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#1 Yahi89

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Posted 13 June 2013 - 11:50 PM

I'm tired of seeing that sorcerers is the job that more goes to the final of the coliseum ... Tremendouss Imbalance ...

I toke 6,8k of damage... They have to do something with this class on PvP ... I repeat, Why having a Wizard if you can do more damage with less cast and heal yourself with the sorcerer??? ...

1. The "Power" Skill of Wizard (Flame Explotion): Large animation duration, and so conditioned, also having to do Seal Explotion before do it...
2. Having more Cast than Sorcerers:I have to do Lightening Bolts, cause if I do a Fire Bolt, during the cast somebody kills the target and i lose that point..
3. Incremented the Number of Sorcerers on the Game: Why??? Let me thing....
4. I understood Teleport as a skill for scape from who is attacking you...That's not true... I need Teleport + Wind Elixir and Good Luck... So why I teleport?
5. Yes Wizards also can freeze,but with the wizards freezze i'm not going to make 6,8k or more damage. Yes... ok Wizards have 3 DoT skills... (2 conditioned) It's the same
6. Sorcerers, can Heal,Oh so sorry, Wizards too, change your flame seal by water seal, after that burn it! sit and wait while you recover your HP in the middle of Colosseum...
7. CAST CANCEL!Yes, the old Sage skill from Ragnarok I, you can learn it! If you see a Wizard doing his Fire Bolt spam, just put behind him, where's the Fire Bolt???

So... the Wizard is the class announced like the most powerfull Magic Attack of the game,of course, all your life killing monsters, cause Wizards need so lucky for a victory in the Colosseum...
I see a lot of disadvantages... And I repeat, I just saw sorcerers (like 2 or 3) at the final round...

Do something... or think about it...

Thanks.
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#2 Kalandros

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Posted 14 June 2013 - 01:18 AM

The level of English makes this a bit annoying to read ~_~

Anyway, I've 7 colo wins on my Wizard, I have no issue finishing people off with Firestarter or Fire bolt/Fireball because I am focusing my build on Haste - I use Wind Emblem, its really fun.
The "Cast cancel" thing I'm really not sure on, please elaborate

Frost Nova and Teleport are 2 extremely useful skills when used properly, learn how to use them before complaining. Use tricks.

Anyway, we can all agree that Sorcerer Damage is over the top and needs to be toned down. But big changes to classes will not happen anytime soon, so deal with it.
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#3 xxalucard

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Posted 14 June 2013 - 01:33 AM

I'm tired of seeing that sorcerers is the job that more goes to the final of the coliseum ... Tremendouss Imbalance ...

I toke 6,8k of damage... They have to do something with this class on PvP ... I repeat, Why having a Wizard if you can do more damage with less cast and heal yourself with the sorcerer??? ...

1. The "Power" Skill of Wizard (Flame Explotion): Large animation duration, and so conditioned, also having to do Seal Explotion before do it...
2. Having more Cast than Sorcerers:I have to do Lightening Bolts, cause if I do a Fire Bolt, during the cast somebody kills the target and i lose that point..
3. Incremented the Number of Sorcerers on the Game: Why??? Let me thing....
4. I understood Teleport as a skill for scape from who is attacking you...That's not true... I need Teleport + Wind Elixir and Good Luck... So why I teleport?
5. Yes Wizards also can freeze,but with the wizards freezze i'm not going to make 6,8k or more damage. Yes... ok Wizards have 3 DoT skills... (2 conditioned) It's the same
6. Sorcerers, can Heal,Oh so sorry, Wizards too, change your flame seal by water seal, after that burn it! sit and wait while you recover your HP in the middle of Colosseum...
7. CAST CANCEL!Yes, the old Sage skill from Ragnarok I, you can learn it! If you see a Wizard doing his Fire Bolt spam, just put behind him, where's the Fire Bolt???

So... the Wizard is the class announced like the most powerfull Magic Attack of the game,of course, all your life killing monsters, cause Wizards need so lucky for a victory in the Colosseum...
I see a lot of disadvantages... And I repeat, I just saw sorcerers (like 2 or 3) at the final round...

Do something... or think about it...

Thanks.


