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#1 Reinalia

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Posted 08 May 2013 - 06:42 PM

ok so i plan on going knight with my swordsman, but looking at my stats i put alot into str and vit and like 3 into agi...knights can be dps right because thats the way its looking at the moment .A.
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#2 SonicTMP

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Posted 08 May 2013 - 07:08 PM

Knights CAN be dps but need to do this a bit differently at end game.

They are mainly tanks though. You don't want to add alot of vit either, knights already have a high amount of base HP + all our gear has a ton of vit on it. Agi is actually useful toa tank since it increases dodge.
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#3 Reinalia

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Posted 08 May 2013 - 07:32 PM

Knights CAN be dps but need to do this a bit differently at end game.

They are mainly tanks though. You don't want to add alot of vit either, knights already have a high amount of base HP + all our gear has a ton of vit on it. Agi is actually useful toa tank since it increases dodge.

so my like 21 in str is fine for a level 21 at the moment?
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#4 SonicTMP

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Posted 08 May 2013 - 08:25 PM

yeah thats fine. I dunno abuot your chosen skill set but you can't mess up your bonus stats too much. Figure out a build you want for endgame before you get str above 30. the class guides go over a few builds and the purpsoe of each. I'd suggest giving those another read.
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#5 Reinalia

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Posted 09 May 2013 - 06:42 AM

so i figure i messed up since i put 4 skill points into head crush .A.
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#6 Jargous

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Posted 09 May 2013 - 06:54 AM

I wouldn't necessarily say that a lv 4 head crush is bad, but if you're going this route, you will be forced to use grand cross as your only AoE as 1 point is pretty weak for magnum break. If the guides are really making you think that you did something wrong, take it into consideration and try modifying your build without using a reset to see how it works. That way, you would know how to approach next time.
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#7 Reinalia

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Posted 09 May 2013 - 07:39 AM

I wouldn't necessarily say that a lv 4 head crush is bad, but if you're going this route, you will be forced to use grand cross as your only AoE as 1 point is pretty weak for magnum break. If the guides are really making you think that you did something wrong, take it into consideration and try modifying your build without using a reset to see how it works. That way, you would know how to approach next time.

well if need be i COULD go dps knight, i mean i ran my build through the ro2 base knight skill tree and after everything is said and done i noticed that aura strike was left at 2, i mean i still have 4 levels to change that and all that stuff so i shouldnt be so worried about it.
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#8 Jargous

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Posted 09 May 2013 - 08:35 AM

The only thing I feel sorry about for female knights (if you are one), is that you have a delayed aura strike animation. However, this appears to be common in korean MMOs nowadays. Why is it that females have to be "slower"?
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#9 SonicTMP

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Posted 09 May 2013 - 10:54 AM

4 head crush isn't bad, it can be salvaged depending. Link your current skill setup. Give us an idea of what path you can do before atempting to buy a skill/stat reset scroll.
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#10 Reinalia

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Posted 09 May 2013 - 12:57 PM

4 head crush isn't bad, it can be salvaged depending. Link your current skill setup. Give us an idea of what path you can do before atempting to buy a skill/stat reset scroll.

i couldnt buy one even if i wanted to since i have no idea how to get kafra cash.

http://ro2base.com/b...43.22310063.0.0

thats what i have as of now.
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#11 Chocs

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Posted 09 May 2013 - 01:36 PM

Uh, I think you look fine - Here's what I made from your current build in terms of skills..

http://ro2base.com/b...43.22310063.0.0

Since it looked like you were going for DPS but also can tank when needed, I ignored Shield Cannon in favour of the bread and butter skills. The skill animation for Shield Cannon is quite lengthy anyway... depending on your latency you might actually get better mileage out of Bash/Aura Strike spamming.

Just a suggestion...



Oh, you can buy reset scrolls in the Auction House or from other players. Some people buy them in cash then sell them for zeny.

Edited by Chocs, 09 May 2013 - 01:38 PM.

