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Tsukasa's In-Depth Crecentia Guide [Updated 9/18/13]


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#26 SoraOfKHK

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Posted 13 September 2013 - 01:02 AM

implying you cant use Crucio Furnunclus Raw tilt etc in middle of Contingency CD
 
yes it refreshes the duration Gravity has made idiotic things but not that much(cough cough ro1 asura cough cough)
 
anyway raidbosses a dungeon bosses dont have defense(unless they have a buff that says so) so not like the def reducction is even usefull, saying that using it is losing dps isnt correct as the skill has 24% base damage not counting the DoT
 
as for me i will max it 3 DoT > 2 and dont really like Levicorpus anyway so not like im losing much


I never said using the skill itself causes you to lose DPS, but I was saying that even if the skill caused itself to stack, it would be pointless to depend on it. Basically, if you're using Contingency every 20 seconds, to cause it to stack, it is a bit detrimental. Basically, it would be faster to just use 5 curses, than to wait for 20 seconds, would it not?

Also, are you saying that you can't use Crucio, Furnuclus, or Raw Tilt (et cetera) during Contingency cool-down? If so, then THAT is most certainly detrimental to DPS. :p_swt:


By the way, I never saw anything wrong with RO1 Asura, but then again, I only play Pre-Renewal 99/70 servers, so not sure how bad it could be beyond that, but Gravity gave people ways to counter Asura, and to pretty much reduce the damage to nothing with the right build, gear, cards, and buffs. 


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#27 ODarksoulX

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Posted 13 September 2013 - 01:46 AM

Hey guys I'm planning on going Cresentia at level 25 but I'm still having trouble figuring out a solid build so far I've got this in mind but after looking at some of the other threads I've thought about trying this build out, thoughts?


Edited by ODarksoulX, 13 September 2013 - 01:49 AM.

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#28 NoelAlexandra

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Posted 13 September 2013 - 03:30 AM

I have a question about evanesco, the debuff icon on mob said that % inflicted on mob will inflicted on you too. Means that mob damage will increase by % on me too? If that so, it's not worth to add it rite?
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#29 nehima

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Posted 13 September 2013 - 09:17 AM

I'm working on a crecentia build, but i'm not fond of levicorpus OR contingency. Why do people value these skills so much ? Like I guess levicorpus could be useful if you get surrounded by aggro mobs but idk. Do people just get contingency for the DoT ? Otherwise I dont really see the point.


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#30 VidarWolf

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Posted 13 September 2013 - 09:41 AM

Contingency is just another skill that does damage and the DoT can get pretty nasty the longer the battle goes
 

lets say you have 3000 ATK

 

contingency would hit 720 every time you use it

the First DoT will be of 150

next time you use it DoT will be 300

then 450

then 600

in the end the DoT will be of 750

 

as long as you pass from the 100 second mark(wich is more than normal in your everyday raid) contingency DoT will be the strongest alone(crucio is 14% for 10 seconds and furnunclus is 15% for 30 Sec while Contingency goes up to 25% for 30 seconds) that doesnt mean you wont use any other DoT as mixing up 3 DoTs and all the other damaging skills is the best for high 1v1 DPS

 

mi build right now will be something like this http://www.ro2base.c...310655.22310665

not sure if i will end up dropping something or not only time will see(we get a reset at 35 so no biggie)


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#31 nehima

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Posted 13 September 2013 - 09:58 AM

Oooh I see ! Thanks for enlightening me uwu. I think I've got my build down now, thanks.


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#32 Rukaroa

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Posted 16 September 2013 - 04:25 AM

So I got a question about Furnunculus math. Let's say we max it, that's 15% dmg per 2s. Dmg increase is 4% per 5 sec for 30s which procs 6 times over the duration.

Does the math work like this:

0.15 * 1.04^n

Or

0.15 * [1 + 0.04 * n]

Or

0.15 + [0.04 * n]

?

Edited by Rukaroa, 16 September 2013 - 04:40 AM.

