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Lack of new skills for Assassin? Useless Transformation?


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#26 RyeAkai

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Posted 27 December 2013 - 08:47 AM

As an Assassin, I must say it should definitely be nerfed. Maybe make it so that it stops healing per target... just one heal... it'd still be pretty useful.

 

 

That being said, I'm not really playing much right now because I really hate the fact the game became a grind fest.


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#27 SparklingLimeade

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Posted 27 December 2013 - 09:11 AM

I was also surprised that the heal was per-hit. A single heal would be a good change. I just hope they don't nerf the healing value into the ground but keep it as per-hit so that it's useless unless we have a ton of enemies to hit.


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#28 gurofish

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Posted 30 December 2013 - 05:52 PM

Take away some heal add some more dps perhaps increase mark of shadow to 50 percent chance and add more dps
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#29 1133130606174013577

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Posted 30 December 2013 - 06:28 PM

I think the healing is just fine considering we don't get the 'luxury' of standing in LoR for passive heals and we're always in the front lines when it comes to incoming attacks.
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#30 Crystallie

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Posted 30 December 2013 - 06:56 PM

For my opinion the healing skill for assassin is OP as it can heal for every 5-6 sec (with Vigor). And since assassin has <<Shadow Armor>> as well,while the healing power <<Gangster Paradise> which is originated from Rogue, and both of this classes are said to be balanced.

 

But now, from my calculation,

-<<Gangster Paradise>> for Rogue can heal 12% for every 2 sec, last for 10 sec, which means it heals 60% in total  and has a cooldown of 40 sec

 

-<<Grimtooth>> for Assassin can heal 18% and the cooldown for it is 10 sec. Which means for a duration of 40 sec, assassin can heal for a total of 72%. Together with the <<Shadow Armor>>, assassin now can be a tanker.  :p_omg:

 

So in conclusion, I would like to suggest that maybe the developers can nerf the healing skill for assassin and bringing up more DPS for them, since the main for Assassin is DPS.


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#31 Leinzan

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Posted 31 December 2013 - 09:04 AM

Even then, I don't see a PvP specialized Rogue losing so easily against a PvP specialized Assassin :/

 

Both are pretty tough


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#32 Natenaw

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Posted 31 December 2013 - 09:23 AM

The attk works on my warrior and my wizard, also to my knowledge no class got new skills just got extended.


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#33 gurofish

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Posted 01 January 2014 - 08:59 AM

Sins lose in dps to many classes now wars BMs rangers rouges to name a few probably all magic classes if they fix them
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#34 Leinzan

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Posted 01 January 2014 - 10:29 AM

I doubt they do tho, first off they are now harder to kill, for obvious reasons.

They have the option to kite.

They can generate Combo Points quite instantly or pretty fast.

They can recover thier finishers in 7 seconds with a 30% vigor, and their burst damage has a chance to be a 30% stronger.

 

Recovering their finishers in half the time also means their DPS output is actually doubled. Whats more, currently their finisher «Shadow Explosion» is bugged, only the first strike is actually landing, the second one appears but is not deducted from your target's HP. I suppose it was meant to be a single strike now. So the current DPS with Shadow Explosion rotation is halved that way.

 

Threat meter is now even less reliable for DPS calculation if you put «Grimtooth» in the rotation, since heals also generate Threat, you can easily surpass a Ranger's threat if you have maxed Shadow Explosion, maxed «Shadow Strike» and Grimtooth in the rotation.

 

Add «Shadow Form» passive damage increase, the mass amounts of STR, AGI and ATK gears and weapons gives, the «Poison Weapon» ticks, the «Ymir's Child» transformation, «Shadow Fiend»'s ocasional contribution from any attack.

 

Sins aren't that weak :/


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#35 gurofish

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Posted 01 January 2014 - 11:32 AM

We'll shadow explosion is like 70 percent of the dps on sins so if they fix it things would be fine and on par but as it stands many full AoD classes or t2 colo players can out dps a full green chaos geared sin 250 to 350k per 1m easy. So heals are great and should no be nerft but it's stupid that a pure dps class can now be a off tank, I don't believe that's the intent behind sins they are a front line dps class and should be afforded more dps or survibability than a range class and with the current heals they have gained that survibability
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#36 raela

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Posted 01 January 2014 - 12:48 PM

With my current gears, level 1 Grimtooth heals 10% of my HP per mob.. every 7 seconds. That is waaaay too strong. Maybe if the heal were based on damage dealt rather than atk..


