Sorcerer Nerf Skill Comparison KR to SEA - and Others - Magician - WarpPortal Community Forums

Jump to content


Photo

Sorcerer Nerf Skill Comparison KR to SEA - and Others


  • Please log in to reply
7 replies to this topic

#1 Viney

Viney

    Amateur Blogger

  • Members
  • 124 posts
  • LocationCalifornia, USA
  • Playing:Nothing

Posted 25 April 2013 - 05:37 PM

I've compiled a list of differences due to the Sorcerer Nerf that SEA implemented. Do note that unlike what most people think, KR did NOT nerf the Sorcerer class. Only SEA did..

Sorcerer Skill Comparisons
--------------------------------------------------------------
Healing Wave (Instant Heal) KR Level 1:

Heals target for 23% of your M. Attack.

Healing Wave (Instant Heal) SEA Level 1:

Heals target for 12% of your M. Attack.
--------------------------------------------------------------
Soul Bind (Resurrection Skill) KR Level 3:

Cooldown Remained: 180 Sec

Soul Bind (Resurrection Skill) SEA Level 3:

Cooldown Remained: 1800 Sec
--------------------------------------------------------------
Rejuvenation (Heal Over Time) KR Level 1:

Immediately Heals your targets HP for 37% of your M. Attack.

Rejuvenation (Heal Over Time) SEA Level 1:

Immediately Heals your targets HP for 18% of your M. Attack.
--------------------------------------------------------------
Deluge (Area Heal Over Time - Caster Location) KR Level 5:

Summons a Water Elemental for 10Sec, it increases in a range of 10m the Max Health of All Party or Raidmembers by 20% and Recovers every 2Sec 77% of your M. Attack as HP.

Deluge (Area Heal Over Time - Caster Location) SEA Level 5:

Summons a Water Elemental for 10Sec, it increases in a range of 10m the Max Health of All Party or Raidmembers by 20% and Recovers every 2Sec 39% of your M. Attack as HP.
--------------------------------------------------------------
Land of Recovery (Area Heal Over Time - Target Location) KR Level 5:

Restores over 10Sec every 2Sec HP of all Party or Raidmembers in a 10m radius around the target by 22% of your M. Attack.

Land of Recovery (Area Heal Over Time - Target Location) SEA Level 5:

Restores over 10Sec every 2Sec HP of all Party or Raidmembers in a 10m radius around the target by 11% of your M. Attack.

----
Also included is a nerf on the Acolyte's Resurrection skill. Just like with Sorcerer, the Acolyte's Resurrection cooldown was increased by 10x..

Acolyte Skill Comparisons
--------------------------------------------------------------
Resurrection (Resurrection Skill) KR Level 3:

Cooldown Remained: 180Sec

Resurrection (Resurrection Skill) SEA Level 3:

Cooldown Remained: 1800Sec

Another Note: Potion Cooldowns were increased by about 3 Seconds in SEA, which also BS.. KR Potion Cooldowns are only 5 Seconds. I believe SEA (and our beta) had them at 8S or more..

END NOTE: Down with the nerfs that SEA made! You can see in pure text just how badly they changed the game for the worse.. We don't want to be a copy of SEA! We want to be a GOOD version of Ragnarok 2!

Edited by Viney, 25 April 2013 - 05:39 PM.

  • 0

#2 Jargous

Jargous

    Amateur Blogger

  • Members
  • 319 posts

Posted 25 April 2013 - 07:29 PM

At the same time, you don't want to be part of the 10 people disappointed in kRO2 that an update got delayed.
  • 0

#3 rzevidz007

rzevidz007

    Amateur Blogger

  • Members
  • 234 posts

Posted 25 April 2013 - 09:28 PM

Should be "Sorcerer skill changes comparison KR to SEA" instead of that title.

And add Earth Arms buff.
  • 0

#4 LastExile613

LastExile613

    Amateur Blogger

  • Members
  • 206 posts

Posted 25 April 2013 - 09:32 PM

I don't mind the nerfs, because sorcs are just too op
  • 0

#5 Tsujiko

Tsujiko

    Amateur Blogger

  • Members
  • 106 posts
  • LocationGermany
  • Playing:Nothing
  • Server:waiting for Ro2 launch

Posted 26 April 2013 - 01:02 AM

you forgot, that in Sea, they took away the change to crit with deluge. Before the nerv, deluge heal-ticks could crit (just like LoR).

Hopefully we can get a better balanced version than Sea.... (Why not buff up other classes in steadt of heavy nerving one?.... I made a sorcerer back than, because I could lvl alone, and heal in dungeons and be a bit useful dmg-wise too. Now I can reroll as an wizz or priest.... nice one -.-)
  • 0

#6 Jargous

Jargous

    Amateur Blogger

  • Members
  • 319 posts

Posted 26 April 2013 - 04:17 AM

The fact that Sorcerers could outright replace classes is what concerned the developers the most. You could have 2 sorcs overlap healing and then provide pure firepower.
  • 0

#7 joanne

joanne

    Awarded #1 Troll

  • Members
  • 572 posts
  • Playing:Nothing

Posted 26 April 2013 - 06:57 AM

you are forgetting one point here KRO2 hasnt got any nerf on sorc only SEARO has and when we first heard of IRO2 comming we were told not even to talk about SEARO on the forum page yet the files are pretty much a clone ~_~
  • 0

#8 Jargous

Jargous

    Amateur Blogger

  • Members
  • 319 posts

Posted 26 April 2013 - 07:09 AM

you are forgetting one point here KRO2 hasnt got any nerf on sorc only SEARO has and when we first heard of IRO2 comming we were told not even to talk about SEARO on the forum page yet the files are pretty much a clone ~_~


That is just PR, like any company that rolls out a similar product, they will say they are different. But the truly informed people can easily tell. A lot of classes got nerfed, just that sorc has the most changes. I have played on SEA and seen the effects of the change. Guess what? What is a complete withdrawal of Sorcs? No, they got their reset scroll and had the ultimate decision to make. Heal or pure DD or try to mix both? Did you know that Knights and Beastmasters lost their damage component for their Charge skill? Bet that one sneaked by.
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users