i never understood this. 99% of the damage from fireball comes from "fire damage" and "magic damage." it goes from 13 to like 70ish? or was it 90ish? ? from lvl 1-lvl 10. is that really worth it? add in res and you looking at like.. 20 more damage, on a crit? for 9 points?Max Fire Ball for PVP.
Mystic build
#26
Posted 10 August 2010 - 12:27 PM
#27
Posted 10 August 2010 - 01:02 PM
Hi.
Does Protection Totem stack with Divine Protection?
If I have a Templer soon to be Radiant partner all the time, what mystic build should I make?
Yes, protection totem stacks with both divine protection buffs.
#28
Posted 11 August 2010 - 12:28 AM
i never understood this. 99% of the damage from fireball comes from "fire damage" and "magic damage." it goes from 13 to like 70ish? or was it 90ish? ? from lvl 1-lvl 10. is that really worth it? add in res and you looking at like.. 20 more damage, on a crit? for 9 points?
You gotta see it as still adding dmg though. if its from the 10s to 90s that 80 dmg which is like 4 more magic jewels. But yea i suppose if you needed points elsewhere u could u know w/e but i am not a mystic and dont really care.
Edited by Syre, 11 August 2010 - 12:29 AM.
#29
Posted 11 August 2010 - 12:31 AM
srsly tho in pvp builds fireball needs to be maxed lol
#30
Posted 11 August 2010 - 12:53 AM
aoe chars like temp, myst, defi dont need to max their weakest single nuke
Edited by Famous, 11 August 2010 - 12:54 AM.
#31
Posted 11 August 2010 - 02:18 AM
idk i had lvl10 elec bolt and it was nice but i changed it to glaring light
aoe chars like temp, myst, defi dont need to max their weakest single nuke
I have to agree. But i do like how huge bloody arrow crits look. Is almost like being hit with burning meteor all the time.
#32
Posted 11 August 2010 - 02:23 AM
snow burst is pretty cool so nice and blue and smooth and big, altho lct doesnt have noticable crit animation
i know that templar bolts do, shamans nukes do, soul hunter nukes do too
arrow of ruin is pretty cool i think its that skill, ranged aoe one which is kind of reddish i think, its like a massive blob
#33
Posted 11 August 2010 - 02:25 AM
#34
Posted 11 August 2010 - 02:25 AM
k, let's see the gameplay of defiler - sneak up and Terms of Service, then lay aoes - you don't need nukes.
gameplay of a tempest is bit different, hide behind somewhere and lay LR, mb Holy LIght the rest is in the nukes - imo glaring light is crap for pvp
mystic aoe's are for pvp. the things you have at ur disposal are Frreball and Flame Arrow, burning hell is 20m range only and if you dna it to more you will lose more important dna. sure you don't need max fb for pve, but for pvp it's the only dmg u have aside from flame arrow in most cases -.-
saker - has a big pvp arsenal but still no aoe aside from totem - the most dmg is dealt by the nukes so it's only logical to max them.
#35
Posted 11 August 2010 - 02:27 AM
#36
Posted 11 August 2010 - 02:42 AM
i thought the same so dropped gl to 1 and maxed elec bolt
yes i do find myself pew pew ing a lot sometimes and yes when i hide behind some wall and lr and holy some people, sometimes i dont hl cos people will just dash out anyway -.-
but 1 very important use of glaring light is when u get some 1vs1 vs high hp capped resist char and sleep him, if lr and hl dont crit much and the person pots 2 times they might survive even with bolting them, so then i have glaring to cast first after sleep, holy and lr last, and then gl is availale again if they not dead which i doubt a lot
so im loosing for elec bolt is about 70 dmg but gaining valuable proper (even thos only 4 target and small radius) aoe.
also its gl is need for js and bisk/rh, will increase ur dmg a lot since lr doesnt work on bisk/rh
#37
Posted 11 August 2010 - 06:47 PM
#38
Posted 11 August 2010 - 08:44 PM
#39
Posted 11 August 2010 - 11:41 PM
maxed lct and maxed lct dna for me, about 200dmg,
i didnt max mysterious storm, left it at lvl 5 for maxed radius and targets because bu raising magic mastery to 6 i get nearly as much dmg from mysterious and more dmg to other spells
#40
Posted 12 August 2010 - 01:33 AM
a lot of work for 40 damage. if someone's res is cap'd it means nothing lvl 1-10 and if it isnt capped they are dead anyway.not maxed lct? lol?
maxed lct and maxed lct dna for me, about 200dmg,
#41
Posted 12 August 2010 - 05:12 AM
and nothing else to put points into really, i mean with your theory no one should raise any skills, i mean whats the point of raising flame arrow? hell whats the point of raising any skill which has capped targets, radius etc.
also not everyone has capped resistance and i rather crit 2.6k or so from lct than about 2250,maybe when 1 match yoor opponent will survive by 50hp or soemthing you will go, oh sheet i should have maxed that... gl and join foc more often!
#42
Posted 12 August 2010 - 05:58 AM
flame arrow has a dot, i maxed it to max the dot unavoidable damage. i dont add points into much that doesnt have a dot and has already maxed targets or area and doesnt have a %. and by "work" i meant what you are losing from other skills, although doesnt mean much to tempest cuz they dont have or need much. i'd rather max something like flame curse, invis arrow than lct, rather have a sure thing hit from one skill than a small bonus to another. and if their res isnt maxed they should be 2-3 hits dead either way.what work? i just click the little plus sign
and nothing else to put points into really, i mean with your theory no one should raise any skills, i mean whats the point of raising flame arrow? hell whats the point of raising any skill which has capped targets, radius etc.
also not everyone has capped resistance and i rather crit 2.6k or so from lct than about 2250,maybe when 1 match yoor opponent will survive by 50hp or soemthing you will go, oh sheet i should have maxed that... gl and join foc more often!
#43
Posted 12 August 2010 - 06:09 AM
#44
Posted 12 August 2010 - 06:15 AM
well we disagree, but i'd rather have a sure thing stun when someone is in my face than one less hit needed to kill a low res nab. did you gather bad feelings about me during this? i hope not, i like to talk skills and i tend to get heated, dont want any misundertsanding ? thats goes for ALL OF YOU bwhhawell i would rather for it to be 2 than 3 hits so i max my lct and stuns are not needed to be maxed on elem especially fcs
#45
Posted 02 October 2010 - 04:29 AM
A comparison:
Flame Wave..........Burning Hell
Instant cast...........1.5 sec cast time
8.8 sec downtime.......17.5 sec downtime
237 dmg................237 dmg
30 m range.............20 m range
8 targets..............8 targets
I don't know what flame wave looks like, what targets does it effect. But from the looks of this, it's FAR FAR superior ot Burning Hell. Help, pl0x
edit: btw, I need a PvE build, not really interested in PvPing with this char
Edited by ficho, 02 October 2010 - 04:31 AM.
#46
Posted 02 October 2010 - 08:12 AM
This makes it pretty much useless as far as im concerned.
#47
Posted 04 October 2010 - 11:00 PM
#48
Posted 05 October 2010 - 01:34 AM
#49
Posted 13 October 2010 - 02:24 AM
#50
Posted 18 October 2010 - 06:27 AM
As for maxing Fireball. It all depends on ur playing style. Since mystics have AOEs/Heals/Single Target Fireballs usefulness relies solely on how u play that class. I have my fireball at 5 only since I rarely use it in PvP. My style is all about points over kills so I heal & AOE mostly.
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