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Full DPS Crit Monk [Introduction, Stats, and Guide]


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#1 pollenpetal

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Posted 04 May 2013 - 06:07 PM

Before reading this guide, please avoid bias posts. This is an alternate build that I am trying to attain. And so far so good I'm doing good in both dungeons raids, quests and as a tank at the same time.

Monk - Basically, Monks are tanks. Yup I said it, but only at first. Monks have the tendency to do large quantity of damage, with Furys of combos, hilarious defenses with Steel Body, Iron Palm and Protection Ki. Cool skills such as Throw Spirit Spheres that boost your damage to your target, Ki Explotion that gives + 30% attack, Lightning Walk that enables you to teleport to your enemy and deals decent damage, and Asura Strike, one of devastating skill that has the highest damage in RO2. I know there's a lot of arguments regarding the Monk build so I am sharing my point of view to you guys.
In RO1, Monk/Champ/Sura can 1 hit you, so just to remind you again this is not RO1, here in RO2 Monk have high HP and defenses, often uses as a tank. They cannot kill an enemy with a 1 hit of an Asura Strike but if you will look at the bright side that they can deal good combos. That is where I am focusing on.


I was inspired by this guy that I saw on youtube, I don't own the video.

http://www.youtube.com/watch?v=A0M116H6qpU




Acolyte:
Holy Light - MAX THIS
Heal - This is an important skills too when you are starting as an aco. You can max this out
Lex Divina - For me this is an important skill to begin as a monk, Long range that can lure your target monster to avoid aggressive ones. It can kill a target when its HP is bellow 26%. MAX THIS
Oratio - A good skill for me, I Maxed it out, but its up to you.
Renovatio - This is my survival triumph card. MAX THIS

(Alternatively you can go full support at the beginning)

Reminder: Upon changing job as a monk, your SKILLS will be reset. NOT your Stats.


Target Stats Build: 33/33/32 STR|INT|AGI

Monk:
Posted Image

Throw Spirit Sphere - I also thought of this, but I realize this only gives 10% damage boost even upon Maxing it out. Leave it at lvl 1.
Sum Spirit Sphere - Leave it at lvl 1, Since you are focusing on combos, Instead of resetting your cool down and using Asura Strike skill, combos with crits can do MUCH more LARGER damage in 2 minutes.
Shout - Taunt the enemy to make them attack you. Leave it to lvl 1.
Earth Shaker - Deals damage to surrounding 3 enemies. MAX this.
Iron Palm, Stone Skin, and Protection Ki - You wont be bullied when you have this. Leaving Protection Ki at lvl 1 since your a DPS right?
Quadruple Palm, D.Grand Collapse,Iron Mountain Attack - MAX THIS 3.
Lightning Walk - Teleport you to the target from a 20m distance and deals damage. Max this for a better cooldown too.
Ki Explotion - Gives +30% damage in 30 sec, 60 second cooldown. Well?
Asura Strike/ Guillotine Fist - Deals huge damage and stun the target for 3 second.
Flee -Gives 20% Flee, since you are an AGI type monk this will boost your dodge big time!

Leveling Tips:

25- 30
Make sure you have Stone Skin, and Iron Palm maxed out, put Earth Shaker too and you will be a good tank to begin with. You need to do this to survive. Use cards that gives good VIT like Merman(I forgot) Card to increase your HP.

31-40
Having a good Combos far so good, but don't forget you still have a long way to reach lvl 50. Use or gather Miho card, It gives good stats and high VITs. Lightning Walk and Throw Spirit Sphere will come in handy here.

41-50
Begin to start putting AGIs now. Maxing out Explotion Ki, Asura and Flee. Get good gears that gives Vigor, Haste and Hit rate. Use runes and cards that gives AGI stats.

Balanced STR, INT and AGI. Good Parry and Dodge Rate. Decent Attack Power but can deal a good critical damage to the target.



Hope I made myself useful. Gonna update the post in time.

Edited by pollenpetal, 04 May 2013 - 06:41 PM.

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#2 sheynii

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Posted 05 May 2013 - 04:05 AM

nice build.. good job :Emo_12:

#aigoo!
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#3 JustGabe

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Posted 05 May 2013 - 11:04 AM

Sum Spirit Sphere - Leave it at lvl 1, Since you are focusing on combos, Instead of resetting your cool down and using Asura Strike skill, combos with crits can do MUCH more LARGER damage in 2 minutes.

