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Fire Sorcerer in PVP (theory)


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#1 3596130702174734600

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Posted 30 September 2013 - 05:00 AM

Nobody likes the idea of a sorcerer using a fire emblem, since they don't have as many DoTs as wizards who use their tree better.However, I feel in PVP a fire sorcerer built would be massively OP, but specifically just for pvp. You won't have to put many points into your healing tree but you definitely need a 5/5 firel/wind emblem. 

 

The trick is to switch to fire emblem on all of your x4 damage attacks. If a regular sorc could do 6k to someone, you could potentially do 7k with the same attack. Theoretically it could help you kill players faster. With memorize and frost diver, you could still combo and hit way harder than any other sorc, simply because of the emblem alone, so the haste advantage from it won't be missed with that skill. I think a fire/wind sorc is the best for PVP, just seems that they would the best. No need for fireball or anything, just the normal sorc strat with the fire emblem when you can.


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#2 KurashiDragon

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Posted 30 September 2013 - 06:05 AM

Truth be told I've been thinking of a way to make this work. The main problem with a sorc is their inconsistency and some DOT would make it so much better with racking up the kills. Say you dont get That yummy VS crit you were hoping for. That DOT Fireball could come in really handy for helping to get that kill. Wind emblem procs are basically luck so it may or may not work for you if you constantly spam Cold Bolt. Then again this is all just theory. I dont have the zeny for a stat reset scroll and truth be told even if I did I wouldn't want to do this. I'm perfectly happy with my Hybrid Sorc.


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#3 3596130702174734600

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Posted 30 September 2013 - 03:44 PM

I am making a new Sorc class based around this theory actually. Being able to memorize extra damage for free would be an awesome thing to have in the colosseum. Fireball > Firebolt since the 5s DoT is still useful but the damage is better. After using a wizard, it doesn't hurt to start with that move, and then theoretically throw out memorize freeze combos. I think for a full DPS class it will work, you still use the wind emblem in pve and possibly switch emblems from time to time, but when you hit PVP this class would shine

 

The true downside to this class is, nobody will ever want you in their raid/rhds since you aren't a healing sorc in the least, at the best, you could drop the whole water tree in exchange for the fire tree, and use LOR and Rejuvenation but.... who uses rejuvenation anyway? I will post again results (mainly damage and consistency) in colo after i get the class to at least 28 with points in all of the important skills. 


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#4 Tlaltecuhtli

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Posted 04 October 2013 - 07:04 PM

Good Day,

 

i admire people who see fire sorc`s potential and that know the risks of what will it do on raids.

 

my advice, get it to work when you get your final end game armors.

 

ill update you guys what it can actually do tomorrow on sea.

 

ROK on


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#5 Hecatombales

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Posted 05 October 2013 - 04:50 AM

When i saw this topic i found myself in Ro2Base and i asked:"Why not trying to do a build just for try?"
So i feel like sharing it andasking your opinions could be a good idea :D

http://ro2base.com/b...1.1.1/0.0.0.0.0

 

The only lack of this build is clearly Earth Emblem, but this build got Del, LoR and the Fire Emblem you were talking about. In this way you can use that "combo" with Fire/Wind Emblem AND Partecipate in rhd and raids thanks to those OP healing skills
 


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#6 Leinzan

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Posted 05 October 2013 - 06:32 AM

hum, well, Im just starting mine but as the OP Im also going to step into the Fire Sorc theory, altho for full DPS purposes with this build:

http://ro2base.com/b...1.1.1/0.0.0.0.0

 

I get a Skill Reset by leveling anyway... and Im not interested on healing or buffing people.

 

 

About your build, Hecombales, I think maxing «Earth Emblem» is way more important than maxing your heals, and actually maxing your «Earth Shield» can be a point of discussion O___o;; altho its true that its one of the sorc insentives...

Maybe maxing «Earth Shield» and «Earth Emblem» would be good enough to be accepted in RHD (couse they will never notice your «Land of Recovery» or other healing skills' level anyway :v)

 

I dunno much enough about Sorc but this build looks to go all over the place, one can't hog everything .___.