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#12 SonicTMP

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Posted 09 May 2013 - 02:44 PM

Chocs has a decent build there. You'll be a hybrid for sure. If you want to fully tank then put the points from concentration and put them into aura shield and max out head crush.

Stats: if you want to focus on tanking then str 40, agi 39, leave vit where it is.
If you want to focus on dps with chocs build then str 40/agi30/int/22

Gear and cards will make up for the minor problems in stats.
Just note if you hybrid you probably won't be strong enough to maint tank raids. Off-tanking should be fine.

As much as i'd liek to say have shield cannon, its probably far more useful for the dps build im trying.

Edited by SonicTMP, 09 May 2013 - 02:45 PM.

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#13 Wandrin

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Posted 10 May 2013 - 09:27 AM

The only thing I feel sorry about for female knights (if you are one), is that you have a delayed aura strike animation. However, this appears to be common in korean MMOs nowadays. Why is it that females have to be "slower"?


This doesn't matter as long as it doesn't take more than 1 second since you can't use aura strike more than once a second.

As much as i'd liek to say have shield cannon, its probably far more useful for the dps build im trying.


Shield cannon is a DPS loss over max head crush in fights over 10 seconds.

Edited by Wandrin, 10 May 2013 - 09:29 AM.

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#14 yani9o

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Posted 10 May 2013 - 10:00 AM

Shield cannon is a DPS loss over max head crush in fights over 10 seconds.


Not really...
Let's take 1000 Attack Power
The fight duration is 30 Seconds (cd of Shield Cannon), only counting the dot of Head Crush


Case 1:
Level 5 Shield Cannon
Level 1 Head Crush
Fight over 30 seconds = 1930 Damage

Case 2:
Level 5 Head Crush only
Fight over 30 Seconds = 1500 Damage

That's a 430 damage difference, and Shield Cannon can crit (=even more damage)

I don't know how you can think that Head Crush level 5 does more damage as Shield Cannon Level 5 over longer fights... Even if you assume that you spam Head Crush, it only does 19% damage, even Bash does more (up to 25%)... And multiple dots of Head crush don't work (assuming multiple swordmen in group)

Or did i got something wrong?
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#15 Wandrin

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Posted 10 May 2013 - 10:10 AM

You can only consider the Damage increase comparing shield cannon to aura strike so 88% vs 45% and you also have to consider that shield cannon takes ~1.75 seconds(this is when the last hit of damage lasts even not when you are able to use your next bash) to complete the animation meaning you can use aura strike and bash and be ~.25 seconds from using your next bash(meaning it is probably less than .25 seconds to the next bash).


So you have 88% vs 45%+25% in 1.75seconds vs 2 seconds meaning DPS of 50.28%/sec vs 35%/sec. This is where the fight duration come into play you have a dps increase of 15.28% over 2 seconds which is an increase of .5093% over the duration of the CD.  Head crush goes from 7% to 10% over 2 seconds meaning an increase in dps of 1.5% or just under 1%dps over shield cannon for a 2 point reduction(4 points to max head crush compared to 6 for max shield cannon since you don't need boomerang mastery)

 If anyone other than the tank is putting up head crush they are gimping your TPS.

Edited by Wandrin, 10 May 2013 - 10:12 AM.

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#16 SonicTMP

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Posted 10 May 2013 - 10:13 AM

Head crush is only useful for the DoT. You're doing something wrong if you're spamming it. Cannon is simply a periodical replacment for Aura stirke that becomes more used as your vigor stat rises.

And on the thought abuot multiple head crushes stacking. I'm not compeletly sure of this but I beleive they do stack together at a lower rate. I swear i've seen it when damage on the DoT rise when another warrior/knight has used theirs with mine up. It seems to me more like somethign like 60% of the dot damage stacks when 2 or more swordies use head crush. I need some testing but I also beleive that the timer is linked to each player as well. So the dot will drop in damage slightly if i don't renew my side of head crush and whatnot.

It's a theory and I haven't made major atempts at testing it though. Granted it could just be simple HC lvl + ap causing differances.
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