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Tsukasa's In-Depth Crecentia Guide [Updated 9/18/13]


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#1 ritsukachan

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Posted 07 September 2013 - 11:58 PM

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All graphics thanks to Klyde!

 

 

Table of Contents

1. Introduction

2. Stats

3. Skills

4. Equipment & Cards

5. Gameplay 

6. Party & Raid Tips

 

 

 

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Hello everyone, this is my in-depth look at the Crecentia, one of the Alter's class change options upon reaching level 25. This guide was created to help new players who may have any questions regarding Crecentia, and show how to get the most out of your little scythe swinging demon. This guide will cover just about everything PvE related, but I'll try to add some PvP tips you may find useful. Let's begin like any proper guide should: with the basics. 

 

Unlike their Soul Maker counterparts, Crecentia's retain their Alter skills. This, in addition to their own skills, makes them a very powerful class capable of long range and area melee damage, courtesy of their area of effect (AoE) attack and debuff skills. With that in mind, Crecentia's primary objectives are:

 

1) Maximize Attack : Whether from physical or magical attack, AoE or DoT (damage over time), hurt them - a lot.

2) Buff/Debuffs: The Crecentia has a plethora of debuffs that can be used to gain the upper hand on your enemies, from putting them to sleep to decreasing their movement speed. It's also capable of using a buff that not only increases damage and movement speed for the caster, but also provides addition defense of up to 10% to party members (reliant on crit).

 

 

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While there are numerous ways to build your Crecentia, the main stats you should be using are INT and STR with the option of AGI and VIT. INT is necessary for maximizing your magic attacks whereas STR is a must have for your melee damage skills. Adding VIT is an optional method, but in my opinion only takes away from your max physical/magic damage. Adding AGI is possible, but few skills would benefit from it. Here's a bit more information regarding these stats:

 

 

STR:  Adds attack and parry rate. This is necessary for skills like Diem Wind and Tempest. 

INT:  Adds magic attack and defense. Necessary for nearly all of the Crecentia's skills. 

AGI: Adds critical and dodge rate (physical). Viable for physical attacks, but not advised. 

VIT:  Adds health and increases Healing rate from Potions. VIT points increase such a small amount of HP that it's almost a waste to use. Health shouldn't be a major issue without it, most HP will come from your equipment. 

WIS: You do not need this stat. 

 

Additional statistics:

Parry: Chance to receive half damage. 

Dodge: Chance to dodge attacks. 

Vigor: Decreases cooldown on skills. 

Haste: Decreases casting time. 

 

Nearly all rare Crecentia equipment (blue, purple) will have vigor/haste so if you want to raise your parry/dodge you can rely on accessories. Unfortunately, accessories cannot be used until you reach base level 40*.

 

 

*This is not counting Pandora accessories, which can be equipped regardless of level. More information on Pandora equipment will be discussed in the equipment section. 

 

 

 

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The Crecentia has a wide array of skills, many of which are dependent on another to be truly effective. For now I'll just post the facts, later I'll be sure to add important information based on my own experience. 

 

 

Diem Wind
RO2_DiemWind.png  

  • Casting time: 1 sec
  • Cooldown: 1 sec
  • SP Cost: 1/2/3/4/5
  • Single target
  • Adds Stigma Debuff
  • 14/15/17/18/20% Physical Attack Damage
  • Adds Stigma debuff to a hostile target with 20/40/60/80/100% probability per hit
  • Gives an extra 30% damage if your enemy already has a curse on it
  • The fastest Casting time and Cooldown to add Stigma debuffs at 100% probability
  • This works best with Stigma Thread should you want to activate and spread your Stigma debuffs to all the enemies around you the quickest way possible.

