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Im looking for a pure DD sorcerer build


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#1 Letiziar

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Posted 08 June 2013 - 02:58 AM

Hi

Im looking for a pure DD / DPS Build for Sorcerer.

No Hybrid or Heal Nuild, only pure dps.

Any Body have make a build for a pure damage Sorcerer ?

I know most people do a Hybrid or support sorcerer but i want to try a pure Damage Dealer Sorcerer to play without healing or supporting.

Does anyone have ideas for me to skill it?
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#2 Finraziel

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Posted 08 June 2013 - 03:34 AM

Assuming you'll still ignore the fire tree, you can't even spend all your skillpoints if you don't want ANY healing skills... So it shouldn't be too hard to come up with a build.
http://www.ro2base.c...1.1.1/0.0.0.0.0
Though why on earth you would want to do this, I don't know.
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#3 Faythe

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Posted 08 June 2013 - 04:54 AM

There will be spare points floating around even if you are trying to pursue a pure damage spec. I believe at the end putting points in thunderstorm is a weak to useless investment. With that being said, you have seven or more points to float around depending if you feel points in foresight or the last point in JT mastery is worth putting into or not. Lord of Vermillion can be also cut if you only care about single target damage.

A few options to think about, there are obviously more combinations but you can decide for yourself what is worth it or not.
- Getting deluge to 4/5 will give you a utility cooldown that you sacrifice a few seconds of dps to cast. Or drop it to 2/5 and get Soul bind.
- Moving one point out of foresight and getting maxed earth shield to buff the party
- Moving points out of foresight and one out of JT mastery for maxed earthshield and 1 point into deluge

An idea to entertain is put points into fireball. I am thinking in the situations where you have one charge left of wind seal and both JT and VS are on cooldown that you can cast a fireball instead a cold bolt since it does more damage. However the net damage gain will be minimal at best or there is a chance to have a damage loss considering there is a chance to gain an additional wind seal charge from casting a cold bolt as usual. Just something to poke the brain with.
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#4 laecla

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Posted 08 June 2013 - 10:19 PM

There is no such thing as a "Pure DPS Sorc". Trying to do so is neglecting your responsibility as a Sorcerer. If you want to be pure DPS then go play another class. Wizard might be more to your liking.
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#5 Faythe

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Posted 09 June 2013 - 12:11 AM

I disagree with the notion of "no such thing". He/she can do whatever they choose to even if it doesn't conform to the accepted roles of the class by the general population. Same thing can be applied to DPS Priests and Knights or any other obscure spec. It may be frowned upon and those players may have difficult time finding groups for their uncommon roles. However, Sorc damage is competitive as it is and if someone wants to bring out the most of that aspect then so be it. I would be interested in seeing how it stacks up against Rangers & Rogues/Assassins.
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#6 Meowshi

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Posted 09 June 2013 - 01:35 AM

Try this:
http://www.ro2base.c...310706.22310706

1/5 Earth Seal ensures your heals will be -_-ty, but you will still have LoR // Deluge at a (slightly) reasonable level for raids.

The only thing I would think of changing for your pure DPS build is taking out frost diver for lord of vermillion, but even then it's not that big of a deal.
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#7 Faythe

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Posted 09 June 2013 - 06:19 AM

In my opinion the purest form of a DPS is something along these lines:

http://www.ro2base.c...1.1.1/0.0.0.0.0
- Fireball could be worth experimenting with and/or using for PvP, else move the two points into foresight
- Fire Arms mostly for PvP


Some more practical ideas:
http://www.ro2base.c...1.1.1/0.0.0.0.0
- 4/5 Deluge still potent even without Earthseal, else move two points from Deluge and grab Soul Bind

http://www.ro2base.c...1.1.1/0.0.0.0.0
- Take one point away from Foresight to get maxed Earthshield and Soul Bind

Overall look towards Foresight, Summon Aqua and the 3rd point of JT mastery to pull points from and decide what is worth it to you or not. All three are very marginal increases at best.
http://www.ro2base.c...1.1.1/0.0.0.0.0
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#8 sephiroso

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Posted 09 June 2013 - 10:30 AM

I disagree with the notion of "no such thing". He/she can do whatever they choose to even if it doesn't conform to the accepted roles of the class by the general population. Same thing can be applied to DPS Priests and Knights or any other obscure spec. It may be frowned upon and those players may have difficult time finding groups for their uncommon roles. However, Sorc damage is competitive as it is and if someone wants to bring out the most of that aspect then so be it. I would be interested in seeing how it stacks up against Rangers & Rogues/Assassins.