1) You don't have to do seal explosion to use Flame Explosion, though I agree that it's much more difficult to build up to our "ultimate attack" than it is for a sorc.

2) It all depends on a target's HP as well as your experience in timing attacks. Sometimes fire bolt will net you the kill, sometimes a quick lightning bolt will. You need to have good judgement to make the right decision on which to use.

3) Not sure what this means.

4) Teleport IS a good escape skill, but like smokebomb you have to use it wisely. You can be sneaky with it-- hold left-click to move the camera behind you (while still facing forward), then suddenly hold right click + move 1 step forward + teleport to disappear in the other direction. [You may have to adjust your camera settings in order to do this]

Another trick is to jump straight up, then, while holding hold right-click, rotate your mouse in a random direction + teleport (before your feet hit the ground).

Or, while holding right-click, jump forward and face backwards + teleport before your feet hit the ground.

If done correctly the other player will think you went one way, while in reality you went the other way. This can be very effective in confusing people / escaping a bad situation. Levitation is actually a pretty good skill as well, since you can run those last few feet out of someone's tab-target on you. (They might think you just died or something)

5) A wiz's freeze will not make 6.8k damage in 1 attack (outside of Flame Explosion), but in 2 fire bolts you will do around 3-5k and can often hit them again before they can reach you. Not to mention the added constant damage of fire flower, which you should always have on your target.

6) Use master potions. Sorcerers can't really heal themselves fast enough to have a real advantage over Wiz on healing-based survival. Even with deluge, unless the round is about to end they usually just get bursted to death anyway.

We have Ice Wall. I guarantee you Ice Wall is better than deluge when it comes to guaranteed survival in the Colo.

7) Your cast only cancels if you don't hold right-click and move your camera with the person trying to circle you. If they are smart they will just walk into you, since that will make it difficult to judge how much to turn.

However:

A) It's your fault when the cast cancels due to a target moving around you. Learn to quickly turn the camera (while holding right-click) as someone tries to circle you-- your skills won't cancel on you anymore.

B ) Don't throw fire bolts at the guy 1 foot away from you. Unless it's a unique situation and you desperately need the kill, you should be using fire bolts at some sort of range. It's meant to be a ranged spell, not an in-your-face "watch me charge up this spirit bomb so I can I kill you with it" attack.


I agree that colo isn't perfectly fair, but that's more of an issue for the melee classes.

Wizards, however, definitely have a fair chance to win colo-- sometimes it it just takes some extra skill and luck to do it.

Edited by xxalucard, 14 June 2013 - 01:55 AM.

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#4 Lazy34

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Posted 14 June 2013 - 01:40 AM

3) Not sure what this means.


He said "Gee, I wonder why there are so many sorcerers around...?"
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#5 Yahi89

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Posted 14 June 2013 - 02:30 AM

Thanks at all for your answers and I'm so sorry about my English level... I'll do the best that I can! So sorry about it...

I have to practice with the camera rotation options...

Lot of thanks for your time! ^^
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#6 SuperGlue

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Posted 14 June 2013 - 07:28 AM

Do you think FE would be more viable if they x0.75 or x0.5 the cast time?
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#7 Lawful

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Posted 14 June 2013 - 08:53 AM

QQ less, reroll class if you arent satisfied with wizard.

in Ro2, Wiz is PvE class , so dont-_- about PvP.

Sorc heals in coliseum are useless and nonexistant.

Yes sorcs have more burst and CC, thus why they are better in pvp.

Anything else you want to add? Nothing will change with this rant thread, just swallow down your sorrow and either keep playing your wizard with hope that future updates will change something or make another character.

Edited by Lawful, 14 June 2013 - 08:54 AM.

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#8 AhinaReyoh

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Posted 14 June 2013 - 09:30 AM

Sorcerers definitely have it easier in guaranteeing their kills because of the huge burst damage of Varetyr Spear, which will stun the target even if it fails to kill them, plus a much faster animation then Flame Explosion and no pre-req other then using Frost Driver. Sorcerers can out heal another ranged attacker, but they become a sitting duck when they do so, which in any round other then the final is going to make other players descend on them like sharks. (Round 5 can be a different matter though.)

