Marksman and Specialist Skill Cooldown Reduced - Proposals & Suggestions - WarpPortal Community Forums

Jump to content


Photo

Marksman and Specialist Skill Cooldown Reduced


  • Please log in to reply
3 replies to this topic

#1 Jiahao

Jiahao

    I made it Off Topic

  • Members
  • 23 posts

Posted 26 October 2010 - 09:27 PM

Marksman and Specialists are perhaps one of the most underplayed but fun characters. They're skills are flashy and loud and they resemble modern weapons. With that said though, there are still many drawbacks to the classes that I feel beg to be addressed. For one we have probably the least or if not the least one of the least amount of skills per class. Second fact is that our cooldowns for Marksman and Specialist skills are extremely high given the first fact. I mean I can understand the Camouflage cooldown and 10 second time limit but skills which have a lot of reuse such as grenades, rockets, and Gatling gun should have a little less cooldown or at least cooldowns which allow for proper cycling of skills.

Another thing I propose is that the Flame Grenade should be instant cast and all grenades in the specialist class should function similarly to that of the marksman's HE Grenade.

One final thing is if its possible, can the HE Grenade and Flash bang's AOE be larger?
  • 0

#2 canajew

canajew

    Awarded #1 Troll

  • Members
  • 583 posts
  • Playing:Dragon Saga

Posted 26 October 2010 - 10:05 PM

2 mins for vulcan 300 is ridiculous, it's just so long that the only time I can justify using it is pretty much on bosses.
  • 1

#3 dtar100

dtar100

    I am New.

  • Members
  • 4 posts
  • Playing:Ragnarok Online

Posted 26 October 2010 - 10:54 PM

Hello,
Jiahao are out of your mind marksman have high damage per skill if you add speed, that will make you the top top ultra killing class of the game -.- if you wonna speed go trapper.

Another thing I propose is that the Flame Grenade should be instant cast and all grenades in the specialist class should function similarly to that of the marksman's HE Grenade.

One final thing is if its possible, can the HE Grenade and Flash bang's AOE be larger?

mmmm why not make your grenades ,the rocket luncher and evrything's animation instant so nobady can escape your hits

i hope you don't take it offencivly but i think that classes are prety much balanced because:
warrior:AOE-high damage but less security (have to be close to target)
waremage:alot of skills,high damage, but low HP and now they get "MISS" because of tht damn PARIS
archers:we are safe safe safe,we shot from far far away yayyaaaa
i am not well informed about the thiefs and priests
  • 0

#4 Gutek

Gutek

    Amateur Blogger

  • Members
  • 486 posts
  • LocationAt your nearest Starbucks

Posted 27 October 2010 - 10:50 PM

Marksman and Specialists are perhaps one of the most underplayed but fun characters. They're skills are flashy and loud and they resemble modern weapons. With that said though, there are still many drawbacks to the classes that I feel beg to be addressed. For one we have probably the least or if not the least one of the least amount of skills per class. Second fact is that our cooldowns for Marksman and Specialist skills are extremely high given the first fact. I mean I can understand the Camouflage cooldown and 10 second time limit but skills which have a lot of reuse such as grenades, rockets, and Gatling gun should have a little less cooldown or at least cooldowns which allow for proper cycling of skills.

Another thing I propose is that the Flame Grenade should be instant cast and all grenades in the specialist class should function similarly to that of the marksman's HE Grenade.

One final thing is if its possible, can the HE Grenade and Flash bang's AOE be larger?


This should be under the Archer section on specific changes to the archer class (There is a sticky for it). This section is more geared toward the game in general (such as wide screen availability and other things)


but i think that classes are prety much balanced because:


Not really true at the moment, but its possible with future patches, but at the moment it is surely not balanced.

Pallys
Monk set bonuses

2 examples
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users