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When do I need Teleport and Ice Wall?


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#1 Kitsilver

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Posted 30 May 2013 - 10:31 AM

I just got to 26 on my wiz and trying to figure out what skills to invest my points in next.

I have 1 skill point in:
Seal Explosion (Blast Arms)
Firestarter (Fire flower)
Pyromaniac
Inferno
Flame Explosion

5 points in Dragonology.

So should I start getting teleport and ice wall now? Or max out Meteor Storm for aoe in dungeons, or pyromaniac for haste first?


This is the skill build I have planned. It's PvE based and maxed fire explosion is still debatable.

5 points each in
Seal Explosion
Firestarter
Pyromaniac
Flame Explosion

1 point in
Inferno
Ice Wall
Teleport.

Thanks for any input!
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#2 electrolights

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Posted 01 June 2013 - 03:29 PM

Survivability is key. A dead DPS does no DPS.
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#3 Nagittchi

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Posted 01 June 2013 - 10:54 PM

I wouldnt max Ice Wall, but I would most defintely max teleport.

Its very useful when the cone AoE from PvE arena almost is a half circle.
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#4 Drizzled

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Posted 02 June 2013 - 02:54 AM

Definately max ice wall and teleport. Flame explosion used to be debatable, now it's pretty proven to be useless. Currently the best build you can go for raiding is: http://www.ro2skills...dBrdqBdFbsrAjO1

If you have questions let me know.

Source: I'm an end game wizard that tops damage on 95% of fights.
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#5 Kitsilver

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Posted 08 June 2013 - 12:07 PM

Damn I wish I'd seen this post sooner. I maxed Flame Explosion because last I'd heard it was still debatable, and I knew other wizards that got it. Now I wish I had the points for something else. At least I still have the points to max teleport.

Thanks for the input guys and for the skill build post. What stats are you all using? I went 27 int/51 agi. Pretty decent crit, but I feel kinda squishy.
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#6 Xafir

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Posted 08 June 2013 - 12:18 PM

Damn I wish I'd seen this post sooner. I maxed Flame Explosion because last I'd heard it was still debatable, and I knew other wizards that got it. Now I wish I had the points for something else. At least I still have the points to max teleport.

Thanks for the input guys and for the skill build post. What stats are you all using? I went 27 int/51 agi. Pretty decent crit, but I feel kinda squishy.


Flame Explosion is still debatable Drizzled is just on the it is worthless side of the argument. If you want to see what having maxed Flame Explosion can do for your DPS check our my thread on Fire Arms Vs Wind Arms (I really should rename it since the name is really not relevant anymore).

As for stats it does not matter too much what your stats you allocated are so long as you did not go super crazy on vit, since the majority of your stats will come from gear and runes anyway. For reference though I went 40/40/8 since you get more bang for your buck stat wise 85 stat points vs 81
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#7 Dissemblance

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Posted 12 June 2013 - 04:47 AM

seal explosion + water seal = fast healing that is very very helpful in colo and what not.
regarding stats, i went 51 int but it really does almost no difference

Edited by Dissemblance, 12 June 2013 - 01:37 PM.

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#8 Drizzled

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Posted 12 June 2013 - 07:20 AM

Flame Explosion is still debatable Drizzled is just on the it is worthless side of the argument. If you want to see what having maxed Flame Explosion can do for your DPS check our my thread on Fire Arms Vs Wind Arms (I really should rename it since the name is really not relevant anymore).

As for stats it does not matter too much what your stats you allocated are so long as you did not go super crazy on vit, since the majority of your stats will come from gear and runes anyway. For reference though I went 40/40/8 since you get more bang for your buck stat wise 85 stat points vs 81


Flame explosion is not debatable. It's been proven time and time again, it's damage barely competes to 2 firebolts which is equal to the amount of time you'll spend in casting animation for flame explosion. If every flame explosion hit crits, you'll be able to outdamage 2 firebolts (do the math for the probability of that happening for you, for me that's a 0.14% chance of happening), now if 1 firebolt crits that will automatically out damage flame explosion completely (note this is with max flame explosion which again is dumb because not maxing icewall and teleport is straight bad, also this is a 27% chance of happening, much better odds).

