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A bad healer's woes..


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#1 Renah

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Posted 11 May 2013 - 08:13 AM

So.. I am following Terri's FS Priest guide (build, purist stats (AGI+INT), practicing her advice) but I just can't seem to get it.
I am only level 24, but am having the most horrible time trying to find a party to complete Izlude Cave's Penomena.
The tank's HP drops so fast, but the bigger issue is my own HP. I try to use pots and I have no time to try to catch up with spells since my spells are all focused on the tank, but either he dies, I die (super quick), or someone dies.
Now, I know people die in most MMOs, but I feel so guilty (maybe the whole 'it's always the healer's fault' thing).

I try to run in and cast Aspersio+Highness Heal like the guide says, but it doesn't make much of a difference.
I constantly try to use Renovatio+Aspersio+Heal.. I try to keep up as best I can in any way possible.
Then I get told to just stick in the back with the rest of the ranged DPS, but either me or the tank just ends up dying anyway.
I'm telling you, I've done this dungeon at least 20+ times with no full success.. I really hate leaving quests undone.
If it's totally my fault, I can take that, but I am just hoping I can get some more advice on the subject of what I can do to increase mine and the tank's survivability.. or maybe I just have bad luck finding tanks and they've all been bad?

The only time I succeeded in this dungeon.. was I think with a level 40+ or something. x.x;

Anyway, sorry, wall of text..

Much appreaction,
the healer who doesn't want to give up

Edited by Renah, 11 May 2013 - 08:32 AM.

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#2 ExeltusPendragon

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Posted 11 May 2013 - 10:32 AM

I'd say you'd be better off grouping up everyone in melee and using Aspersio + Highness Heal to improve your output. Reno + the HH DoT make it easier to keep the tank, and your friends, up.
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#3 Celabot

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Posted 11 May 2013 - 11:41 AM

I had plenty of problems with Penomena, as well. If you're keeping up with the Aspersio + HH combos and Renovatio buffs, try considering the fact that it might not be your fault. You're not the only healer to have thought, "maybe I'm a crappy healer and I just suck, so that's why we keep failing". I'm lucky to have a supportive group of friends that I almost always party with, and they make me feel needed.

My only suggestion to you at this point would be to find some party members on the higher-end of the recommended level range. At some point, it's about killing the boss before it can kill you, and making sure your party's damage output is high enough to take down the boss, which helps to alleviate the stress placed upon you in regards to keeping the party alive. The longer the fight drags on, the more likely you are to see dying party members, especially if the boss is enraged.

I felt discouraged after many tries at your level, but when I came back around level 27, things definitely went a lot smoother, especially since my friends were also 27-ish.
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#4 synesthetic

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Posted 11 May 2013 - 12:36 PM

I'm guessing the trouble you have with Penomena starts once it spawns little hydras. You're not the only one who's had trouble with it.

Ideally, a tank should be able to AoE and get aggro on all of adds immediately; and the DPS members in the party should immediately change targets to them, too. But for whatever reason, none of the tanks I had when I ran the dungeon could AoE. So due to how threat works in this game, it doesn't take long for the healer to get the attention of all of the adds.

I had to manage with just telling everyone to focus on adds. Still difficult, since everyone but the tank is squishy (and even the tanks are kind of soft still). But at least it's doable since you can stay alive for longer than 2 seconds, and thus get a chance to heal. Unless, of course, Penomena crits you.
After adds spawned, I'd ready Asp, then Reno myself and whoever was tasked with attacking adds, and refresh Reno on the tank. Asp+HH would be used on myself, since I knew I'd have most of the mob on me still. By the time the HoTs from Reno and HH were over, the DPS would have reduced the mob size enough to be something manageable again.


In general as a healer, when there are spawned adds like that, or when the party is gathering a big mob to AoE, hold off on using anything -but- HoTs like Renovatio for as long as you can. Once someone does damage to them, then you're safe to use something like Highness Heal.
If you want specifics as to why, here:
Spoiler

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#5 Renah

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Posted 11 May 2013 - 01:02 PM

I can't give enough thanks.
Even people who have said they played healers on other servers gave me a hard time, and I'm glad to see I'm not the only one.
I don't know if gaining a rep is even possible at this point, but I do fear getting a bad rep for like.. people thinking I'm a bad healer when I really am doing and taking as much advice as I can.

