http://underdogsguil.../post/last#last
After challenging this dungeon last night with Noell and Kailie(and some other K person who wasnt in guild) I gathered a few tips and tricks to pulling it off.
(we did not beat it last night, but we will today!)
Prior to entering the cave:
1.Make sure your gear is at least lvl 13+, gear heavily influences your stats/defense/attack.
2. Bring at least 60 HP potions and 40 Blue Potions.
3. Come with a full team. (we tried it with 4 people)
Formation:
The best way to organize your group inside is to allow the tank to initiate all fights. Then from the tank(click on their character icon) you can target the monster the tank is targeting by clicking the monster icon attached to the tankers icon. If the tank isnt targeting a monster, you shouldnt be attacking it.
Ranged DPS classes should be far back, as well as the healer. Really the only people in any monsters face are melee DPS and tanks.
Map:
First Boss:
Giant Poring Pirate Dude Man Thing
Keep with same formation. But be ready to move when he casts his AoE poison under you. It will remain on the ground for some time.
He can change you into a poporing. Luckily it doesnt last long.
Kill the summons as they are summoned, the tank will be busy holding the boss. Tank on boss, healer on tank, everyone else smashing summoned monsters ASAP then back to boss.
I'm pretty sure the poring boss transforms players into popo's and when it runs out the popo pops and that is what causes the slime on the floor. So if you see a player turned into a popo, move away.
Second Boss:
Ugly Enormous Spidermacallit
This boss isnt melee friendly at all. It has numerous close range attacks that pin you down, and one that poisons you. They all looked like aoes. Keep the same formation as above, and follow the same procedure. You shouldnt have to move around for this boss fight.
Third Boss:
Big Ass Wolf Mo-fo(Scar)
This guy is really tough, not only is it a long fight. but quite a few things to look out for.
1. He sometimes changes target even if the threat is highest on the tank. In that situation, stop attacking and run away until he changes back to tank target.
2. His ground AoE looks like a red earthquake NEVER STAND ONTOP OF IT. It killed Noell in just a few second. Run away as soon as you see it. Damage dealers stop attacking so tank can reestablish threat.
3. When he gets to low health, he has a sort of rage mode. This is where we died each time. If we had another damage dealer or healer we would have won!(This is why you should always bring a full party)
When Red Scar (wolf boss) does a massive AoE stun which hits your entire party, he'll immediately place an Earthquake on the person he is targeting (which 99% of the time should be the tank) after the stun is finished. Use that as your queue to be prepared to run away from that Earthquake.
He'll also randomly switch targets at certain points. This is where the tank throws a Provoke (or any aggro grabbing skill) to grab his attention again.
ABOUT THIS GUIDE:
I'm still very new to RO2, so feel free to correct me if I am misinterpreting anything or misrepresenting.
EDIT: Smashed him in this morning.
Edited by Theoretical, 08 May 2013 - 10:15 AM.