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#37 Crystallie

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Posted 01 January 2014 - 06:33 PM

Yea, I personally feel that the skills were OP. They made all those skill OP instead of introduce new skills.

 

For example rogue's  <<Crescent Moon>> as well, for max level 10sec for cooldown, with vigor maybe around 5~6sec, and able to stun 1 sec per 1 combo point consumed. This means the opponent cannot even wake up. Together with the ''fracture'' effect of this skill, opponents are being slow 70% and recovery is disable.

 

Sorry for away from the title, back to assassin's healing power, this became no more challenges as you just keep on spam skill and regen yourself.

 

For my opinion, all of the classes should have some cons and procs, so that different player will came out with different playing styles. Feel free to correct me for any mistakes  :p_laugh:


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#38 rzevidz007

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Posted 01 January 2014 - 11:01 PM

Sins lose in dps to many classes now wars BMs rangers rouges to name a few probably all magic classes if they fix them

 

Then there's something wrong with your sin, maybe weaker gears.

Before the patch, sin is already the 3rd place in DPS chart just below Rogue and Ranger.

With AoV, assassin can do well, maybe even stronger with 10 seconds cooldown. Doing 1500% or possibly 2500% damage in just a short time is overkill, not to mention sin has great critical rate. 

 

What makes me dissapointed though is the fact that thief's basic skills are still limited to level 5.. Damn you devs.


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#39 Tetosan

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Posted 02 January 2014 - 01:55 AM

Yep none of the Classes got new skills just extended i think

Well.... okay Norman classes got the Child of Ymir skill but Noels? NOTHING xD


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#40 rzevidz007

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Posted 02 January 2014 - 05:12 AM

I mean like none of Thief's skills can be extendable to level 10 like Double Attack, Deadly Blow (well it's pointless to max if they are to extend this skill though), Poisoning Weapon, etc. whereas classes that tops in DPS like Ranger has level 10 Double Strafe. Thief is also a DPS class, yet they decided to do such thing is not making any sense imho.


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#41 MadaRyuu

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Posted 03 January 2014 - 03:41 AM

can someone give me a good example of a full DPS assassin right now? coz I noticed that my threat meter is the lowest in the raids and it's very embarrassing for an assassin to be outthreat by wiz, SM, Cres, etc...


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#42 4458130508113924833

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Posted 03 January 2014 - 07:37 AM

can someone give me a good example of a full DPS assassin right now? coz I noticed that my threat meter is the lowest in the raids and it's very embarrassing for an assassin to be outthreat by wiz, SM, Cres, etc...

 

 

I tried a no-survivality, full single target dps Assassin, got Double Attack 5/5, Poisoning Weapon 5/5, Shadow Strike 10/10 and Shadow Explosion 10/10, Mark of Genocide 5/5, Shadow Claw 5/5, and obviously Shadow Form 5/5, all the required skills to get those are 1/5 or 1/10, didn't get Shadow Assault, Shadow Armor, nor anything on the Hide line, didn't get the ymir form either.

I out dps equally geared rangers for 100k - 200k in the threat meter, but I don't think its viable, I mean, it is now because the game is piss easy and we have 10k healing pots for so little zenny, but once everything gets back to normal (which I hope it does) we're gonna need those survivality skills back.

Edit: Forgot to mention it eats SP like crazy, since you're using Shadow Strike and Shadow Explosion every 5s - 6s and Shadow Strike costs 64 SP while Shadow Explosion costs 92.

Edit 2: It also sucks for farming.


Edited by 4458130508113924833, 03 January 2014 - 07:51 AM.

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#43 Leinzan

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Posted 03 January 2014 - 07:53 AM

Well, you shouldn't take the Threat meter too seriously...

 

Rogues can reset their threat, Assassin's Grimtooth has double threat because of the self heal, Potting also influences it, as well as any sort of heal, self-heal or those with an extra Threat modifier boost like all the Tank classes.

 

Anyway, if you want to DPS the most as possible with your Assassin, you should max both <Shadow Strike> and <Shadow Explosion>, and also add some points to <Grimtooth> (lvl 6 is just as good as <Double Attack> DPS wise) and if you can afford it, max out <Poison Weapon>, <Shadow Fiend> and of course <Shadow Form>.