This is a nice point of view that I didn't consider, using 4 points to reduce the cooldown to only 2 mins may not be enough and those points could be used for other skills...interesting.
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#4 hongaun

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Posted 05 May 2013 - 01:14 PM

If you are going to be a tank, you might have a hard time if you do not have maxed SSS. You will need SSS to reset the cooldown for both your protection ki and flee in end-game raids (since bosses hp in that range are in the millions)
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#5 pollenpetal

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Posted 05 May 2013 - 06:29 PM

@Hongaun I also thought of that, but Power crit combos are stronger rather waiting for a 2 minute asura. Stick TO COMBOS. Skill points are precious.
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#6 pollenpetal

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Posted 05 May 2013 - 06:48 PM

@JustGabe, Oyeah :)
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#7 ShyvaniTe

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Posted 05 May 2013 - 11:49 PM

On SEA I had only lvl 1 Sum Spirit as a tank Monk and I never had and problems with controlling aggro.
I also wonder if that guy managed to get his fill Maya card set or if he didn't what cards is he using exactly and his armor set in general
all in all Nice guide bro.
make a vid of your gameplay with this build for us plox ;)
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#8 pollenpetal

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Posted 06 May 2013 - 12:36 AM

I will! LOL
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#9 SticoBay

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Posted 06 May 2013 - 02:09 AM

If i use my stats

32/32/31 (AGI 31)

I get 160 crit, with 31 AGI, anybody know how much % crit these are :o ?
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#10 hongaun

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Posted 06 May 2013 - 02:42 AM

On SEA I had only lvl 1 Sum Spirit as a tank Monk and I never had and problems with controlling aggro.
I also wonder if that guy managed to get his fill Maya card set or if he didn't what cards is he using exactly and his armor set in general
all in all Nice guide bro.
make a vid of your gameplay with this build for us plox ;)


Judging from his atk and hp...should be SCT+..... i think

I think I need to clarify why I think SSS is important...I don't use it for attack but to reset the cd for flee and protection Ki...I usually it with priest's assmp and knight's SF to avoid dying in Maya PP.
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#11 Pzulp

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Posted 06 May 2013 - 10:04 PM

On SEA I had only lvl 1 Sum Spirit as a tank Monk and I never had and problems with controlling aggro.
I also wonder if that guy managed to get his fill Maya card set or if he didn't what cards is he using exactly and his armor set in general
all in all Nice guide bro.
make a vid of your gameplay with this build for us plox ;)

For a Dps monk, put SSS on lv 1 is okay for pure dmg

But if u wanna be a Tank role, SSS lv5 is required

Because you will be a hardtime on end-game raid, controlling aggro is not a problem anymore.

The 1st priority is you need to keep alive while the other member is bursting dmg on the boss, unless you become Sub-tank or OT that should be fine.

and yeah the Maya Purple is a badass on AOD, usually get hit around 8k-10k all the time *0*

Edited by Pzulp, 07 May 2013 - 02:51 AM.

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#12 Rebirth

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Posted 07 May 2013 - 01:58 AM

Sum Spirit Sphere - Leave it at lvl 1, Since you are focusing on combos, Instead of resetting your cool down and using Asura Strike skill, combos with crits can do MUCH more LARGER damage in 2 minutes.


This part was what gave me a facepalm.
Obviously doing combos is faster than just waiting for 2 minutes to use 2 back to back asura strikes, but that's not realistic is it? Why would you compare " combos with crits can do MUCH more LARGER damage in 2 minutes."?

This is what you're comparing:
Comboing is better than sitting around waiting for 2 minutes for 2 back to back Asura strikes.
This is obvious, but who on earth would just sit there waiting for SSS to cd? After using two back to back Asura strikes people proceed to combo, not sit there and wait for SSS and asura to cd, fallacy on your part.

You can pull off ~ 4 Asura strikes within 2 minutes with SSS at max level, AND STILL COMBO = more dps than just pure comboing with only 3 asura strikes in 2 minutes.
"Oh but it's only 1 asura strike off" - consider the following, what if a boss fight took ~10 minutes? 40 asura strikes compared to 30 asura strikes.

Yeah it makes a difference.

Oh another thing, why would you max Grand collapse, using Quadruple out DPSes this skill a lot if you're gonna use it off cd. It's for utility, just as TSS is.

Edited by Rebirth, 07 May 2013 - 02:00 AM.

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#13 JustGabe

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Posted 07 May 2013 - 12:38 PM

Just to add something, a crit Monk will never deal as much damage as your usual 41/41 str/int build due to the HUGE sacrifice of INT and STR, resulting in less damage overall since your gear won't give you a single point of AGI. Even with titles, cards and runes, your average crit Monk would only have roughly 17-20% crit rate, which is acceptable but rather low to make up for the attack power you gave up from STR and INT. However, one thing a crit Monk excels over a str/int monk is the evade rate resulting is less damage taken and making them better tankers.