The "Cast Cancel" is pretty annoying in rounds 4-5 when Rangers/Thieves use it a lot. Probably your best bet is to Frost Nova to hold them in place and hopefully do enough damage before it expires. (With pots it's never enough, but you can at least whittle them down and hope an easier target kills them, or that Fire Flower finishes them off.) The other option is to Teleport to get some distance, though a Ranger will usually close that 20m really fast, or just switch back to more painful charge arrows.

Do you think FE would be more viable if they x0.75 or x0.5 the cast time?


The main problem with Fire Explosion is getting that 100 Pyro, since on average you need ~10 Firebolts/Fireballs and to not have any 12+ second gaps between shooting them. Most of the times I end up being killed with my pyro in the 90s, or lose it while searching for a target. Plus those aggravating times when you have 100 Pyro and no HP, where you tab madly for a target then die before being able to use it. <_<

As much trouble as Sorcerers are in the Colosseum, I haven't been seeing them win very often lately. It's the Rangers that seem like the real trouble since their DPS lets them easily kill full-health targets in round 5 without any fancy pre-reqs, combined with their high mobility. My wins as a Wizard lately have mostly been from KSing the Rangers at last second, rather then maintaining a 1 over my head for 30+ seconds. Wizard doesn't really have the survivability for that anyway.

That's not to say Sorcerers, Priests, and Assassins aren't a threat. They're still the top contenders after Rangers, especially if they're well-geared with Colosseum equips.
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#9 Vaelastrasz

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Posted 15 June 2013 - 12:15 AM

Yes sorcs have more burst and CC, thus why they are better in pvp.


More CC? Lies, lies everywhere!!!!
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#10 rzevidz007

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Posted 17 June 2013 - 08:29 AM

Sorcerers definitely have it easier in guaranteeing their kills because of the huge burst damage of Varetyr Spear, which will stun the target even if it fails to kill them, plus a much faster animation then Flame Explosion and no pre-req other then using Frost Driver. Sorcerers can out heal another ranged attacker, but they become a sitting duck when they do so, which in any round other then the final is going to make other players descend on them like sharks. (Round 5 can be a different matter though.)

The "Cast Cancel" is pretty annoying in rounds 4-5 when Rangers/Thieves use it a lot. Probably your best bet is to Frost Nova to hold them in place and hopefully do enough damage before it expires. (With pots it's never enough, but you can at least whittle them down and hope an easier target kills them, or that Fire Flower finishes them off.) The other option is to Teleport to get some distance, though a Ranger will usually close that 20m really fast, or just switch back to more painful charge arrows.



The main problem with Fire Explosion is getting that 100 Pyro, since on average you need ~10 Firebolts/Fireballs and to not have any 12+ second gaps between shooting them. Most of the times I end up being killed with my pyro in the 90s, or lose it while searching for a target. Plus those aggravating times when you have 100 Pyro and no HP, where you tab madly for a target then die before being able to use it. <_<

As much trouble as Sorcerers are in the Colosseum, I haven't been seeing them win very often lately. It's the Rangers that seem like the real trouble since their DPS lets them easily kill full-health targets in round 5 without any fancy pre-reqs, combined with their high mobility. My wins as a Wizard lately have mostly been from KSing the Rangers at last second, rather then maintaining a 1 over my head for 30+ seconds. Wizard doesn't really have the survivability for that anyway.

That's not to say Sorcerers, Priests, and Assassins aren't a threat. They're still the top contenders after Rangers, especially if they're well-geared with Colosseum equips.


IDK about this, or you are just a what you call a troll which is descripted from your nick's title.
... OR, Sorcerers in this server are just plain dumbs?

Over the SEA server, there's always been a consistent Sorcerer winners, and it is not only just one, but there are three players always winning the colo.

