* The New Magic Damage Formula Instead of going by a percent as before, each equipment will provide a base magic attack as shown below:
Rod[4]: matk +30
Wand[3]: matk +45, int +1
Staff[3]: matk +70, int +2
Arc Wand[2]: matk +95, int +3
Mighty Staff: matk +100, str +10
Wand of Occult: matk +105, int +3
Bone Wand: matk +110, int +4
Staff of Wing: matk +115
Survivor Staff[1]: matk +120, dex or int +3, hp +400
Hypnotist Staff[2]: matk +120, int +1
Lich's Bone Wand[2]: matk +170, int +1, dex + 1, trans only
Recovery Staff: matk +105
Staff of Piercing: matk +145, int +4, trans only
Gentleman Staff[1]: matk +125, dex +1
Release of Wish: matk +125, int +3
Holy Stick[1]: matk +140
Withered Branch Staff: matk +155
Thorn Staff of Darkness: matk +160, int +3, dex+3, Trans Only
Eraser: matk + 170, Int +3, Dex +2, SP Recovery + 8%
Croce Staff: matk +175
Staff of Soul: matk +200, int+5, agi +2, Two Hands
Wizardry Staff: matk +200, int+6, dex +2, Two Hands
Divine Cross: matk +210, dex +4, Two Hands
Golden Lord Staff [2]: matk +230 Int +3, Two Hands, Warlock Only
Crimson Staff [2]: matk +230, Int +3, Two Hands, Warlock Only, Increases Fire Bolt and Fire Ball attack power by 10%
Forest Staff [2]: matk +230 Int +3, Two Hands, Warlock Only
Aqua Staff [2]: matk +230 Int +3, Two Hands, Warlock Only, Increases Cold Bolt and Frost Diver attack power by 12%
Chronos : matk + 240, int +3 Two Hands, Trans Only
Staff of Destruction[1]: matk +280, int+3, agi +10, Two Hands, Trans Only
Note that Super Novices can equip one-handed Level 4 staffs with Soul Link. So the strongest one-handed staff available is either Croce Staff or Eraser for more Int, SP recovery, and chance to drain SP from enemies.
I don't know how much matk the Battlegrounds weapons provide. Can anyone fill me in? (Old formula: Glorious Rapier/Holy Avenger were Int +6, matk +10%; Glorious Arc Wand/Healing Staff matk +15%).
Thanks ProdMelees should stick to Battlegrounds weapons although this might tickle your fancy, requires Soul Link of course to equip
13062: Ancient Dagger
A dagger used in ancient rituals, it feels as though it holds a mysterious power.
MATK + 120, MaxSP + 100, SP Recovery Rate + 5%.
When dealing physical or magical damage there's a low chance to receive the curse status.
Type: Dagger
Attack: 107
Weight: 60
Weapon Level: 4
Required Level: 120
Required Job: Transcend Swordsman/Merchant/Thief/Archer/Mage Type
Edited by hinatasou, 30 August 2010 - 03:56 PM.