1. Rush bug: when I rush to a stationary target and try to use skills. I receive 1 of 2 messages.
You Must face the target.
You are too far away from the target.
This is very frustrating and should be tightened up to stop the commander at the right distance from the target to preform skills.
It's bad enough that the skills miss 50% of the time.
2. Skills do not have any way of increasing accuracy chance.
I am tired of being a skill spamming class and not being able to use my skills with the same chance to hit my target like all the others.
There has to be a way to fix this. Perhaps for commanders only Accuracy could add regular rate of success chance for auto attack and 50% for skills.
EXAMPLE. Lets say that 100 accuracy gives +10% AA success chance. Then that 100 acc would give +5% chance to skill success chance.
3. MP consumption.
The only way to fix this at the moment is to load as many SVS attack power xeons on your gear as possable. Ion Mine Skill Critical chance xeons
are a joke and take to many to be effective. Sure the SVS xeons mentioned before are costly in points but well worth it +3-3 physical damage all around will effect both AA and skills. and can be added to weapons armor and ornaments. only problem is is that the larger battlefields are hard to gain contribution out of for SVS. I recomend some Rare AEDs so you can respawn on the spot and get far enough to rebuff from the battle and head on back in.
4. Resist build up plan.
You only Need TB weapon and Shield. Quick attack Lv.4 and get the 1 handed sword, because from what I have noticed, Skills land more with 1 handed sword. Lv.4 because you can only cap your attk speed at (1.0). If you do not spend any skill points into PoV then you will end up with at most 8 skill points remaining at level 65.
5. SVS costume recommendation.
Get you the level 65 SVS costume. It adds more defense along with HP and MP and now can be worn with IM costumes that are like $1.50 for 30 days. That you can find in your couch or under your car seats. no big deal.
6 Armor Suggestion.
At level 65 get Seamless Polar Icecaps gear. has more defense and adds more HP along with some Elect. Dmg. resist. NICE!!! people go for FOC because of the more stats and the skill crit chance / physical crit chance. I have found that most commanders dont wear FOC and the reasons why are what I stated earlier. also it seems to be a little easier to reinforce.
7. Ornaments.
Level 65 should get Reinforced Lucky jewels. if you are level 65 you wont be able to wear the belt. so get a Reinforced Charm belt.
8. Enchantments.
ONly use the SVS physical attack power 3-3 xeons on all of your gear like i said earlier. Even on the TB attack power equip item. The more damage you have the better because skills miss a lot. this will give you a better chance to get more contribution in battlefields because you will hit for more damage every time you land a blow.
9. Battle strategy.
when in battlefields. find a cluster of enemies who are focused on other members of your team. Slap on Adamant Mind and rush in. take 1 step back and spam your hits Multiple target skills. NO stun, No face strike. Just attack . you will gain more contribution by hitting more than 1 target at a time.
You know you will die anyways. So why not whittle out some contribution and get a possible kill or 2 from your DOTs.
10. DNA Recommendation.
Strengthened Survival Instinct Lv. 10 - The more defense the better
Strengthened Skin of Stone Lv.1 - Only worth spending 1 point in for added defense. Lv. 2 and up seems to not add much more defense to the bonus
One Handed Weapon Mastery Lv. 6 - Attack power awesome
Extended Face Strike Lv. 2 - Brings face Strike to last 6 sec instead of 4. Very useful against casters in 1 on 1 combat.
Continuous Shooting While Scar Lv. 6 Ability to have a rush recast time of 5 seconds is awesome. A most effective maneuvering ability can be very useful.
I WILL ADD A LEVEL 65 SKILL RECOMMENDATION LATER. I WILL EDIT THIS POST TO ADD IT.
Edited by dsdennison, 05 August 2010 - 05:06 AM.