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#33 Lanie

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Posted 16 September 2013 - 06:33 AM

So I got a question about Furnunculus math. Let's say we max it, that's 15% dmg per 2s. Dmg increase is 4% per 5 sec for 30s which procs 6 times over the duration.

Does the math work like this:

0.15 * 1.04^n

Or

0.15 * [1 + 0.04 * n]

Or

0.15 + [0.04 * n]

?

 

Attack power of 1000 =

150 -> 156 -> 162 -> 168 -> 175 -> 182.


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#34 Rukaroa

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Posted 16 September 2013 - 06:51 AM

Attack power of 1000 =
150 -> 156 -> 162 -> 168 -> 175 -> 182.


So 0.15 * 1.04^n then. Thanks.
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#35 Rukaroa

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Posted 16 September 2013 - 08:37 AM

Sorry to double post, but I'm wondering how often Contingency and Land of Darkness ticks. Is it every 2s like everything else?
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#36 Lanie

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Posted 16 September 2013 - 10:54 AM

LoD is not a DoT, it's a sustainable attack.  As such, it delivers damage each second so long as it's sustained.

 

Cont is a DoT though, and yes that one is 2s.


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#37 Rukaroa

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Posted 16 September 2013 - 11:14 AM

LoD is not a DoT, it's a sustainable attack.  As such, it delivers damage each second so long as it's sustained.

 

Cont is a DoT though, and yes that one is 2s.

 

LoD is a sustain? What does that mean? 10% seems too low to do any type of damage unless it hits several times. If so, how many times does it hit over what duration?


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#38 Lanie

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Posted 16 September 2013 - 03:54 PM

Notice it does the same damage as Bram Gush, just with the bonus to stigma and the 10s cooldown.  Also has a 25m deploy range (instead of on self) but a 1s cast time.  The two skills match up.  Without any stigma (as well as not including curse mastery) at all they do about the same damage as each other too.  Add both stigmas and max curse mastery, it does more damage than Bram Gush, with a safer distance, just with nasty delays.

 

To get a better perspective, it's a lot like Meteor Storm.  The biggest difference?  It's not worth it.


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#39 YoungLifeJunes

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Posted 16 September 2013 - 08:09 PM

Is this any good?

 

http://www.ro2base.c...310729.22310729


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#40 ItsFaulkenOMG

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Posted 16 September 2013 - 11:37 PM

I played this game once again to try out this class, and by reading your guide, picking a Crecentia. Thanks! :)


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#41 ritsukachan

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Posted 17 September 2013 - 03:01 PM

I played this game once again to try out this class, and by reading your guide, picking a Crecentia. Thanks! :)

 

I'm glad you found it useful! Thanks. 


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#42 ODarksoulX

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Posted 17 September 2013 - 07:28 PM

After using Gram rush lv. 5 & Earth worm lv. 1 I can safely say, neither are truly worth having past lv. 1 to unlock the rest of the branch*. Taking that into account, I've made a new skill build for my Cres to use at 38. I've also used the last 12 points like this. I thought about Imperio but I guess I prefer Levicorpus. The stat build I chose is going to be 30 Str, 25 Agi & 41 Int. Thoughts? I could really use some feedback.

 

*Reasons for saying this: Gram rush at it's best, using the Green Pandora scythe, when it lands a critical usually hits around...28x points in damage. My Deim wind with crits & Pandora Scythe hits..400-59x points in damage at its highest critical; and at it's lowest usually hits for  around Gram's critical hits. So as it stands right now, I simply see no point in leveling it up past level 1 for it to have all those wasted skill points when it doesn't hit for much to begin with.

 

*Reason for Earth worm: It's incredibly situational, doesn't hit very hard, and it hits 2-3 of the enemies adjacent to the enemy you attack it with. It's very annoying especially when it pulls more monsters that you can handle. At it's highest critical it has hit for 176 damage for me using the same setup as the above; needless to say Deim > Earth worm. I bet my Dots could do higher if I had more Int. To be completely honest; they probably already do if stacked together. Fernuculus hits for almost double it's base damage every tick already.