Sorcerers are definately in par with Ranger, only if they know how to play one. Wizard, I cannot say. FE's pretty much useless (screw that thread vid showing of FE, it's just plain luck. I've been playing Wiz in SEA from OBT, never even once it proved it's greatness, esp in colo except if you have Seal Explosion maxed), Fire Flower won't be as good as if used at previous rounds because the number of players playing on round 5 are only 6 and mostly are Priests ready to be banged. While you're so desperately trying to get a kill (normally 2 kills are enough to get you to 1st rank) a fine Sorcerer, which already grabs kills in the round can just focus on other players than the 1st rank. While everyone else focuses on the 1st rank Wizard so blindly, although the Wiz has used his Ice Wall, that fine Sorc out of nowhere firing his godly burst and grab some other kill. I've proven this as mega effective, won big time in my life as Sorcerer.

tl;dr
Wizard focuses on grabbing the last, nick of time hit strategy and Ice Wall to the win AND unable to do -_- afterward.
Sorcerer focuses in the round, grabbing kills as many as possible and focuses on other peeps before the colo ends and wtill having 1st rank. And imo, using Guardian alone can guarantee you victory, no need for those Ice Wall.

Your choice gals.
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#11 rzevidz007

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Posted 17 June 2013 - 08:29 AM

Sorcerers definitely have it easier in guaranteeing their kills because of the huge burst damage of Varetyr Spear, which will stun the target even if it fails to kill them, plus a much faster animation then Flame Explosion and no pre-req other then using Frost Driver. Sorcerers can out heal another ranged attacker, but they become a sitting duck when they do so, which in any round other then the final is going to make other players descend on them like sharks. (Round 5 can be a different matter though.)

The "Cast Cancel" is pretty annoying in rounds 4-5 when Rangers/Thieves use it a lot. Probably your best bet is to Frost Nova to hold them in place and hopefully do enough damage before it expires. (With pots it's never enough, but you can at least whittle them down and hope an easier target kills them, or that Fire Flower finishes them off.) The other option is to Teleport to get some distance, though a Ranger will usually close that 20m really fast, or just switch back to more painful charge arrows.



The main problem with Fire Explosion is getting that 100 Pyro, since on average you need ~10 Firebolts/Fireballs and to not have any 12+ second gaps between shooting them. Most of the times I end up being killed with my pyro in the 90s, or lose it while searching for a target. Plus those aggravating times when you have 100 Pyro and no HP, where you tab madly for a target then die before being able to use it. <_<

As much trouble as Sorcerers are in the Colosseum, I haven't been seeing them win very often lately. It's the Rangers that seem like the real trouble since their DPS lets them easily kill full-health targets in round 5 without any fancy pre-reqs, combined with their high mobility. My wins as a Wizard lately have mostly been from KSing the Rangers at last second, rather then maintaining a 1 over my head for 30+ seconds. Wizard doesn't really have the survivability for that anyway.

That's not to say Sorcerers, Priests, and Assassins aren't a threat. They're still the top contenders after Rangers, especially if they're well-geared with Colosseum equips.


IDK about this, or you are just a what you call a troll which is descripted from your nick's title.
... OR, Sorcerers in this server are just plain dumbs?

Over the SEA server, there's always been a consistent Sorcerer winners, and it is not only just one, but there are three players always winning the colo.

Sorcerers are definately in par with Ranger, only if they know how to play one. Wizard, I cannot say. FE's pretty much useless (screw that thread vid showing of FE, it's just plain luck. I've been playing Wiz in SEA from OBT, never even once it proved it's greatness, esp in colo except if you have Seal Explosion maxed), Fire Flower won't be as good as if used at previous rounds because the number of players playing on round 5 are only 6 and mostly are Priests ready to be banged. While you're so desperately trying to get a kill (normally 2 kills are enough to get you to 1st rank) a fine Sorcerer, which already grabs kills in the round can just focus on other players than the 1st rank. While everyone else focuses on the 1st rank Wizard so blindly, although the Wiz has used his Ice Wall, that fine Sorc out of nowhere firing his godly burst and grab some other kill. I've proven this as mega effective, won big time in my life as Sorcerer.

tl;dr
Wizard focuses on grabbing the last, nick of time hit strategy and Ice Wall to the win AND unable to do -_- afterward.
Sorcerer focuses in the round, grabbing kills as many as possible and focuses on other peeps before the colo ends and wtill having 1st rank. And imo, using Guardian alone can guarantee you victory, no need for those Ice Wall.