Thanks again.
I won't give up!
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#6 synesthetic

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Posted 11 May 2013 - 01:47 PM

Even people who have said they played healers on other servers gave me a hard time, and I'm glad to see I'm not the only one.

For low-level content, I would take criticism from seaRO2 players with a grain of salt. They had weapons from Pandora's Boxes. We don't.

Pandora's weapons are about the equivalent of Lv.40-43ish equipment, but they can be equipped at Lv.25. Or 1, depending on which updates/events people are familiar with.
In seaRO2, as a FS priest with a Pandora, I was soloing all of the red khara bosses, with me being at an equal level to them. (I didn't want to. There was just no one left to party with anymore.) The last boss I soloed before I came to these forums for iRO2's beta was Wild Speed (Lv.36).

Now picture that kind of equipment on people in a Lv.25ish dungeon like Izlude Cave. Having an acolyte/priest with a Reno that does 100 per tick that early means you can carry the worst of parties through with little difficulty, and people would have 300+ more HP just from the higher VIT on their Pandora weapon.

A knight tank I had in Abandoned Lab here was so squishy that he could barely handle 2 monsters at a time, with my Reno and Asp+HH on him. The first time he tried to mob 7, I somehow managed, but I had to use Assumptio, Coluceo, and Archangel. After that mob, he immediately tried to mob up another 7, and obviously died. He then XD'ed and said my heals were "small". And throughout the rest of the dungeon, he kept trying to advise me on how to be a better priest in various [insignificant] ways.

Don't take people like that seriously. As long as you're following the basics from the guides here, it's not you. They're just spoiled from Pandoras.
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#7 Maryn

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Posted 11 May 2013 - 02:28 PM

It's not your fault. Penomena's a beast who took that upgrade in badass. And that Penomena fight while kinda bugged( his Poison ticks ALL AT ONCE), it really gauges your ability to handle a crisis situation.

What I like to do:

Usually I save my HH heals for when he does his all at once Poison ticks since that's when he's most likely in my experience to start switching aggro and then seeing someone drop so fast you don't even get your heal out in time. In this case when I know the strong dots are coming I'd like to spam and keep Renovatio up on everyone at all time so you can neglect them for a bit to keep your tank and you alive as long as possible before swtiching back to heal the dps. It also helps to be very attentive to the situation and having pots/cd skills ready at the go.

And the dps alone should have and bring pots with them to make thier healer's life easier if they're not they are mediocre players. There's alot of reason that your dps/tank may die, they could be severely undergeared as I've seen a tank with 1.3k trying to tank friggin Payon's Tomb. That got us very far, and then he starts to blame me for not healing. Woopdee doo, so I just let him die and ragequit.

Anyhow. just remember this, you are a support, you are NOT a miracle worker of Odin. So don't be too hard on yourself and try to run with friends who are more supportive. With all due respects to the OP of the skill/build guide. Guides are great for a backbone so you have a general idea of what you should build but build to your playstyle and how you would want to play it.


Also as a priest, I prefer a more reliable build so I went 1/1/49/1/3x (Str/Agi/Int/Wis/Vit) because having more life for yourself so you can last a few moments longer to cast that heal for yourself or the tank. I feel(personally, but I respect the agi builds) that vit is better off in the long run as hp do not get diminishing returns in the later levels, but in in the end its all about personal preferences and there nothing wrong with it.

tl;dr: Go easier on yourself, run with friends. Familiarize yourself with the timings. And most importantly HAVE FUN~!

[Ps I am Tlachtga ingame so you can PM me if you have any priest related question ingame, I will be glad to help you out as long as you're not a jerk.]

Edited by Maryn, 11 May 2013 - 02:29 PM.

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#8 Crow

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Posted 11 May 2013 - 04:48 PM

Penomena really build up my hopes for RO2 being a good game. Too bad following dungeons were such a faceroll :<.