 

Illusion Blade

RO2_IllusionBlade.png

  • Casting time: 1 sec
  • Cooldown: 5 sec
  • SP Cost: 1/2/3/4/5
  • Single target
  • Adds Stigma Debuff
  • 14/16/18/19/21% Physical Attack Damage
  • Adds 2 Stigma debuffs to a hostile target with 20/40/60/80/100% probability per hit
  • Targets under curse spells receive 30% more damage in addition to the initial damage it had taken
  • Affected Skills: CrucioEvanescoFurnunculusRaw TiltBlindness

 

Curse Burst

RO2_CurseBurst.png

  • Casting time: Instant
  • Cooldown: 0 sec
  • SP Cost: 3/4/5/6/7
  • Single target / AoE
  • Uses Stigma Debuff
  • 6/7/8/9/10% Magical Attack Damage (if target and surrounding enemies within 5m have Stigma debuff)
  • Additional 1/2/3/4/5% Magical Attack Damage for every Stigma debuff present

 

Crucio

RO2_Crucio.png

  • Casting time: 1 sec
  • Cooldown: 5 sec
  • SP Cost: 1/2/3/4/5
  • Single target
  • DoT
  • Curse
  • 19/21/23/25/28% Magical Attack Damage
  • 9/10/12/13/14% DoT for 10 sec
  • Second highest DoT damage

 

Furnunculus

RO2_Furnunculus.png

  • Casting time: 1 sec
  • Cooldown: 10 sec
  • SP Cost: 3/4/5/6/7
  • Single target
  • DoT
  • Duration: 30 sec
  • 10/11/13/14/15% Magical Attack Damage every 2 sec for 30 sec
  • Increase by 4% every 5 sec
  • Highest DoT damage

 

Tempest

RO2_Tempest.png

  • Casting time: 3 sec
  • Cooldown: 60 sec
  • SP Cost: 4/6/8/10/12
  • Single target
  • Uses Stigma Debuff
  • 68/76/84/92/100% Physical Attack Damage
  • Additional 1/2/3/4/5% Physical Attack Damage per 1 Stigma debuff that is already on your target
  • 3 sec Stun
  • Highest attack damage skill

 

Contingency

RO2_Contingency.png

  • Casting time: 2 sec
  • Cooldown: 20 sec
  • SP Cost: 2/4/6/8/10
  • Single target
  • DoT
  • 16/18/20/22/24% Physical Attack Damage
  • Decrease defense by 1% per curse spell (stacks up to 5 times) + 1/2/3/4/5% Physical Attack Damage DoT for 30 sec

 

Bram Gush

RO2_BramGush.png

  • Casting time: 1 sec
  • Cooldown: 1 sec
  • SP Cost: 1/3/5/7/9
  • AoE
  • Adds Stigma Debuff
  • Front damage (you only hit those standing in front of you)
  • 7/8/8/9/10% Magical Attack Damage
  • Max of 10 concurrent enemies
  • Adds 1 Stigma debuff to a hostile target with 6/12/18/24/30% probability per hit
  • Instant constant AoE damage

 

Earth Worm

RO2_EarthWorm.png

  • Casting time: 2 sec
  • Cooldown: 15 sec
  • SP Cost: 3/5/7/9/11
  • AoE
  • 16/17/19/21/23% Magical Attack Damage
  • Decrease movement speed by 70% for 2/4/6/8/10 sec
  • “Jumps” to inflict a max of 5 enemies within 10m of the target that you’ve aimed at

 

Death Grip

RO2_DeathGrip.png

  • You need Awake: Darkness in order to use Death Grip.
  • Casting time: 2 sec
  • Cooldown: 10 sec
  • SP Cost: 5/7/9
  • AoE damage
  • 77/91/105% Magical Attack Damage
  • Additional 10% damage per party member (stacks up to 5 members)

 

Land of Darkness

RO2_LandOfDarkness.png

  • Casting time: 2 sec
  • Cooldown: 10 sec
  • SP Cost: 3/5/7/9/11
  • AoE
  • Uses Stigma Debuff
  • 6/7/8/9/10% Magical Attack Damage
  • Up to 10 enemies
  • Damage increased by 1/2/3/4/5% for any target under Stigma debuff

