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Why do people only leave sanctuary at level 1?


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#1 SolidJelly

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Posted 02 June 2013 - 02:06 PM

From what I read, bosses later on do multiple AOEs and AOEs with bleed effects on your entire party, causing your party's HP to drop like a ton of bricks. If Sorcerer's Deluge/LoR is down then the only thing left is Priest's Sanctuary, level 1 sanctuary doesn't do anywhere enough, ideally you'd want level 4-5 to deal with the massive drop in HP.

Yet I see many guides recommending lv 1 sanctuary...why? Even if it's hard to use and requires a lot of co-ordination, it's still the only heal that'll get your raid out of tough situations since HH has a 10-sec cooldown and relying on Renovatio-ing or Heal spamming the whole team is too slow...
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#2 synesthetic

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Posted 02 June 2013 - 02:50 PM

It's not that bad.
Deluge/Sanc are necessary more for the max HP buffs, not the healing. With the right tactics, your party should be able to time Deluge/Sanc between members right before bosses do their unavoidable AoEs. Between that and LoR, everyone within range should be back to full health within a couple of seconds, and debuffs like that bleeding should be gone.

There is no reason for LoR to be "down". For the bosses that require Deluge/Sanc, people should generally be stacked together anyway, or be near enough to quickly run into range.

I don't remember most of the debuffs even being a problem. Aside from silence. And one boss's AoE+burn in PVE-H. Everyone but the tanks and a healer should be out of range of that though, so the healer should only really have to focus on themself until the burn is gone.


All in all, with good strategy and teamwork, Sanc Lv.1 is enough. Even for both hard mode raids.
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#3 Squachie

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Posted 02 June 2013 - 09:58 PM

It's not that bad.
Deluge/Sanc are necessary more for the max HP buffs, not the healing. With the right tactics, your party should be able to time Deluge/Sanc between members right before bosses do their unavoidable AoEs. Between that and LoR, everyone within range should be back to full health within a couple of seconds, and debuffs like that bleeding should be gone.

There is no reason for LoR to be "down". For the bosses that require Deluge/Sanc, people should generally be stacked together anyway, or be near enough to quickly run into range.

I don't remember most of the debuffs even being a problem. Aside from silence. And one boss's AoE+burn in PVE-H. Everyone but the tanks and a healer should be out of range of that though, so the healer should only really have to focus on themself until the burn is gone.


All in all, with good strategy and teamwork, Sanc Lv.1 is enough. Even for both hard mode raids.


This 100%.

A fully channeled Sanc should be able to top everyone off anyway so it just becomes overhealing if more points are invested(of course, this depends on your gear..). Again, Sanc is usually used for the bonus HP to survive the big hits from say, raid bosses but once everyone survives, you should have plenty of time to top people off.
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#4 Atweig

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Posted 03 June 2013 - 02:00 AM

Actually a lot of people have lv. 4-5 of Sanctuary, it's a nice and useful skill with relatively short cooldown. It's just the question of points, do you have any to spare? Which skill are you willing to sacrifice? Priests have different priorities in their builds, esp. Hybrids.
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#5 Funen1

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Posted 03 June 2013 - 11:19 AM

I use an FS Priest, so I have a bit more leeway with skills, but I decided on Sanctuary over Coluseo Heal when building him. Following up on synesthetic's point regarding people using proper strategies, my thinking is that if everyone does their job (myself included of course), I shouldn't have to use Coluseo much if at all. Then again, I know very little about the raid dungeons, so I have no idea if some random boss has a skill that would make investing points in Coluseo more worth it. One thing that I'm wondering about is the typical approach to the currently unreleased raids, and whether Sanctuary is as important in CoA or AoD as it is in Arena. Anyone here have any experience with those from the other servers?
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#6 Jargous

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Posted 03 June 2013 - 11:30 AM

I have a larger preference to Coluseo as it doesn't restrict your healing or protection abilities. Certain skills learnt will also affect your mindset. Let's take the following for example...

Archangel Lv 5 - This usually requires a sacrifice in both Sanctuary and Coluseo making you a heal bomber but when will you use those skills? Preparation for an AoE, or somebody is close to death. Will you be using Assumptio actively? Probably not, at least from what I've seen.

Coluseo Lv 5 - While you can fit archangel, it might not be worthwhile unless you have a level 1 sanc and lv 4 heal and highness heal. While you can somewhat use to your heart's content, it may still not be useful to many as your healing skills are severely limited. But will this put you in a situation to use Assumption more? Definitely.