Anyhow, for healing penomena:
-> The boss has an attack that ignores aggro.
-> Instruct the tank to turn Penomena around, so that you easily see when it uses this attack (it turnos toward party).
-> Instruct DPS to focus adds fast. Remind them to always kill them, even when boss is low on HP. If party wipes to huge AoE or someone (most likely you) being killed by adds - not your fault.
-> Heal tank with Renowatio and normal heal.
-> When peno uses aggro-ignoring attack throw a HH on its target, reno and go back to healing tank.
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#9 Drizeno

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Posted 11 May 2013 - 05:20 PM

Renah, if you still need help with anything at all hit me up in game. I love helping fellow priests :)
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#10 JohnSmiley69

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Posted 11 May 2013 - 06:30 PM

I agree with everything Maryn said and also use the same build (49 INT, 31 VIT). I stack as much INT and VIT as possible (cards) and don't concern myself about AGI. I often have as much health or more as the tank and for me I find it works great (just a personal preference, I'm not suggesting it is the best build at all, but it works for me).

I also keep my 4 fingers on the F1, F2, F3, and F4 keys so I can switch between party members quickly. I just slide my F4 finger to F5 when I need to heal that person or keep it there instead if the fifth person is the tank. I use my thumb on the W key for movement, and the mouse to click which spells I am using. I'm not saying that this is the best setup. But it works for me for quickly switching whom to heal quickly. And you can configure whatever actions you want to any keys if you prefer something different. Sometimes how fast you can move your fingers and/or mouse can make a difference in healing lol. I'd be interested in others GUI setups for efficient healing.

Edited by JohnSmiley69, 11 May 2013 - 06:33 PM.

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#11 Ryouichi

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Posted 11 May 2013 - 07:33 PM

I'm not trying to be rude or anything. But if you have tried Izlude Cave 20+ times as a main heal and failed each time, maybe you should play sub-heal class like Sorcerer. Priest will love you for your heal and there's not a lot of pressure.
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#12 Skize

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Posted 11 May 2013 - 07:44 PM

I actually haven't had much trouble with IC as everyone else. However, I'm a huge stickler when it comes to preparations. The only time I've had trouble was when the party was, obviously, severely under-geared and the tank didn't even have provoke... However, even with all that, we finished the dungeon without any major losses. Later, I found out that the tank had forgotten to repair any of his equipment. So we had been doing runs with me healing as much as I could, while the tank had no provoke nor defense.
Anyway, when it comes to preparations, I chose to be an alchemist since it seemed to be the most helpful. Make sure you are carrying up to date potions. Like use level 20 potions if you're level 20+. Don't use anything below your level ability, and also try not to use the weaker potions. The potions that are ranked with III beside their names aren't worth using imo.
Also use buff potions as well. INT buff + INT Boost can help quite a bit.
Honestly, I see no point in being so close to the melee until you have spells that require you to be up close. I'm not too sure on this, but I always thought that HH healed whoever was closest to you, but for me, it seemed like it targeted whoever has the lowest HP at the time of cast. Can anyone else confirm this?
As someone mentioned above, if you're at the first boss, make sure you take note if they are killing the adds. If not, you need to remind them to do so. I don't know what it is, but the majority of players here seem like this is their first mmorpg or something. They need constant reminding...
I'm also going full INT + AGI. I like crits, and I personally haven't had any trouble keeping up with my health. The only VIT I usually stack is from cards. The only time I have trouble is when the party fails to take out the adds. And then no matter how much HP you have, if you have too many on you, you usually won't be healing fast enough anyway.

Minus the stat builds from Terri's guide, I much prefer synthetic's guide. It seems a lot more detailed, and more useful to be used as a "backbone" for your build. Although, I've been pretty much just getting skills that he recommends and have had fairly little trouble thus far.

Edited by Skize, 11 May 2013 - 07:48 PM.

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#13 synesthetic

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Posted 11 May 2013 - 08:01 PM

Honestly, I see no point in being so close to the melee until you have spells that require you to be up close. I'm not too sure on this, but I always thought that HH healed whoever was closest to you, but for me, it seemed like it targeted whoever has the lowest HP at the time of cast. Can anyone else confirm this?

