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Beastmaster Tank Guide


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#1 Sera

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Posted 03 June 2013 - 09:32 AM

Because of the lack of decent guides, here is this.

Jump to section:
[000] Stats
[001] Skills
[002] Optional Skills
[003] Cards
[004] Equipment
[005] PVP Tips
[006] Tanking PVE Arena (Normal)

[000] Stats

I would recommend one of these two stat builds. Strength increases parry and damage. Vit increases HP, which is actually a little bit better for BM than some of the other classes because of the HP modifier from Grizzly.

40 Str
40 Vit
08 Agi

41 Str
41 Vit

You may also be able to do a 40 Str / 40 Agi / 08 Vit build, but I don't really feel it plays to the strength of the class, which is basically having really high HP.

[001] Skills

This is the "core" build

Or, if you like the more retarded skill sim.



01 Cruel Bite - Only ever take level 1. The HP leech is a percent of your own HP and does not scale with skill level. Only damage increases, and even then only by a very small amount.

05 Rage Smash - Default skill. Take level 5 in this because you're pretty much replacing your normal attack with this.

05 Fury Strike - This is your primary DPS skill, relatively quick animation. I believe there are two burst damage spikes in this with a smaller tick in the middle.

01 Beast Tornado - The only AoE threat skill you get. It's very slow to execute and the damage is pretty horrible, it also only hits max 3 targets.

01 Frenzy - Increases threat gain, useful for pulling ahead of DPS classes.

01 Beast Charge - Only rush the class gets. The stun on it is nice too. This is the only way you will be getting to anything far away from you.

05 Wild Impact - AoE stun, no real reason not to max this. At 30 sec cooldown you could pretty much use it on most add spawns.

01 Wild Crush - Always take at least level 1 to be able to put the DoT on something.

01 Beast Lower - Never take more than level 1. Aggro skills work by giving you max threat +10%, so it's useless to be able to spam it and it's useless to use it at the beginning of a battle when no one has any threat, only use it if you drop aggro midway through a fight.

05 Survival - One of the best skills the class gets imo. % HP heal for yourself and everyone nearby? It's pretty nice.

05 Grizzly Form - +65% HP, +50% Defence, +300% threat. If you're making a tank without maxing this you're doing it wrong.

[002] Optional Skills

Good things to think about:

05 Frenzy. I would recommend this, basically means you're pulling off a Fury Strike every two Rage Smashes, increasing threat pretty well.

05 Beast Charge - When it's the only rush/ranged that you have, keeping it off cooldown is pretty important, however, keep in mind that you'll probably only use it once per battle.

03 Beast Tornado - Increases damage (and therefore threat). This skill is pretty terrible at level 1 or level 3, but it's all you'll ever have.


05 Wild Crush - You'll always be using it, so you'll benefit off of points in it, the fact that it's a DoT makes it useful in extended boss battles, but if you're off-tanking, it may be a negligible skill, as most OT'd stuff will either die very rapidly or need to be kept alive for a long time with a certain amount of HP.

Situational / Personal Decisions:

05 Feral Defence - I would recommend this. It makes you pretty invincible..... but you can't do anything. Could be useful in a well-coordinated raid, but could also be completely worthless. I personally took the skill, but it is a situational skill.

05 Bear Form - I do not recommend it. This'll help with leveling a bit, but I find leveling as Grizzly is easier anyway. Just come to terms with the fact that no one will ever want you for DPS and save the skill points imo. Maybe useful for farming, but like I said, grizz gets the job done fine, if a bit slower.

05 Brutal Strike - I do not recommend this. Has an impressive modifier, good burst damage for PVP, but you're bad at PVP to begin with and the skill takes forever to execute. I'd just stick with Fury Strike personally.


Bad ideas:

05 Tiger Form - Just don't. There are too many ways to increase movespeed that still allow you to attack and use skills.

05 Cruel Bite - Just Don't. Increases damage by like 1% to 2% per skill point and does not affect the life leech at all, not worth it.


