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Destroyer skill proposal thread [Destroyers Headquarters]


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#1 Lujia

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Posted 26 September 2013 - 09:05 PM

Share your proposal skill to upgrade destroyers (new effect,animation, new skill etc etc.) state your reason why(optional)

respect others opinion

Saw a video on YT: http://www.youtube.c...h?v=AVk579dVkiw

 

on 0:15 Destro cast Carpet bombing and it fires up to 4 lanes :Emo_18:

 

Proposal

 

AdditionalBombing.png Carpet Bombing

 - Add more lines

 - hit enemies when mid-air

ASSupgrade.png Auto Shot System

 - Make it rapid fire mode (Rapid fire depends on the attack speed of the user)

 - knock back chance effect for every cannon ball

 - Fires enemy on midair

 - larger range (optional)

 - Follows the user when AutoShotSystem has no target (The speed of it depends on the casters Movement speed)
 - fires full circle [360 deg] non-stop without scanning for target.

 

gatlingrush.png Gatling Rush

 - Old Effect (target cant move /cast skill) when the Gatling is still firing.

- can be cancelled  when user move or jumps

 

cursedbomber.png Caused bomber

 - 100% chance effect when max

 - add 2 more grenades when thrown like H.E

 - produce black smoke + skull animation when hits enemy or floor

 - additional effect on reducing max HP / Mana

 - additional effect on reducing ability to 30%

 

HomingMissle.png Homing missile

 - Old Effect (Can launch the enemy on mid air)

 - add aiming animation

 

flashbang.png Flashbang

 - Old effect ( blind up to 5 sec so we can use Vulcan300 for combo like on the video)

 

bazuka.png RPG-7

 - add aiming animation (like snipe)

 

 bazukaupgrade.png Accelerator tuning

  - Fires big missile when max lv

 

SelfBomber.png Self bomber

 - Can dash at the front after the explosion by pressing( [→] key and dash at back if user didnt press the forward key )

 

firegranade.png Fire grenade

- burns HP/Mana of the target for 20% at 90% chance

 

Spoiler

 

New skill [request]: (skill icon to be added soon)
 

  Mortar (Active)

   -summons a mortar that has a big range and explosion that has a Knock down effect 

   a skill like Mana cannon on Lavalon that needs to be hit to fire.

 

 Bullet proof vest (Passive)

    -adds block rate to crossbow users

 

 Molotov

  - A similar to grenades can be thrown to the air at lv3

  - throws a single Molotov per execute

  - burn the floor for like 45 sec at max lv

  - deals with a serious 4th degree burn when they walk at the fire ( -100 HP/Mana for every 5 seconds)

 - 4th degree burn duration (30seconds)

 

 lachrymator (Active)

  -  a trap that has an effect of confusion for 10 seconds

 

 Smoke bomb

 - Makes large smoke a perfect time for enemy to get ambushed.

 

~Skill description coming soon~

credits to dragon saga skill simulator for the existing image icon skills

~others proposal will be posted on the first post via spoiler.

 

Aprocryphos suggestion:

Spoiler

 

Rabbicarpo2011 suggestion:

Spoiler


Edited by Lujia, 29 September 2013 - 09:40 AM.

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#2 Rabbicarpo2011

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Posted 26 September 2013 - 10:07 PM

OOh i like the bullet proof vest idea  :no1:


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#3 JohnTravelight

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Posted 26 September 2013 - 11:28 PM

i like the idea of making invisibility skills enabled in pvp , cause why put the skill there if you can't even use it on PvP which completes the satisfaction of every player in-game. and not to mention savages can use exit on PvP  :Emo_23:  :Emo_23:


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#4 JohnTravelight

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Posted 26 September 2013 - 11:28 PM

i like the idea of making invisibility skills enabled in pvp , cause why put the skill there if you can't even use it on PvP which completes the satisfaction of every player in-game. and not to mention savages can use exit on PvP  :Emo_23:  :Emo_23:


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#5 Rabbicarpo2011

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Posted 26 September 2013 - 11:35 PM

i like the idea of making invisibility skills enabled in pvp , cause why put the skill there if you can't even use it on PvP which completes the satisfaction of every player in-game. and not to mention savages can use exit on PvP  :Emo_23:  :Emo_23:

ninjas have shadow walk but they cant use it in pvp, dragoons have barricade but they cant use it in pvp.