 

With those as your base, your DPS should be as high as possible...

 

The rotation is simple, only use Shadow Strike when Shadow Explosion is ready to use and you lack Combo Points (so the points arent wasted) for a chance to get a 30% extra damage.

 

Here is my rotation:

 

Shadow Strike -> Double Attack x 1-2 -> Shadow Explosion -> Grimtooth -> Double Attack 1-2 -> Deadly Blow -> repeat.

 

The only reason I use <Deadly Blow> is to deplet the acumulated Combo Points to take adventage of the 3 generated by Shadow Strike. You can just skip it and ignore them, then go ahead to restart the rotation.


Edited by Leinzan, 03 January 2014 - 07:55 AM.

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#44 4458130508113924833

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Posted 03 January 2014 - 08:20 AM

I have shadow Fiend at 1/3 and Grimtooth at 1/10 because I didn't had the points to spare, and I don't use it at all, my rotation is just Double Attack x 4 -> Shadow Strike -> Shadow Explosion -> Rinse & Repeat, since there's a 6s CD on SS and SE (5s with links form SM) I don't need Deadly Blow.

I've also heard that since Shadow Explosion is meant to be a single hit now, the second hit is appearing but doing nothing?


Edited by 4458130508113924833, 03 January 2014 - 08:31 AM.

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#45 rzevidz007

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Posted 03 January 2014 - 09:24 AM

And thus, dropping level 5 Deadly Blow is now a must now and level 1 Combo Training is a viable option now. I thank devs for that.

 

I have shadow Fiend at 1/3 and Grimtooth at 1/10 because I didn't had the points to spare, and I don't use it at all, my rotation is just Double Attack x 4 -> Shadow Strike -> Shadow Explosion -> Rinse & Repeat, since there's a 6s CD on SS and SE (5s with links form SM) I don't need Deadly Blow.

I've also heard that since Shadow Explosion is meant to be a single hit now, the second hit is appearing but doing nothing?

 

I throughoutly agree with Leinzan. 

 

The proper combo to max our DPS is actually time our CP gain, then deplete it so none of the CPs are wasted.

This is my current combo: DA > DA > Deadly Blow > DA > DA > Shadow Strike > Shadow Explosion.

 

This is with the 6s CD of Shadow Strike & Explosion.

 

 

It is a single strike now imo since no second hit appearing. From my observation though :/


Edited by rzevidz007, 03 January 2014 - 09:26 AM.

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#46 4458130508113924833

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Posted 03 January 2014 - 10:46 AM

And thus, dropping level 5 Deadly Blow is now a must now and level 1 Combo Training is a viable option now. I thank devs for that.

 

 

I throughoutly agree with Leinzan. 

 

The proper combo to max our DPS is actually time our CP gain, then deplete it so none of the CPs are wasted.

This is my current combo: DA > DA > Deadly Blow > DA > DA > Shadow Strike > Shadow Explosion.

 

This is with the 6s CD of Shadow Strike & Explosion.

 

 

It is a single strike now imo since no second hit appearing. From my observation though :/

In the Deadly Blow animation you can fit Double Attack x 2, doing a Deadly Blow with only 2 combo points its more Damage than two Double Attacks only if it crits, and only if none of the Double Attacks crit that is, with Deadly Blow 1/5.


Edited by 4458130508113924833, 03 January 2014 - 10:49 AM.

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#47 MadaRyuu

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Posted 04 January 2014 - 07:00 AM

I tried a no-survivality, full single target dps Assassin, got Double Attack 5/5, Poisoning Weapon 5/5, Shadow Strike 10/10 and Shadow Explosion 10/10, Mark of Genocide 5/5, Shadow Claw 5/5, and obviously Shadow Form 5/5, all the required skills to get those are 1/5 or 1/10, didn't get Shadow Assault, Shadow Armor, nor anything on the Hide line, didn't get the ymir form either.

I out dps equally geared rangers for 100k - 200k in the threat meter, but I don't think its viable, I mean, it is now because the game is piss easy and we have 10k healing pots for so little zenny, but once everything gets back to normal (which I hope it does) we're gonna need those survivality skills back.