[003] Cards

5x Scratch Thief Cards. No real question about it. Best bang for your buck.

[004] Equipment

Look for Parry gear. Do Goblin Leader for your first weapon. Lose Colosseum until you can afford the pvp weapon. A lot of people have the Celestial Apostle Spear up for craft, if it's cheap and you can do it, go for it, but the PVP one is better.

Run RHD, aim for Parry instead of Haste/Hit. Once you have your RHD stuff, raid raid raid. You don't token comp anything good, which means you'll probably be a pretty high priority off tank. HP requirement is around 8,000 for beastmasters.

Celestial Apostle Scaled Armguards
Celestial Apostle Scaled Brogans
Rise and Fall of Valkyrie Scaled Jacket
Rise and Fall of Valkyrie Scaled Pants

Socket strength runes in my opinion.

[005] PVP Tips

(Thanks to Canas for this section)
Spoiler


[006] Tanking PVE Arena (Normal)

Only problem I've had running raids MT as BM is that BM takes A LOT of damage. Yeah, it has a lot of HP, but your HP is spiking all over the place. Single target hate is not at all an issue with BM, hate gen is more than plenty against pretty much any DPS. But more than just tanking it, you have to be a lot more responsible for your own HP than with any other tank classes and be very actively using Cruel Bite, Survival, and Potions.

Spoiler

Edited by Sera, 10 June 2013 - 02:31 PM.

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#2 Canas

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Posted 03 June 2013 - 01:18 PM

Good guide, I like it. The pink is a bit hard to read though and perhaps bolding the skill names would be a good idea.

I'd also put Wild Crush in Optional skills, instead of Situational.
Lv.1 Wild Crush is 10% + 10*10% = 110%
Lv.5 Wild Crush is 15% + 10*14% = 155%

That's a 45% difference. The skill is on par with Wizard's burn and Thieve's Envenom.

Feral Defense really isn't all that bad. If you are the Main Tank of your group, you should definitely get this skill. This is basically your panic button if your HP ever fall below 10%. Aggro shouldn't change that fast anyway unless you party with DPS that are severely more geared than you. In my experience, only off-tanks (with 300% threat modifier) will come close to your threat level. If the boss switches to them, they can survive for long enough for you to recuperate anyway.

If you skilled Brutal Strike, do not be alarmed. Use this chance to gain some Blood Points in the Colosseum. Some tips:
1) Always stay at full health, use potions if you must. No one wants to hit a bear with 15k HP, it takes a lot of effort to take you down.
2) Try to stay at the edge of the map. The middle attracts too much attention and you can get assaulted from all angles.
3) Before 30s has passed (mobs spawn after 30s), TAB switch to find someone with low HP. Once you do, use Beast Charge to gap close and Wild Impact if you must. Then proceed to attempt a kill steal.
4) After 30s, focus on killing mobs. One mob kill is around 50 points, one player kill is around 100 points. Focusing on mobs is a lot easier for Tank classes.
5) This does not mean that you shouldn't go after players however, if you happen to TAB onto a low HP target, by all means go for it.
6) Use Beast Tornado to kill Porings. They can give you +ATK which will turn you into a DPS machine. If you do get the +ATK buff, by all means go 100-0 some squishie classes.
7) Don't chase. Never chase a target that is running, it's a waste of time. Chances are, they'll get sniped by a Ranger before you can get a hit on them.
8) If you somehow got #1, RUN and HIDE in one of the rooms until you rank down. Having a big 1 over your head basically means "Hi guises, kill me!"
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#3 Sera

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Posted 03 June 2013 - 04:11 PM

Updated, thank you.
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#4 Turniper

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Posted 03 June 2013 - 05:18 PM

I'm loving this guide, best one I've seen so far on the forums especially since it actually considers BMs as a main tank (that's me :3) instead of just shoving them into an off tank role. I always MT in any raid I join and people are always impressed at the BMs sheer ability to not die.