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#6 Lujia

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Posted 26 September 2013 - 11:38 PM

i like the idea of making invisibility skills enabled in pvp , cause why put the skill there if you can't even use it on PvP which completes the satisfaction of every player in-game. and not to mention savages can use exit on PvP  :Emo_23:  :Emo_23:

 

Yea.. they should back the old pvp system because those hiding skills are useful on pvp.
like for ninja they cant even use their ninjutsu kuno. 

 

they can't even burrow in times on danger (its very usefull to dodge the unbeatable pally's lock if you dont have enough evade)
Gimlet skills are sorta use to counter PathFinders trap.

Shadow walk are perfect to stun enemies or use Hypnotizer to make good combo.

 

and Barricade is not an hiding skill so it doesnt count #10
Barricade also good to counter april fools of ninja.

Way back on Dragonica I use Camouflage to cast the Carpet bombing without getting hit or notice


Edited by Lujia, 26 September 2013 - 11:40 PM.

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#7 Rabbicarpo2011

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Posted 26 September 2013 - 11:42 PM

Yea.. they should back the old pvp system because those hiding skills are useful on pvp.
like for ninja they cant even use their ninjutsu kuno. 

 

they can't even burrow in times on danger (its very usefull to dodge the unbeatable pally's lock if you dont have enough evade)
Gimlet skills are sorta use to counter PathFinders trap.

Shadow walk are perfect to stun enemies or use Hypnotizer to make good combo.

 

and Barricade is not an hiding skill so it doesnt count #10
Barricade also good to counter april fools of ninja.

Way back on Dragonica I use Camouflage to cast the Carpet bombing without getting hit or notice

most pally's dont even know how to lock on pally with this new patch so hiding skills shouldnt even be considered in pvp.


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#8 Lujia

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Posted 26 September 2013 - 11:48 PM

its up to Shammy if it will be possible to enable the hiding status on PVP.

anyways do you have anything share on Destro :parel:


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#9 Rabbicarpo2011

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Posted 26 September 2013 - 11:55 PM

its up to Shammy if it will be possible to enable the hiding status on PVP.

anyways do you have anything share on Destro :parel:

its not up to him either, he has to take this up with a higher power~

 

As for sharing something on destroyer, they really need a move that can stun that doesnt rely on the chain combo because sometimes it can get interrupted LOL 


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#10 Woodforrde

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Posted 28 September 2013 - 12:39 AM

+1


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#11 Apocryphos

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Posted 28 September 2013 - 10:23 AM

I'd have to disagree with enabling hide in pvp, there are a few selected people I included who can catch 100% of the time via due to hit scans. StormHaven knows what I'm talking about. I can literally destroy if pvp enabled camouflage.

The video is not 4 rows of additional bombing they just both casted carpet bombing that is all.

Fire Gernade should be -20% of current MP. 10k->8k->6.4k->5.1k->4k etc etc.

Caused Bomber chances should increase to 100%, lvl of cursing should be max lvl 7. we don't need to compete with deathbound at lvl 10 cursing.

Carpet bombing clears field of land AoE's quagmire, traps, tesla, autoshot system. etc

have the same effect as ambush. but super large AOE.

I don't want an overpowered class I'm fine with how it was before but most players don't have the aptitude to practice pvp for destroyer.

 


Edited by Apocryphos, 28 September 2013 - 10:28 AM.

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#12 Lujia

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Posted 28 September 2013 - 10:37 AM

I really like your Idea how the Carpet bombing works..

Gonna put that on the first page later on \(^o^)/
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#13 nullEssence

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Posted 08 June 2014 - 02:28 PM

Vulcan 300 -

Currently it deals massive damage, with a massive, unreasonably long cooldown. Way too long for an active offensive skill. It's a hit or miss. If you land it correctly, you end up dealing just way too much damage, if you miss it, you do nothing and have to wait 120 seconds to try again.