Your choice gals.
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#12 AhinaReyoh

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Posted 17 June 2013 - 10:14 AM

IDK about this, or you are just a what you call a troll which is descripted from your nick's title.
... OR, Sorcerers in this server are just plain dumbs?


How many times does it have to be knocked into people's skulls that "Awarded #1 Troll' is the default title for anyone with 500-999 posts on these forums?

I don't speak for SEA, but from my experience here at NA as a Wizard who almost consistently survives to round 5. Sorcerers aren't infallible, just as any other class isn't, and of course anyone can increase their chances by using cash shop items like Spinel Potions. (If I had to guess, a particular regular winner Sorcerer is one such player, yet I've seen him eliminated in round 3 before.) I don't know if SEA disabled Explorer Purple Potions like here in NA, as those make it much more possible to be a consistent winner in Colosseum.

Flame Explosion isn't useless; it's not a kill button every 30 seconds like Varetyr is, but the times you get to use it it greatly reduces the chance you will be KSed and saves you HP in 1v1 fights, along with being a game changer versus Priests. As a Wizard you have to take what you can get, not just toss it because it doesn't equal the next class' finisher move.

No Wizard in their right mind would base their entire round 5 strategy around ganking the rank 1 player, just like any other class shouldn't. Nothing short of being purposefully targeted out of a match is going to stop a Wizard from getting some kills. We may not be god-tier, but we're not bottom-tier either and still benefit from being a ranged class.

The choice in the end should be about what class you enjoy playing more overall. If you're a PvP nut then sure go roll a Sorcerer or Ranger, but the game isn't all about Colosseum.
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#13 xxalucard

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Posted 17 June 2013 - 11:33 AM

FE's pretty much useless (screw that thread vid showing of FE, it's just plain luck. I've been playing Wiz in SEA from OBT, never even once it proved it's greatness, esp in colo except if you have Seal Explosion maxed),


I wonder how many times people have said I'm just lucky... (workin on uploadin "lucky rogue win #5")

Fire Flower won't be as good as if used at previous rounds because the number of players playing on round 5 are only 6 and mostly are Priests ready to be banged.


So? Fire flower will still net you kills and can get you 1st place while your dead, EVEN in the final round. In fact, later today I'll upload a video where exactly that happens (or maybe I'm just lucky again).

Maybe if I get lucky 1000 times you will begin to think it's more than just luck.

While you're so desperately trying to get a kill (normally 2 kills are enough to get you to 1st rank) a fine Sorcerer, which already grabs kills in the round can just focus on other players than the 1st rank. While everyone else focuses on the 1st rank Wizard so blindly, although the Wiz has used his Ice Wall, that fine Sorc out of nowhere firing his godly burst and grab some other kill. I've proven this as mega effective, won big time in my life as Sorcerer.


Only inexperienced (or desperately angry) players will attack a wiz in Ice Wall if there's 10 seconds or less left. In almost all my final rounds, everyone immediately switches to attack each other when I go into Ice Wall.

tl;dr
Wizard focuses on grabbing the last, nick of time hit strategy and Ice Wall to the win AND unable to do -_- afterward.


Actually you're incorrect. You can disable ice wall at any time and use it to be sneaky and surprise people. Here's an example video

(Go to 16:55)



Just because you played SEA doesn't mean you're a pro. Many SEA players are under the delusion that because they played a game longer, they are better. TIME isn't a measure of skill-- winning and gameplay videos are.

I'm not trying to hate, but back up your claims with a video. Some sort of proof. You know...something
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#14 Tlaltecuhtli

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Posted 17 June 2013 - 05:42 PM

player skill>ingame job class

that is all

ciao~
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#15 Xero00

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Posted 24 June 2013 - 10:18 PM

Yeah Sorcs are great, but I have no problem winning Colo often and being the top damage in PvE. Just takes practice, I personally don't have issues dealing with Sorcs anymore unless they get a few crazy crits in a row. My only beef with Wizard right now is the instant cast Fireballs not being usable while moving. Lol
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#16 Vaelastrasz

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Posted 24 June 2013 - 11:43 PM

Yeah Sorcs are great, but I have no problem winning Colo often and being the top damage in PvE. Just takes practice, I personally don't have issues dealing with Sorcs anymore unless they get a few crazy crits in a row. My only beef with Wizard right now is the instant cast Fireballs not being usable while moving. Lol


I feel with you mate, JT mastery proc and I have to stand to throw it ^^
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#17 Lawful

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Posted 26 June 2013 - 04:29 PM

More CC? Lies, lies everywhere!!!!



