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Master Level Monk (A Speculation Thread)


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#1 DatMONKey

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Posted 14 December 2013 - 10:33 PM

We finally have something to talk about to bring a little life to this dead sub-forum.

 

A few of us have seen the live stream with Njoror showcasing the Master forms for the various classes. If you used pause or had fast eyes you could easily take note of which skills will benefit from the Max level Monk

 

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I'm not sure about you guys but I had a mixed reaction when I saw this, mainly because only Guillotine Fist has good level scaling. Let's go over these one by one.

 

Level 10 Raging Blow

This is good since we don't have many offensive skills and this one is our bread and butter. A shame that Heavy tackle will not get any increase in power. Before we got 2% bonus damage per level starting at 17%. If scaling remains the same we get 35% over 25%. Not much at all IMO. If the base is increased (let's go with double for simplicity sake) then we get 44% (17%*2 + 10%) which is pretty good. Either way we have to wait and see.

 

Level 10 Crushing Blow

Not to happy about this. We only use this skill to generate 2 spheres and the base damage and scaling are terrible. only 21% at rank 5? 8 second cooldown? They really need to rework this skill to make it worth maxing.

 

Level 10 Throw Spirit Sphere

This one is kinda iffy. It only scales with damage per level and does not increase the bonus damage monks give per level so it's a one point wonder. The scaling on this is the same as every other damage skill barring GF 2% per level. It has the highest base though so it will end up doing more damage than all other skills aside from Lightning Crush. A rework would make this attractive but excess points might make their way to this skill for me.

 

Level 10 Guillotine Fist

What needs to be said about this? I hope to god the master scaling just doubles the total damage making it 240% of our 30% boosted ATK.

 

Level 6 Lightning Crush

I scoffed when seeing this since Monks have poor add control. In terms of damage this best skill to max after Raging Blow and Guillotine, especially since it applies to 3 targets. Still it takes away from overall dps since it does not generate spirit. It would be useful in colo though for killing low hp fleeing targets.

 

All in all 2 skills to get hype over and a pretty cool looking form, but the fact that as a tank class none of our tank skills got buffed and we have crappy scaling on gear. I am quite dissapointed by the poor choice of skills to improve. GIving us the ability to make Fury 10/10 would skyrocket our DPS more than anything but I suppose it's too much to expect really good buffs for Monks.


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#2 Rukaroa

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Posted 15 December 2013 - 03:25 AM

Really? All we're getting is increased skill levels? I was hoping for more skills. Anyway, I see 23 extra skill points added to the tree plus 3 more for transformation. How many skill points are we getting from master jobs? All I can see happening here is that we're going to get way more DPS than we previously had but nothing else as for the toolkit.


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#3 AhinaReyoh

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Posted 15 December 2013 - 12:24 PM

A simple increase in skill levels is sorta disappointing yeah... especially since it doesn't actually do anything to balance the class. Not unless they actually go through the trouble of making special effects for maxing the skills, but knowing Gravity it's probably just a linear % increase on skill modifiers.


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#4 Rukaroa

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Posted 15 December 2013 - 12:36 PM

I did hear there will be new skills but they weren't implemented as of the livestream. Guess we'll see if that happens because if we get even just 25 new skill points, the monk skills would all be maxed out.


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#5 DatMONKey

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Posted 15 December 2013 - 06:04 PM

We can apparently use our Master points to buy more skill points. I don't know if there is a total skill point cap and I can't remember if njo said anything about there being a skill point cap based on your Master rank. I do know that we cannot do quests for a Master rank two tiers above and beyond our current level.

 

It's interesting that they chose to increase the level of our dps skills, but unless the scaling is massive and the skills largely reworked, tanks and Monks are shafted again. All other tank classes get the same kind of treatment for their kits and most of the other classes don't see any augments in their primary tree. Dps classes get magnificent boosts though, with Ranger seeing 10 levels in Vulcan and Double Strafing to name a few.


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#6 Meconopsis

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Posted 15 December 2013 - 06:44 PM

Well, speculation is speculation. We'll have to wait until the patch before we see the fruits of Gravity's work.


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#7 DatMONKey

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Posted 16 December 2013 - 01:24 PM

True but that is boring.

Wondering about the possible damage scaling and skill effects can help us pass the time.


