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#26 Baron

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Posted 10 August 2010 - 12:27 PM

Max Fire Ball for PVP.

i never understood this. 99% of the damage from fireball comes from "fire damage" and "magic damage." it goes from 13 to like 70ish? or was it 90ish? :)? from lvl 1-lvl 10. is that really worth it? add in res and you looking at like.. 20 more damage, on a crit? for 9 points?
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#27 Hodges

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Posted 10 August 2010 - 01:02 PM

Hi.

Does Protection Totem stack with Divine Protection?

If I have a Templer soon to be Radiant partner all the time, what mystic build should I make?


Yes, protection totem stacks with both divine protection buffs.
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#28 Syre

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Posted 11 August 2010 - 12:28 AM

i never understood this. 99% of the damage from fireball comes from "fire damage" and "magic damage." it goes from 13 to like 70ish? or was it 90ish? :)? from lvl 1-lvl 10. is that really worth it? add in res and you looking at like.. 20 more damage, on a crit? for 9 points?


You gotta see it as still adding dmg though. if its from the 10s to 90s that 80 dmg which is like 4 more magic jewels. But yea i suppose if you needed points elsewhere u could u know w/e but i am not a mystic and dont really care.

Edited by Syre, 11 August 2010 - 12:29 AM.

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#29 XRay

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Posted 11 August 2010 - 12:31 AM

it's like saying don't max LCT -.-

srsly tho in pvp builds fireball needs to be maxed lol
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#30 Famous

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Posted 11 August 2010 - 12:53 AM

idk i had lvl10 elec bolt and it was nice but i changed it to glaring light

aoe chars like temp, myst, defi dont need to max their weakest single nuke

Edited by Famous, 11 August 2010 - 12:54 AM.

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#31 Syre

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Posted 11 August 2010 - 02:18 AM

idk i had lvl10 elec bolt and it was nice but i changed it to glaring light

aoe chars like temp, myst, defi dont need to max their weakest single nuke


I have to agree. But i do like how huge bloody arrow crits look. Is almost like being hit with burning meteor all the time.
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#32 Famous

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Posted 11 August 2010 - 02:23 AM

haha yes i like the crit animations in req, all bolts and nukes get massive

snow burst is pretty cool so nice and blue and smooth and big, altho lct doesnt have noticable crit animation

i know that templar bolts do, shamans nukes do, soul hunter nukes do too

arrow of ruin is pretty cool i think its that skill, ranged aoe one which is kind of reddish i think, its like a massive blob
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#33 Syre

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Posted 11 August 2010 - 02:25 AM

Yea the huge spiral skill. I need lvl 77 to max it q.q awesome skill though. Big base damage.
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#34 XRay

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Posted 11 August 2010 - 02:25 AM

I have to disagree.
k, let's see the gameplay of defiler - sneak up and Terms of Service, then lay aoes - you don't need nukes.

gameplay of a tempest is bit different, hide behind somewhere and lay LR, mb Holy LIght the rest is in the nukes - imo glaring light is crap for pvp

mystic aoe's are :) for pvp. the things you have at ur disposal are Frreball and Flame Arrow, burning hell is 20m range only and if you dna it to more you will lose more important dna. sure you don't need max fb for pve, but for pvp it's the only dmg u have aside from flame arrow in most cases -.-

saker - has a big pvp arsenal but still no aoe aside from totem - the most dmg is dealt by the nukes so it's only logical to max them.
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#35 Syre

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Posted 11 August 2010 - 02:27 AM

i dun even know the shammy skill tree so i cant speak on that.
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#36 Famous

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Posted 11 August 2010 - 02:42 AM

i partly agree with tempest one.

i thought the same so dropped gl to 1 and maxed elec bolt

yes i do find myself pew pew ing a lot sometimes and yes when i hide behind some wall and lr and holy some people, sometimes i dont hl cos people will just dash out anyway -.-

but 1 very important use of glaring light is when u get some 1vs1 vs high hp capped resist char and sleep him, if lr and hl dont crit much and the person pots 2 times they might survive even with bolting them, so then i have glaring to cast first after sleep, holy and lr last, and then gl is availale again if they not dead which i doubt a lot

so im loosing for elec bolt is about 70 dmg but gaining valuable proper (even thos only 4 target and small radius) aoe.

also its gl is need for js and bisk/rh, will increase ur dmg a lot since lr doesnt work on bisk/rh
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#37 Baron

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Posted 11 August 2010 - 06:47 PM

eh, plus 70 damage - 80% doesnt seem worth it to me, my ele doesnt have lct maxed either, in pvp those skills are just the ones that go in between my other skills to me. i'd much rather put them in other places, such as higher stun chances ect
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#38 XRay

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Posted 11 August 2010 - 08:44 PM

lol okay don't max lct lololol.
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#39 Famous