 

Levicorpus

RO2_Levicorpus.png

  • Casting time: 1 sec
  • Cooldown: 60 sec
  • SP Cost: 1/3/5/7/9
  • Sleep
  • AoE
  • Radius: 5m
  • Up to 10 enemies
  • 20/40/60/80/100% probability of sending a ShockWave
  • Decrease damage taken by 10/20/30/40/50%
  • Target will wake up upon being hit

 

Imperio

RO2_Imperio.png

  • Casting time: 1 sec
  • Cooldown: 120 sec
  • SP Cost: 2/4/6/8/10
  • Slows movement
  • AoE
  • Duration: 30 sec
  • Radius: 5m
  • Decrease acceleration of enemies by 20/40/60/80/100%

 

Ignition

RO2_Ignition.png

  • Passive
  • Doubles the physical/magical attack damage that is increased by Strength and Intelligence

 

Evanesco

RO2_Evanesco.png

  • Casting time: 1 sec
  • Cooldown: 10 sec
  • SP Cost: 2/3/4/5/6
  • Single target
  • Curse
  • Duration: 30 sec
  • 2/4/6/8/10% of damage given by enemy will be reflected back

 

Raw Tilt

RO2_RawTilt.png

  • Casting time: 1 sec
  • Cooldown: 10 sec
  • SP Cost: 2/3/4
  • Single target
  • Duration: 30 sec
  • Cannot be used concurrently with Blindness
  • Increase the damage the enemy received by 5/10/15%

 

Blindness

RO2_Blindness.png

  • Casting time: 1 sec
  • Cooldown: 10 sec
  • SP Cost: 3/4/5
  • Single target
  • Duration: 30 sec
  • Cannot be used concurrently with Raw Tilt
  • Decreases physical/magical attack damage by 5/10/15%

 

Stigma Thread

RO2_StigmaThread.png

  • Casting time: 1 sec
  • Cooldown: 10 sec
  • SP Cost: 0
  • AoE
  • Uses Stigma debuff
  • Spreads Sigma debuff to other targets around you that already has debuffs on them
  • Stacks up to 5 times.

 

Stigma Mastery

  • Casting time: Instant
  • Cooldown: 0 sec
  • SP Cost: 0
  • Passive
  • Uses Stigma debuff
  • 1/3/5% chance of obtaining a critical hit on a target with a Stigma debuff

 

Awake: Darkness

RO2_AwakeDarkness.png

  • You need Awake: Darkness in order to use Death Grip.
  • Casting time: 1 sec
  • Cooldown: 600 sec
  • SP Cost: 4/6/8
  • Multiple targets
  • Duration: 2 mins
  • Increase movement speed of the caster by 10/20/35%
  • Increase physical / magical attack damage of the caster by 10/20/35%
  • Decrease damage taken by 5/10/15%
  • Increase the defense of all your party member within 10m by 1% every time the caster achieves a critical hit

 

Curse Reinforce

RO2_CurseReinforce.png

  • Casting time: Instant
  • Cooldown: 0 sec
  • SP Cost: 0
  • Passive
  • Increase damage of curse spells by 5/10/15%
  • Affected Skills: CrucioFurnunculus and Land of Darkness

 

Mayhem

RO2_Mayhem.png

  • Casting time: Instant
  • Cooldown: 0 sec
  • SP Cost: 0
  • Passive
  • Duration: 5 sec
  • 10/20/30% probability of Silence debuff when Imperio succeeds

 

 

All credit goes to Icesabel for creating this skill tree, personal opinions removed to avoid confusion. Her guide can be found here

 

 

UoOmaZv.png

 

 

As far as cards go, your obvious choice is use a set that supports the stats/build you've chosen. It's also wise to take what you are feasibly capable of obtaining into consideration, don't immediately plan to equip 5 Maya Purple [Rare+] cards the second you reach level 50 (unless you can actually pull that off, fat chance). 