Assassin dps isn't in same league as rogue or ranger, but sorcs is though(given they're full dps, and by full dps i mean they're not off heal when needed) dps rankings kinda go like

1. Ranger/Rogue
2. Sorc
3. Assassin/Wizard
4. Warrior/Knight/Priest/Monk/BM
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#9 Faythe

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Posted 09 June 2013 - 01:07 PM

I'm curious. Based on your experience where do Sorc's generally rank then when doing their normal duties. A la, dps + LoR/Deluge & spot healing. Do they still sit comfortably/slightly above Assassins/Wizards? Or are they suppose to mingle within that group? Of course assuming gear level/skill is within reason to each other.
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#10 sephiroso

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Posted 09 June 2013 - 03:48 PM

I'm curious. Based on your experience where do Sorc's generally rank then when doing their normal duties. A la, dps + LoR/Deluge & spot healing. Do they still sit comfortably/slightly above Assassins/Wizards? Or are they suppose to mingle within that group? Of course assuming gear level/skill is within reason to each other.

they definitely drop down to either 3 or below 3 but still above 4. i'd say personally, they drop right around assassins/wizards cause dropping LoR just takes a global cooldown. deluge i forget if thats a drop and forget or a channel spell. and both of those is most all a mainly dps/support when needed sorc will do cause priests can keep everyone else up so sorc wont need to healing wave spam except in the most dire emergencies.
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#11 Lawful

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Posted 09 June 2013 - 06:27 PM

You shoulnd't limit your class with just dps when you can do more than that, yes you can max lightning bolt for PvP, Cold bolt for everything else and get max Sorc Lightning skills but throw the rest of your points into heals and buffs and something useful, would overall make you more versatile and enjoying to play.
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#12 Lawful

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Posted 09 June 2013 - 06:30 PM

I'm curious. Based on your experience where do Sorc's generally rank then when doing their normal duties. A la, dps + LoR/Deluge & spot healing. Do they still sit comfortably/slightly above Assassins/Wizards? Or are they suppose to mingle within that group? Of course assuming gear level/skill is within reason to each other.


Depends, if you are forcing spot heals cause priest isn't handling, your dps will drop about to wiz one or below, still better than sin one tho, but if you primarily DPS , you will have most of the time top dps along with rangers and rogues.

Usually when i dps, atleast at my lvl, which is 34, i'm mostly top dps in party, while landing LoR every 20-30 seconds aswell for a bit of support healing, otherwise you drop a few ranks if you are dropping LoR on CD and healing every now and then.
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#13 rzevidz007

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Posted 09 June 2013 - 11:51 PM

Level 34 cannot be compared to endgame.
And I'll tell you this, you will not be able to out DPS, nor getting along with Ranger and Rogues in terms of dps, even if you're a dps built.
Too much percentages going on here and there as a Sorc, not to mention that Sorcs have no DoT to start with, and only have four (CB, JT, VS and Summon Aqua) as their arsenal, while Rogues and Rangers DPSes are more sustainable with proper rotations on each class because of their combo system and they have a lot of skills up to their sleeve.
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#14 Faythe

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Posted 10 June 2013 - 06:34 AM

Level 34 cannot be compared to endgame.
And I'll tell you this, you will not be able to out DPS, nor getting along with Ranger and Rogues in terms of dps, even if you're a dps built.
Too much percentages going on here and there as a Sorc, not to mention that Sorcs have no DoT to start with, and only have four (CB, JT, VS and Summon Aqua) as their arsenal, while Rogues and Rangers DPSes are more sustainable with proper rotations on each class because of their combo system and they have a lot of skills up to their sleeve.


Honestly it doesn't matter how the class is designed nor how the rotations are structured. All that matters is the result it gives. If supposedly a class had only one damage button that did 1000% damage on a 10second cooldown and it brought that class to top spot then so be it. Over the course of a boss fight the numbers will even out. If it is true that a pure dps Sorc's potential will not match that of a Ranger or Rogue then there is no reason to bring one in a optimal raid setting that needs to min/max to the utmost. For all else it hardly matters cause player mistakes will eclipse most other problems and inefficiencies. The other way holds true as well in regards to player skill. If I was building a raid group and for some reason the rogues or rangers cannot outperform a full dps Sorc then they will be warming the bench and the Sorc will come in until they can bring out their class's designed potential.

Edited by 8313130505202610980, 10 June 2013 - 06:36 AM.

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#15 rzevidz007

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Posted 10 June 2013 - 08:52 AM

Seriously, a proper rotations can actually increase one's DPS. But Ranger, if played by wrong hands and skills are performed wrongly and in a improper order, can cause a major decrease of his/her DPS. Now, on the other hand, Sorcerers are pretty simple in offense. Once you see Wind Arms proc, shoot your lazer ftw, easier to manage than a full fledge DPS class that rely on rotations and such. There's really no so-called 'rotation' for Sorcs whatsoever because they're easy to play as-_- to fill the DPS role. BUT, like I said, if one can play his/her Ranger properly and WITH a structured rotation, that's a different story.

Long story short yes, class with a rather complicated rotation such as Ranger's will cause a lot of minor errors which result in a decrease of dps even the pro ones will do some humanly minor error when clicking skills.. or missing Charged Arrow which is rather unpredictable so you failed to spam your Double Straffing, etc. etc. (I forgot to mentioned this earlier in my previous post, so sorry lol)

Edited by rzevidz007, 10 June 2013 - 08:53 AM.