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#7 3596130702174734600

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Posted 06 October 2013 - 12:13 AM

I was really liking that build. My only suggestion would be dropping earth shield for earth emblem, but that's because that's how my build is now. But that's for RHD 

 

The build I was suggesting would be more like this.

 

http://ro2base.com/b...1.1.1/0.0.0.0.0

 

This way you can still make it into raids with high enough LOR and Deluge, but you maximize your PVP abilities. I am a memorize spammer when i see rangers/rogues/wizards/sorcerers. So, I would switch to fire emblem and proceed to memorize chain combo them with instant cast attacks. This built is still acceptable for raids since your LOR and Deluge are high enough for the team to leech off of, but you won't be healing anyone outside of that. 


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#8 Tlaltecuhtli

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Posted 06 October 2013 - 01:38 AM

ok so i got my fire sorc working(ill upload my video soon)

 

my combo so far deals

 

4 to 4.9k + 5 to 13k + 10-17k DPS

 

but be in mind that:

1. Do not Try Fire Sorc when you just got started with the sorcerer class as many things may happen such as

a. Failing on raids due to not having the optimized raid sorc build and with it you may find getting hard to finish RM and worse get your dungeon gears fast.

b. Lack of experience.

 

2. Fire sorcs utilizes your matk to which is better when you get your end game equips, cuz if not, it wont help much.

3. You gotta select your DPS skills and plan your best and the most suitable escape/survival skills you need(dont be a glass canon)

 

lastly here is a screenshot:

*oh yeah im from sea, so i got CD armors, anyway i like the forums here so... <3 <3

1377187_731106610239722_1664556808_n.jpg

 

 


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#9 3596130702174734600

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Posted 06 October 2013 - 10:23 AM

Your gear is way too epic lol. If i get the money, I may buy 2 skill reset scrolls and do test colosseums. Right now I have full pvp gear so it won't hurt me in raids or RHD since i am "basically" done. AOD is left.... but my guild is still working up to COA N. If you don't mind posting the attacks and the damage they typically deal that would be awesome, cause my JT does roughly 2-4k (uncrit) Spear 3-5k, then crits just double that. So I want to make sure that the damage buff is worth it. Also, if you don't mind posting your skills and sending me some of that money, that would be awesome. 

 

You are stacked lol


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#10 Tlaltecuhtli

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Posted 06 October 2013 - 04:19 PM



Your gear is way too epic lol. If i get the money, I may buy 2 skill reset scrolls and do test colosseums. Right now I have full pvp gear so it won't hurt me in raids or RHD since i am "basically" done. AOD is left.... but my guild is still working up to COA N. If you don't mind posting the attacks and the damage they typically deal that would be awesome, cause my JT does roughly 2-4k (uncrit) Spear 3-5k, then crits just double that. So I want to make sure that the damage buff is worth it. Also, if you don't mind posting your skills and sending me some of that money, that would be awesome. 

 

You are stacked lol

 

thats my damage / crit around the time i have similar gear and to tell you one, thats high enough to get you through AOD N.

 

now comes the tricky part,

 

colosseums are tricky for fire, since you cant out burst a wind armed build and your haste will be too slow to compete. Also, inside colosseums all are standardized to a stable matk/atk and stats, so you have to rely on perfect timing for kill shots... you will appreciate fire on raids and outside colo pvp.

 

well i hope were in the same server so we can just pass around info and techs with this build ^_^

 

to make sure of the add up matk buff

 

just compute like

 

total magic attack + 10%

 

then compute your basic and finisher skill with the total.

 

like faythe said, we can do it on paper... and with it, its so fun that what was theorized was realized.

VThymHO.jpg?1


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#11 3596130702174734600

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Posted 06 October 2013 - 07:31 PM

thats my damage / crit around the time i have similar gear and to tell you one, thats high enough to get you through AOD N.

 

now comes the tricky part,

 

colosseums are tricky for fire, since you cant out burst a wind armed build and your haste will be too slow to compete. Also, inside colosseums all are standardized to a stable matk/atk and stats, so you have to rely on perfect timing for kill shots... you will appreciate fire on raids and outside colo pvp.