 

If you're looking for a quick, simple, and viable card choice look no further than Road of Blessed, [currently] the final map in the game. Here are a few relatively easy cards to obtain that may work well depending on your build choice. Keep in mind that these choices are based on end game stats and a level 50 character level. 

 

 

 

card1s.pngScratch Thief Card:    +6 STR | +6 INT | +6 AGI | +6 AGI | +17 VIT

The go-to card for any new level 50 player. Easy to obtain, either by farming or buying, and with the exceptional VIT boost you'll be one step closer to being ready for those end-game dungeons and raids. 

 

card1s.png Damian Card:   +6 STR | +9 INT | +9 AGI | +3 WIS | +9 VIT  

This card is a bit more difficult to farm as Damian has 15,500 HP and is a unique field monster. That being said, he respawns relatively quickly and with decent gear shouldn't be a problem. Strong INT, AGI, and VIT, and a decent STR boost for your physical attacks. 

 

bluecard.pngFlash Geylog or Dostoev:   (F.G:) +14 STR | +14 INT | +11 AGI | +5 WIS | +16 VIT 

The only differences between these cards is the STR and AGI (Flash has +14 STR/+11 AGI and Dostoev has +11 STR/+14 AGI) so really it's all based on your build. These cards can be fairly time consuming to attain, or put a sizable dent in your zeny wallet, but they are going to be one of your best options outside of cards found/synthasized in raid dungeons. 

 

 

As far as equipment goes, it's basically the same as any other class. Upon reaching level 50 you can obtain decent gear from monster drops in Road of Blessed in the "Resignation" set. Upgrading your gear is necessary to progressing in end-game dungeon raids, so make sure you begin this process as soon as possible.

 

 

 

F51AX5m.png

 

 

 

As far as a weapon goes, your best bet is to farm Goblin Leader (Field Boss in Road of Blessed) for a , or craft/purchase the

equip_scythe_06_02_g4.pngDesperate Apostle Scythe from a Blacksmith with the proper design/from the Auction House. 

 

 

 

bjMPidE.png

 

 

While the Crecentia is capable of dealing plenty of melee damage, it's true prowess lies in it's debuffs and DoTs. In my experience, it was incredible to see bosses that had taken considerable time to take down before the Alter release drop like flies with the Crecentia backing up the party. I suppose it's completely based on preference, but I view the Crec as a powerhouse Support/DoT class as opposed to the more common DPS perception. While it can easily be used for purely DPS related party slots, I would recommend utilizing your Crecentias in place of one of the Sorcerers in your raids; while you may lose an additional Healer I believe this is the most efficient choice for complete party functionality. 

 

While the Crecentia is wonderful on it's own as a melee/ranged damage dealer, it is infinitely more pragmatic to use it's skills to amplify your party's overall advantage by utilizing it's supportive capabilities to bring down tough mobs in half the time.

 

 

 

 

 

 

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Coming Soon (Lazy)

 

 

 

 

 

 

 

 

 

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Edited by ritsukachan, 18 September 2013 - 02:09 PM.

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#2 Mehaperson

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Posted 10 September 2013 - 01:11 PM

I was thinking of this build

DPS/Shield

http://www.ro2base.c...310652.22310655

 

And possibly switching about Levicorpus for Land of Darkness for full DoT DPS and using diem wind as a main source of sustained dps since it's really the only spammable skill.


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#3 ritsukachan

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Posted 11 September 2013 - 12:02 AM

I was thinking of this build

DPS/Shield

http://www.ro2base.c...310652.22310655

 

And possibly switching about Levicorpus for Land of Darkness for full DoT DPS and using diem wind as a main source of sustained dps since it's really the only spammable skill.

 

This is quite similar to my initial skill build for the Crecentia, and while entirely viable as a full DoT DPS build, as Lanie pointed out, "The transformation is crit reliant for it's effect, working without the stigma crit boost will make that skill suffer."