The reason why i said more CC is because the only thing Wiz has over sorc is Ice Wall and that is only good for PvE in some situations, for PvP its useless and frost nova, which is 70-30 s cd, which is huge and not very reliable.
While socrs main arsenal of CC is frost diver (lv3) , slow bolt spam which is a big perma slow, and a stun from the spear, as far as i know, wiz's dont have any stuns and they would never use ice bolt.

Edited by Lawful, 26 June 2013 - 04:29 PM.

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#18 FluffyGoaty

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Posted 27 June 2013 - 08:50 AM

I'm doing pretty well with my lvl 28 wizard. It's not unfair.
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#19 Vaelastrasz

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Posted 29 June 2013 - 02:14 PM

The reason why i said more CC is because the only thing Wiz has over sorc is Ice Wall and that is only good for PvE in some situations, for PvP its useless and frost nova, which is 70-30 s cd, which is huge and not very reliable.
While socrs main arsenal of CC is frost diver (lv3) , slow bolt spam which is a big perma slow, and a stun from the spear, as far as i know, wiz's dont have any stuns and they would never use ice bolt.


Well lets face the facts:

Wizard has Ice Wall, which is pretty neat to survive the last 10 seconds in colo while holding place 1, as a sorc it takes at least a spinel pot if you are banged hard.
As a wizard, you got teleport! I dont know why so many players think its trash in colo, really I would love to have one, porting millions of meters away from any melee, outranging every caster, its cool, depending on situation.
You got Frost Nova, which can be really nice in the earlier rounds, and oh well, you can use FD too, its a classic magician skill (and PvE based Sorcs dont have it maxed out).
The Cold Bolt slow is well not bad, but to kite anyone its not good enough, melee's jump on you anyway and other range characters, why should they care about slow if they just hit you anyways ^^

Wizis have Flame Explosion. Yeah I know, most people complain because getting 100 Madness Points and throwing it out is so impossible, but seriously, if you are playing more defensive and you can interrupt another range with it, its always welcomed. Sure you cant throw it that often than a spear, but at least yours cant be interrupted cause dmg arrives instant. A flying spear can still be interrupted (retared coding).
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#20 1815130507023800023

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Posted 11 July 2013 - 07:20 AM

I'm a sorc, like any other class, sorcerers have their pros and cons, in my opinion what really makes the diference between a colo champion and the others is how deal with your class advantages and disadvantages. Here some facts:

 

Pros:

 

- Biggest damage

- Combo can kill full hp sorc/wiz/rogue/assa/ranger.

- 1 free kill per round with the instant cast skill

- Easy to ks

 

Cons:

 

- Low hp.

- Before we use spear we have to get our wind arms proc or cast frost diver, that make us stand still, becoming really easy to be targeted.

- No escape hability, sure you can cast frost diver+spear to stun, but you are still targeted and you problably wont waste your spear to run from someone due to spear cd. Basically if someone targets you, your only choise is to kill him before he kills you or kill another person or mob to compesate that death.

- Healing is useless, you will just make more people target you, and you can't heal more than the damage that 2 people can do to you. The only good time to heal is if you are in first place and you have to just survive that last 10~20sec of colo.

- You are focused by EVERY class in colo, speacially in 4th and 5th round.

- To make a combo you have to stay in the same place waiting for frost diver and JT cast time, that's alot of time.

 

See, we have a lot of disadvantages too, like any other class. You just have to learn how to deal with it.

 

Ps: Grammar -_-'s, sorry about my English, I'm not a native English speaker.


Edited by 1815130507023800023, 11 July 2013 - 07:21 AM.

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#21 SaraLeah

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Posted 11 July 2013 - 08:03 AM

I am nekkid wizardess to colo to lose fast, I want the first round elimination because I think ks based PvP is lame. it is just my personal opinion on the game mechanic and is ment in no way to detract from anyones skills.

however even with my die fast get out mentality I have managed to make it to round 3 a few times before being eliminated. that is with no armor, no weapon, no accessories and no pots... wizardess is weak?? I think not.
 

