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Vanargand Helm


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#1 AtlasThunderbeef

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Posted 19 April 2013 - 03:18 PM

Is it like Rideword Hat, which has a chance to get 8% hp(at +9) back at a 5% chance?


Or is it 100% chance to get 8% hp per hit, with a chance of getting SP back?


OR


Is it 10% chance to get 8% hp and 4% SP with each hit, at +9?



TELL US YOU FUGNUGGETS, HOW CAN I PAY FOR SOMETHING THAT ISN'T EXPLAINED PROPERLY.
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#2 Campitor

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Posted 19 April 2013 - 03:22 PM

*
POPULAR

Each time you punch a monster in the face there is a chance to receive back a percentage of that damage as HP and/or SP. The enjoyment from punching monsters in the face is 100% and free.
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#3 Tofu

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Posted 19 April 2013 - 03:26 PM

What are the chances of recovering hp and sp while punching monsters in the face? Is it higher or lower than a rideword at +9?
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#4 Memoir

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Posted 19 April 2013 - 03:29 PM

I want to know if its worth destroying my rwh for
this. The only part that I find better in this new hat is the part where it doesn't drain your HP.
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#5 Pick

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Posted 19 April 2013 - 03:31 PM

I just want to know the proc rate also
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#6 kasshin

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Posted 19 April 2013 - 03:32 PM

Yes, it would be great to know the actual percentage. I'm guessing it's probably higher than RWH for SP since the chance is supposed to increase at each level, and RWH is still 1% for SP? Unless the proc rate has like base rate 0.1% or something.
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#7 Campitor

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Posted 19 April 2013 - 03:32 PM

The chance and effect of the drain get higher at +5, +7, +8, and +9 I am not allowed to give percentages or chances. Keep in mind this hat is also not slowly trying to suck your brain out like some kind of giant Brain Bug from Klendath-something chasing a Mr. Rico
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#8 IsisThump

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Posted 19 April 2013 - 03:34 PM

The chance and effect of the drain get higher at +5, +7, +8, and +9 I am not allowed to give percentages or chances. Keep in mind this hat is also not slowly trying to suck your brain out like some kind of giant Brain Bug from Klendath-something chasing a Mr. Rico

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#9 Tofu

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Posted 19 April 2013 - 03:38 PM

HOW ABOUT A COMPARISON! Not a number, just whether it should be more or less often than a rideword hat?
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#10 Pick

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Posted 19 April 2013 - 03:39 PM

At+9
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#11 Jowgen

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Posted 19 April 2013 - 03:41 PM

The chance and effect of the drain get higher at +5, +7, +8, and +9 I am not allowed to give percentages or chances. Keep in mind this hat is also not slowly trying to suck your brain out like some kind of giant Brain Bug from Klendath-something chasing a Mr. Rico


But that's not possible, Zim got the bug man, Zim got the bug.
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#12 AtlasThunderbeef

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Posted 19 April 2013 - 03:44 PM

I honestly don't know if I will buy this hat, if we can't get a confirmation of whether the hat's proc percent.

I have a +9 RWH that has 5% for 16% HP and 8%SP, why would I go out of my way to get a Vanargand Helm that costs a lot and has a possibly worse proc rate?
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#13 Campitor

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Posted 19 April 2013 - 03:46 PM

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Let me clarify, if the rate has yet to be given I am not allowed to state it.

Refine HP% of Damage Dealt Drained Chance Increased? SP% of Damage Dealt Drained Chance Increased? "+0 to +4" 1 Base 1 Base "+5 to +6" 3 Base 1 Base "+7" 5 Increased 2 Base "+8" 5 Increased 2 Base "+9" 8 Increased 4 Increased

Let me clarify, if the rate has yet to be given I am not allowed to state it.

Refine HP% of Damage Dealt Drained Chance Increased? SP% of Damage Dealt Drained Chance Increased? "+0 to +4" 1 Base 1 Base "+5 to +6" 3 Base 1 Base "+7" 5 Increased 2 Base "+8" 5 Increased 2 Base "+9" 8 Increased 4 Increased

.. I swear this was a beautiful table in the preview.
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#14 Campitor

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Posted 19 April 2013 - 03:48 PM

Refine HP% of Damage Dealt Drained Chance Increased? SP% of Damage Dealt Drained Chance Increased?
"+0 to +4" 1 Base 1 Base
"+5 to +6" 3 Base 1 Base
"+7" 5 Increased 2 Base
"+8" 5 Increased 2 Base
"+9" 8 Increased 4 Increased

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#15 Campitor

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Posted 19 April 2013 - 03:49 PM

Each time I listed the chance as "increased" it would go up compared to the previous level.
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#16 Randi

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Posted 19 April 2013 - 04:05 PM

Since the description just says damage, does this work on both magic and physical damage?

Edited by Randi, 19 April 2013 - 04:06 PM.

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#17 Yggdrasil13

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Posted 19 April 2013 - 04:07 PM

Each time I listed the chance as "increased" it would go up compared to the previous level.

You said you can't tell me the percentage, then could you tell me if it's same as the jRO server?
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#18 Campitor

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Posted 19 April 2013 - 04:08 PM

You said you can't tell me the percentage, then could you tell me if it's same as the jRO server?

I don't have access to their DB so.. no clue honestly.
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#19 Aishu

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Posted 19 April 2013 - 04:08 PM

Vanargand Base:

Mdef + 5.
Under refine Lv.4, Absorb 1% of enemy's damage into HP, and 1% into SP with certain rate.


Rideword Base:

Adds a 5% chance to restore 8% of the damage dealt as HP to the user with each physical attack.
Adds a 1% chance to restore 4% of the damage dealt as SP to the user with each physical attack.
Drains 10 HP from the user every 5 seconds.

Vanargand +9:

Over refine Lv. 9, absorb 8% of enemy's damage into HP, 4% into SP with a higher rate.

Rideword +9:

Adds an additional 8% of the damage dealt as HP to the user with each physical attack.
Adds an additional 4% of the damage dealt as SP to the user with each physical attack.


The Vanargand helm NEEDS to be +9 to give the BASE HP/SP drain rates that rideword does, so unless the chance is a lot higher I don't see it's worth over rideword let alone it's 15$ price tag. (unless it also works with magic cause it's not even that cute in game =p)
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#20 Yggdrasil13

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Posted 19 April 2013 - 04:10 PM

.. I swear this was a beautiful table in the preview.

I've experienced this too lol
Allow us to copy and past html tables on forum posts plz!
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#21 celestience

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Posted 19 April 2013 - 04:25 PM

what's the purpose of 2 hats with the same effect when RWH is not even expensive anymore?
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#22 Scuba

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Posted 19 April 2013 - 04:30 PM

Because RWH is suddenly too OP and they're probably about to nerf it!
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#23 Temp3MonthAcct

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Posted 19 April 2013 - 04:32 PM

GMs: "Let's implement an expensive account bound hat and make some money!"

GMs: "Oh, and let's withhold information too so no one wants to buy it. That'll make use some money!"
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#24 Temp3MonthAcct

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Posted 19 April 2013 - 04:33 PM

Because RWH is suddenly too OP and they're probably about to nerf it!


lol. Yeah. The staff really is that bad, isn't it?
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#25 Yggdrasil13

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Posted 19 April 2013 - 04:35 PM

what's the purpose of 2 hats with the same effect when RWH is not even expensive anymore?

It looks more Kawaii?
Posted Image

Edited by Yggdrasil13, 19 April 2013 - 04:45 PM.

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