 

Other than that, good build. Thanks for posting. 


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#4 ritsukachan

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Posted 11 September 2013 - 12:16 AM

So here's my current build, feel free to use it. 

 

 


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#5 NoelAlexandra

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Posted 11 September 2013 - 02:52 AM

I wonder about death grip, is it ultimate skill for crescentia just like sorc's varetyr spear? And also silence is not important?
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#6 xxalucard

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Posted 11 September 2013 - 04:04 AM

I was thinking more of a build like this -->   http://www.ro2base.c...310729.22310729

 

Earthworm seems a mandatory one...mass 70% slow that you can cast every 15 seconds??  I think I wanna max that...

 

 

Tempest should be maxed for a nice burst (No reason to go 3/5 in it...I'd go 1/5 or 5/5).

 

 

I hope levicorpus works like shadow armor with an AoE sleep addition [that is more or less meaningless since most of the time things will be tagged with DoTs anyway and instant wake up].

 

I also split the stats evenly as 41/41 since that seemed to make the most sense to me with Ignition as a passive stat.  Since ignition basically acts as a guaranteed crit for all attacks, Agi does seem unnecessary for the class which is a first for a DPS.


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#7 ritsukachan

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Posted 11 September 2013 - 04:15 AM

Good build, but for my specific needs I can't part with Contingency. I have made some updates to include Earth Worm and Tempest has been changed to 5/5. Thanks for the feedback.


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#8 Zimiraku

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Posted 11 September 2013 - 05:00 AM

What do you think of Land of Darkness?  I'm ripping my hair out trying to decide if it's worth the investment.


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#9 xxalucard

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Posted 11 September 2013 - 05:10 AM

Good build, but for my specific needs I can't part with Contingency. I have made some updates to include Earth Worm and Tempest has been changed to 5/5. Thanks for the feedback.

 

If i can ask, why do you like contingency?  It's a 2 second cast-time & a 20 sec CD for low damage & -5% def (if I'm understanding the " -1% def stack up to 5 times" correctly).  The DoT that it procs is a nice addition to all the others, but it's only 5% and can only be done on a single target :p_omg:


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#10 elvenne

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Posted 11 September 2013 - 05:55 AM

I think it's because of "-1% def per curse"


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#11 Lanie

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Posted 11 September 2013 - 06:01 AM

I wonder about death grip, is it ultimate skill for crescentia just like sorc's varetyr spear? And also silence is not important?

Death Grip and Tempest are the two ultimates.  Death grip is an AoE ultimate, but requires Awakening.

 

Imposio/Mayhem are horrid due to situational factors and success rates.


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#12 NoelAlexandra

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Posted 11 September 2013 - 06:19 AM

Good build, but for my specific needs I can't part with Contingency. I have made some updates to include Earth Worm and Tempest has been changed to 5/5. Thanks for the feedback.


May I see your new updated build?
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#13 NoelAlexandra

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Posted 11 September 2013 - 06:51 AM

Death Grip and Tempest are the two ultimates. Death grip is an AoE ultimate, but requires Awakening.

Imposio/Mayhem are horrid due to situational factors and success rates.


Thanks for the explanation.

I have another question. Is it worth to get blindness lvl 1? For my opinion, that skill not worth to be at level 1, max it or don't add it at all.
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#14 Lanie

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Posted 11 September 2013 - 06:54 AM

Thanks for the explanation.

I have another question. Is it worth to get blindness lvl 1? For my opinion, that skill not worth to be at level 1, max it or don't add it at all.

Correct, it doesn't have much value at 1.

 

Blind Tilt set has this sort of mindset, using raid bosses as an example:

Pre-enrage, the goal is to kill as fast as possible.  Raw Tilt does this.

Post-enrage, the goal is to not die.  Blind does this.

 

Blind thus reduces the maximum damage possible by raid bosses, making raids harder to wipe on.


