Be sure to log off before 2:00PM PDT on Thursday(12/12) for a Server Maintenance Roserians!
This will be to prepare for the Christmas Event which is starting 12/13/2013! Also to add some Balancing and more!
Thank you guys for your future cooperation.
Since it's been a little while, the Maintenance will be taking longer then usual. Thank you for your patience!
Meanwhile... in the same location. Check out the some NEW Mounts coming to YOU.
--- Leonis strikes again! ---
Christmas Event
We've added a new quest line designed for level 70+ players. Don't you worry though, high level players, instead of experience you will be given a different reward that will be worth your while to complete the quest line. Not only that, but you can collect a new Holiday costume along the way and at the very end of it, a special event mount!
This quest line can only be completed once, so be sure to get in on it soon as you can and help save Christmas!
Item Mall
New Mounts!
You may have seen the spoiler images posted by our beloved ShazamO, but we have several new mounts. Not just any mounts, but DRAGON MOUNTS!
Each mount is unique and has a different theme going for it and we hope that you enjoy them as much as we loved making them and seeing them fly around as a mount and mode of traveling.
Updated Premium Account Benefits
With the Game Arena modes being updated (read below) we have upped the Premium Account benefits for it as well.
Premium Account status, will now grant you a bonus to earned honor points of 20% and it will also increase your maximum allowed honor points by 50%.
Summary:
- +20% Earned Honor Points in Game Arena matches
- +50% Maximum Honor Point Cap!
Special > Seasonal & Event
These sections have been updated with the coming holiday special event and seasonal offers! Be sure to check out what's now available to buy and don't miss out. These items won't be up forever!
The Holiday Lucky Box, all the Christmas past gifts and costumes, with the addition of Santa's Reindeer, as mounts!
Lucky Spin Update
The Lucky spin has been updated with the November votes along with a new Holiday Party Costume! This new costume is a color variant from the new costume you can obtain from the new Christmas event addition in-game!
Game Updates
Game Arena
We have made some changes to the various Game Arena modes for PvP. To give them each a unique use and benefit, we have made the following changes and will be working towards adding further incentives to each game mode with unique rewards.
We will be working towards changing how the Daily Quests work, so that they will no longer be available at random and put them on a rotation, day to day. This means, once implemented, they will no longer be at random at the start of a day and is intended to help allow you, the players, to have the ability to know the schedule for when to complete daily quests per Game Arena mode.
Draconis Peaks
Is now set as a 5 on 5 match arena, allowing for quicker sign ups and skirmish matches.
As an added bonus, a new daily quest has been added where you may now collect a medal that will allow access to unique rewards that can only come from earning these Draconis Peak medals, such as a mount in the form of one of the Draconis Peak Dragons (Red & Blue).
To obtain the Draconis Peak medal, you must complete each of the daily quests for Draconis Peaks. Upon completion, (no specific order required) you will be automatically given the medal.
Crystal Defenders
Will remain the same in the match design.
However, the maximum points that can be earned has been doubled (200 points) to allow for more rewards to be earned through activity in competition.
Akram Arena
Is being increased in match size, 15 vs 15.
The honor maximum is being increased to 500 honor points, per match, that can be earned to help encourage more active play in larger scale competition!
Now as mentioned, we will be working to add more unique content and reward availability to each mode as time goes on and this is the first step to help give diversity between each type of competition mode and we hope you enjoy it.
Accuracy & Dodge balances
All class armors and weapons have been given a clean review and rescaled with a greater scope of factor inclusion to help improve the balance scale between Accuracy and Dodge generation. This could be a significant change to some class balances, so please be sure to give us your feedback on how it feels, balance and any suggestions you may have along with it.
Due to the change in Accuracy and Dodge, we have given the following as of December 13, 14:00 (-8 UTC)
Upon logging in:
- Every character have been flagged to receive the 24 hour Stat Reset Skill.
- All job classes have been flagged to receive the 24 hour Job Skill Reset Skill.
- All job classes have been flagged to receive the 24 Unique Skill Reset. (Please note, this is skill is a one time use or until the timer runs out)
Conversion Items
"Honor > Valor" & "Valor > Honor" item types, have been updated and will now instantly consume upon purchase, instead of going to your inventory as an item, as we had originally intended for it to do. We hope this helps with any confusion and with the convenience use of this conversion process in the Honor and Valor shops.
Additionally, if you have any of these items in your inventory, they will automatically consume and credit the conversion, on login.
