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Commie Problems and player suggestion for improvment


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#1 dsdennison

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Posted 30 July 2010 - 06:14 AM

here is my list of what I have noticed is so bad about commanders.

1. Rush bug: when I rush to a stationary target and try to use skills. I receive 1 of 2 messages.

You Must face the target.

You are too far away from the target.

This is very frustrating and should be tightened up to stop the commander at the right distance from the target to preform skills.
It's bad enough that the skills miss 50% of the time.

2. Skills do not have any way of increasing accuracy chance.
I am tired of being a skill spamming class and not being able to use my skills with the same chance to hit my target like all the others.
There has to be a way to fix this. Perhaps for commanders only Accuracy could add regular rate of success chance for auto attack and 50% for skills.

EXAMPLE. Lets say that 100 accuracy gives +10% AA success chance. Then that 100 acc would give +5% chance to skill success chance.

3. MP consumption.
The only way to fix this at the moment is to load as many SVS attack power xeons on your gear as possable. Ion Mine Skill Critical chance xeons
are a joke and take to many to be effective. Sure the SVS xeons mentioned before are costly in points but well worth it +3-3 physical damage all around will effect both AA and skills. and can be added to weapons armor and ornaments. only problem is is that the larger battlefields are hard to gain contribution out of for SVS. I recomend some Rare AEDs so you can respawn on the spot and get far enough to rebuff from the battle and head on back in.

4. Resist build up plan.
You only Need TB weapon and Shield. Quick attack Lv.4 and get the 1 handed sword, because from what I have noticed, Skills land more with 1 handed sword. Lv.4 because you can only cap your attk speed at (1.0). If you do not spend any skill points into PoV then you will end up with at most 8 skill points remaining at level 65.

5. SVS costume recommendation.
Get you the level 65 SVS costume. It adds more defense along with HP and MP and now can be worn with IM costumes that are like $1.50 for 30 days. That you can find in your couch or under your car seats. no big deal.

6 Armor Suggestion.
At level 65 get Seamless Polar Icecaps gear. has more defense and adds more HP along with some Elect. Dmg. resist. NICE!!! people go for FOC because of the more stats and the skill crit chance / physical crit chance. I have found that most commanders dont wear FOC and the reasons why are what I stated earlier. also it seems to be a little easier to reinforce.

7. Ornaments.
Level 65 should get Reinforced Lucky jewels. if you are level 65 you wont be able to wear the belt. so get a Reinforced Charm belt.

8. Enchantments.
ONly use the SVS physical attack power 3-3 xeons on all of your gear like i said earlier. Even on the TB attack power equip item. The more damage you have the better because skills miss a lot. this will give you a better chance to get more contribution in battlefields because you will hit for more damage every time you land a blow.

9. Battle strategy.
when in battlefields. find a cluster of enemies who are focused on other members of your team. Slap on Adamant Mind and rush in. take 1 step back and spam your hits Multiple target skills. NO stun, No face strike. Just attack . you will gain more contribution by hitting more than 1 target at a time.
You know you will die anyways. So why not whittle out some contribution and get a possible kill or 2 from your DOTs.

10. DNA Recommendation.

Strengthened Survival Instinct Lv. 10 - The more defense the better
Strengthened Skin of Stone Lv.1 - Only worth spending 1 point in for added defense. Lv. 2 and up seems to not add much more defense to the bonus
One Handed Weapon Mastery Lv. 6 - Attack power awesome
Extended Face Strike Lv. 2 - Brings face Strike to last 6 sec instead of 4. Very useful against casters in 1 on 1 combat.
Continuous Shooting While Scar Lv. 6 Ability to have a rush recast time of 5 seconds is awesome. A most effective maneuvering ability can be very useful.

I WILL ADD A LEVEL 65 SKILL RECOMMENDATION LATER. I WILL EDIT THIS POST TO ADD IT.

Edited by dsdennison, 05 August 2010 - 05:06 AM.

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#2 Runihura

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Posted 30 July 2010 - 06:50 AM

;)

Edited by Runihura, 31 July 2010 - 08:33 AM.