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#16 GoldRidley

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Posted 10 June 2013 - 10:31 AM

No matter how you spec your sorceroer, you will never put out as much sustained damage as a ranger in a raid setting. That said, I've made your build. I'm a 50 sorc, decked out in colo gear, and I've done all the raid content in all difficulties, so I know what does what as well as anyone you'll ask in these parts.

http://www.ro2skills...0rbdnborA4dldrA

You'll notice that you have 7 points left over, and none of the fire skills have any points in them. This is because using any of them interrupts your cold bolt->wind seal proc/JT mastery->JT rotation, and your dps goes down. Never use fire skills as a sorcerer.

This build sucks, and I'll tell you why: You are getting maybe a 5% increase in overall damage done by dumping an abnormal amount of points in skills that are great with one point and yield trivial returns for further points. Water Elemental is up 25% of the time, so to get a more realistic depiction of what you're getting per point spent, divide matk % figure by four.

1 point spent gives you 6.5% matk added to whatever you're doing. Every further point spent increases that figure by 0.75%. Ooo yea, that's less than a percent per point, in terms of your total damage done over time. Barf.

I don't even want to get into how great one point in memorize is, and how bad five points are. Lord of Vermillion is incredibly weak compared to how it was in RO1, so very few people deign to point more than one point in that, too. There are classes that do AOE better than us - let them handle it.

The idea I'm driving at with all of this, is that the reason Sorcerers are expected to have points in healing abilities, isn't just because there's a shortage of priests. It's because we run out of places to put points that yield meaningful dps increases. The following build represents all the meaningful dps increases. (Note that frost diver doesn't work against bosses, but it works very nicely on certain nasty key adds they summon, and allows for Lightning Bolt spam, which has its place, and is godly in colo.)

http://www.ro2skills...0rbdnboqA4dkbrA

You're left with 17 points, and you can spend none of them on any dps increase you're going to find meaningful. This is something you'll need to get over, if you plan to play a Sorcerer. You're a hybrid class with strong damage output. Play like it.
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#17 Faythe

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Posted 10 June 2013 - 11:08 AM

The OP came here to ask for a pure dps Sorc spec. This thread has derailed to the exact thing he/she did not ask for. I'm sure majority of the people here knows the standard role a Sorc is suppose to play but no need to ram it down someone that doesn't want to play it.

This is something you'll need to get over, if you plan to play a Sorcerer. You're a hybrid class with strong damage output. Play like it.


All this reads into is; "Your fun does not match up with mine so you are wrong." If the OP runs into a dead end then so be it, it is 500z away from a skill reset. The rest of us are just circlejerking each other with what we know is the accepted truth. But in the end it is a game and if the idea of a full dps Sorc is entertainment to enough to the OP then the buck stops there.

The OP probably hasn't even returned here to read all of this. lol
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#18 Vaelastrasz

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Posted 10 June 2013 - 03:24 PM

Well the problem about sorc dmg is not that it cant compare to rangers/rogues/whatever, its because its just one huge RNG factor.
If you need lots of Cold Bolts to trigger Wind Arms, well then say hello to the dps loss, since Cold Bolt isnt the best choice (but the only to tirgger WA)
Otherwise if you proc Wind Arms really often in a short time, well then you can definetly compare to other dd's dmg with JT and Varetyr.
That the sorc is so depending on the 30% proc for WA in dmg ways sucks pretty hard since you dont have an exact dps-chart where you can see where you stand.
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#19 3596130702174734600

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Posted 18 September 2013 - 10:59 AM

I would say the build with the fire emblem on it, is really creative and worth a shot. Sorcs forget they do have a DOT available to them, and with the proper usage of moves, could deal some nice damage. Memorize fireball then shoot out 2 cold bolt for wind emblem to activate and you have heavy damage plus DOT effect. It is the strongest their DPS can get. 


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#20 Tlaltecuhtli

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Posted 20 September 2013 - 10:10 PM

1. DD Lightning Proc

lvl 5 CB lvl 3 JT lvl 2 JTM lvl 5 VS lvl 5 Wind Arms lvl 5 Summon Aqua lvl 3 FD
rest up to user

2. DD Lightning Main

lvl 3 FD lvl 5 LB lvl 5 VS lvl 3 JT lvl 5 Summon Aqua
*choice of Wind/Fire Arms 
rest up to user

3. FULL DD OVERALL
lvl 5 CB lvl 5 LB lvl 5 Summon Aqua lvl 5 Wind Arms lvl 3 FD
rest up to user

-----------------------------------

Current End game Status w/ pets on(Eremes/Prana)
*no need heals except deluge
*no need skills just spam skills / pet
overall game not going well for sorcs, it takes away our class` versatility
so with it, it is possible to build any lvl 5 offensive skilled sorcs.


Edited by Tlaltecuhtli, 20 September 2013 - 10:11 PM.

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