 

Cooldown needs to drastically be reduced, to be on a similar cooldown like max Autoshot System is. To compensate it's damage should also be somewhat reduced. It's really stupid to be able to use it once every 2 minutes. 

Reduce both values and it should be a decent skill, and I'm sure a lot more useful and reliable.

 

Flashbang, Fire Grenade, Caused Bomber -

All three grenades are, let's face it, useless. Flashbang used to be good in it's old days, now it's just not reliable at all. Fire Grenade was always unreasonably weak, cast time with nothing rewarding behind it. Caused Bomber has a cool concept but is poorly executed. 

 

All three grenades should be castable in air, just like H.E. is. 

Flashbang - should either: a) work as it did before; B) stun the target instead;

Fire Grenade - should be instant cast. It is pointless to have a cast time on a already weak skill. (Alternate solution: leave the cast time and don't make it castable in air, instead make it always inflict a higher level burn). 

Caused Bomber - 100% inflicting the curse

 

Focus -

The amount of critical rating you get per level is just stupid. Starting at 1%, you get .5% per level, up to astonishing 3% when capped. Spending 15 skill points for 0.5% Crit Rate doesn't seem much worth to me, even if I love crit oriented Destroyers.

 

The numbers obviously need tweaking. 

Either: a) Increase the crit rate (for example, a healthy number would be starting from 2% and increasing by 2% per level, giving a total of 10% when maxed)

            B) Add Crit Damage instead of Crit Rate. Destroyers love Crit, right? Well if the devs feared that by adding more passive Crit Rate to them would go out of control, maybe adding passive Crit Damage will be safer. 

 

Carpet Bombing -

This skill would be really cool, if it had a shorter cooldown.

 

20 seconds would be reasonable enough, with 15 seconds when it's maxed. But of course if this is too much, just take away a bit from the damage so it doesn't become overpowering.

Additional Bombing -

I thought it would look much better if the lines started from the opposite direction of one another. One would start from the left and go right and the second would start from the right and go left.

 

Crux Shot -

The most unconventional skill to use. Massive quality of life improvements are needed to this.

 

Make it have a duration and a proper cooldown. For instance, make it enhance all attacks and skills for the duration of 7 seconds, but it's cooldown is 18 seconds. The damage values also need to go a bit down, the extra damage needs to be slightly reduced.

 

                                                                                                                             

 

 

As for your suggestions, I would agree with some but I'll have to disagree with some too. 

 

For instance I was thinking of something similar with you idea for Autoshot System. I thought it would be cool if it could be a bit more mobile (it's model even has wheels!) but I doubt it should fire 360 rapid firely. Instead it's bullets should home on the target, since I've seen it more than I can count that the bullet simply misses. Not due to my Aim rate being low or the enemy's Evade rate, completely not having that in count, the bullet simply does not connect with the enemy.

 

 


Edited by nullEssence, 08 June 2014 - 03:02 PM.

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#14 Apocryphos

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Posted 13 June 2014 - 12:39 AM

Can't say I agree with all these but if I were looking for an auto shot upgrade I'd ask for something along the lines of Impact Presser (Elementalist)but rapid fire and stationary.
I'd also change how particle cannon behaves to be standalone and mimic the knockdown/back of Impact Presser or twins spin kick.
Another change is I'd change Atropine as a pre-cure and upgrade it to 2 statuses, it cures the next two negative status inflictions stackable but at the cost of the negative impacts that's already built in. I'd also change the division layout of two action shot to be more narrow to accommodate for its uses in pve.
Again I'd like a carpet bombing to be like a massive ambush like behavior with floor clearing abilities. And instant cast with a 20 second cooldown.
Change focus to be final crit success.
I'd also change aerial flurry to mimic our sister classes advance bow mastery. Instead it adds range 5% per level, so we could actually be known for our long range.

I do agree on Vulcan cannon though cooldown is definitely a problem.

Edited by Apocryphos, 13 June 2014 - 12:45 AM.

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