Edit: Forgot to mention it eats SP like crazy, since you're using Shadow Strike and Shadow Explosion every 5s - 6s and Shadow Strike costs 64 SP while Shadow Explosion costs 92.

Edit 2: It also sucks for farming.

 

 

Well, you shouldn't take the Threat meter too seriously...

 

Rogues can reset their threat, Assassin's Grimtooth has double threat because of the self heal, Potting also influences it, as well as any sort of heal, self-heal or those with an extra Threat modifier boost like all the Tank classes.

 

Anyway, if you want to DPS the most as possible with your Assassin, you should max both <Shadow Strike> and <Shadow Explosion>, and also add some points to <Grimtooth> (lvl 6 is just as good as <Double Attack> DPS wise) and if you can afford it, max out <Poison Weapon>, <Shadow Fiend> and of course <Shadow Form>.

 

With those as your base, your DPS should be as high as possible...

 

The rotation is simple, only use Shadow Strike when Shadow Explosion is ready to use and you lack Combo Points (so the points arent wasted) for a chance to get a 30% extra damage.

 

Here is my rotation:

 

Shadow Strike -> Double Attack x 1-2 -> Shadow Explosion -> Grimtooth -> Double Attack 1-2 -> Deadly Blow -> repeat.

 

The only reason I use <Deadly Blow> is to deplet the acumulated Combo Points to take adventage of the 3 generated by Shadow Strike. You can just skip it and ignore them, then go ahead to restart the rotation.

 

 

And thus, dropping level 5 Deadly Blow is now a must now and level 1 Combo Training is a viable option now. I thank devs for that.

 

 

I throughoutly agree with Leinzan. 

 

The proper combo to max our DPS is actually time our CP gain, then deplete it so none of the CPs are wasted.

This is my current combo: DA > DA > Deadly Blow > DA > DA > Shadow Strike > Shadow Explosion.

 

This is with the 6s CD of Shadow Strike & Explosion.

 

 

It is a single strike now imo since no second hit appearing. From my observation though :/

 

tnx for the input guys really appreciate it... I really want maximum movespeed and maximum damage so I try to balance them before... but now seems like I need to choose...  :hmm:


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#48 Leinzan

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Posted 04 January 2014 - 07:57 AM

There is no need to worry about "which is the best DPS rotation", in the end, everything will spins around <Shadow Strike> and <Shadow Explosion>. So long you have those 2 maxed out and use them as soon as their cooldown ends, you'll have a great DPS rotation.

 

Though, I recomend having <Shadow Fiend> because its a pretty good chance for an extra passive 22% damage and can proc from all the single target skills AND <Grimtooth> (so when hitting 10 targets you'll at least Shadow Fiend 2). It's like doing 2 <Double Attacks> on one :/


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#49 MadaRyuu

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Posted 09 January 2014 - 06:53 AM

There is no need to worry about "which is the best DPS rotation", in the end, everything will spins around <Shadow Strike> and <Shadow Explosion>. So long you have those 2 maxed out and use them as soon as their cooldown ends, you'll have a great DPS rotation.

 

Though, I recomend having <Shadow Fiend> because its a pretty good chance for an extra passive 22% damage and can proc from all the single target skills AND <Grimtooth> (so when hitting 10 targets you'll at least Shadow Fiend 2). It's like doing 2 <Double Attacks> on one :/

thanks for the advice, I've tried all the builds I could think of and tried to time my fights with dungeon bosses and most of them are the same, it didn't actually matter which build I go with... now I'm just waiting for the next patch if they fix the assassins DPS  :p_ang:  coz this is my bread and butter as with all other sinX...


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#50 Leinzan

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Posted 09 January 2014 - 07:29 AM

Oh, btw, I've been paying attention to <Deadly Blow> as of late.

 

The math is still the same even after all this mess of a skill overhauling.

 

One 5 Combo Points Level 1 Deadly Blow = One 4 Combo Points Level 5 Deadly Blow

One 5 Combo Points Level 1 Deadly Blow >= Two Double Attacks (as in all hit, all miss, all normal or all crit)

One 5 Combo Points Level 5 Deadly Blow > Two Double Attacks (in aprox a 10%)

 

So if you have full combo points by the time your <Shadow Strike> and <Shadow Explosion> cooled down, I really think depleting them with a Deadly Blow first is the way to go :v


Edited by Leinzan, 09 January 2014 - 07:31 AM.

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