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#8 ShirakawaNaoya

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Posted 16 December 2013 - 05:26 PM

urgghh, i barely / no longer been able to maintain threat when higher tier-ed player that start to having high lvl pet... >.<

if they going to increase more dmg, pls increase threat generation for the tank.


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#9 Imhorny

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Posted 17 December 2013 - 06:47 AM

This doesn't feel like an update. Besides raging blow and gfist, every other updated skill I have 1 skill point in it.

@shira, I have solo tanked RMH, and chaos, with a lvl 4 mermaid. There are times where I get out threated, just have to constantly taunt.
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#10 DatMONKey

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Posted 17 December 2013 - 11:29 AM

urgghh, i barely / no longer been able to maintain threat when higher tier-ed player that start to having high lvl pet... >.<

if they going to increase more dmg, pls increase threat generation for the tank.

 

 

This doesn't feel like an update. Besides raging blow and gfist, every other updated skill I have 1 skill point in it.

@shira, I have solo tanked RMH, and chaos, with a lvl 4 mermaid. There are times where I get out threated, just have to constantly taunt.

 

Almst any dps pet can help you guys out but I can say as a Monk i have not been overtaken by non tanks, even with superior gear since Tier 1 raids.


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#11 Rukaroa

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Posted 17 December 2013 - 11:42 AM

This doesn't feel like an update. Besides raging blow and gfist, every other updated skill I have 1 skill point in it.

@shira, I have solo tanked RMH, and chaos, with a lvl 4 mermaid. There are times where I get out threated, just have to constantly taunt.

 

 

Almst any dps pet can help you guys out but I can say as a Monk i have not been overtaken by non tanks, even with superior gear since Tier 1 raids.

 

I haven't been taken over yet either. Some got close especially those with lv4 pets while I'm trying to help keep myself alive with Elder.


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#12 Zechrem

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Posted 17 December 2013 - 11:53 AM

Please add Agi stat to monk equipment and Also... why is there no update to Heavy Tackle? It is our only raw dmg skill in between the 1 minute gfists... with how every other class has an update on their main dmg skills I don't see how this is fair to the monk class. Please consider this request.

 

Also to add on stat and wweapon scaling... This is going to be even more obvious with master equipment with base weapon of monks only probably increasing to 800-900 (almost double current) while other classes get almost 1800-2100 atk/matk on their equips. Then there is the issue of losing 15% (monks get 55 int and str in equipment while other classes get like 133 str or int) stats and the loss of one stat completely (agi).

 

lvl 10 crushing blow: who the hell even maxes this to begin with...

lvl 10 lightning crush? it only hits 3... why would you use that skill when you could just use heavy tackle...

Everyone else currently seems to be getting a better deal with their skills that they actually utilize and normally max, while we are getting extra skill points that are pretty much pointless.


Edited by Zechrem, 17 December 2013 - 12:30 PM.

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#13 ShirakawaNaoya

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Posted 17 December 2013 - 04:50 PM

@shira, I have solo tanked RMH, and chaos, with a lvl 4 mermaid. There are times where I get out threated, just have to constantly taunt.

Almst any dps pet can help you guys out but I can say as a Monk i have not been overtaken by non tanks, even with superior gear since Tier 1 raids.

I haven't been taken over yet either. Some got close especially those with lv4 pets while I'm trying to help keep myself alive with Elder.

I shriek especially when cres with high lvl pet in the raid team lol. other than that most of the time i'm doing fine.

Sometime my stress level reach the top due to this threat thingy when player starts to have high lvl pet & have to constantly Magnum & full AStrike whenever possible. Cant rely on pot much due to pot-timing:boss-dmg, & the pet coz i use elder or def buff pet most of the time. At the moment, I'm resorting to trade taunt with OT / MT for the time being. :wah:

 

That aside.... Wings for the knight pls~ :p_love:


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#14 DatMONKey

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Posted 18 December 2013 - 01:04 PM

Did anyone else notice an extreme decrease in power scaling since the update? At least on my Character info page my PATK has been reduced to 1/6th of it's power last night. I don't know how much of that reflected total is true since I cannot hit a single person in duels and I haven't killed a relevant mob since the game went live today.


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#15 Nostus

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Posted 18 December 2013 - 01:07 PM

Did anyone else notice an extreme decrease in power scaling since the update? At least on my Character info page my PATK has been reduced to 1/6th of it's power last night. I don't know how much of that reflected total is true since I cannot hit a single person in duels and I haven't killed a relevant mob since the game went live today.