 

**The above is purely my opinion & my observations put together. If you have had a different experience using these skills; lemme know.


Edited by ODarksoulX, 17 September 2013 - 07:54 PM.

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#43 Nekogatari

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Posted 17 September 2013 - 08:36 PM

I made a soulmaker and I'm feeling skeptical. Now don't get me wrong I really love the playstyle of a soulmaker its just deep down I knew I needed to try out the Crescentia class. I really loved adding the DoTs before bursting down the mobs and I miss that habit, lol. 

 

I normally play a support character but I'm feeling like going towards DPS.


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#44 Lanie

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Posted 17 September 2013 - 11:15 PM

After using Gram rush lv. 5 & Earth worm lv. 1 I can safely say, neither are truly worth having past lv. 1 to unlock the rest of the branch*. Taking that into account, I've made a new skill build for my Cres to use at 38. I've also used the last 12 points like this. I thought about Imperio but I guess I prefer Levicorpus. The stat build I chose is going to be 30 Str, 25 Agi & 41 Int. Thoughts? I could really use some feedback.

 

*Reasons for saying this: Gram rush at it's best, using the Green Pandora scythe, when it lands a critical usually hits around...28x points in damage. My Deim wind with crits & Pandora Scythe hits..400-59x points in damage at its highest critical; and at it's lowest usually hits for  around Gram's critical hits. So as it stands right now, I simply see no point in leveling it up past level 1 for it to have all those wasted skill points when it doesn't hit for much to begin with.

 

*Reason for Earth worm: It's incredibly situational, doesn't hit very hard, and it hits 2-3 of the enemies adjacent to the enemy you attack it with. It's very annoying especially when it pulls more monsters that you can handle. At it's highest critical it has hit for 176 damage for me using the same setup as the above; needless to say Deim > Earth worm. I bet my Dots could do higher if I had more Int. To be completely honest; they probably already do if stacked together. Fernuculus hits for almost double it's base damage every tick already.

 

**The above is purely my opinion & my observations put together. If you have had a different experience using these skills; lemme know.

 

Don't forget that Bram Gush and Earth Worm apply magic damage, not physical, and our magic damage is expected to be re-mediated.  The end result for magic damage projections follows the following construction:

 

*All gear will give equal parts Int as they give Str (1:1)

*Only certain weapons will give any Matk at all (Pandora is one example).  Such weapons will give equal parts (1:1) again.

 

To apply these calculations in estimation, take your current total Patk, and subtract your weapon's Matk, while using a Pandora weapon (or any weapon which gives 1:1 atk ratios).  Use the result as your projected total Matk once Crescentia gears are patched.  If you expect you will be using a 1:1 weapon, you can simply use your actual total Patk in your estimations for this.  (However notice that Crescentia Str values are abnormally high atm)

 

Once you have these numbers, calculating your actual damage output is easy.  While skills like Diem Wind, Tempest, and Contingency will continue to apply total Patk for their damage percentiles, all other damage skills should be estimated using the projected total Matk for their damage percentiles.  This was determined accurate with first class skills due to Alter armor having proper stats.  Lets apply this in practice.

 

For this, I've pulled statistics from a Crescentia grinding who had 1100 Patk.  Their Pandora weapon yields 250 Matk, which means that projections with a 1:0 weapon would have 850 Matk.  Continued use of a 1:1 weapon would continue to yield 1100 Matk.  Now to apply to skills.  In all skill cases, I'm going to use this data to generate damage at skills level 1 (min) and at max level (using min-max).  Matk skills will list them in the format of 1:0 / 1:1 in relation to weapon Matk types.  Stigma skills or other skills with secondary damage will indicate their bonus damage after a + sign, then total all bonus damage with a = sign (always using 1:1 weapons for such calculations).  Continued use of the same formulation will bypass deviated results caused by damage variation formulas as well as enemy statistics, after all, such effects all skills equally.

