Er, actually, you need to change the working directory before running the command. Try using the following pair of commands instead:
cd ~/.wine/drive_c/Program\ Files/Gravity/Ragnarok\ Online
WINEDEBUG=warn+d3d wine Ragexe.exe 1rag1
Sorry! I probably should stop replying to posts when I'm half-asleep.
Now thattt produced some results xD. It's partially my fault since Ive been using linux distros for years and still dont know fully how to do command line stuff.
fixme:heap:HeapSetInformation (nil) 1 (nil) 0 fixme:heap:HeapSetInformation (nil) 1 (nil) 0 fixme:heap:HeapSetInformation (nil) 1 (nil) 0 [nospam] flood protection enabled [nospam] floodCount: 3 floodTime: 2000 ignoreDuration: 60000 [nospam] spam blocking enabled [nospam] blockSpamThresh: 3 [nospam] cute pet message blocking disabled. [nospam] safe aids (21): 1650300 1650292 1650315 1650314 1650298 1650330 1650306 1650313 1650297 1650320 1650312 1650304 1650296 527215 1650303 1650319 527214 1650310 1650302 1650309 1650317 [nospam] filter list (17): [nospam] 1. ( 1) zeny [nospam] 2. ( 1) asap [nospam] 3. ( 1) bonus [nospam] 4. ( 1) bouns [nospam] 5. ( 1) cheap [nospam] 6. ( 1) delivery [nospam] 7. ( 1) gold [nospam] 8. ( 1) goid [nospam] 9. ( 1) safe [nospam] 10. ( 1) power [nospam] 11. ( 1) stock [nospam] 12. ( 1) fast [nospam] 13. ( 2) www [nospam] 14. ( 2) com [nospam] 15. ( 2) org [nospam] 16. ( 2) net [nospam] 17. ( 2) us [nospam] gag list (0): fixme:d3d:check_fbo_compat Format WINED3DFMT_B8G8R8A8_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified. fixme:d3d:check_fbo_compat Format WINED3DFMT_B8G8R8X8_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified. fixme:win:EnumDisplayDevicesW ((null),0,0x32f178,0x00000000), stub! fixme:d3d:debug_d3ddevicetype Unrecognized device type 0. fixme:ddraw:ddraw7_Initialize Ignoring guid {00000000-0000-0000-0000-000000000000}. warn:d3d:wined3d_swapchain_get_back_buffer Invalid back buffer index. fixme:d3d:debug_d3dusagequery Unrecognized usage query flag(s) 0x2 fixme:d3d:debug_d3dusagequery Unrecognized usage query flag(s) 0x2 fixme:d3d:debug_d3ddevicetype Unrecognized device type 0. fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0x1ae610) WINED3DFMT_B8G8R8X8_UNORM 1024x587 0 samples. fixme:d3d:context_check_fbo_status Depth attachment: (0x1aee38) WINED3DFMT_D16_UNORM 1024x587 0 samples. err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 672 fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting fixme:d3d:state_zenable Z buffer disabled, but ARB_depth_clamp isn't supported. warn:d3d:state_debug_monitor token: 0xbaadcafe. warn:d3d:psorigin_w Point sprite coordinate origin switching not supported. fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd)
That last 10 lines or so just begin repeating endlessly once ragnarok stalls and goes black.