How many times does it have to be knocked into people's skulls that "Awarded #1 Troll' is the default title for anyone with 500-999 posts on these forums?

I don't speak for SEA, but from my experience here at NA as a Wizard who almost consistently survives to round 5. Sorcerers aren't infallible, just as any other class isn't, and of course anyone can increase their chances by using cash shop items like Spinel Potions. (If I had to guess, a particular regular winner Sorcerer is one such player, yet I've seen him eliminated in round 3 before.) I don't know if SEA disabled Explorer Purple Potions like here in NA, as those make it much more possible to be a consistent winner in Colosseum.

Flame Explosion isn't useless; it's not a kill button every 30 seconds like Varetyr is, but the times you get to use it it greatly reduces the chance you will be KSed and saves you HP in 1v1 fights, along with being a game changer versus Priests. As a Wizard you have to take what you can get, not just toss it because it doesn't equal the next class' finisher move.

No Wizard in their right mind would base their entire round 5 strategy around ganking the rank 1 player, just like any other class shouldn't. Nothing short of being purposefully targeted out of a match is going to stop a Wizard from getting some kills. We may not be god-tier, but we're not bottom-tier either and still benefit from being a ranged class.

The choice in the end should be about what class you enjoy playing more overall.
If you're a PvP nut then sure go roll a Sorcerer or Ranger, but the game isn't all about Colosseum.


all the bold resized color changed is all that is needed said on wizard or any other class in this game. I gave you a vote up just for this and your reasonable response in general.

edit in...
someday I may get to be a troll too :)

Edited by SaraLeah, 11 July 2013 - 08:06 AM.

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#22 elvenne

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Posted 11 July 2013 - 11:36 PM


however even with my die fast get out mentality I have managed to make it to round 3 a few times before being eliminated. that is with no armor, no weapon, no accessories and no pots... wizardess is weak?? I think not.
 

 

/facepalm

 

You gear does nothing in colo, you can fight naked, it doesn't matter. Only the +% on colo gears works there. Check your matk naked and geared if you don't believe it.


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#23 Ratoncito

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Posted 12 July 2013 - 11:59 AM

Wizard is not weak in colosseum, lately I have been many times at 5th round, before I couldn't even pass 4th round (Always 7~9 D:), and I still don't have any colo gears.

 

Most of the time my wizard gets focused at the start of every round and killed with many differents kinds of stuns and DoTs...

 

(Though, if you manage to use one flame explosion at any round, you deserve to at least get a free pass to last round xD).


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#24 SaraLeah

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Posted 12 July 2013 - 01:37 PM

/facepalm

 

You gear does nothing in colo, you can fight naked, it doesn't matter. Only the +% on colo gears works there. Check your matk naked and geared if you don't believe it.

lol never noticed it thanks for info explains how I made it to round three without really trying.

 

ah well at least I save gears durability by being nekkid :)

 

like I said though I just go to get min points and get out since guildmates informed me the rings are way better then any I could drop. I will settle for the rings and things.. they can keep the rest of it.

 

I do it this way only because I personally don't care for ks based things and minimum points is good enough to the items I am after.

 

 

 

.


Edited by SaraLeah, 12 July 2013 - 01:39 PM.

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#25 Cthulhuzealot

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Posted 12 July 2013 - 01:40 PM

player skill>ingame job class

that is all

ciao~

Let me fix or add something to your statement

 

player skill>ingame job class and gear

 

today, I won my first Colo ( :D ) and the other 5 players had colo weapons and 3 of them had full colo gear, My Rogue, PFFFT! Have tier 1 Epics and an RHD shirt LOOOOOOL ! Didn't died on the last round and was able to KILL 4 players not the KSing bs lol.

 

As long as you learn to time your skills and the cooldowns and what strategy to use according to the rival you are fighting against, any given class can be "OP". It's all in the player not in the class. I've seen really good Wizards out there in PVP and AWFUL sorcerer too.


Edited by Cthulhuzealot, 12 July 2013 - 01:41 PM.

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