 

well i hope were in the same server so we can just pass around info and techs with this build ^_^

 

to make sure of the add up matk buff

 

just compute like

 

total magic attack + 10%

 

then compute your basic and finisher skill with the total.

 

like faythe said, we can do it on paper... and with it, its so fun that what was theorized was realized.

VThymHO.jpg?1

 

I would like to see your build, because the build that I am working on, posted earlier, wind emblem is also 5/5 and is still your main tool. The game does lower your magic power once you enter the colosseum, but buffs will still raise your power, so you will have more magic power than any other sorcerer around you. 

 

The strat would be to run around using wind emblem first until you get your 2x damage. Once you have that you switch to fire emblem and proceed to deal heavier damage than normal. I sometimes run around with earth emblem on atm and the slower attacks don't hurt that much, its like working with a slightly faster wizard. You have to run both to maximize speed and damage, but you could potentially hit 9k damage if your opponent doesn't have any pvp gear. Keep in mind, my built was designed for pvp, so if it doesn't work for it, it isn't worth using. Another trick to use is to utilize memorize. WIth it you can land 3 frozen attacks on 1 targets and they are all instant cast, so rather you are using earth/water/wind/fire the attack comes out at the same time, so best to use fire when you do it. 

 

The build i listed above still allows you to raid properly while being able to test this build in pvp, so I think it is do-able still. I haven't reset my sorcerer yet so i will grind out my other sorcerer and see how the full build works from leveling to gearing.


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#12 Tlaltecuhtli

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Posted 06 October 2013 - 08:18 PM

I would like to see your build, because the build that I am working on, posted earlier, wind emblem is also 5/5 and is still your main tool. The game does lower your magic power once you enter the colosseum, but buffs will still raise your power, so you will have more magic power than any other sorcerer around you. 

 

The strat would be to run around using wind emblem first until you get your 2x damage. Once you have that you switch to fire emblem and proceed to deal heavier damage than normal. I sometimes run around with earth emblem on atm and the slower attacks don't hurt that much, its like working with a slightly faster wizard. You have to run both to maximize speed and damage, but you could potentially hit 9k damage if your opponent doesn't have any pvp gear. Keep in mind, my built was designed for pvp, so if it doesn't work for it, it isn't worth using. Another trick to use is to utilize memorize. WIth it you can land 3 frozen attacks on 1 targets and they are all instant cast, so rather you are using earth/water/wind/fire the attack comes out at the same time, so best to use fire when you do it. 

 

The build i listed above still allows you to raid properly while being able to test this build in pvp, so I think it is do-able still. I haven't reset my sorcerer yet so i will grind out my other sorcerer and see how the full build works from leveling to gearing.

thats the reason and complexity of what i mean when i said tricky. you have to know things quickly and decision making as a sorc doesnt applies on just one playthrough, it is obtained thru experience.

cuz basically we have just one combo on that stable build, the rest is what you wrote above.

 

+matk vs haste vs healing capabilites vs defense can be +matk+haste+healing capabilities+defense with the right mindset of a sorc.

 

my build is still in test mode, id be changing things soon.

 

lets keep this thread rolling for more infos ^_^


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#13 Leinzan

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Posted 07 October 2013 - 07:15 AM

http://ro2base.com/b...1.1.1/0.0.0.0.0

Hmm, not maxing neither «Frost Driver» nor «Earth Emblem» feels like will end up affecting your overall development in bot offensive and defensive maneuvers.

 

For one «Frost Driver» might be just an utility skill for many, but it makes me drool when it comes to the damange dealing ASAP... without using embus ¬__¬#

 

For another «Earth Emblem» doubles your healing power at lvl 5, so I still believe is of more importance than maxing your heals, irony huh? Well, maxing your heals on the other hand would help them do somewhat better without having to worry about casting «Earth Emblem» first... yea... worrying about 3 emblems might be too tricky.


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#14 3596130702174734600

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Posted 07 October 2013 - 08:28 AM

The hardest thing about my sorc is leveling up from a magician lol, it is so painful. But i will be super excited to start sharing the level up experience. I may go fire/earth for leveling since speed isn't really an issue early game.


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