- Please make the Jehoon Training Site scale equipment, stats, etc like they do with Colosseum. The gear dependency is ridiculous. First time I ran into a group with just RHD gears and I could feel how overpowered my team was with T1 Colo gears against them. Next rounds we ran into a party with partial T2 and AoD gears completely tearing us all to shreds in seconds.
- Give Statue #3(The one closest to the spawn point of that side of the map.) a longer reach(At least 30m) or at least a method to detect hidden players. Currently classes with the ability to Stealth or run past that statue are able to spawn camp. This can place the opposing team that's being spawn camped in a real pickle when their respawn timers, when dead, are scattered and not all at once.
- ^ That or at least give those who respawn a temporary immunity buff as a "home field" advantage that allows them time to at least buff each other upon respawning before being targeted by the opposing team that's spawn camping.
I can predict easily that the Training Grounds will not have many players doing it in due time when they figure out that it's too heavily gear dependent. Fix the first issue outlined here at least. Gear dependency is the largest contributor towards a lower turnout of players. This is why Colosseum still remains popular and not to mention populated. I don't see why this place is called a "Training Site" when it doesn't necessarily reward teamwork and skills. It rewards teamwork, skills, and mostly "overly geared players." It's overkill when we're talking about gear differences here.
Edited by GuardianTK, 20 November 2013 - 09:36 PM.