Now let's go into harder numbers since I know you'll be stubborn and tell me i'm wrong. Max flame explosion does 110% magic power right? (Note this doesn't take into the account that all tooltips are wrong and it isn't always 110% magic power, but for this purpose we'll just assume). I have ~2900 magic power and flame explosion splits the hits into 5 hits. That means each hit should do 638 damage ignoring defenses, coming out to a total of 3190 damage all non crits. Seems appealing right?

Keep in mind thats 3190 damage over 2 seconds. Firebolt on the otherhand does 49% magic power (assuming all the same). Meaning my firebolt should do 1421 damage non crit. Two of those is going to be less than that 3190 damage right? Well, like i stated above if 1 firebolt crits that brings my 1421 to 2842. Add another 1421 to that and you've done 4263 damage. Note this is a 27% chance of happening. That's 1.1k more damage because you crit once with firebolt.

So since that's half the firebolts casted that crit, we'll do some math assuming half the flame explosions crit too. So we're looking about 3828 damage, maybe 5k if you're lucky. How do you calculate RNG though in damage theory? Guess what, you can't, which i've stated in other threads.

Here's another detail about flame explosion, it's only usable with 100 stacks of pyromania, which is why it was "debatable" to start with. Assuming you use flame explosion at the last second of pyromania (you won't unless you cut casting times, more damage loss) you'll still spend 2 seconds of not rebuilding pyromania. This becomes a whole new damage calculation that's effected by your haste. It's a minor detail but you'll enjoy getting 100 stacks of pyromania again rather than using a flashy spell that does less damage.

Note that again, this is all with flame explosion being maxed, that means you just sacrificed maxing icewall and teleport. Now you're probably gonna go on about how they're minor skills and 1 point is fine blah blah. Not maxing teleport is just going to -_- on your damage output in hard mode raids. Repositioning has to happen, you know the best way to do that? Teleport. level 1 teleport is on a 1 minute CD. You won't be able to teleport every AoE that happens, and you'll spend time running, which takes away from time casting that you're already dependent on. You aren't a ranger that can do good damage while moving, you can level 1 lightning bolt for 400. Level 1 icewall, you've got to be joking to only put 1 point into this. A 380s CD for level 1 icewall. You'll get to use this once per fight, hope it counts. Not only is icewall great for you, but it's great for your raid. If a big AoE hit is about to happen on you, icewall it, this saves stress on sorcs that are healing dps, or priests that may need to throw a large heal on. Not only that you'll guarantee yourself to live. You know what's better than a dead wizard? One that's alive and took no damage.

Now you're going how do I max both teleport and icewall without taking points from my awesome damage skillz. Read my above post that has a link to a proper wizard build. You'll then look at it and go, WOW NOOB ONLY HAS 1 POINT IN METEOR STORM GG.

Now let's do some math on meteor storm. level 1 meteor storm does 31% magic power (assuming all the same from above calculations). I have ~2900 magic power, that means on 1 mob I'll do 899 damage assuming all non crits. level 3 does 42% magic power, That gives me 1218 damage per meteor storm. That's a 319 damage difference. That isn't a lot of damage even for 1 mob. Now let's split it among 5 mobs. Level 1 at 31% magic power among 5 mobs. We're looking at 180 damage. Level 3 we're looking at 244. 64 damage difference. Still think maxing meteor storm is worth it? I hope not. Level 1 meteor storm is better than level 3 LoV for sorcs. You'll still have good AoE damage but you'll be more valuable in raids.

Also this dissemblance guy doesn't even know the difference between flame explosion and seal explosion. Yes seal explosion and water seal is good healing, yet completely irrelevant

So in the end, what's better? Maxing flame explosion is the only way to compete with the 2 second casting delay on it, except unless you have the best RNG in the world it's not worth it. But you can't calculate RNG, so what's the better way to go? The sure thing, screw flame explosion and don't get it. The odds have better favors for critting a firebolt than critting 3 flame explosion hits, not to mention you have a higher chance of missing flame explosion hits (yes individual hits can miss too). More RNG to work out, that all in the end give you better odds against flame explosion.
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#9 Xafir

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Posted 12 June 2013 - 01:14 PM

Flame explosion is not debatable. It's been proven time and time again, it's damage barely competes to 2 firebolts which is equal to the amount of time you'll spend in casting animation for flame explosion. If every flame explosion hit crits, you'll be able to outdamage 2 firebolts (do the math for the probability of that happening for you, for me that's a 0.14% chance of happening), now if 1 firebolt crits that will automatically out damage flame explosion completely (note this is with max flame explosion which again is dumb because not maxing icewall and teleport is straight bad, also this is a 27% chance of happening, much better odds).