For my build I maxed out brutal strike and left wild crush at lvl1 but now that I think about it in the 20s between each use of BS a maxed out wild crush would definitely trump it in damage if you use fury strike and followed up with anything. Even in colo fury strike is arguably better for KSing since you can switch to human form to do all of your damage in one hit instead of splitting it in two for a straight 71% damage hit instead of two 35% or 45% damage hits which leave an opening where the kill can be stolen.
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#5 Sera

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Posted 03 June 2013 - 05:25 PM

In my opinion, any main tank can always off tank, so you should always build main tank pretty much no matter what.

I've also noticed that DoTs seem pretty good about KSing for some reason (and it's one of the highest charge building skills we get), so I try to use it in PVP if I need a filler.
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#6 Canasaurus

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Posted 03 June 2013 - 08:03 PM

Congrats on the sticky, it's deserving.

A good combo in Arena is: Fury > Beast Charge > Wild Crush > Wild Impact > Rage Smash until 50BP > Fury Strike
It takes awhile to execute, but the target is pretty much stun locked for a good 6 seconds. Just hope you don't get KS'd. :(
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#7 OxBLaurens

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Posted 07 June 2013 - 09:14 AM

I maxed cruel bite since it's part of my "main combo" and it's used a LOT. The extra 4-8% can't hurt. Also after leaving tiger form at 1 I couldn't really find anything better to spend my points on.

I didn't realise fury strike damage happens in 1 hit in human form, that's nice to know.
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#8 Sera

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Posted 07 June 2013 - 09:37 AM

It's not one hit, it's two, but the big one is first, followed by a smaller one.

Edited by Sera, 07 June 2013 - 09:39 AM.

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#9 Canasaurus

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Posted 07 June 2013 - 02:12 PM

They're right - it's in one hit in human form. If you look at the enemy HP bar, you'll see that all the damage is dealt in one blow instead of two.
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#10 Sera

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Posted 07 June 2013 - 04:54 PM

Okay, yeah, wasn't watching it carefully enough, mistook DoT + AA (Which proc pretty much immediately after the animation completes) for another tick of the attack. Not really convinced that's worth the loss of 5k HP though.

Edited by Sera, 07 June 2013 - 04:54 PM.

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#11 Turniper

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Posted 08 June 2013 - 03:10 AM

Not really convinced that's worth the loss of 5k HP though.

That's why I hardly ever take advantage of it. Only times I ever switch to human form is when a bunch of other people are targeting the same player/ large mob so I can get the KS more easily. After that it's right back to grizzly with survival and cruel bite to get my HP back up as quickly as possible.
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#12 Sera

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Posted 09 June 2013 - 10:15 PM

just some notes

Only problem I've had running raids MT as BM is that BM takes A LOT of damage. Yeah, it has a lot of HP, but your HP is spiking all over the place. Single target hate is not at all an issue with BM, hate gen is more than plenty against pretty much any DPS. But more than just tanking it, you have to be a lot more responsible for your own HP than with any other tank classes and be very actively using Cruel Bite, Survival, and Potions.

Edited by Sera, 09 June 2013 - 10:16 PM.

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#13 ODKN

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Posted 23 June 2013 - 12:12 PM

There is a lot wrong with this guide, but since it says "Tank"...

Tiger FOrm does have raid potential, albeit sparse potential, unless you feel like spamming wind potions.

Telling someone to "Go lose in colo" is just bad taste.

Leveling Fury Strike over Cruel Bite, which you will use way more often, is a rather poor idea unless you like colo.

Please remove Frenzy from your "Optional Skills" and leave it in your "Skills" section if you "Recommend" it.

ALso, it;s pretty darn obvious that we take a lot of damage...since we have the lowest def of all Tank classes.

Edited by ODKN, 23 June 2013 - 12:14 PM.