Class Balances
Soldier
Double Attack
- Cooldown increased by 1.5 seconds (2 seconds to 3.5)
Shield Jab
- Cooldown increased by 1 second (3.5 seconds to 4.5)
Double Shot
- Cooldown increased by 1 second (3 seconds to 4)
Champion
Berserk
- Has been mechanically altered. It will now stack with similar effects from buffs without overriding or removing buffs.
Mage
Fierce Cudgeling
- Cooldown increased by 3.5 seconds (2 seconds to 5.5)
Hawker
Spiral Kick
- Cooldown reduced by 2 seconds (10 seconds to 8)
Whirling Strikes
- Cooldown reduced by 3 seconds (13 seconds to 10)
Katar Spin
- Cooldown reduced by 0.5 seconds (8 seconds to 7.5)
Mirror Phantasm
- Uses a new mechanic that allows the effects of the skill to stack with other buffs.
- In addition, the bonus % to dodge will now begin at 5%, increasing by 5% per skill level after learned, to a maximum of 25%. (The stacking effect makes this skill more powerful, which is why it was adjusted to scale instead of being a flat bonus)
- This skill is also going to now share a cooldown with Evasive Guard. Due to the nature of the mechanical change, these skills would also be stackable with one another, making the effect extremely powerful, so this is now being treated as a legacy skill in order to learn the higher form.
- The unique nature of the skill will display in the top right, next to the mini-map, with a timer so you can better see the effect's duration for critical moments of use and timing.
- Cooldown has been increased. Starts at 120 seconds, reducing by 15 seconds per skill level, after level 1.
- MP Cost has been removed and is now considered a class natural skill.
Shield Strike
- Cooldown increased by 1 second (3.5 seconds to 4.5)
Double Arrow
- Cooldown increased by 0.5 seconds (4 seconds to 4.5)
Stun Arrow
- Cooldown increased by 10 seconds (20 seconds to 30)
Clamp Arrow
- Cooldown increased by 5 seconds (10 seconds to 15)
Shackle Arrow
- Cooldown increased by 5 seconds (10 seconds to 15)
Raider
Combo Strike
- Increased cast speed.
Bloody Assault
- Increased cast speed.
Freezing Assault
- Increased cast speed.
- Cooldown reduced by 2 seconds (10 seconds to 8)
Circle Break
- Increased cast speed.
- Cooldown reduced by 3 seconds (15 seconds to 12)
Frenzy Assault
- Increased cast speed.
- Cooldown reduced by 5 seconds (20 seconds to 15)
Scout
Entangling Arrow
- Cooldown increased by 3 seconds (12 seconds to 15)
Poison Arrow
- Cooldown increased by 2 seconds (4 seconds to 6)
Arrow Shower
- Cooldown increased by 2 seconds (10 seconds to 12)
Evasive Guard
- Uses a new mechanic that allows the effects of the skill to stack with other buffs.
- The bonus to dodge and defense will now begin at 30%, increasing by 5% per skill level after learned, to a maximum of 50%.
- -- This is being done, due to the now stacking effect it now has with buffs, making effect more powerful.
- This skill is also going to now share a cooldown with Mirror Phantasm. Due to the nature of the mechanical change, these skills would also be stackable with one another, making the effect extremely powerful, so this is now being treated as the mastered form of Mirror Phantasm.
- The unique nature of the skill will display in the top right, next to the mini-map, with a timer so you can better see the effect's duration for critical moments of use and timing.
- Cooldown has been increased. Starts at 120 seconds, reducing by 15 seconds per skill level, after level 1.
Unique Skills
(PvP) Mana Break
- MP Cost reduced by 60MP (160MP to 100MP)
- Cooldown reduced by 6.5 seconds (10 seconds to 3.5)
- Cast animation speed increased.
Enraged Berserk (Previously named just "Berserk")
- Has been mechanically altered. It will now stack with similar effects from buffs without overriding or removing buffs.
Purify
- Area of Effect Range is being increased by 15m (AoE Range is now 20m, from 5m) to help its effect be more impacting and useful.
Bug Fixes
- Fixed some quest overlap issues that involve the Woopie & Woopie Chef.
- Added zone level restriction to Training Grounds to match level 50 entrance requirement.
- Corrected issue preventing Desert of the Dead from allowing PvP.
Edited by Genesis, 14 December 2013 - 01:07 PM.