Now let's go into harder numbers since I know you'll be stubborn and tell me i'm wrong. Max flame explosion does 110% magic power right? (Note this doesn't take into the account that all tooltips are wrong and it isn't always 110% magic power, but for this purpose we'll just assume). I have ~2900 magic power and flame explosion splits the hits into 5 hits. That means each hit should do 638 damage ignoring defenses, coming out to a total of 3190 damage all non crits. Seems appealing right?

Keep in mind thats 3190 damage over 2 seconds. Firebolt on the otherhand does 49% magic power (assuming all the same). Meaning my firebolt should do 1421 damage non crit. Two of those is going to be less than that 3190 damage right? Well, like i stated above if 1 firebolt crits that brings my 1421 to 2842. Add another 1421 to that and you've done 4263 damage. Note this is a 27% chance of happening. That's 1.1k more damage because you crit once with firebolt.

So since that's half the firebolts casted that crit, we'll do some math assuming half the flame explosions crit too. So we're looking about 3828 damage, maybe 5k if you're lucky. How do you calculate RNG though in damage theory? Guess what, you can't, which i've stated in other threads.

Here's another detail about flame explosion, it's only usable with 100 stacks of pyromania, which is why it was "debatable" to start with. Assuming you use flame explosion at the last second of pyromania (you won't unless you cut casting times, more damage loss) you'll still spend 2 seconds of not rebuilding pyromania. This becomes a whole new damage calculation that's effected by your haste. It's a minor detail but you'll enjoy getting 100 stacks of pyromania again rather than using a flashy spell that does less damage.

Note that again, this is all with flame explosion being maxed, that means you just sacrificed maxing icewall and teleport. Now you're probably gonna go on about how they're minor skills and 1 point is fine blah blah. Not maxing teleport is just going to -_- on your damage output in hard mode raids. Repositioning has to happen, you know the best way to do that? Teleport. level 1 teleport is on a 1 minute CD. You won't be able to teleport every AoE that happens, and you'll spend time running, which takes away from time casting that you're already dependent on. You aren't a ranger that can do good damage while moving, you can level 1 lightning bolt for 400. Level 1 icewall, you've got to be joking to only put 1 point into this. A 380s CD for level 1 icewall. You'll get to use this once per fight, hope it counts. Not only is icewall great for you, but it's great for your raid. If a big AoE hit is about to happen on you, icewall it, this saves stress on sorcs that are healing dps, or priests that may need to throw a large heal on. Not only that you'll guarantee yourself to live. You know what's better than a dead wizard? One that's alive and took no damage.

Now you're going how do I max both teleport and icewall without taking points from my awesome damage skillz. Read my above post that has a link to a proper wizard build. You'll then look at it and go, WOW NOOB ONLY HAS 1 POINT IN METEOR STORM GG.

Now let's do some math on meteor storm. level 1 meteor storm does 31% magic power (assuming all the same from above calculations). I have ~2900 magic power, that means on 1 mob I'll do 899 damage assuming all non crits. level 3 does 42% magic power, That gives me 1218 damage per meteor storm. That's a 319 damage difference. That isn't a lot of damage even for 1 mob. Now let's split it among 5 mobs. Level 1 at 31% magic power among 5 mobs. We're looking at 180 damage. Level 3 we're looking at 244. 64 damage difference. Still think maxing meteor storm is worth it? I hope not. Level 1 meteor storm is better than level 3 LoV for sorcs. You'll still have good AoE damage but you'll be more valuable in raids.

Also this dissemblance guy doesn't even know the difference between flame explosion and seal explosion. Yes seal explosion and water seal is good healing, yet completely irrelevant

So in the end, what's better? Maxing flame explosion is the only way to compete with the 2 second casting delay on it, except unless you have the best RNG in the world it's not worth it. But you can't calculate RNG, so what's the better way to go? The sure thing, screw flame explosion and don't get it. The odds have better favors for critting a firebolt than critting 3 flame explosion hits, not to mention you have a higher chance of missing flame explosion hits (yes individual hits can miss too). More RNG to work out, that all in the end give you better odds against flame explosion.


I love how you say first thing not to trust the damage numbers on tooltips and then go on to trust the casting times on them, you cannot get 2 Fire Bolts off in the time it takes to cast Flame Explosion.

