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#51 Koadic

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Posted 14 November 2010 - 03:11 AM

The damage of Gloomy CS seems high for the level range 100-120 or so and while this is the average level range of WoE participants the skill combination will seem overpowered. However, as people start getting in the 140's and 150's, the skill will cease being able to 1-shot many classes and if the damage is reduced while still providing the current number of counters it would take away one of the RKs viable killing skills.

Thoughts:
1) If anything, reduce the modifier to spiral with gloomy until the end of the WoE events (where people will be higher level) and then return the modifier to the current settings
2) If the damage is going to be reduced, remove the number of counters to it. If it does not make sense for a ranged skill to go through pnuema, then hell make it magic. It would fit in line with Enchant Blade and the current lore so to speak, but also greatly deminish the number of counters (especially since GTB isn't on valk) though kaite would be awkward.
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#52 Mefistofeles

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Posted 18 November 2010 - 03:43 PM

Clashing spiral is overpowered and its not a thirdclass skill, thats all. Bliding its not reducing anything long range in PvP as always since bombs where usless against scholars, it can at least reduce 25% long ranged damage? or remove the original description that say "reduce 75% of long ranged damage" so i can survive that clashing spiral that have instant cast and hit like 20k without gloomy
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#53 Scott

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Posted 18 November 2010 - 05:56 PM

Most trans skills were OP. If you scaled thirds down to the level of second and trans (99/50) trans would probably be stronger.
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#54 Mefistofeles

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Posted 21 November 2010 - 09:50 PM

Most trans skills were OP. If you scaled thirds down to the level of second and trans (99/50) trans would probably be stronger.

I agreed most of trans skills are overpowered...... can you tell me about a skill that hits like 30k with almost instant cast and dont need to precast anything and dont losee hp or sp? the actual formula of Clashing Spiral can 1 shot a Imp and kasas, when a champ need time to cast zen-fury-zen and hit 1 time and losse all sp, and its slow the casting time, rapid smitting only can hit 30k with gloomy and cs hits 90k+ with gloomy, a safe cheap and fast 1 shot against poor players, not everbody have an asprika and gr
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#55 Scott

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Posted 21 November 2010 - 09:56 PM

What do you mean "With Gloomy"? Gloom Under Night card? Masquerade Gloomy? I've never been sure when people mention Gloomy CS.
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#56 Frappuccino

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Posted 21 November 2010 - 10:04 PM

Gloomy Shyness

Maestro skill, triples damage of certain skills.
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#57 Alca

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Posted 21 November 2010 - 10:32 PM

I agreed most of trans skills are overpowered...... can you tell me about a skill that hits like 30k with almost instant cast and dont need to precast anything and dont losee hp or sp? the actual formula of Clashing Spiral can 1 shot a Imp and kasas, when a champ need time to cast zen-fury-zen and hit 1 time and losse all sp, and its slow the casting time, rapid smitting only can hit 30k with gloomy and cs hits 90k+ with gloomy, a safe cheap and fast 1 shot against poor players, not everbody have an asprika and gr

CS is nowhere near instant cast, and you need to get a Wanderer/Minstrel to buff you to actually be a threat. The buff lasts a little over one minute, and the skill gets rendered completely useless by pneuma. RK's get limited to Storm blast(Expensive to use) and Ignition Break(lol) when you're under a Pneuma. Blinding Mist gives you more than enough time to react, just learn to react faster.

and no, you don't need a GR to survive through it, and Asprika doesn't even reduce it. Being poor is not a legitimate reason to nerf one of the few decent skills an RK actually has. If a non-gloomy CS hits you for 20k, you should quit running around PvP/WoE Maps and go level/hunt gear. <_<
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#58 Mefistofeles

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Posted 22 November 2010 - 12:45 PM

CS is nowhere near instant cast, and you need to get a Wanderer/Minstrel to buff you to actually be a threat. The buff lasts a little over one minute, and the skill gets rendered completely useless by pneuma. RK's get limited to Storm blast(Expensive to use) and Ignition Break(lol) when you're under a Pneuma. Blinding Mist gives you more than enough time to react, just learn to react faster.

and no, you don't need a GR to survive through it, and Asprika doesn't even reduce it. Being poor is not a legitimate reason to nerf one of the few decent skills an RK actually has. If a non-gloomy CS hits you for 20k, you should quit running around PvP/WoE Maps and go level/hunt gear. <_<

asprika dont reduce dragons breath thats not a proble and its not a problem that dragons breath dont get woe penalty, but cs damage dont reduce asprika? thats more overpowered than i though, thats why my inmune nidhogurs+cranial+energie coat are usless against a Lord Knight that can 1 shot, please admite that that wasnt the real damage of that skill and now got overpowered just to make easier the leveling of Runes in the event of 150 race,and the hundred spear is a great skill but Rune Knights dont get what a thirdclass skill mean becouse they have already a overpowered trans skill, the thirdclass skills are affected by base level thats why almost all thirdlclasses are kinda weak like the hundred spear.