 

It's because the games system has completely changed. Weapons not longer give attack power, they give min and max damage. Our skills also have the multipliers that were on ROGuard because of this, my GFist hits for 7k normal now and crits for 15k. RO2 is not the same game we knew, its a completely different beast.


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#16 DatMONKey

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Posted 18 December 2013 - 07:33 PM

I know about the difference from weapon power. What I am pissed about is that roughly 1900 ATK power is unaccounted for. My attack is less than my Strength right now.


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#17 Rukaroa

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Posted 19 December 2013 - 12:55 AM

Keep in mind that Steel Body reduces ATK by 10% so your ATK will be less than your STR. Doesn't change the fact we're still losing about 1k from INT.

 

Also, some finds with the skills.

 

Lightning Walk now stuns for 1 sec per skill level, max 5 sec.

 

Throw Spirit Sphere now increases damage done by 10% + [2% * (skill lv - 5), 0].max for 15 sec + [2 sec * (skill lv - 5), 0].max. However, the damage increase from the debuff doesn't seem to really affect the output of other skill damages comparing lv1 and lv10 TSS.

 

Crushing Blow now has a 15 sec DoT that ticks every 2 sec, starts at 10% ATK per 2 sec and goes up to 30% ATK at lv 10. Cooldown also goes down as low as 3 seconds at lv 10.

 

Lightning Crush gains up to 100% more threat at max lv and has almost the same damage as a lv8 Raging Blow.

 

Heavy Tackle lost its AoE but now can proc a stun that lasts 3 sec.

 

Basically, monks now have viable DPS options. Even with 20 extra points currently available from Master Points, I imagine there's gonna be a tiny bit more diversity from one monk to another now regarding skills.

 

As for stats, leave that for later until stats are fixed.


Edited by Rukaroa, 19 December 2013 - 03:23 AM.

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#18 Leinzan

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Posted 19 December 2013 - 10:23 AM

Have anyone noticed that if you add points to INT it doesnt increase your ATK???


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#19 Rukaroa

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Posted 19 December 2013 - 11:10 AM

Have anyone noticed that if you add points to INT it doesnt increase your ATK???

Yes, it's been mentioned. We are weaker than we are supposed to be.
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#20 DatMONKey

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Posted 19 December 2013 - 02:31 PM

In addition to what people noted our scaling from our weapon is broken.

Despite my chaos knuckle having the most significant impact on my stats removing/replacing it has the least impact on my character stats at the moment.

 

It really hurts when we have the best possible changes to our class after a long period of neglect and it all amounts to nothing because our class is nigh unplayable for anything other than mobbing.

 


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#21 2857130901061733590

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Posted 19 December 2013 - 03:45 PM

I am a Monk Tank Class. And now I can barely hit people during duels. And I am noticing that G-Fist has a 1 to 5 fail rate against npc and pc. Is anyone else noticing Monks hit rates are very very low?


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#22 2857130901061733590

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Posted 19 December 2013 - 03:47 PM

In addition to what people noted our scaling from our weapon is broken.

Despite my chaos knuckle having the most significant impact on my stats removing/replacing it has the least impact on my character stats at the moment.

 

It really hurts when we have the best possible changes to our class after a long period of neglect and it all amounts to nothing because our class is nigh unplayable for anything other than mobbing.

 

YUP! This is so correct.
 


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#23 2857130901061733590

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Posted 19 December 2013 - 03:48 PM

Yes, it's been mentioned. We are weaker than we are supposed to be.

 

WAIT? INT IS USELESS? They should have stat resets for free. This is such a pain in the ass to figure out.

 

I am really starting to dislike this game.
 


Edited by 2857130901061733590, 19 December 2013 - 03:51 PM.

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#24 AhinaReyoh

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Posted 19 December 2013 - 03:57 PM

I am a Monk Tank Class. And now I can barely hit people during duels. And I am noticing that G-Fist has a 1 to 5 fail rate against npc and pc. Is anyone else noticing Monks hit rates are very very low?

 

Hit/Dodge rate in general is broken for everyone, though high-Agi classes like Ranger and Assassin have it a bit easier.


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#25 Rukaroa

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Posted 19 December 2013 - 04:28 PM

WAIT? INT IS USELESS? They should have stat resets for free. This is such a pain in the ass to figure out.

 

I am really starting to dislike this game.
 

 

Only because Cadence is not working. I should've noticed it before I statted...


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