I understand that but most of these builds just have Deluge and LoR. There's no heal to crit with. o.oIt procs automatically when your heal crits, after it does, it applies a buff with the earth seal icon on the target which heals over time aswell.
Full support sorc?
#26
Posted 06 June 2013 - 08:33 PM
#27
Posted 06 June 2013 - 10:06 PM
...what if i told you, i dont always max my spam skill XDlvl 1 cb was the most retarded thing i ever heard. no wonder you seem to think sorc cant do comparable dps as a range/rogue. its your spam skill. you ALWAYS max your spam skill.
if you still aint getting what i am saying, just deal with it, im commenting here to get people some ideas about endgame sorcs and bringin up a possible raid roles of sorcs.
the most retarded thing to do is closing your mind on possibilities. ^_^
Here i was putting up full dps as well as everyone.
dont you think a lvl 5 CB can out done rangers? LOL
~_~"
LOR can crit while ticking HOT, Deluge may or may not depends on NA`s mod.I understand that but most of these builds just have Deluge and LoR. There's no heal to crit with. o.o
one good thing about when it crits, it will activate Earth Seal effect HOT effect.
#28
Posted 06 June 2013 - 11:13 PM
Literally the same as my skill build, haha. Works fantastic for my raids.
http://www.ro2skills...dnaoqFdFqBrDgA1 <-- This my 1st build for Sorc when at SEA. FS>DPS.
#29
Posted 07 June 2013 - 03:33 AM
Oh, didn't know LoR could crit.LOR can crit while ticking HOT, Deluge may or may not depends on NA`s mod.
one good thing about when it crits, it will activate Earth Seal effect HOT effect.
http://www.ro2skills...naoqFdFqBrDdBrA
Is this build ok then?
#30
Posted 07 June 2013 - 03:38 AM
#31
Posted 07 June 2013 - 04:12 AM
I can't stress how important Earth Shield is.
It does way more than you expect.
Even as a Sorc, I get 2.5% extra defense, tanks would get more. It really adds up.
You see 2.5% as alot, i see it as nothing when i get hit for 50% of my hp, its all a matter of preferance, i wouldnt prefer it over maxed healing wave which i could switch to and full heal tank if i see priest is having problems healing up, or if im missing one at all.
#32
Posted 07 June 2013 - 06:35 AM
this is not dps, this is your threat and your healing adds up to those threat bars
+1 to this and sorcs and wizards generally generate less threat than melee classes by default.
#33
Posted 07 June 2013 - 08:50 AM
Destructive payon coast set as it seems, where does it drop?
#34
Posted 07 June 2013 - 10:11 AM
Now, I'm only just starting my sorc, so I can't speak from experience... but the above just doesn't seem to make any sense to me at all.Oh and yes, took out all the points except 1 out of earth shield. Why? Because it kind of bleaks in comparison to what the actual tank classes have to increase their own defense , so that 16% extra defense wont make your knights life any much easier in a dungeon, neither it will make your squishies life easier that are getting hit for half their hp anyways, but shifting the points from that int healing wave to actually heal the target up quickly and effeciently, would be more useful.
I'm not sure how the 20% would be added or what realistic defense numbers are on a high level tank, but I'm guessing that basically you just take whatever defense rate they normally have (including their own skills) and multiply it by 1.16. I'm not sure what a realistic defense would be for a kitted out tank, but let's say 40%? Then your earth shield would raise that to 48%. This in effect actually reduces their incoming damage by 8/60, over 13%. That's quite a big number for something you just turn on and forget about for half an hour.
Anyway, I'm not sure if that's how earth shield works or if 40% defense is realistic (I just see that my badly equiped lvl 28 grizzly has around 20% already and figure it's gotta be able to go quite a bit higher) but my main point is, it's not in competition with whatever skill tanks already have, it will work in tandem with it. The more defense a class already has, the better earth shield will be for them because every extra % of defense rate you get is better than the previous one.
edit: by the way, if you do actually get hit for 50% of your HP, then 2.5% means you survive 2 hits instead of dying on the 2nd one
Edited by Finraziel, 07 June 2013 - 10:14 AM.