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#3 dsdennison

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Posted 30 July 2010 - 06:54 AM

yeah.. the rest are kind of suggestions to solve problems for those who have the trouble...
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#4 Confused

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Posted 30 July 2010 - 06:58 AM

It's very rare to see a good 65 commander. I've seen one who got 20-2 one game, but I don't remember the name. No stun immunity is still a horror.
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#5 Runihura

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Posted 30 July 2010 - 06:59 AM

yeah, but really, gravity needs to fix skill accuracy of melees. http://forums.warppo...tyle_emoticons/default/icon_banghead.gif

or make caster's skill accuracy same as melee's. ;)

Edited by Runihura, 30 July 2010 - 07:03 AM.

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#6 Confused

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Posted 30 July 2010 - 07:04 AM

Actually, Shaman's HP buff says it will decrease the accuracy by 15%, but I never see any of the same levels missing. ;)
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#7 Runihura

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Posted 30 July 2010 - 07:06 AM

same as commie's promise of victory, says it increases your accuracy a lot. but the skill description lied. ;)
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#8 Sabbatum

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Posted 30 July 2010 - 07:07 AM

I agree with 1 and 2 terms.
I was talking to my friend about commies accuracy and its pathetic how a caster about 30 lvls lower than ya "can" still kill you easier than a 30 lvl lower meele killing a caster.
And this Rush bug is already-_-, already died on battlefield because of this bug lots of time.
We all (meele) need a revamp accuracy (skill & auto attack) system.
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#9 Loyalty1

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Posted 30 July 2010 - 09:03 AM

Actually, Shaman's HP buff says it will decrease the accuracy by 15%, but I never see any of the same levels missing. ;)


Decrease the accuracy for melee shamans mb :(
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#10 Laner

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Posted 30 July 2010 - 11:36 AM

LOL indeed!! Those error messages used to make me rage so bad in season1.http://forums.warpportal.com/public/style_emoticons/default/1336.gif Because everything I did would just go wrong, since it wouldn't allow me to stun people at the right time. I just remember seeing my shield strike button blink. And be like WTF, I AMMMM 4METERS AWAY from so-and-so... The range is definitely bad for commanders, you can be right behind some guy, or right in their face, being definitely in the range of 4m, and have to spam shield strike button so many times before it will work, where as I watch some sin, and he has no problems stunning people.

Also I get rush bug alot too. Sometimes if I rush and get that, I just use the bug to rush back away, because it totally ruined my plans. Me->Rush!!....aw fook IT FAILED, WELL FAK THAT *rushes* back. It''s weird because I have complete control of my rush, where in some cases I can use it to my advantage. I don't know if anybody else has that.
My rush bug gives me the ability to rush 3 times, each time being as much distance as I chose it to be. And if I rush and stop to a halt, and wait a few seconds, that will cancel the bug. So I hate to say it , but sometimes I can use to my advantage. Such as if I rush at some speedy caster guy, and get the bug, I will rush a few meters ahead of him, then stop to a halt and wait some seconds to cancel it. By this time the caster (who was running straight) comes up to me, where I then use stun on him haha. LOL. But it sucks when I go flying up in the air rofl. So sometimes I just use the rush 3 times, in a triangle to make me go back to where I started, and some noob must be like WTF this guy speed hacks rofl.

3. Actually as I use a bludgeon I don't find too much problems with my mp. Commanders got a lot more mp than some classes, and definitely not as much as a problem as it is for some people. I use bludgeon which I guess helps the situation a little. If I survive in pvp for too long, mp can be a annoying. But I watch my mp, and use a few pots here and there, and it doesn't seem to be much of a problem for me. I can spam many many skills before it will get to 0.

As for the rest of the pointers you have there, I agree with you about 95%. ;)
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#11 Laner

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Posted 30 July 2010 - 11:47 AM

Also the thing about accuracy. I don't know what you are talking about because my auto attack works well with accuracy buff. And I do believe PoV to work. It's not a lie. ;)
Not with skills though, yea I agree there too.

Also the difference between a caster and a melee with accuracy, doesn't make any sense in a real-like scenario. Physics lol.
Because casters are always shooting you at a long range, and they hit you 99.9% of the time. They don't even need accuracy to do this. WTF you shoot from 30 meters away, you'd think any normal person wouldn't have such awesome aim, and they would miss more. BUT NO, it's melee people who are right mfing beside you and they are missing. Doesn't make a whole lot of sense, just saying.

Edited by Laner, 30 July 2010 - 11:47 AM.

