How do chefs compare against alchemists?
#2
Posted 14 May 2013 - 07:43 PM
Waiting to hit 50 to decide.
Tbh, when I made the decision, it was solely based on the appeal of creating my own buff foods, and seeing how important certain stats are *cough* crits*cough*, I can imagine it will pay off with high level recipes.
But I could be wrong. I need to stop slacking with job leveling.
Edited by MutekiElements, 14 May 2013 - 07:48 PM.
#3
Posted 14 May 2013 - 08:08 PM
Chefs excel in creating healing items for people who are grinding and beating up field and need a quick full heal break. In this point of view, chefs can create the best healing items for they can fully heal you (when outside of battle of course) with no cooldown like potions have along with buffs that last the longest.
Alchemist exel in creating healing items for people that need it during fights/dungeons and need a quick heal along with buff potions that can be very effective but not last as long.
When on the field, I want a chef around me.
When in dungeons, I want an alchemist around me.
Edited by ArcIgnis, 14 May 2013 - 08:09 PM.
#4
Posted 14 May 2013 - 08:12 PM
Alchemists producing refining and disassembling stones, which are useful if you're looking into doing a lot of refinement work. You'll be buying plenty of potion bottles, so that's where a good portion of your Zeny will be going. However, plants are hard to spot in the environment, which makes harvesting ingredients a little difficult.
Chefs have been said to be the hardest to level up, since you have to loot your ingredients from monsters, which can only be done after you loot the basic drops. If you play a long-range character like a magic class or an Archer class, you just need to pull monsters away from their group so you'll be able to loot from them safely without worrying about being spotted by an aggro monster. Your livelihood as a chef depends on monster drops.
If you like a good challenge, go Chef. If you'd rather go easy on yourself, go Alchemist.
#5
Posted 15 May 2013 - 01:28 AM
Both Chefs and Alchemists harvest from plants and monsters alike. Both produce recovery and stat boost products (Potions from Alchemists, Food from Chefs). That's about the only similarities they share.
Alchemists producing refining and disassembling stones, which are useful if you're looking into doing a lot of refinement work. You'll be buying plenty of potion bottles, so that's where a good portion of your Zeny will be going. However, plants are hard to spot in the environment, which makes harvesting ingredients a little difficult.
Chefs have been said to be the hardest to level up, since you have to loot your ingredients from monsters, which can only be done after you loot the basic drops. If you play a long-range character like a magic class or an Archer class, you just need to pull monsters away from their group so you'll be able to loot from them safely without worrying about being spotted by an aggro monster. Your livelihood as a chef depends on monster drops.
If you like a good challenge, go Chef. If you'd rather go easy on yourself, go Alchemist.
Then does that mean Artisans are equally as hard, and Blacksmith's are equally as easy?
#6
Posted 15 May 2013 - 08:50 AM
Then does that mean Artisans are equally as hard, and Blacksmith's are equally as easy?
Well let's see, only 2 of the 6 promotions use Heavy Armor. Thus, Blacksmith is harder in the sense of selling product while Artisans have it easy since they get everything else. On another note tho, they can socket punch... so... ya.
#7
Posted 15 May 2013 - 08:53 AM
Then does that mean Artisans are equally as hard, and Blacksmith's are equally as easy?
No, on the contrary.
Artisans are HELLA EASY to level up compared to Chefs.
A chef has to loot monsters and so does Artisans. But here then lies the difference.
Chef's have to cook actual food to gain exp.
Artistan don't ever have to touch the armor crafting side at all.
My BeastMaster is base 26 and Job 32.
That's because Artisans have to make Leather and Cotton cloth before they can even start making armor. Probably 75% of my experiance came just from converting the cottons to cloth and the Leather pieces to Leather. My Beastmaster has only literally made like 10 armors. The rest of my levels came from just conversion.
I made a thread like this earlier.
http://forums.warppo...-just-crafting/
I must have gained like 5 levels just from all the mats I converted from killing and looting monsters. Man I skinned so many Mermans.
#8
Posted 16 May 2013 - 06:40 AM
Will it get better the further in I go?
#9
Posted 16 May 2013 - 06:54 AM
#10
Posted 16 May 2013 - 06:54 PM
At most, you only need about 20 of any ingredient you buy from the Chef Expert. You won't use much of it very quickly, especially since it'll be obsolete once you get to the higher levels.Sweet mama, I just rolled a chef and my goodness how do you people NOT go broke?! The sauces themselves cost a fortune when buying in bulk to grind! With no hope of reselling because of its insignificant +1 dodge for 60 minutes
Will it get better the further in I go?
#11
Posted 16 May 2013 - 07:20 PM
At most, you only need about 20 of any ingredient you buy from the Chef Expert. You won't use much of it very quickly, especially since it'll be obsolete once you get to the higher levels.
So is mass producing something based on the amount of ingredients I have the wrong thing to do? Should I opt more for "make enough to the next level/recipe then scrap the rest" mentality?
I remember after finishing off the culvert quests, I had around 90 *whatever thief bugs dropped* that I cooked 9 times.
#12
Posted 16 May 2013 - 08:36 PM
Sweet mama, I just rolled a chef and my goodness how do you people NOT go broke?! The sauces themselves cost a fortune when buying in bulk to grind! With no hope of reselling because of its insignificant +1 dodge for 60 minutes
Will it get better the further in I go?
It gets better around the 40+ range, if you've saved all of your monster stones (mainly Monster Fragments, Spirit of Ruins, and Earthly Traces).