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#14 Sera

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Posted 23 June 2013 - 12:49 PM

Yes, this guide only addresses the tank aspect of the class. Melee DPS are horrible in this game and beastmaster are one of the worst of all the melee DPS to begin with.

Tiger form has no current raid potential imo. Maybe in future raids. Not worth the HP loss switching forms. Any moderately geared half-way intelligent player shouldn't even need to use wind potions in any current raid.

The damage scaling with cruel bite is really really bad, but if you do put points in it, please level 4 instead of 5.

Well, frenzy *IS* a DPS loss. The cap on stacks is too low to make it truly useful, but I consider it nice because it's a good threat opener, but if you have halfway competent DPS, you shouldn't need a good threat opener, making it useless.

And, yeah, BM takes a lot of damage, but anyone who needs a guide to figure out a class probably doesn't realize the difference it makes. But to be totally honest, that does make it a great OT for some of the current raids because even though the HP is really spikey for MTing, you'll be pretty much invincible as OT. It may be "obvious" but I think it bears mention.

Anything else?

Edited by Sera, 23 June 2013 - 12:51 PM.

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#15 Finraziel

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Posted 23 June 2013 - 02:33 PM

As I'm leveling up my bear, I'm finding a couple things that I figured I might as well share here. Maybe it could be of use to others new to the class.

I had both bear form and grizzly first and I used bear for damage, then switched to grizzly to regain HP and go back to bear... It was nice in theory, but I realized that switching around was costing me so much time that I might as well just stay in grizzly all the time. So I reset my skills and left bear at 1, never to use it again, and I haven't missed it for one second. Just forget about it if you intend to fulfil a tankrole in parties, instead enjoy clicking knights/warriors/monks you encounter in your travels to laugh at their HP :heh:

Beast charge... this is one I have a totally different opinion on from Sera, I think it's completely useless. The problem is that the animation is so unbelievably slow and its range is only 20 meters (yes, I know, only priest gets a bigger range, it's just that you'll often walk before activating the charge still). I timed how long it took me to execute my first damaging attack on a monster from maximum range and in my tests it took exactly the same time to use beast charge as just to walk there (just immediately use my opening attack, usually wild crush). I think I already had VIP active though, so if you don't then beast charge will save you a little bit of time. It's minor though, and really as a beastmaster you should probably pick up a VIP pass anyway at some point since it augments our strongest points (HP and self heals). If you're under max range you may actually take longer with this 'charge'.
For colo I guess it can be handy, but if like me you hate colo and the only thing you ever do in it is take a few swings at monsters, then forget about the skill.
In tanking situations I'd rather put a few points in beast roar (provoke) to be able to pull monsters off squishies that way more often (and without leading whatever is already on me right to them).
Oh, also, I'm not sure what the skilldescription says in game (really should be in bed already so not going to check now), but contrary to what it says on ro2base, it does NOT do any damage at all.

Frenzy, well it's kind of been said... but I don't think it's even a good threat opener at all. If you do the math, it just doesn't help much at all. In the 20 seconds that you have frenzy, from my calculations (using 1.4 second for rage smash and cruel bite and 2.4 second for fury strike, which is what I measured in game), with frenzy I would average 422% damage. Without frenzy, I'd still do 380% damage. That's only direct damage, not including DoT (adds 140% damage) and regular attacks (should definitely not be discounted, see the DPS calculation thread, also for more thorough calculations of frenzy's crappiness). All in all, the effect is very minimal.
It could be slightly more useful to heal yourself faster, but it's still not very impressive. With frenzy I calculate on average you'll manage 7 cruel bites in its duration. Without it it's 5 bites. 2 extra bites might keep you alive, but I think it would be very situational and not worth 4 skillpoints in my opinion.

Brutal strike I agree with Sera. If you don't care about colo, just leave it. It looks flashy (and had me laughing my head of for the first few hours of my life as a bear) and it does do slightly more damage than fury strike, but it's not really worth the points and hassle. Fury strike is easier to manage because it also works with 49 BP (although I guess you could just press F... but I dislike that for some reason, I want to choose my own skills).