With all your gear off it takes 2.3 seconds (timed by a stopwatch) until you can cast the next Fire Bolt and it takes 3.2 from casting Flame Explosion until you can cast a Fire Bolt. With 30% haste it will only lower the casting time on the tooltip by 0.3 seconds lowering your Fire Bolt to a 2.0 second cast so there is a 0.8 second difference between them at which point you could have already finished casting another Fire Bolt and be waiting for the global cooldown and animation delay or you could have cast a Fire Flower and already started casting a Fire Bolt.

Next your calculations on the Fire Bolt regular and crit damage are fine but your calculations on Flame Explosion are wrong since firstly Flame Explosion is 6 hits instead of 5 hits. So that means Flame Explosion 110/6 = 18.33% damage per hit which at your stats of 2900 MATK would be 2900*0.18.33 = 531 for 3186 so pretty close to what you said (I rounded down so the gap would be a little wider). However the chances of NO hits of Flame Explosion criting are VERY low and since you want to compare at a 50% crit rate lets do that 6 hits in a Flame Explosion if half were to crit would be 6/2 =3 crit damage of a single Flame Explosion hit is 638*2 = 1276 so now we have (1062*3)+(531*3) = 1593. So which one wins if we compare them at the same crit rate again 4779 vs 4263?

Lets be even less fair to Flame Explosion and say only 2 of the 6 hits crits (1062*2)+(531*4) = 4248. Hmmm so wait a minute if only 2 hits of Flame Explosion crits it is only behind Fire Bolt plus another non crit Fire Bolt by 15 damage (note it is impossible to get those 2 Fire Bolts off with real cast times).Also note how none of this takes into account that every 2min (at 0 vigor) you can crit all 6 hits guaranteed at 130% MATK( extra 20% comes from the blast arms buff so also applies to all other skills) , the fact that while Flame Explosion is casting you can move whereas while you are casting Fire Bolt you cannot or the fact that Flame Explosion's damage applies immediately even if the effect takes a bit....Ya I rest my case on this issue.

As for the Meteor storm part of your post I was not arguing for or against Meteor Storm and actually think it is a lackluster skill and I also agree with you that Ice Wall and Especially Teleport are important. I am of the opinion that Pyromanic is the skill that does not raise your DPS anywhere near enough to warrent the 4 extra points most people put in it since it is not actually a 10% haste increase since it is not always up it is actually more like a 6% increase, and also the fact that haste as a stat does not add as much to DPS as people seem to believe it does because the global cooldown and animation delays add dramatically to cast times.

Edited by Xafir, 12 June 2013 - 04:32 PM.

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#10 xxalucard

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Posted 12 June 2013 - 01:44 PM

Flame explosion is not debatable. It's been proven time and time again, it's damage barely competes to 2 firebolts which is equal to the amount of time you'll spend in casting animation for flame explosion.



I was going to school you but looks like Xafir beat me to it. I'm not sure where all the elitism comes from where you think something isn't debatable.

Where has it been "proven time and time again" that "it's damage barely competes to 2 firebolts which is equal to the amount of time you'll spend in casting animation for flame explosion"?

Xafir's huge thread with over 3000 views actually has a lot of calculations, numbers, and even some videos that seem to prove the exact opposite of what you're saying. While it's not perfect at least it's an attempt to prove something with hard numbers & calculations.

There are other factors that you seem to just completely ignore--

1) The damage from Flame explosion is INSTANT. Not even lightning bolt can hit in the same time-frame, because it must travel to to the target first. Your "2 firebolts which is equal to the amount of time you'll spend in casting animation" statement is completely misleading-- not to mention just plain wrong.

2) Flame explosion is the only stun move we have.

3) Fire bolts can crit for a lot, but they can also completely miss. Flame explosion, on the other hand, works similar to Moonlight Dance. In other words it has several consecutive hits (all of which take effect instantly, before the animation, making it much better than moonlight dance...) that ensure at least some kind of damage. In all the time I've played a wiz I've never seen all 6 hits miss.

4) Flame explosion with Blast Arms: Fire can nearly one-hit any class in PvP. It's another way for Wiz to "checkmate" in a duel or Colo, and it's completely possible to build the stacks for it-- I even posted a video of winning Colo & using Flame Explosion almost every round. Not to mention that the stun plus Fire Flower guarantees a couple of extra tics, making you do even more damage.