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#15 KeemRayel

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Posted 11 September 2013 - 06:59 AM

Good guide.

Edited by KeemRayel, 11 September 2013 - 07:00 AM.

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#16 xxalucard

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Posted 11 September 2013 - 07:19 AM

I think it's because of "-1% def per curse"

 

but it also says "which can stack up to 5 times"

 

edit:  it's also a 20 second recast, so i don't see how it's possible to add more than -5% def debuff.  I'm thinking  you cast Crucio, Evanesco, Furnunculus, and Raw Tilt to set 4 curses on someone (probably Crucio last since it only lasts 10 sec), and then Contingency as the 5th curse.  As far as the skill descriptions go, recasting dots look like they would just refresh them, not add on new ones (would be pretty OP though if it did)


Edited by xxalucard, 11 September 2013 - 07:49 AM.

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#17 NoelAlexandra

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Posted 11 September 2013 - 08:01 AM

Now I'm confused either earth worm or contingency. xxalucard got a point there. For the earth worm I think it just good for pvp/colo.
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#18 elvenne

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Posted 11 September 2013 - 08:02 AM

to xxalucard

 

As far as I understand, it reduces def by 1% per curses applied to the target. And this effect stacks up to 5 times. You can recast Contingency before the effect expires.

 

Say: you have 3 curses on your target. Then  it will be 3% per one Contingency use (5 stacks = 15%).

 

That's how I see it.


Edited by elvenne, 11 September 2013 - 08:03 AM.

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#19 Lanie

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Posted 11 September 2013 - 08:07 AM

to xxalucard

 

As far as I understand, it reduces def by 1% per curses applied to the target. And this effect stacks up to 5 times. You can recast Contingency before the effect expires.

 

Say: you have 3 curses on your target. Then  it will be 3% per one Contingency use (5 stacks = 15%).

 

That's how I see it.

Not correct.  It will give 1% per curse, to a max of 5 curses.  Having a 6th curse will not count.


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#20 VidarWolf

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Posted 11 September 2013 - 10:30 PM

OK just got my Crescentia and will say some things,

 

Curses dont affect contingency in anyway you get 1 stack per use and stack up to 5 times(5% def and 25% dot)

Equip is currently glitched, gives same stats as warrior equip(high def high str high vit low agi 0 int) only colo armor has INT and only pandora weapons have INT And MATK on it

Earthworm is awesome for PVP/Colo rather useless or just for lulz in pve

Furnunclus damage increase seems to be based on its own damage(3% of the initial damage not of your MATK)

Evanesco is completly useless at low lvls, actually decent on raids where bosses actually do enough damage to the reflect be more than 30...(damage increased by Raw tilt, not sure about how this works on AoE skills used by monsters)

Awake: Darkness Duration is 3 minutes( says 2 but thats because of 2:59 mins thingy)

 

 


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#21 ritsukachan

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Posted 12 September 2013 - 11:02 AM

May I see your new updated build?

 

Sure


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#22 SoraOfKHK

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Posted 12 September 2013 - 07:37 PM

Curses dont affect contingency in anyway you get 1 stack per use and stack up to 5 times(5% def and 25% dot)


The skill says it can stack up to 5 times per Curse, so any Curse skill should apply, unless it works similar to something like a Ranger's Fear Breeze where it stacks upon itself. Not really sure where you're getting the 25% DoT from (unless it really does stack upon itself), because it says it inflicts a 5% Physical Attack DoT, but doesn't say it stacks 5 times anywhere in the description.

 

I was thinking more of a build like this --> http://www.ro2base.c...310729.22310729

Earthworm seems a mandatory one...mass 70% slow that you can cast every 15 seconds?? I think I wanna max that...


Tempest should be maxed for a nice burst (No reason to go 3/5 in it...I'd go 1/5 or 5/5).


I hope levicorpus works like shadow armor with an AoE sleep addition [that is more or less meaningless since most of the time things will be tagged with DoTs anyway and instant wake up].