Also, I would like to add that from my experiencie it is way better to max out Aspersio first instead of Holy Light because a lvl 5 Holy Light with do 39% dmg, while a lvl 1 Holy Light with Aspersio will do 54% with a CD of only 20 secs, resulting in a higher dmg output in the long run, specially when you only need 6 levels to get your lvl 3 Aspersio.
And instead of maxing your Lex Divina, you should get more support skills because really, a Crit Holy Light does a hell of a damage already and you'll be more valuable for dungeons.

Then, instead of maxing your Heal, you should max your Renovatio, because for less SP you heal yourself more without wasting time healing yourself and most mobs will usually hit you for less than what your Renovatio heals you.

Finally, DO NOT BECOME A MONK AS SOON AS YOU HIT LVL 25, instead wait until lvl 27 or even 28 if necessary for 2 very good reasons:

FIRST by the time you reach lvl 25 I'm pretty sure you will still have to complete both Izlude Cave and Sea God Temple, and like I said earlier you'll have an easy time finding a party as an Aco rather than as a Monk.
SECOND if you change into a Monk chances are you won't have suitable equipment for your Monk, and the leveling will be way harder, which is why you want to complete both IC and SGT first to get the statues and exchange them for equipment with the NPC cats found in Izlude Village and the Mermen Campment for some cool Monk equipment. Then you'll be ready to be a Monk.

Anyway, instead of copy pasting everything here's a link to my post I did: http://forums.warppo...eling-your-aco/

Edited by JustGabe, 07 May 2013 - 05:35 PM.

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#14 Caspurr

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Posted 07 May 2013 - 07:21 PM

I was wanting to roll a dps monk since I hit 50 on my ranger and i'm getting mad monk drops in rhm.
But i heard that they will suck since you get no AGI from gear, and that they are currently godly over in korean servers because you can get agi from gear.
is this true?
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#15 joh2141

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Posted 07 May 2013 - 07:58 PM

Just to add something, a crit Monk will never deal as much damage as your usual 41/41 str/int build due to the HUGE sacrifice of INT and STR, resulting in less damage overall since your gear won't give you a single point of AGI. Even with titles, cards and runes, your average crit Monk would only have roughly 17-20% crit rate, which is acceptable but rather low to make up for the attack power you gave up from STR and INT. However, one thing a crit Monk excels over a str/int monk is the evade rate resulting is less damage taken and making them better tankers.

Also, I would like to add that from my experiencie it is way better to max out Aspersio first instead of Holy Light because a lvl 5 Holy Light with do 39% dmg, while a lvl 1 Holy Light with Aspersio will do 54% with a CD of only 20 secs, resulting in a higher dmg output in the long run, specially when you only need 6 levels to get your lvl 3 Aspersio.
And instead of maxing your Lex Divina, you should get more support skills because really, a Crit Holy Light does a hell of a damage already and you'll be more valuable for dungeons.

Then, instead of maxing your Heal, you should max your Renovatio, because for less SP you heal yourself more without wasting time healing yourself and most mobs will usually hit you for less than what your Renovatio heals you.

Finally, DO NOT BECOME A MONK AS SOON AS YOU HIT LVL 25, instead wait until lvl 27 or even 28 if necessary for 2 very good reasons:

FIRST by the time you reach lvl 25 I'm pretty sure you will still have to complete both Izlude Cave and Sea God Temple, and like I said earlier you'll have an easy time finding a party as an Aco rather than as a Monk.
SECOND if you change into a Monk chances are you won't have suitable equipment for your Monk, and the leveling will be way harder, which is why you want to complete both IC and SGT first to get the statues and exchange them for equipment with the NPC cats found in Izlude Village and the Mermen Campment for some cool Monk equipment. Then you'll be ready to be a Monk.

Anyway, instead of copy pasting everything here's a link to my post I did: http://forums.warppo...eling-your-aco/

This guy knows what he's talking about. Why would you want to go Monk DPS anyways? Sure it is a novelty fun now but end-game content, no one will want a DPS monk. You will never dish out as much damage as other DPS classes, a monk's class is built around being a tank/offtank class. I love the Monk though and I can appreciate every creative build but this won't work.

Also, the guy I quoted is right. Monks are super weak level 25. You have no defense, you have low hp, you have no heals, your damage is still quite low, and solo mobbing Monks will be extremely difficult. If you want to go ahead and wait for class change until level 28, that should alleviate some of the rust Monks face early.