Sanctuary Lv 5 - Great for large AoE preparation unless you get one-shotted, but the high healing amount can be enough to survive another small yet unexpected AoE. Going for Archangel requires a drop in coluseo to lv 1. Not going for archangel does give you quite the amount of options, but your build basically leaves with at best lv 1 recovery if you chose not to touch Meditatio.

However, this is for raid progression so skills like Recovery will not even be considered or brought into the question. Recovery has its uses, but it is meant for dealing with chaos than it is to deal with life threatening attacks.

Edited by Jargous, 03 June 2013 - 11:30 AM.

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#7 SolidJelly

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Posted 03 June 2013 - 02:20 PM

One thing that I'm wondering about is the typical approach to the currently unreleased raids, and whether Sanctuary is as important in CoA or AoD as it is in Arena. Anyone here have any experience with those from the other servers?

This is what I'm afraid of. For the current content, yeah sanctuary lv 1 is pretty much enough, but I read that CoA and especially AoD things are gonna start getting tough, especially that boss in AoD where you need to prepare Knight's Shield Fortress (-20% dmg to party) + Sorc's Deluge or Priest's Sanctuary (+ max HP) BEFORE the boss does his big blow in order to survive that blow. After that, everyone will be at critical HP so you need either Sorc's Deluge/LoR or a good Sanctuary to get everyone's HP back up fast (level 1 is too slow). This happens quite a few times during the fight so all Priest's Sanctuarys and Sorc's Deluge cooldowns must be managed properly by the raid leader or else if you don't have those cooldowns ready your raid will not survive.
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#8 Atweig

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Posted 05 June 2013 - 02:58 AM

I read that CoA and especially AoD things are gonna start getting tough

I presume that Sanctuary will also be very useful during WoEs. But well, you cannot prepaire for all possible outcomes. Even Recovery may turn into "must have" skill. ^^
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#9 NiaAdha

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Posted 12 June 2013 - 04:27 PM

Coming from the SEA server, sanctuary is pretty much mandatory. In a lot of scenarios, sanctuary is an instant healing at 2000-2500hp, albeit later when CoA is released it can simply reach 3000-3500 depending on gears. The cooldown is short too at 1.5min. Even shorter than diluge at 2min. And diluge is no sanctuary. You can max it out with aspersio and archangel. It doesnt cover a lot of ground, but when i manage, i shout "sanc" on the screen and i run to the tanks and cast it. those who needs it can come, because the actual time i'll be using this is after an aoe. With experience, you'll know when it's good to be used. :p_smile:

People will start to cry on not having sactuary when they start releasing Fallen Fortress. but i think they can manage with highness heal. it's just that, the highness heal only covers 3 people, which is nice if you're covering 3 melees. If your DPS are wizards and rangers, you're gonna have a bad time.

Edited by NiaAdha, 12 June 2013 - 04:29 PM.

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#10 SolidJelly

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Posted 12 June 2013 - 04:46 PM

Coming from the SEA server, sanctuary is pretty much mandatory. In a lot of scenarios, sanctuary is an instant healing at 2000-2500hp, albeit later when CoA is released it can simply reach 3000-3500 depending on gears. The cooldown is short too at 1.5min. Even shorter than diluge at 2min. And diluge is no sanctuary. You can max it out with aspersio and archangel. It doesnt cover a lot of ground, but when i manage, i shout "sanc" on the screen and i run to the tanks and cast it. those who needs it can come, because the actual time i'll be using this is after an aoe. With experience, you'll know when it's good to be used. :p_smile:

People will start to cry on not having sactuary when they start releasing Fallen Fortress. but i think they can manage with highness heal. it's just that, the highness heal only covers 3 people, which is nice if you're covering 3 melees. If your DPS are wizards and rangers, you're gonna have a bad time.

Well I think the idea around here is that people get level 1 Sanctuary and then use level 5 Archangel together to compensate for the lack of healing power. Does this work? How much difference is there between: lv 1 Sanctuary + lv 5 Archangel
vs
lv 5 Sanctuary?
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#11 NiaAdha

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Posted 12 June 2013 - 05:03 PM

So basically Lv5 archangel raise 25% of your MATK. which give the Lv1 sactuary (59%) a boost, comparable to Lv3 Sactuary (73%).

Compared to lv5 archangel with lv5 sactuary? a bit near 110%. :p_hi:
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