Depending on your combat class, it can be really easy to moderately difficult to farm your ingredients. Though, once you get the Screw Fin C0cktail Recipe, you'll be able to rake in the money (around 80z+ per 20 stack).
#13
Posted 16 May 2013 - 09:53 PM
If you have the ingredients, then go right ahead and mass produce. My advice is just for those who have a hard time earning the Zeny to afford buying so much of the sauces and stuff from the Chef Expert. Thus far, I've been saving money by producing just enough product to get the next recipe and then Auction off all the ingredients I no longer need. There's no point mass producing until you get to 40+ level recipes anyhow because not a lot of people will buy the low-level stuff.So is mass producing something based on the amount of ingredients I have the wrong thing to do? Should I opt more for "make enough to the next level/recipe then scrap the rest" mentality?
I remember after finishing off the culvert quests, I had around 90 *whatever thief bugs dropped* that I cooked 9 times.
#14
Posted 17 May 2013 - 02:28 PM
#16
Posted 23 May 2013 - 07:41 AM
I have a war lvl 35 with 45 ALC, and I have a hard time to find food buff (ppl overprice em) so I ll have to stick with my own potion for pve and dont even bother to use em in colo cos it is a waste in there
#17
Posted 24 May 2013 - 06:21 AM
So is mass producing something based on the amount of ingredients I have the wrong thing to do? Should I opt more for "make enough to the next level/recipe then scrap the rest" mentality?
I'm a Chef 34 and on the early levels I just simply produced everything I could. It went pretty well until around level 25-28, but continuing leveling up after 28 was really a pain in the ass because of my lack of monster stones or what I call "core ingredients" (Monster Fragments, Spirit of Ruins, and Earthly Traces, Root of Life and I forgot about the last one). I actually had to farm low level monsters to get these ingredients without spending tons of Zeny in the Auction House (thanks to Alpha Healer for his guide http://forums.warppo...-farming-guide/).
If I may give an advice, try to save these monster stones as much as possible. In order to do that, you need to balance the core ingredients you are using; for example craft 10 food using Spirit of Ruins then 10 food using Earthly Traces then 10 Root of Life and so on. Try to always craft the recipe that gives you the most experience. Also anticipate the ingredients you will need on the next recipe you're going to unlock to avoid using ingredients you'll need.
I can't compare with other jobs because didn't try them yet, but I gotta say do not regret my Chef Job. +76HP and +31SP per second on level 31 (or 33 I don't remember) is widely enjoyable. The buff food is getting good as well (already +9 physical and magical damage for example).
Plus cooking fresh natural delicious meal is awesome It's good for your health and for the environnement!
Some news about your cooking?
#18
Posted 07 June 2013 - 01:02 AM
#19
Posted 07 June 2013 - 01:26 AM
Well let's see, only 2 of the 6 promotions use Heavy Armor. Thus, Blacksmith is harder in the sense of selling product while Artisans have it easy since they get everything else. On another note tho, they can socket punch... so... ya.
Blacksmiths do Weapons too, for every class.
#20
Posted 07 June 2013 - 04:54 AM
And it's a temporary event. When people stop receiving Screw Fin -_-tails and Heavenly Sausages, guess what they will turn back to?Chef is nice while level, but it's almost useless now in endgame. Buff food acquired forever for free from daily event and it's our best craftable food.
#21
Posted 07 June 2013 - 06:48 AM
Both Alchemists and Chef don't appear to be big money maker jobs though. Blacksmith and Artisan are the money making ones because you can charge people 600-900z just for crafting a piece of Epic equipment.
Disclaimer: Alchemist 50.
#22
Posted 07 June 2013 - 07:02 AM
Maybe I missed something? I don't believe I saw any indication that it was a temporary event, at least in the sense that the mods have already revealed a date it will be leaving. They might change their mind and take it out down the road, but no idea when they might do that if at all.And it's a temporary event. When people stop receiving Screw Fin -_-tails and Heavenly Sausages, guess what they will turn back to?
Edited by Funen1, 07 June 2013 - 07:03 AM.
#23
Posted 07 June 2013 - 07:06 AM
Maybe I missed something? I don't believe I saw any indication that it was a temporary event, at least in the sense that the mods have already revealed a date it will be leaving. They might change their mind and take it out down the road, but no idea when they might do that if at all.
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Edited by Lyrinn, 07 June 2013 - 07:07 AM.
#25
Posted 07 June 2013 - 11:28 AM
What I figured made chef hard would be that you have to get ingredients from specific monsters, where other jobs can basically get their ingredients wherever most of the time, but I didn't really have a problem with that. I don't really have a problem with the sauces either, they're really not that expensive it seems to me.
However what I now discover seems highly unfair to me, it's like Gravity HATES chefs...
All jobs start out with things to make that don't require any of the generic materials (what some people up here called monster stones, so like firmament essence and the like), that's the same for chef but only for the level 1 stuff.
Anything from lvl 10 and up requires refined materials, so 3 of firmament essence or whatever it happens to need.
Artisans and blacksmiths slowly require more of these monster stones but don't require the refined ones until they start creating equipment for the second jobs (lvl 25+) and they don't need to create equipment to level anyway, just refining whatever they find gets them by fine.
Alchemists only require one of those base materials for all potions until level 30. They can very easily make huge stacks of potions.
So why the hell do chefs require such an immense investment in these materials? If you have an alt that can aoe properly they're not that hard to farm, but it's just unfair that chefs should require this so much earlier than the other jobs.
Anyway, felt I needed to rant about that for a moment... odds of anyone that might do anything about it reading this are slim to none, but oh well. I'll just cope anyway since I like having one of each professional job, I just don't get why they would do this.
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