The importance is Steel Body buff. It's one of the most powerful skill Monks have. Due to it being % based, it is very weak early. Around level 35+, you will start to feel how strong Monks can be as a TANK. Literally becoming a solo mobbing pro topped with alchemy profession.

Also, for the debate of SSS lvl 1 or 5. Most builds require you to go 5 SSS, DPS build could allow you to leave it lvl 1 to gain damage but a slot for DPS monk on a H raid is a slot wasted. Essentially as DPS Monk, you are sacrificing many of your overpowered buffs/skills that are tank specs.

Regarding the stats for considering AGI, it isn't a bad idea for Monks. STR/INT pure or STR/INT and AGI are both good alternatives. Really consider how you will play your class end-game.
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#16 Amis

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Posted 07 May 2013 - 08:05 PM

If pure dps, I'd skip Flee altogether, max out SSS and put the leftover into Protection Ki. The SSS reset is too good. Don't forget you get the extra uptime on Ki Explosion too (wait to use Guillotine Fist at the end of buff, not beginning).
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#17 pollenpetal

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Posted 08 May 2013 - 07:28 AM

We are also talking about the Flee rate which is rarely among other jobs. in just 10 secs you can evade any kinds of attack with much more AGI. 18-20% critical can still go UP with items and cards.
For Example.

41/41 INT/STR type has 1.2k attack , 5-8% critical chance, minimal damage with Asura is 2k+, with critical 4k+ |Combos deal 8K+ damage +% critical chances within 1 min.
33/33/32 INT STR GI has 1k attack, 18-20% critical chance minimal damage with 1.7k+ asura with critical 3.5k+ " Combos may deal 15K + damage +% critical chances witin 1 min.

We are talking about the critical chance, beside Asura Strike, those powerful DPS combos may come in handy.

Regardng the SSS maxing out yes I was also thinking about that though. Sacrificing SSS lvl 5 in exchange for Flee Rate +20%. But have you guys thought of this? Flee Rate +20% + Reset cooldown? Your enemy will loose a lot of skills if they missed a couple of times. :)

@JustGabe Thank you for giving a good explanation about going to Monk at lvl 25-28. Its really hard for monks to do dungeons since a lot of players are picky.

Edited by pollenpetal, 08 May 2013 - 09:48 AM.

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#18 Rebirth

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Posted 08 May 2013 - 05:22 PM

Regardng the SSS maxing out yes I was also thinking about that though. Sacrificing SSS lvl 5 in exchange for Flee Rate +20%. But have you guys thought of this? Flee Rate +20% + Reset cooldown? Your enemy will loose a lot of skills if they missed a couple of times. :)

.


Drop D collapse to 1 and Earthshaker. You won't be spamming collapse off cd as Quadruple does way more. Same Earth shaker. 4% isn't that big of a deal. That way you can keep flee at 5 AND SSS at 5
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#19 pollenpetal

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Posted 08 May 2013 - 07:29 PM

I was planning to make my Earthshaker lvl 1, I also need D.Collapse it has a decent damage though.
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#20 Rebirth

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Posted 09 May 2013 - 03:33 PM

I was planning to make my Earthshaker lvl 1, I also need D.Collapse it has a decent damage though.


Raging blow is better. Collapse is used for the immediate 2 spirit spheres.
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#21 pollenpetal

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Posted 09 May 2013 - 09:07 PM

and SO. After I realize. I reset my skill. LOL
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#22 Rebirth

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Posted 09 May 2013 - 10:58 PM

Ultimately, the build will probably look somewhat like this, seeing how there isn't much useful variations one can do:

Posted Image
You can tinker around with the flee and maybe take one off taunt and iron skin, but it will look somewhat like this
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#23 pollenpetal

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Posted 10 May 2013 - 02:31 AM

Yeah something like that. But I'm also thinking of putting Flee LVL 5 then LVL 2 lightning walk. coz the moment I get close to the enemy I can spam him with combo and asura. Another reset will give me another Lightning walk to chase out the prey.
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#24 LemnzestManatee

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Posted 10 May 2013 - 07:19 AM

At first I made my build just using str/int/and vit and not even touching flee, but now I'm not so sure. Should I get agi instead of vit and make sure to get flee? I'm going hybrid.
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#25 Rebirth

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Posted 10 May 2013 - 11:21 AM

At first I made my build just using str/int/and vit and not even touching flee, but now I'm not so sure. Should I get agi instead of vit and make sure to get flee? I'm going hybrid.


Agi will probably become an important stat when we get a higher level cap with new jobs.
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