I also split the stats evenly as 41/41 since that seemed to make the most sense to me with Ignition as a passive stat. Since ignition basically acts as a guaranteed crit for all attacks, Agi does seem unnecessary for the class which is a first for a DPS.


While we're on the subject of descriptions lacking detail, does anyone know if the effect of Levicorpus is 50% damage reduction on YOURSELF (like Shadow Armor), or on the enemy? I don't see a duration of the damage reduction (Shadow Armor has one), so it seems like it's a 50% damage reduction on the enemy while they're asleep... Although, that would be a bit senseless, wouldn't it? However, if it's on yourself, and it doesn't have a duration, you could basically sleep a random enemy (from the skill description, enemies don't awake until hit), and have a 50% damage reduction without a duration... So, again, I ask; is it on you, or the enemy?

Also, I went with 29 Str, 2 Agi, and 50 Int. There are fewer attacks that require Physical Attack than Magical Attack, so it made sense. I kinda wish the cool-down on Awake: Darkness was cut to 300 seconds, though.

Anyway, if anyone is interested, here are the two builds I had planned:



 

Yeah, I did change my build again because of that. I think I'm fully content with it now, since I wanna have function in every aspect of the game (PVP, PVM, Raids, et cetera).

Thing is, I'm not really sure which end-game cards would be better, considering the type of build Crecentias seem to have...

I'm leaning more toward these cards: http://www.ro2base.c...310715.22310715

But at the same time, these seem decent, as well: http://www.ro2base.c...310660.22310715

The second set of cards would probably be very hard (if at all possible) to even acquire. :p_cry: But, that's why I said they're my planned end-game cards.
 
Then again, there are probably cards better than the ones I've listed here.


Edited by SoraOfKHK, 12 September 2013 - 07:54 PM.

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#23 VidarWolf

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Posted 12 September 2013 - 09:05 PM

The skill says it can stack up to 5 times per Curse, so any Curse skill should apply, unless it works similar to something like a Ranger's Fear Breeze where it stacks upon itself. Not really sure where you're getting the 25% DoT from (unless it really does stack upon itself), because it says it inflicts a 5% Physical Attack DoT, but doesn't say it stacks 5 times anywhere in the description.

 

 

 

i was talking of what hapened when i used it not based on description DoT stacks on itself and Deffense Reduction also, both Stack PER USE and dont even need a curse at all to get any of the 2 debuffs


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#24 SoraOfKHK

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Posted 12 September 2013 - 11:22 PM

i was talking of what hapened when i used it not based on description DoT stacks on itself and Deffense Reduction also, both Stack PER USE and dont even need a curse at all to get any of the 2 debuffs

 

Okay, but the skill itself only has a duration of 30 seconds, yet it has a cool-down of 20 seconds. Unless each use resets the duration, it just doesn't seem logical to try to use only Contingency to make it stack upon itself. Just because they don't need a curse doesn't mean you shouldn't use one. Using Contingency to stack that way (assuming it works as you say it does) just sounds detrimental to your own DPS to me... :p_swt: Assuming it works as the description says it does, it would give you greater DPS to just follow the description and use Curse skills to cause Contingency to have a greater effect.


Edited by SoraOfKHK, 12 September 2013 - 11:23 PM.

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#25 VidarWolf

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Posted 13 September 2013 - 12:40 AM

implying you cant use Crucio Furnunclus Raw tilt etc in middle of Contingency CD

 

yes it refreshes the duration Gravity has made idiotic things but not that much(cough cough ro1 asura cough cough)

 

anyway raidbosses a dungeon bosses dont have defense(unless they have a buff that says so) so not like the def reducction is even usefull, saying that using it is losing dps isnt correct as the skill has 24% base damage not counting the DoT

 

as for me i will max it 3 DoT > 2 and dont really like Levicorpus anyway so not like im losing much


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