HH heals your target and two allies nearby that target (within a 5m radius, I believe). If more than three people are clustered together, then it hits the two closest to the target.
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#14 Skize

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Posted 11 May 2013 - 08:06 PM

HH heals your target and two allies nearby that target (within a 5m radius, I believe). If more than three people are clustered together, then it hits the two closest to the target.

Oh hmm, I think I got the wrong notion of it in another thread somewhere. Oh well, at least, now I know for sure lol
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#15 SuperGlue

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Posted 11 May 2013 - 08:06 PM

I too share your pain. In fact, I've actually stopped playing my Healer(soon to be monk) in favour of making a rogue just because of this dungeon.

I can't keep an eye on everyone's health when it does its AoE and when it aggro's a DPS, I have to heal the DPS while keeping the tank alive while keeping myself alive.

:sob: :sob: :sob:
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#16 RevLoveJoy

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Posted 11 May 2013 - 08:40 PM

I'm a seasoned healer from RO2SEA and my lvl 23-24 party still got wiped by Peno 5x here before we killed it. It's not your fault. At lvl 24 you still don't have contingency skills like Assu, Colo, and Sanc. Heck, even when I turned Priest and got all emergency skills, DPS' death still comeby in Izrud Cave.

Peno was designed to 2-3 hitKO Mages and Acolytes. It has a lock-on attack that can't be diverted even by provoke. You just have to be lucky that Peno doesn't choose you as his victim all day long.

Best thing you could do is find a lvl30ish tank, prefferably a sword class with a mass provoke and AoE skills.
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#17 Jargous

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Posted 11 May 2013 - 09:01 PM

You know, Peno really tests on how well you know how to use Aspersio with either Heal or Highness Heal. Once you figure that one out, the rest kind of falls in line.
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#18 Renah

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Posted 11 May 2013 - 09:29 PM

Thank you for the advice everyone.
I once knew a healer who was horrible in Tera, and even though everyone told him he was and he knew he was, he still didn't give up.
I don't doubt my skill to learn to use a certain class, so I choose not to change classes. I'd be giving up in my mind, and I can't.

I will be taking all this advice and giving it a shot. I am a lvl 27 Alchemist, by the way, and I make the most updated of pots that the crafter will allow at that level.
It has come in handy, although with so many failed attempts, my supply is running thin. ;3

I will win, Izlude Cave. ' -'
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#19 HawkPeft

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Posted 11 May 2013 - 11:23 PM

I was a level 26 acolyte(going monk) in a group with a level 27 assassin, 26 knight, 26 ranger and 24 mage. We downed the boss twice, wiped once but that's because the tank jumped the gun when i was afk. I didn't need to use HH once. The key to our victory was the dps downing the adds as fast as possible and everyone using red/purple potions. Renovation spam and aspersio+heal as needed. I died the 2nd fight, but thats cause I forget to heal myself sometimes. I'm sure it wasn't your fault, at least not completly. It's a hectic fight and everyone needs to stay on their toes and know what they're doing. That fight stressed me the heck out and I know i made the right call going monk instead of priest, lol.

Edited by HawkPeft, 11 May 2013 - 11:24 PM.

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#20 anyafennec

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Posted 12 May 2013 - 03:03 AM

That boss stressed me out several times, I always feel bad when people die on my watch ;_;

A tip someone gave me that I followed is to grouphug the boss and have everyone there. The attacks are ranged anyways so having the healer and ranged DPS stand behind doesn't help, but when everyone is together it makes it easier to work with HH (and Sanctuary if you turned into a priest and have skill points, you're only 1 level away right?). Also repeating what others said here and tell everyone they'll have to use potions, it's hard enough keeping the tank and yourself alive without babysitting three other characters.