#35
Posted 07 June 2013 - 11:08 AM
Earth arms literally doubles the healing done, So healing wave at rank 5 does 34% magic attack (sorcs get way more than priests as well) on a .5 sec spammable cast. LoR does 22% every tick, and can crit as well. Just saying, that if you are trying to dps while healing, you are not using healing wave. So basically you do a -_-ty aoe heal, when in reality, you can do retarded spot heals on everyone or the mt. Priests can't react the same as a sorc can. Heal sucks, and the only way it is decent is with aspersio. Highness heal is a better canidate for crazy hot and healing on 3 targets, while a sorc handles the fast heals.
Priests have hots, and no reason they cant keep em up on half the raid, plus use asp high heal as needed on mt's (2 priests give 100% uptime on that). The hot from reno is badass, and can easily keep it up on 5 targets. so 2 priests, and a fs sorc can easily heal an entire raid.
This hybrid has to end. Yes, you can put down LoR and have max deluge as a dps spec, that should be all you do for aoe stuff, and just for the HP buff/extra heals, but if you aren't using healing wave, you cannot substitute for a healer. You gimp your dps, and a fs sorc literally can do more healing than 3~4 "hybrid" sorcs (they don't use healing wave).
In reality, as a full dps spec, there is no reason that you cannot max your dps talents, max deluge (great for the nasty aoe's), and have the option of maxing earth shield or lor(kinda useless to as a dps sorc). But in reality thats not a hybrid. Its just a dps sorc with a defensive cd.
Edited by Adamage, 07 June 2013 - 11:13 AM.
#36
Posted 07 June 2013 - 11:47 AM
Now, I'm only just starting my sorc, so I can't speak from experience... but the above just doesn't seem to make any sense to me at all.
I'm not sure how the 20% would be added or what realistic defense numbers are on a high level tank, but I'm guessing that basically you just take whatever defense rate they normally have (including their own skills) and multiply it by 1.16. I'm not sure what a realistic defense would be for a kitted out tank, but let's say 40%? Then your earth shield would raise that to 48%. This in effect actually reduces their incoming damage by 8/60, over 13%. That's quite a big number for something you just turn on and forget about for half an hour.
Anyway, I'm not sure if that's how earth shield works or if 40% defense is realistic (I just see that my badly equiped lvl 28 grizzly has around 20% already and figure it's gotta be able to go quite a bit higher) but my main point is, it's not in competition with whatever skill tanks already have, it will work in tandem with it. The more defense a class already has, the better earth shield will be for them because every extra % of defense rate you get is better than the previous one.
edit: by the way, if you do actually get hit for 50% of your HP, then 2.5% means you survive 2 hits instead of dying on the 2nd one
Doesnt work like that.
It works this way, the gear you have on your, gives you a certain amount of defense, thus your base def, that def gets muliplied by the buff, and the buff is additive to the other buffs.
Thus in general, if you have 100 def, the buff wiill give you another 20 def ontop.
If you have 350 def , but 50 of that def is from passives (50% monk passive) and 200 def is sfrom the buff (+200% def) ect, then it will only end up giving you another 20 def, making it 370, and not multiplying the final defense by 20%.
My monk friend has 600 def fully buffed, the increase in defense he gets from the buff is just laughable and non-important, as for me, the buf increases my P.Reduction from 8%, to 9.5%, 1.5% doesnt do much really for 4 points extra ^^
Ingame real example, my monk friend has 500 def fully buffed, with my buff he has 532, 32 def from 20% buff ^^
People are overrating this buff, its okay, but not that good, should be left to FS sorcs to max, while i would rather put my points into something more useful, like extra healing.
Edited by Lawful, 07 June 2013 - 11:52 AM.
#37
Posted 07 June 2013 - 02:03 PM
I might just leave it at one though and test it out with some people, and see if people complain if it's only one. Those four points would allow you to improve DPS with summon aqua or include max healing wave to be able to sub for a downed priest better...