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#12 dsdennison

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Posted 01 August 2010 - 08:55 AM

yeah but commies are a skill spam class. and any caster rarely misses. RARELY!!!. More than often I will have every DoT/AoE miss in a row. Boomerang of Sword Aura, Chain Slash and, Moonlight Slash will all miss in a row and or more than often, to the point where it just becomes apparent that in order to get the most contribution in a battlefield it's just easier to feed. Yes feeding does seem to get me more contribution but, I don't like getting a bad rep for it when I have my whole team BISHing me out for it.

I just wish there was a better skill/accuracy system so that us commies had a fighting chance and did not have to be level 74+ in order to really enjoy the class.
Also Adamant Mind needs to be able to be cast while effected with any Negative Skill Effect with a % chance to shake it off that increases with each level for Adamant Mind.
I'm thinking max level for Adamant Mind could give a 50/50 chance to shake off the Negative Skill Effects. NO DNA!

Just wishing for a better AM

Coming from a level 65 Commander.

Edited by dsdennison, 01 August 2010 - 08:56 AM.

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#13 Sabbatum

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Posted 01 August 2010 - 05:18 PM

yeah but commies are a skill spam class. and any caster rarely misses. RARELY!!!. More than often I will have every DoT/AoE miss in a row. Boomerang of Sword Aura, Chain Slash and, Moonlight Slash will all miss in a row and or more than often, to the point where it just becomes apparent that in order to get the most contribution in a battlefield it's just easier to feed. Yes feeding does seem to get me more contribution but, I don't like getting a bad rep for it when I have my whole team BISHing me out for it.

I just wish there was a better skill/accuracy system so that us commies had a fighting chance and did not have to be level 74+ in order to really enjoy the class.
Also Adamant Mind needs to be able to be cast while effected with any Negative Skill Effect with a % chance to shake it off that increases with each level for Adamant Mind.
I'm thinking max level for Adamant Mind could give a 50/50 chance to shake off the Negative Skill Effects. NO DNA!

Just wishing for a better AM

Coming from a level 65 Commander.



These DEVs should read this! Yes, we are skill spam class, and we die for missing our skills. So, do the best choice u can have for balancing the game, make accuracy effective for skills (magic and physical) thats all, so we will have a real balance between casters and physical attack players...

Edited by Sabbatum, 01 August 2010 - 05:41 PM.

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#14 Laner

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Posted 01 August 2010 - 09:49 PM

I don't know what you mean by "shake off' 'negative effects' and 50/50 chance??
Your suppose to use AM before anyone attacks so you don't get any negative effects..
You just to be higher level so AM lasts longer.

Only thing I wish for AM is that they would lower the level a bit to get stun immunity. In s1 stun immunity was the first one you got. 74 is kinda a -_- to wait for. Meh.

One thing I'm glad for is that this class has never been nerfed. And likely won't be nerfed. Commanders are just a complicated class to play.
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#15 Commander

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Posted 02 August 2010 - 09:03 PM

I don't know what you mean by "shake off' 'negative effects' and 50/50 chance??
Your suppose to use AM before anyone attacks so you don't get any negative effects..
You just to be higher level so AM lasts longer.

Only thing I wish for AM is that they would lower the level a bit to get stun immunity. In s1 stun immunity was the first one you got. 74 is kinda a -_- to wait for. Meh.

One thing I'm glad for is that this class has never been nerfed. And likely won't be nerfed. Commanders are just a complicated class to play.



^^ Agree with most you are saying here for once matt. I hate how people say Commies are OP when i kill them but you rarely see any commie at endgame or ranked in svs. The main reason for this is that while a well built and well played commie is very strong, combining these two things takes a LOT of work and time.




















P.S.
Make AM passive. did I just say that? :rolleyes:
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#16 Confused

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Posted 02 August 2010 - 09:16 PM

Make AM stun immune at skill lv 1 so commanders don't quit early. :rolleyes:
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#17 Laner

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Posted 02 August 2010 - 09:57 PM

^^ Agree with most you are saying here for once matt. I hate how people say Commies are OP when i kill them but you rarely see any commie at endgame or ranked in svs. The main reason for this is that while a well built and well played commie is very strong, combining these two things takes a LOT of work and time.




