Since for the above reasons I don't use brutal strike, beast charge, frenzy and bear form, and as Sera says cruel bite just isn't worth putting more points in... that allows me to max everything else and go with this build:
http://www.ro2base.c...1.1.1/0.0.0.0.0

Yes, I max tiger as well. Wether it's useful in raids or not, I just find it fun to run around at high speed as a tiger :). And I think it's important to remember that playing a game is all about having fun.


edit: Oh yeah, one thing I forgot to say about bear form... I had a beastmaster as tank once in a group I healed for (priest), he was constantly switching between bear and grizzly and it was VERY annoying. For one, he was taking more damage than he should, and the health bar bugs out when you do this making it seem like you lost almost half your health when you're actually at full HP but in bear mode. Just don't do it, please only use grizzly if you're tanking...

Edited by Finraziel, 23 June 2013 - 02:38 PM.

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#16 Sera

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Posted 23 June 2013 - 03:15 PM

I generally agree with what you say, except for the colo thing, whether you like it or not (I personally don't) it *IS* the best PVE gear in the game currently, and anyone serious about PVE will be participating. I personally really like gap closing skills, but will concede it's maybe not the most useful on a pure raid bear (though I think any bear serious about raiding atm will also be serious about colo, so ;x )

I agree, switching forms is stupid unless you're a DPS build and no one cares about your HP anyway.

All good points worth considering though.

Edited by Sera, 23 June 2013 - 03:16 PM.

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#17 ODKN

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Posted 23 June 2013 - 03:28 PM

I generally agree with what you say, except for the colo thing, whether you like it or not (I personally don't) it *IS* the best PVE gear in the game currently, and anyone serious about PVE will be participating. I personally really like gap closing skills, but will concede it's maybe not the most useful on a pure raid bear (though I think any bear serious about raiding atm will also be serious about colo, so ;x )

I agree, switching forms is stupid unless you're a DPS build and no one cares about your HP anyway.

All good points worth considering though.


I am serious about colo, but I don't have colo gear...O_o The "Best" doesn't make it the most "Fun" or "Stylish". Not sure why you would be "serious" about colo anyhow...especially as a Beastmaster.

Edited by ODKN, 23 June 2013 - 03:30 PM.

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#18 Sera

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Posted 23 June 2013 - 03:37 PM

well, if you're playing your BM to be serious at raiding (which you should imo, unless you're playing for fun, in which case do whatever the hell you want anyway), the best gear for raiding.... is from colo! So if you want to be good at the game, you have to be good at colo. The "lose colo thing lol" is just kind of a joke. BM is bad at colo, yes, but BM CAN make last round if you're able to play them right and get lucky. At this point in the game, if you want to be the best at PVE you HAVE to do PVP.

If you want to be the most fun or most stylish beastmaster, go read a different guide. This guide is concerned with being able to tank things.
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#19 ODKN

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Posted 23 June 2013 - 03:40 PM

well, if you're playing your BM to be serious at raiding (which you should imo, unless you're playing for fun, in which case do whatever the hell you want anyway), the best gear for raiding.... is from colo! So if you want to be good at the game, you have to be good at colo. The "lose colo thing lol" is just kind of a joke. BM is bad at colo, yes, but BM CAN make last round if you're able to play them right and get lucky. At this point in the game, if you want to be the best at PVE you HAVE to do PVP.

If you want to be the most fun or most stylish beastmaster, go read a different guide. This guide is concerned with being able to tank things.


I didn'r know you had to have colo gear to be "Serious" about raiding in a video game. <_< I guess tanking in RHD gear is too hard these days... Gotta get colo to be worth anything!

Edited by ODKN, 23 June 2013 - 03:40 PM.