Edited by Mefistofeles, 25 November 2010 - 05:24 PM.

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#59 Alca

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Posted 22 November 2010 - 01:05 PM

asprika dont reduce dragons breath thats not a proble and its not a problem that dragons breath dont get woe penalty, but cs damage dont reduce asprika? thats more overpowered than i though, thats why my inmune nidhogurs+cranial+energie coat are usless against a Lord Knight that can 1 shot, please admite that that wasnt the real damage of that skill and now got overpowered just to make easier the leveling of Runes in the event of 150 race,and the houndred spear is a great skill but Rune Knights dont get what a thirdclass skill mean becouse they have already a overpowered trans skill, the thirdclass skills are affected by base level thats why almost all thirdlclasses are kinda weak like the houndred spear.


lol.
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#60 IronFist

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Posted 30 November 2010 - 01:45 AM

Runes should be usable buy all classes, they alone overpower knight

+30str and a chance to 300% your atk... compared this to fear breeze that cost 15 skills points (Food thats better then a meg...)
+4 atk spd wow 193 with what 80 agi?? sharings caring

Gloomy shouldnt be for clashing... i like the face brandish can be pwnage but for a single hit skill it shouldnt be hitting 100k
maybe make gloomy for hundred spear i hear it needs a tweak
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#61 Kmac

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Posted 30 November 2010 - 12:19 PM

If runes were usable by all classes, that'd be pointless.

The "point" of Rune Knights is that they've learned a new technique where they can harness the powers of the runes they're able to create. A few of the runes give some effect to everyone else in the Rune Knight's party, other than those, the others should be Rune Knight only.

To make the runes you have to get maxed rune mastery (doesn't have to be maxed, but for the best chances and whatnot, it's 10), have the right items which vary in monster level-ranges, and have the rune ore... for a chance to make/fail 1-3 runes. You can only hold 20 runes of one type at a time, so doing long runs of anything with multiple runes requires lots of trips back to the kafra (and/or kafra passes).

There are a lot of other skills that have the same power as Clashing Spiral, more actually, since CS doesn't progress in higher levels.

Hundred spear does need a tweak, because it's a useless skill, but nerfing all the other skills is only going to underpower rune knights even more.

You mentioned rune knights being able to hit 193 aspd really easily, and that might be true, but it's only possible with using a Mace-type weapon.. which doesn't even make any sense.. royal guards have a quicker aspd than rune knights with two-handed swords (what?).

Edited by Kmac, 30 November 2010 - 12:24 PM.

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#62 Budro

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Posted 13 December 2010 - 03:45 PM

The attack speed nerf is really annoying. I can't seem to get past 186 aspd. Flapping Angels wings do absolutley nothing anymore, even at 100+15 agi. Thus, wearing agi gears is pointless.
With muramasa I can get 187 aspd.. but the sword is soo weak, it's not worth only +1 attack speed. Before the RK job change I could get 187 to 188 attack speed, before Renewal- 188 to 190.
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#63 MrMajestic

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Posted 16 December 2010 - 01:34 PM

CS is nowhere near instant cast, and you need to get a Wanderer/Minstrel to buff you to actually be a threat. The buff lasts a little over one minute, and the skill gets rendered completely useless by pneuma. RK's get limited to Storm blast(Expensive to use) and Ignition Break(lol) when you're under a Pneuma. Blinding Mist gives you more than enough time to react, just learn to react faster.