Anyways good luck~ you can contact me in game ( Lillianne ) if you want. If you need more people to play with, I'm overlevelled in my guild and the "younger" ones will probably like having an acolyte they can party with when I'm gone =)
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#21 Qpax

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Posted 12 May 2013 - 10:37 AM

I'm also healer class and I also had tough times with that boss but I figured out trick like this for this boss so if you think the advices you have recieved from this topic are not working you can use this trick too but it's also troublesome and if you miss timings you might kill your tank along with whole party members. Anyways it's simple and short trick. Before engaging with the boss tell your dps party members stack together and tell your tank that he or she should face boss's face other than your party directly so that you can see his attack patterns very well. But in this case it will be helpful to your party members not to you and they can kill add's immediately if they can figure out when boss spamming adds. Anyways before engaging fight with the boss; first use Reno on your tank and let him to attack boss for more than 3 seconds then other members of the party can start to attack and they should be sticking together and don't let them scatter all around the place because it's pain in the monkey ass to separately heal everyone in your party when boss uses AoE attacks and because of that you neglect to heal your tank that's why he quickly dies. If they stay together you can use Highness Heal on them so their health automatically regenerate without you healing them or using Reno on them. And as for you it's really simple. If tank is good at handling boss then all you have to do is stay out of boss range and place yourself at the back of your party. Just stay at the very back, far behind your party members too so that boss attacks have not a chance to reach you. You have to be quick. You need to go back and forth in regular interval. Use Aspersio and wait for a moment to heal your tank and when you see hp bar goes to half then come forth from behind of your party members and use Highness Heal on him along with Reno and quickly go back to far behind again. Aspersio and HH cambo is very important. You run out of holy water quickly so when you are waiting at the back always make your holy waters at the max so that untill the end you won't be in trouble to use Aqua Ben. to make a holy water again. So in short you have to be nimble and wait at standby when your tank needs heal from you and don't forget place yourself at the back of your party and only heal your tank with HH+Reno and spam heal a bit if he needs more heal and go back and stay out boss's sight all time. I beat this boss after trying 3 times by trial and error and this is the idea I came up with my third round so it's pretty hand in my opinion and you can use this tactic in order to evade mob attack from bosses. As a healer in my opinion you need to be always on the run. If you stay at same place over 5 second then you are dead priest. If adds attacks you go near tank using Reno and pots and let him take the adds then go back and make a circle around him and make your party members stay together so that you can always heal them when they hit by aoe attacks. If it was like ro1 then it's easy to handle the party members but imo playing priest class is really tiresome and hard job and makes you feel nervous all time. So try to make your own gameplay style and don't let yourself to adapt party members in fact party members are the one who should be protecting and supporting priest class in the first place. Moreover if you are int/agi build then you're likely to die really easy so don't feel bad if they die and don't say to yourself that you are not competent at all. Your party members are the one who should adapt to your playing style, not you :3
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#22 KaezINurFACE

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Posted 12 May 2013 - 04:03 PM

Just all hug the peno except the tank. It attacks the people who are further away. Make sure you kill the adds.

Easy stuff, never had a problem with him!
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#23 VachV

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Posted 12 May 2013 - 07:02 PM

Thank you for the advice everyone.
I once knew a healer who was horrible in Tera, and even though everyone told him he was and he knew he was, he still didn't give up.
I don't doubt my skill to learn to use a certain class, so I choose not to change classes. I'd be giving up in my mind, and I can't.

I will be taking all this advice and giving it a shot. I am a lvl 27 Alchemist, by the way, and I make the most updated of pots that the crafter will allow at that level.
It has come in handy, although with so many failed attempts, my supply is running thin. ;3

I will win, Izlude Cave. ' -'


If you still have trouble downing that boss, give me a shout in game. I ll help you out.
Also i ll explain what to do to your party at the time. It s not a problem related to healing. Its because you guys not doing the right thing(for an example his ranged attack is the one which 1-2 shots players, so tank should be tanking the ranged attack.. meaning tank should be few meters behind rest of the players whilst all others stack infront of the boss. When adds spawn aoe heal(sanc, deluge)).

Cheers
IGN : VachV

Edited by VachV, 12 May 2013 - 07:04 PM.

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#24 Renah

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Posted 13 May 2013 - 09:02 AM

Just wanted to give an update to all the sweet people who encouraged me..
I finally did it. Having an understanding party with great DPS and Tank really helped me shine.
Thanks so much to everyone here who gave me advice.. and I will do my best, always, because of you!

And all my other healers and DPS and tanks alike who have a bit of a confidence issue when it comes to your class..
always remeber:

Posted Image

much love and appreciation,
the healer who didn't give up
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#25 anyafennec

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Posted 13 May 2013 - 09:48 AM

Yay, congratulations!
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