#38
Posted 07 June 2013 - 03:05 PM
#39
Posted 07 June 2013 - 04:26 PM
You are talking about lv50 gear, makes no difference, i was talking about lv25 gear, would give more def at 50 but would still end up being less reduction, since reduction scales with level.Knights have over 500 Def just on their purple shields.. lol
#40
Posted 07 June 2013 - 06:25 PM
i agree with the above except for coining sorcs as DPS and that with good skill rotations and decision making, single target heals can partner up aoe heals effectively while sustaining burst DPS. you gotta learn how to switch up depends on the needs of the party. and with an advance switching, you might as well go for off tank ^_^(provoke scrolls needed XD).Don't know why you think sorcs are behind, yes, if you only have rank 1 heals, and no earth arms, you are gonna heal for .
Earth arms literally doubles the healing done, So healing wave at rank 5 does 34% magic attack (sorcs get way more than priests as well) on a .5 sec spammable cast. LoR does 22% every tick, and can crit as well. Just saying, that if you are trying to dps while healing, you are not using healing wave. So basically you do a -_-ty aoe heal, when in reality, you can do retarded spot heals on everyone or the mt. Priests can't react the same as a sorc can. Heal sucks, and the only way it is decent is with aspersio. Highness heal is a better canidate for crazy hot and healing on 3 targets, while a sorc handles the fast heals.
Priests have hots, and no reason they cant keep em up on half the raid, plus use asp high heal as needed on mt's (2 priests give 100% uptime on that). The hot from reno is badass, and can easily keep it up on 5 targets. so 2 priests, and a fs sorc can easily heal an entire raid.
This hybrid has to end. Yes, you can put down LoR and have max deluge as a dps spec, that should be all you do for aoe stuff, and just for the HP buff/extra heals, but if you aren't using healing wave, you cannot substitute for a healer. You gimp your dps, and a fs sorc literally can do more healing than 3~4 "hybrid" sorcs (they don't use healing wave).
In reality, as a full dps spec, there is no reason that you cannot max your dps talents, max deluge (great for the nasty aoe's), and have the option of maxing earth shield or lor(kinda useless to as a dps sorc). But in reality thats not a hybrid. Its just a dps sorc with a defensive cd.
and that sorcs can heal "off target" with Earth Arms proc, you just need to pay attention on everything to notice small things that matters.
if this points out to the video i posted with threat meter on, its just add up and support the idea of sorcs cannot compare to rangers on overall dps.this is not dps, this is your threat and your healing adds up to those threat bars
i got it from normal mobs lvl 29-30 and some bought from AH.Always wanted to ask, where do you get the purple gear this dude has in the video?
http://www.youtube.com/watch?v=xp8MQyjjy6c
Destructive payon coast set as it seems, where does it drop?
if this points out to the video i posted with threat meter on, its just add up and support the idea of sorcs cannot compare to rangers on overall dps.this is not dps, this is your threat and your healing adds up to those threat bars
if you are an agi sorc, bursting HW and Rejuv while Earms is activated is fun, try it out.Sorc has no burst heal, nor do they have an oh button akin to Colossal heal // Assump Highness Heal (3 targets as oppossed to us power healing one). We cannot heal on the move at all (Renovatio), which gives us slight issues on some boss fights like Sandstorm last boss // HoDP 2nd boss.
#41
Posted 08 June 2013 - 12:19 AM
Critting Rejuve is not a good fallback when your tank is at 100 HP. Colossal heal is a good fallback.
Lets say Gearbaz Hard does his AoE -> Line stun. A priest can do an assumptio highness heal in between. You cannot do anything except half of a LoR (Triggers after the cast bar is finished whereas highness heal doesn't, so yours won't go off). You might be able to get one healing wave off though.
#42
Posted 08 June 2013 - 02:11 AM
LOR are casted every cooldown as to not waste HOTs and to avoid its delay.
Shifting EA to spam HW should be anticipated in every aoe, and that sorcs should note boss` skills for better preparations.
heres the scenario of what i am pointing out
All aoe`s were planned and anticipated, while randomly shifting DPS and FS whenever needed
it also shows spammed crit HWs.
#43
Posted 15 June 2013 - 01:00 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users