and no, you don't need a GR to survive through it, and Asprika doesn't even reduce it. Being poor is not a legitimate reason to nerf one of the few decent skills an RK actually has. If a non-gloomy CS hits you for 20k, you should quit running around PvP/WoE Maps and go level/hunt gear. -_-

wow. dont pay atention to this guy. your probably one of those RKs running around CSing some one and laughing at how long it takes them to come back to the castle you killed em at just to kill them again. all while you have several other skill routes to go: dragon breath or ignition break or that rune thing for massive int damage. 4 ways to make a RK all being more powerful than any other Meelee class character? come on, you have choices to pick from, all of which are good. a mechanic has two routes to go, both of which suck. a shura, has one skill that makes them even thinkable to play, and thats that lock down skill, and they have to set up a whole lot of unnecessary setting up just to one shot some one. while you have no set up to do so? and a good dragon breath not only one shots some ONE, it one shots EVERY ONE who isn't wearing fire armor... L.O.L. And you think that's okay? To have to have fire armor in your inventory just to protect yourself from one skill? no other character class scares any one that bad. not to mention if you have people water endowed following you to pick off stragglers. GG? make some fareness in this game. completely re vamp some of your worthless garbage character classes. and start with the mechanic.

Edited by MrMajestic, 16 December 2010 - 01:37 PM.

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#64 MrMajestic

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Posted 16 December 2010 - 01:39 PM

The attack speed nerf is really annoying. I can't seem to get past 186 aspd. Flapping Angels wings do absolutley nothing anymore, even at 100+15 agi. Thus, wearing agi gears is pointless.
With muramasa I can get 187 aspd.. but the sword is soo weak, it's not worth only +1 attack speed. Before the RK job change I could get 187 to 188 attack speed, before Renewal- 188 to 190.



you only need 186 asp for skill spamming, are you complaining about not being able to ctrl click so well any more? your character class can kill people in its sleep. you dont need to ctrl click. just close your eyes, pick a RK skill on your skill build and use that while you make people rage quit this game. end of story right?

Edited by MrMajestic, 16 December 2010 - 01:40 PM.

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#65 Alca

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Posted 16 December 2010 - 02:18 PM

wow. dont pay atention to this guy. your probably one of those RKs running around CSing some one and laughing at how long it takes them to come back to the castle you killed em at just to kill them again. all while you have several other skill routes to go: dragon breath or ignition break or that rune thing for massive int damage. 4 ways to make a RK all being more powerful than any other Meelee class character? come on, you have choices to pick from, all of which are good. a mechanic has two routes to go, both of which suck. a shura, has one skill that makes them even thinkable to play, and thats that lock down skill, and they have to set up a whole lot of unnecessary setting up just to one shot some one. while you have no set up to do so? and a good dragon breath not only one shots some ONE, it one shots EVERY ONE who isn't wearing fire armor... L.O.L. And you think that's okay? To have to have fire armor in your inventory just to protect yourself from one skill? no other character class scares any one that bad. not to mention if you have people water endowed following you to pick off stragglers. GG? make some fareness in this game. completely re vamp some of your worthless garbage character classes. and start with the mechanic.


If you can't live through 1 gloomy CS in WoE, you probably are:
1.Low-Leveled
2.Badly Geared
3.Bad at RO

I failed to kill a couple of people with gloomy CS. If you're actually dying to Ignition break too, then you're obviously doing something wrong. Ignition Break is a total joke in WoE, if you die to it I wouldn't know what to tell you. Storm Blast requires items to use, and isn't cheap to throw around. You can only use it 20 times before you have to make more runes, which takes some time to do. I see too many complaints about runes, from people who have never even touched them ingame.

Dragon Breath only deals around 20k damage with 100 vit at lvl 150. You obviously don't know much about RK's, other than you keep dying to them. You'd need to be stacked with gear( AKA Tao Gunka Card) to make it oneshot a good player. And exactly what is the problem with carrying a fire armor around? Learn to armor switch. Everyone pre-renewal carried some sort of unfrozen armor around, Fire armor is just the new standard -_-

If you want to complain about your class(lolmechanic) do it in your own thread please.
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#66 MrMajestic

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Posted 16 December 2010 - 07:12 PM

If you can't live through 1 gloomy CS in WoE, you probably are:
1.Low-Leveled
2.Badly Geared
3.Bad at RO

I failed to kill a couple of people with gloomy CS. If you're actually dying to Ignition break too, then you're obviously doing something wrong. Ignition Break is a total joke in WoE, if you die to it I wouldn't know what to tell you. Storm Blast requires items to use, and isn't cheap to throw around. You can only use it 20 times before you have to make more runes, which takes some time to do. I see too many complaints about runes, from people who have never even touched them ingame.

Dragon Breath only deals around 20k damage with 100 vit at lvl 150. You obviously don't know much about RK's, other than you keep dying to them. You'd need to be stacked with gear( AKA Tao Gunka Card) to make it oneshot a good player. And exactly what is the problem with carrying a fire armor around? Learn to armor switch. Everyone pre-renewal carried some sort of unfrozen armor around, Fire armor is just the new standard -_-

If you want to complain about your class(lolmechanic) do it in your own thread please.