5) Fire bolt not only has a global CD, it takes time to hit it's target. I wonder how many wizards have thrown a fire bolt at something, only to see it disappear because their target is already dead (before the fire bolt could make contact). With Flame Explosion that doesn't happen. If you can use the move on a target, it WILL connect and it WILL almost always gain you the killing blow (unless you time it when the target has too much HP).


If you want to have absolutely no way to "checkmate" in a long duel or when you survive for a few kills in colo; if you want to have worse DPS because you think 5 pyromaniac is somehow doing more for you; if you want to ignore almost every important factor but the damage of something-- then by all means, Flame Explosion is worthless to you.
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#11 Drizzled

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Posted 12 June 2013 - 03:50 PM

I was going to school you but looks like Xafir beat me to it. I'm not sure where all the elitism comes from where you think something isn't debatable.

Where has it been "proven time and time again" that "it's damage barely competes to 2 firebolts which is equal to the amount of time you'll spend in casting animation for flame explosion"?

Xafir's huge thread with over 3000 views actually has a lot of calculations, numbers, and even some videos that seem to prove the exact opposite of what you're saying. While it's not perfect at least it's an attempt to prove something with hard numbers & calculations.

There are other factors that you seem to just completely ignore--

1) The damage from Flame explosion is INSTANT. Not even lightning bolt can hit in the same time-frame, because it must travel to to the target first. Your "2 firebolts which is equal to the amount of time you'll spend in casting animation" statement is completely misleading-- not to mention just plain wrong.

2) Flame explosion is the only stun move we have.

3) Fire bolts can crit for a lot, but they can also completely miss. Flame explosion, on the other hand, works similar to Moonlight Dance. In other words it has several consecutive hits (all of which take effect instantly, before the animation, making it much better than moonlight dance...) that ensure at least some kind of damage. In all the time I've played a wiz I've never seen all 6 hits miss.

4) Flame explosion with Blast Arms: Fire can nearly one-hit any class in PvP. It's another way for Wiz to "checkmate" in a duel or Colo, and it's completely possible to build the stacks for it-- I even posted a video of winning Colo & using Flame Explosion almost every round. Not to mention that the stun plus Fire Flower guarantees a couple of extra tics, making you do even more damage.

5) Fire bolt not only has a global CD, it takes time to hit it's target. I wonder how many wizards have thrown a fire bolt at something, only to see it disappear because their target is already dead (before the fire bolt could make contact). With Flame Explosion that doesn't happen. If you can use the move on a target, it WILL connect and it WILL almost always gain you the killing blow (unless you time it when the target has too much HP).


If you want to have absolutely no way to "checkmate" in a long duel or when you survive for a few kills in colo; if you want to have worse DPS because you think 5 pyromaniac is somehow doing more for you; if you want to ignore almost every important factor but the damage of something-- then by all means, Flame Explosion is worthless to you.


1) The damage is instant, but the casting animation takes 2 seconds to finish.
2) That isn't a factor for damage.
3) You can't calculate RNG, as I've stated, odds still favor firebolt spamming then flame explosion.
4) Was not referring to PvP in any aspect of this. PvP builds and PvE builds are completely different. But if you want to spend the points in flame explosion since it's purely only good in PvP go for it and let your PvE damage suffer, then I'll meet you in the proposals and suggestions forums with the rest of the idiots that think wizard damage is to low.
5) Global CD and casting delay is so miniscule you shouldn't notice it unless you're running your DSL line from china. And again, all you're considering is colosseum which is dumb, since this was pureply talking in terms of PvE.

So when you want to "school" me, why don't you try actually reading my post completely. You'll realize that I'm right pretty quickly. And you say I have an elitist attitude, when the first thing you said was "I'm going to school you" as if you're better than me. Bravo.

My advice, don't listen to people like "xxalucard", they clearly lack the ability to read and comprehend reality.

Also, flame explosion is 5 hits. Making that post that "schooled" me invalid. And since you're only going to knock on casting delays for firebolt and not considering flame explosion. Guess what still does more? Bam firebolt.
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#12 xxalucard

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Posted 12 June 2013 - 04:02 PM

My advice, don't listen to people like "xxalucard", they clearly lack the ability to read and comprehend reality.

Also, flame explosion is 5 hits. Making that post that "schooled" me invalid. And since you're only going to knock on casting delays for firebolt and not considering flame explosion. Guess what still does more? Bam firebolt.