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Posted 11 August 2010 - 11:41 PM

not maxed lct? lol?

maxed lct and maxed lct dna for me, about 200dmg,

i didnt max mysterious storm, left it at lvl 5 for maxed radius and targets because bu raising magic mastery to 6 i get nearly as much dmg from mysterious and more dmg to other spells
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#40 Baron

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Posted 12 August 2010 - 01:33 AM

not maxed lct? lol?

maxed lct and maxed lct dna for me, about 200dmg,

a lot of work for 40 damage. if someone's res is cap'd it means nothing lvl 1-10 and if it isnt capped they are dead anyway.
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#41 Famous

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Posted 12 August 2010 - 05:12 AM

what work? i just click the little plus sign

and nothing else to put points into really, i mean with your theory no one should raise any skills, i mean whats the point of raising flame arrow? hell whats the point of raising any skill which has capped targets, radius etc.

also not everyone has capped resistance and i rather crit 2.6k or so from lct than about 2250,maybe when 1 match yoor opponent will survive by 50hp or soemthing you will go, oh sheet i should have maxed that... gl and join foc more often!
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#42 Baron

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Posted 12 August 2010 - 05:58 AM

what work? i just click the little plus sign

and nothing else to put points into really, i mean with your theory no one should raise any skills, i mean whats the point of raising flame arrow? hell whats the point of raising any skill which has capped targets, radius etc.

also not everyone has capped resistance and i rather crit 2.6k or so from lct than about 2250,maybe when 1 match yoor opponent will survive by 50hp or soemthing you will go, oh sheet i should have maxed that... gl and join foc more often!

flame arrow has a dot, i maxed it to max the dot unavoidable damage. i dont add points into much that doesnt have a dot and has already maxed targets or area and doesnt have a %. and by "work" i meant what you are losing from other skills, although doesnt mean much to tempest cuz they dont have or need much. i'd rather max something like flame curse, invis arrow than lct, rather have a sure thing hit from one skill than a small bonus to another. and if their res isnt maxed they should be 2-3 hits dead either way.
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#43 Famous

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Posted 12 August 2010 - 06:09 AM

well i would rather for it to be 2 than 3 hits so i max my lct and stuns are not needed to be maxed on elem especially fcs
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#44 Baron

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Posted 12 August 2010 - 06:15 AM

well i would rather for it to be 2 than 3 hits so i max my lct and stuns are not needed to be maxed on elem especially fcs

well we disagree, but i'd rather have a sure thing stun when someone is in my face than one less hit needed to kill a low res nab. did you gather bad feelings about me during this? i hope not, i like to talk skills and i tend to get heated, dont want any misundertsanding :)? thats goes for ALL OF YOU bwhha
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#45 ficho

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Posted 02 October 2010 - 04:29 AM

I've been thinking. Why not max Flame Wave instead of burning hell?

A comparison:

Flame Wave..........Burning Hell

Instant cast...........1.5 sec cast time
8.8 sec downtime.......17.5 sec downtime
237 dmg................237 dmg
30 m range.............20 m range
8 targets..............8 targets


I don't know what flame wave looks like, what targets does it effect. But from the looks of this, it's FAR FAR superior ot Burning Hell. Help, pl0x :p_devil:


edit: btw, I need a PvE build, not really interested in PvPing with this char

Edited by ficho, 02 October 2010 - 04:31 AM.

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#46 ficho

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Posted 02 October 2010 - 08:12 AM

Yea, nvm actually, it has a 1 sec cast time - I was wrong.

This makes it pretty much useless as far as im concerned.
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#47 Baron

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Posted 04 October 2010 - 11:00 PM

flame wave only hits in a line, not anything you hit next to the target, so you will never. never. never. hit 8 people with it. burning hell explodes around the target so it is easy, easy, easy to hit 8 people. burning hell also has a 370 damage dot that you can perma have on people when maxed.
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#48 ficho

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Posted 05 October 2010 - 01:34 AM

Right, forgot about the dot too. What I had in mind was circle around the mobs a bit and just blast a wave off, killing a few off or just making things a bit easier to finish off with other skills. But that was before I realised it had a 1 sec cast time. Can't do that if you have to stay in one place for a second :p_devil:
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#49 Baron

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Posted 13 October 2010 - 02:24 AM

i was thinking more for pvp, people dont line up nicely like mobs will
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#50 Zuru

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Posted 18 October 2010 - 06:27 AM

Rays build is a good 1 to follow but I do what Hodges does. I max dura/BL then add 1 point to my dmg spells.

As for maxing Fireball. It all depends on ur playing style. Since mystics have AOEs/Heals/Single Target Fireballs usefulness relies solely on how u play that class. I have my fireball at 5 only since I rarely use it in PvP. My style is all about points over kills :P so I heal & AOE mostly.
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