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#20 Finraziel

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Posted 24 June 2013 - 12:03 AM

As for me, I do enter colo, I just don't really try to go after players since I rarely succeed in a kill anyway. I have survived several rounds just going after monsters and I don't really need to stun those. It has been getting harder though, it seems more and more people are just targeting the monsters...
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#21 Turniper

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Posted 25 June 2013 - 07:13 AM

I have mixed feelings about colo gear. It's currently the best gear in the game so having it helps a lot, but in exchange for it you lose your soul by skipping out on all of the time and effort it takes to get raid gear. Luckily CoA is coming out tomorrow so a pure raiding BM can take the next step from pve/bapho gear to coa gear and be on par with colo geared tanks.
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#22 Reno86

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Posted 03 July 2013 - 03:07 AM

Actually I have some questions:
1) why using both Rage Smash and Wild Crush to build up BP and not focusing on using just one since they both have 0 cd?
2) Is it possible to keep aggro efficiently also without Brutal Strike?
3) If using the build suggested by Finraziel (http://www.ro2base.c...1.1.1/0.0.0.0.0) what would be a good investment for those 4 points from tiger form (i won't use it at all)?
4) What would be a good chain for tanking?
5) Talking about STATS: i'm rising 40STR-40VIT-8AGI. Is it the best for tanking?

 

ty!


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#23 spweasel

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Posted 03 July 2013 - 06:25 AM

Disclaimer: This is mostly second-hand knowledge and mathematical analysis of the skills from research I've done on the class, not first-hand experience.

 

1) why using both Rage Smash and Wild Crush to build up BP and not focusing on using just one since they both have 0 cd?

 

Wild Crush has a 10 second cooldown but gives twice the BP. Even if you don't want to use it every chance that you can, you should use it occasionally to keep up the DoT.

 

2) Is it possible to keep aggro efficiently also without Brutal Strike?

 

Yes, BS is really only useful for burst DPS. It is a slight increased in sustained DPS, but between the long animation and cooldown it is hardly noticeable for a 5 point investment from what I understand.

 

3) If using the build suggested by Finraziel (http://www.ro2base.c...1.1.1/0.0.0.0.0) what would be a good investment for those 4 points from tiger form (i won't use it at all)?

 

It's really a matter of preference at that point. Topping off Frenzy gives you the option of using it when you find yourself desperately needing BP. Topping off Beast Charge lets you use it more often when in PvP/soloing. Topping off Bear form lets you play poor man's DPS if you don't want to Tank a run for some reason. Pull a point from Beast Tornado and get 5/5 Brutal Strike for slightly better DPS and a better burst move.

 

Just don't max Cruel Bite. You're almost better off leaving the Skill Points uninvested.

 

4) What would be a good chain for tanking?
5) Talking about STATS: i'm rising 40STR-40VIT-8AGI. Is it the best for tanking?

 

No Comment.


Edited by 544130611113304573, 03 July 2013 - 06:26 AM.

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#24 Reno86

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Posted 03 July 2013 - 06:44 AM

thanks for the infos!
actually i've been able to choose my build and i'd like to share it with you: it's a PURE TANK build.
CRUEL BITE: 1 ------- RAGE SMASH: 5 ------ FURY STRIKE: 5
BEAST ROAR: 5 ----- BEAR FORM: 1 -------- BEAST TORNADO: 3
SURVIVAL: 5 --------- TIGER FORM: 1 ------- FRENZY: 1
FERAL DEF: 5 ------- WILD CRUSH: 5 ------- BEAST CHARGE: 1
GRIZZLY FORM: 5 -- BRUTAL STRIKE: 4 --- WILD IMPACT: 5

Stats are 40STR - 40VIT - 8AGI.

- if I want to put 1 more point on Brutal, where should i take it from? Tornado, Beast Roar, Wild Impact or just leave it at 4?


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#25 spweasel

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Posted 03 July 2013 - 06:49 AM

The points in Tornado and Roar aren't really doing much for you, to be honest. I'd drop a point from Roar first, though, since even an 11 second CD is shorter than you should ever need.


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