It's actually 6 hits, not 5. You are incorrect sir.


Here, I even made a quick video that proves it.


Proof that drizzled is incorrect: (Feel free to watch in HD)

http://youtu.be/v9itJXdrFlg

Edited by xxalucard, 12 June 2013 - 04:17 PM.

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#13 Xafir

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Posted 12 June 2013 - 04:45 PM

1) The damage is instant, but the casting animation takes 2 seconds to finish.
2) That isn't a factor for damage.
3) You can't calculate RNG, as I've stated, odds still favor firebolt spamming then flame explosion.
4) Was not referring to PvP in any aspect of this. PvP builds and PvE builds are completely different. But if you want to spend the points in flame explosion since it's purely only good in PvP go for it and let your PvE damage suffer, then I'll meet you in the proposals and suggestions forums with the rest of the idiots that think wizard damage is to low.
5) Global CD and casting delay is so miniscule you shouldn't notice it unless you're running your DSL line from china. And again, all you're considering is colosseum which is dumb, since this was pureply talking in terms of PvE.

So when you want to "school" me, why don't you try actually reading my post completely. You'll realize that I'm right pretty quickly. And you say I have an elitist attitude, when the first thing you said was "I'm going to school you" as if you're better than me. Bravo.

My advice, don't listen to people like "xxalucard", they clearly lack the ability to read and comprehend reality.

Also, flame explosion is 5 hits. Making that post that "schooled" me invalid. And since you're only going to knock on casting delays for firebolt and not considering flame explosion. Guess what still does more? Bam firebolt.


Not sure it is possible to convince Drizzled of anything he is so set in the fact that he is right that he lost the ability to count the number of hits in Flame Explosion.

Global CD is not miniscule btw it is 1 second no matter what your latency is and the animation delay for all of the bolt skills is also the same regardless of latency I am not sure how the hell you got on to DSL from that but whatever. xxalucard is trying to suggest other possible pros for using Flame Explosion I have already provided the math for how good Flame Explosion is in PVE which you dismissed because you fail to count the hits in the ability....

Also you throw RNG RNG around like it is going out of style. This game is built around chances to do things not one class can do without them and if you do not include them then you are only ever going to get a very small part of the possible calculation. I am not sure why it is so hard for you to understand that % chances are all based on AVERAGES and the fact that it says 30% in a tooltip means it will on AVERAGE happen 30% of the time sure you can get lucky or unlucky but given a long enough period of time and/or number of tests it all averages out in the end. It is also quite funny that your biggest point about Fire Bolt being better than Flame Explosion hinges on your beloved RNG.
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#14 Drizzled

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Posted 12 June 2013 - 09:40 PM

lol, okay so the delayed 6th hit that now takes flame explosion longer to finish, giving a much longer casting delay. Glad to see they broke it even more. Now it takes 2.6 seconds to casts and you can nearly get a 3rd firebolt off.

Good luck friends, continue to be -_- wizards because you think a flashy spell is worth getting when numbers will continue to prove otherwise. I challenge yall to post me damage meters from fights so I can top them. ignorant -_-s. Take the advice of the top geared wizard that has never been below first in dps.

Edited by Drizzled, 12 June 2013 - 09:49 PM.

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#15 xxalucard

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Posted 12 June 2013 - 11:14 PM

lol, okay so the delayed 6th hit that now takes flame explosion longer to finish, giving a much longer casting delay. Glad to see they broke it even more. Now it takes 2.6 seconds to casts and you can nearly get a 3rd firebolt off.


The "delayed 6th hit" is just the late display of a damage number, the actual damage occurs instantly. Nothing has changed about the attack's properties...


If you made a video in HD that proved me wrong, I'd admit I was wrong. But that's just me.

Edited by xxalucard, 12 June 2013 - 11:15 PM.

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#16 Xafir

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Posted 13 June 2013 - 02:58 AM

lol, okay so the delayed 6th hit that now takes flame explosion longer to finish, giving a much longer casting delay. Glad to see they broke it even more. Now it takes 2.6 seconds to casts and you can nearly get a 3rd firebolt off.

Good luck friends, continue to be -_- wizards because you think a flashy spell is worth getting when numbers will continue to prove otherwise. I challenge yall to post me damage meters from fights so I can top them. ignorant -_-s. Take the advice of the top geared wizard that has never been below first in dps.