P.S.
Make AM passive. did I just say that? :rolleyes:



:( It's Commander! Who is my opposite. Sorta. Lawl.
Welp there's only 3 or 4 OP commies I can name.
Umm I'm always in the svs rank when I chose to play svs. XD
Anyvay, I agree here. Needs to be really well built (usually involves a lot of lant or cash). Needs much much time. And most importantly needs a lot of experience in battle, to get to become skilled at it.

fffffffff omg if AM was passive I would be GOD. Not even a lie...well I would still die.... but man would that ever make me OP.
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#18 Ninnghizhidda

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Posted 03 August 2010 - 02:30 AM

Well, asking for Adamant Mind to be made a passive skill or to offer stun immunity at 1st level... that is a bit unrealistic, isnt't it? Unlikely it would ever happen, especially since this Commander skill is SO MUCH hated by 99.999% of the whole Requiem population. That is why we have to BLEED to get to lvl 74 to reap the rewards of this skill. Perhaps we could hope it would happen a few levels earlier, still I doubt it if there are more levels to be added in a future revamp of the game.
What I want to agree with and even emphasise MORE, is the PATHETIC situation regarding accuracy of skills. And since you are all primarily concerned with killing each other (fine with me), I would like to stress that it DOES happen against many mobs too. Extremely frustrating when you see all your prized attack skills (boomerang, chain, moonlight...) MISS, all in a row, on mobs even several levels below you. Yes, that will happen with promise of victory active. Yes, it happened to me countless times, even when I had (foolish at the time) promise at high level, like 6, which was giving me heaps and heaps of extra accuracy. Yes, melee skills are the greatest joke in this game. Like we are secretly penalised for choosing to play a melee class. While any remotely capable caster jerk can blast our heads off with a few spells, from a few miles, with stunning accuracy. This is probably the prime reason I dislike PvP so much, it is by definition made AGAINST melee, and even more against classes like our own. At least you don't get that many mobs in the whole game throwing spells at you. And the few that do, well, they are comparetively so weak, that you can always handle.
As you mentioned, it is totally unrealistic for a skilled fighter to miss miserably at point blank while some caster bozzo clown can have superb killing hits with any laughable spell from the other side of the world, even if they happen to be HALF your level. Personally, I have accepted the completely rotten design of this game, and it no longer bothers me, nor do I have any hopes. The guys who made it HATE melee with ALL their hearts, they want you to SUFFER if you choose a melee class. In PvP anyway. So, to hell with it, PvE is the least stressful way, where the MASSIVE efforts needed to reach a high level will pay off in most situations and add some pride and purpose in this game. If you are hoping to rule battlefields, I think you will have much grief, because the game is not going to change or balance and casters will always gang up and toast our sorry butts with great efficiency, while we can only hope we would be lucky enough to get close and not miss.
Just two cents (or a bit more...) of thoughts and personal experience. :rolleyes:
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#19 Sabbatum

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Posted 03 August 2010 - 02:32 AM

:rolleyes: It's Commander! Who is my opposite. Sorta. Lawl.
Welp there's only 3 or 4 OP commies I can name.
Umm I'm always in the svs rank when I chose to play svs. XD
Anyvay, I agree here. Needs to be really well built (usually involves a lot of lant or cash). Needs much much time. And most importantly needs a lot of experience in battle, to get to become skilled at it.

fffffffff omg if AM was passive I would be GOD. Not even a lie...well I would still die.... but man would that ever make me OP.


Make AM passive and we will be in the nerfing radar ._.

OnTopic:

I am commander since Closed Beta, lol. I can say and agree with all that player called "Commander" said :(
With a well built and well geared up commander, you can have a true murderer. The problem with "OMG, commander sux!" is when u try to skill and miss the targets for about 6 times in a row and AM stun immunity at lvl 74 =/
Btw, i am happy with commander job since yrs :D Just got pissed off in the begin of Season 2. Now, after some reskills i can say commander is a "not bad" class to play and a OP class to play when u know what, where and when to do õ/

PS.: @Non-commanders! We are not tankers we are dps half tanker lol!
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#20 Sabbatum

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Posted 03 August 2010 - 02:44 AM