 

Diem Wind (14-20P): 154-220

Illusion Blade (14-21M +30M for Curse): 119-179 / 154-231 +46-69 =200-300

Curse Burst (6-10M +1-5M per Stigma): 51-85 / 66-110 +11-55 =121-385

Bram Gush (7-10M): 60-85 / 77-110

Earth Worm (16-23M): 136-196 / 176-253

Tempest (68-100P +1-5P per Stigma): 748-1100 +11-55 =803-1375

Death Grip (77-105M +x10 per Ally): 655-893 / 847-1155 +423-578 =1270-1733

 

Crucio (19-28M +9-14M @10s): 162-191 / 209-308 +99-154 =704-1078 @10s

Furnunculus (10-15M @30s +x4 each 5s) 85-128 / 110-165 =1707-2560 @30s (Growth changes)

Contingency (16-24P +1-5P @30 stack 5) 176-264 +11-55 (Complex stacking)

Land of Darkness (6-10M +1-5M per Stigma): 51-85 / 66-110 +11-55 =121-385

 

The last skills belong to the curse tree, so we can even apply Curse Reinforce at max level:

Crucio: 810-1240 @10s

Furnunculus: 1963-2944 @30s

Land of Darkness: 139-443

 

Curse Burst, Bram Gush, Earth Worm, and Land of Darkness are all AoE.  Taking their total damage capacity and applying it to the maximum number of targets:

Curse Burst: 1210-3850

Bram Gush: 770-1100

Earth Worm: 880-1265

Land of Darkness: 1390-4430

 

With these numbers, it is not hard to then apply how each skill works specifically to figure out its overall performance.  However, that's not something I'm going to do at this time.  Going back to the original point however, comparing all the numbers, both Bram Gush and Earth Worm are the weakest of all the AoEs, but both require no setup (stigma, with stigma threading usually), and otherwise are upgraded otherwise for their stigma or slow effects.  However, compatibly, their AoE damage really isn't that bad, so long as you have enough targets.  It all depends on how often you expect to be using AoEs vs individually applying DoTs.


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#45 ODarksoulX

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Posted 18 September 2013 - 08:39 AM

-Snipped for space-

 

Thanks. That really helps alot. I mostly attack 1 target at a time so I guess that(aside from my current Matk)that's why Earth worm & Gram aren't doing much for me. This is going to make adjusting my build easier.
 


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#46 YoungLifeJunes

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Posted 19 September 2013 - 12:08 PM

 

Anyone?


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#47 Phantoggles

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Posted 19 September 2013 - 12:42 PM

Is having 1 level in Land of Darkness worth it for utility in raids/parties? Or is it better somewhere else?


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#48 Reno86

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Posted 22 September 2013 - 11:26 PM

Hi guys,

I've a question about LoD and Stigma Thread: on LoD description it says

  • Damage increased by 1/2/3/4/5% for any target under Stigma debuff

What does that *for any* really means? 
1) for = multiplier --> would mean that having more mobs with stigma on (thanks to stigma thread maybe) means more damage (for 5 mobs in range would be 25% + 10% = 35%)?

or

2) for = on --> would mean just adding that 5% at lvl 5 on each mob with stigma debuff on it? 


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#49 Rukaroa

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Posted 23 September 2013 - 01:17 AM

I had LoD for a short time and did some testing on it since the description was vague as usual. From what I could tell, each Stigma adds to the multiplier of the skill. So at lv5 if the target has 5 stigmas, the damage would be 35% of your magic, and the formula ends up being [magic * (5 + skill lv + stigma * skill lv) / 100]. LoD ticks every 2 sec during the 10 sec duration and has a 5m radius. The skill also is castable party members, not monsters.

 

My only gripe with LoD is that it misses 50% of the time while I'm attacking. I have no idea why that would be the case when the target is clearly  on the affected area.


Edited by Rukaroa, 23 September 2013 - 01:18 AM.

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#50 NuwaChan

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Posted 23 September 2013 - 04:42 AM

Earthworm is for Colo Find a group of ppl fighting use earthworm and Mermaid, they ain't

going anywhere for at least 10 sec(at lvl 5).


Edited by NuwaChan, 23 September 2013 - 04:43 AM.

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