I am done arguing with you. Clearly you are too full of yourself to see reason. Also how about you post damage a damage meter showing your ever so uber DPS if you are as good as you say you are huh? If you are as geared as you say you are there are very few people who could beat your damage anyway since their gear is not near yours so your challenge only works for someone who has the same gear as you.

Oh and Nirrado already made a video comparing a build that used Flame Explosion to a build that did not and at his gear level they were the same even though the non Flame Explosion build was really lucky and got 11 more crit hits. So if you want how about you noob it up and put on the same gear as him to compare otherwise it is just a waste of everyones time for you to do the same test.

Edited by Xafir, 13 June 2013 - 03:03 AM.

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#17 zr0rieu

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Posted 13 June 2013 - 03:32 AM

lol, okay so the delayed 6th hit that now takes flame explosion longer to finish, giving a much longer casting delay. Glad to see they broke it even more. Now it takes 2.6 seconds to casts and you can nearly get a 3rd firebolt off.

Good luck friends, continue to be -_- wizards because you think a flashy spell is worth getting when numbers will continue to prove otherwise. I challenge yall to post me damage meters from fights so I can top them. ignorant -_-s. Take the advice of the top geared wizard that has never been below first in dps.


What I gathered from your posts:

1. You hate being proven wrong.
2. You are incapable of holding a debate without having to resort to ad hominem.

Grow up.
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#18 Finraziel

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Posted 13 June 2013 - 08:02 AM

Too bad you completely ignored the question about why you keep going RNG RNG... Unless you somehow have information that Gravity coded a particularly bad RNG that doesn't even approximate random (no RNG is true random because a computer can't generate true random, but for most purposes, especially games, it's close enough), what you're saying is total bull-_-. Of course you can calculate RNG, it's calculating odds and it's not particularly hard...

I'm wondering about one thing as well. I don't have a wizard so I wouldn't know, but you're saying that the damage from meteor storm is split evenly across all the targets you hit? This is what I'm talking about:

Now let's split it among 5 mobs. Level 1 at 31% magic power among 5 mobs. We're looking at 180 damage.


Now... as I said, I don't have a wizard... but I do have other classes with skills that probably follow the same mechanic, and they definitely don't work like that. Also, if they DID work like that, noone would EVER EVER EVER use that skill except to kill porings (but do you want to spend a skillpoint to kill porings?), because that would mean that you'd be FAR better off using a single target skill like fire bolt because your total damage output would be far greater.

All in all, maybe you do know some things, maybe you don't (don't have a wizard so I can't disprove you like I think some of the other people already have), but when you get stupid stuff like this wrong, it makes me wonder if anything else you say has any value at all.

Edited by Finraziel, 13 June 2013 - 08:02 AM.

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#19 Sera

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Posted 13 June 2013 - 08:33 AM

why no inferno, just one skill point and your firestarter becomes AoE

Edited by Sera, 13 June 2013 - 08:33 AM.

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#20 Xafir

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Posted 13 June 2013 - 03:43 PM

Too bad you completely ignored the question about why you keep going RNG RNG... Unless you somehow have information that Gravity coded a particularly bad RNG that doesn't even approximate random (no RNG is true random because a computer can't generate true random, but for most purposes, especially games, it's close enough), what you're saying is total bull-_-. Of course you can calculate RNG, it's calculating odds and it's not particularly hard...

I'm wondering about one thing as well. I don't have a wizard so I wouldn't know, but you're saying that the damage from meteor storm is split evenly across all the targets you hit? This is what I'm talking about:



Now... as I said, I don't have a wizard... but I do have other classes with skills that probably follow the same mechanic, and they definitely don't work like that. Also, if they DID work like that, noone would EVER EVER EVER use that skill except to kill porings (but do you want to spend a skillpoint to kill porings?), because that would mean that you'd be FAR better off using a single target skill like fire bolt because your total damage output would be far greater.

All in all, maybe you do know some things, maybe you don't (don't have a wizard so I can't disprove you like I think some of the other people already have), but when you get stupid stuff like this wrong, it makes me wonder if anything else you say has any value at all.


You are correct Finraziel that is not how Meteor Storm works. It does the stated damage on the tooltip PER TARGET unless you go above 6 targets at which point the damage decreases. That being said it is overall still a pretty crappy AOE because it has a long cast time, roots you for the long casting animation, cannot be cast while moving and requires that the mobs still be within the area after the long cast time has finished or they do not take damage.
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