Well, asking for Adamant Mind to be made a passive skill or to offer stun immunity at 1st level... that is a bit unrealistic, isnt't it? Unlikely it would ever happen, especially since this Commander skill is SO MUCH hated by 99.999% of the whole Requiem population. That is why we have to BLEED to get to lvl 74 to reap the rewards of this skill. Perhaps we could hope it would happen a few levels earlier, still I doubt it if there are more levels to be added in a future revamp of the game.
What I want to agree with and even emphasise MORE, is the PATHETIC situation regarding accuracy of skills. And since you are all primarily concerned with killing each other (fine with me), I would like to stress that it DOES happen against many mobs too. Extremely frustrating when you see all your prized attack skills (boomerang, chain, moonlight...) MISS, all in a row, on mobs even several levels below you. Yes, that will happen with promise of victory active. Yes, it happened to me countless times, even when I had (foolish at the time) promise at high level, like 6, which was giving me heaps and heaps of extra accuracy. Yes, melee skills are the greatest joke in this game. Like we are secretly penalised for choosing to play a melee class. While any remotely capable caster jerk can blast our heads off with a few spells, from a few miles, with stunning accuracy. This is probably the prime reason I dislike PvP so much, it is by definition made AGAINST melee, and even more against classes like our own. At least you don't get that many mobs in the whole game throwing spells at you. And the few that do, well, they are comparetively so weak, that you can always handle.
As you mentioned, it is totally unrealistic for a skilled fighter to miss miserably at point blank while some caster bozzo clown can have superb killing hits with any laughable spell from the other side of the world, even if they happen to be HALF your level. Personally, I have accepted the completely rotten design of this game, and it no longer bothers me, nor do I have any hopes. The guys who made it HATE melee with ALL their hearts, they want you to SUFFER if you choose a melee class. In PvP anyway. So, to hell with it, PvE is the least stressful way, where the MASSIVE efforts needed to reach a high level will pay off in most situations and add some pride and purpose in this game. If you are hoping to rule battlefields, I think you will have much grief, because the game is not going to change or balance and casters will always gang up and toast our sorry butts with great efficiency, while we can only hope we would be lucky enough to get close and not miss.
Just two cents (or a bit more...) of thoughts and personal experience. :rolleyes:


OMG, u said all we commies think i guess :(
Hope our dev team hear at least this topic to see what the hell is playing with a miss meele class
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#21 Runihura

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Posted 03 August 2010 - 02:46 AM

make melee's accuracy more decent!! http://forums.warppo...tyle_emoticons/default/216.gif

that's all i want for my commy and warly.. :rolleyes:
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#22 Sabbatum

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Posted 03 August 2010 - 02:51 AM

make melee's accuracy more decent!! http://forums.warppo...tyle_emoticons/default/216.gif

that's all i want for my commy and warly.. :rolleyes:


OMG you have two of the meele skill spammer classes, u should suffer a lot with missing skills xD
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#23 Commander

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Posted 03 August 2010 - 03:25 AM

Well, I hope you guys know the AM passive thing was a joke lol. The would definitely put us in line for nerf hammer.

Accuracy is definitely the bane of our existance and I hate, hate, hate ,hate, hate, hate, hate, hate, how often face strike misses. I am 77 atm (pushing 78) missing and face strike has missed on several low level casters (70 and lower) even missed on a level 58 shamen the other day. There is no excuse for that. Especially when I get soccer kicked by a sin who is 6-10 levels below me. Why does that skill hit but the commies miss so much
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#24 Famous

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Posted 03 August 2010 - 03:28 AM

Well, I hope you guys know the AM passive thing was a joke lol. The would definitely put us in line for nerf hammer.

Especially when I get soccer kicked by a sin who is 6-10 levels below me. Why does that skill hit but the commies miss so much


soccer kick and home thrust can have over 100% success with dna, also if it happend in tbf union its because the lvl is corrected to something quite high, since with lvl 65 ele with 85% success on stun i hit lvl 75 ranger few times yesterday
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#25 Sabbatum

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Posted 03 August 2010 - 03:52 AM

Well, I hope you guys know the AM passive thing was a joke lol. The would definitely put us in line for nerf hammer.

Accuracy is definitely the bane of our existance and I hate, hate, hate ,hate, hate, hate, hate, hate, how often face strike misses. I am 77 atm (pushing 78) missing and face strike has missed on several low level casters (70 and lower) even missed on a level 58 shamen the other day. There is no excuse for that. Especially when I get soccer kicked by a sin who is 6-10 levels below me. Why does that skill hit but the commies miss so much


I am a 79 commander, fully s1 brilliant armor + PoV 3 and missed a Face Strike in a 68 Shammy lol
In 78 i already missed all my aoes plus Shield Strike in a lv75 mob rofl
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