Pre renewal your "standard armor" requirment was met but the kvm armor set all around protection no freezing either. that's not an anti class specific gear. Why we need one armor for ONE class, and every one has to carry it and your still going to defend this? and pre renewal all the most insane gear on a LK Bowling bashes don't even one shot people. one card and you don't want to look this RK in the eye because his stare alone will kill you. Which is extremely bad *ss and I love that and if you get a toa you deserve it. Other classes can not abuse god gear or mvp cards in such a manner though so where is every one elses? I'll complain about your class in your thread. even RKs know they are over powered. to much versatility again I'll say, with all options being awsome. you tell me what a water indow on ignition break does with over upgraded kvm weapon, that's right. it one shots. just like everything else you do. And If you can't one hit with a gloomy clashing spiral on some one that some one must be a royal guard or another RK, or much higher level than your ready to deal with. if not your hitting a arch bishop, ashura, mechanic, genetic, wander/minstrel, or w.e. might as well of been a super novice because they're all gonna die. and if you can't kill these guys one shot? - in that case YOUR the one doing something wrong. Other classes do not have the kind of HP pull to take a hit like that, doesn't matter if they have variants, kvm armor or a nidhog. w.e. gear you'ld like to imagine. you get one easy to get cardo, and you'll be a killer. Every one has a cardo. and if you don't one shot with gloomy than you two shot or you have bad gear. and two shot is bad enough. this class needs more cr*p skills like other classes are filled with. there are cr*p skills brimming out the side on just about every other character but again, why they stuck all the good ones on one character class? maybe this greedy guy can tell you

Edited by MrMajestic, 16 December 2010 - 07:25 PM.

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#67 Mischelle

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Posted 16 December 2010 - 08:52 PM

Let me tell you this.

A little game theory, then some Melee class, tanking class theory for you, and we can go from there.

For playing an MMORPG, when it comes to player interaction the main method is, of course, pvp battles. The idea is to eliminate your opponent. Except in RO, the pvp is actually more advanced than that, especially in WoE. In WoE, victory means defending, or taking the emperium. Obvious, right? Well yes of course but we need to carry that knowledge back to PvP. Fighting (and killing) other players is not actually a requisite for taking the emperium. Also effective is to disable your opponents to the point where they cannot attack or defend the emperium.

Knowing that, let me briefly point out the several categories of effectiveness a character can have.
1. Offense, the ability to eliminate your opponent by directly causing damage to them.
2. Defense, the ability to absorb damage and thus resist being killed.
3. Special offense, the ability that your character has to disable opponents, making it difficult or impossible to employ themselves effectively in battle.
4. Special defense, your character's ability to resist becoming disabled.
5. Support, your character's ability to counteract or prevent damage and disabling effects that that you and your allies receive.
6. Special support, which is your character's ability to enhance the damage and effectiveness of your and your allies.

Specific character classes are geared toward specific roles, but remember, it isn't the class in itself, but the skills the class gains that put it into one or more of those 6 above roles. For example, that means that a rune knight in and of itself isn't an offensive class, but it is a class that gains offensive skills and because of that, is an attack based class. In other words, those 6 categories shouldn't be applied to measure a character class, but need to be used to measure the effectiveness of each individual skill.

Now, on to Rune Knights in particular. What we want out of that class is offense, so the skills should match.
And, actually, they do. RKs have some of the hardest hitting, most spammable skills in the game. Their offense is quite good. At least, if you choose the *right* skills. Aside from 2-3 skills, the others are honestly quite useless by comparison. But that makes sense, because if every RK skill hit as hard as, say, dragon breath, it would be quite stupid.

But the key is, not every skill has to hit as hard as dragon breath to be as effective. Damage isn't the end-all-be-all of offensive ability. Bash, for example, goes from a mediocre skill to a great skill because of Fatal Blow, which adds %stun at a very reasonable rate. And RKs are granted a variety of abilities that expand into areas besides straight offense, such as Enchant Blade (special support), Millennial Shield (support), Refresh (special defense), or Howling (special offense).

Which brings us to the skills that need to be improved first. RK skills Wind Cutter, HundredSpear, and LK skills traumatic blow and vital strike. Wind cutter, Traumaticblow, and vitalstrike are all in the class of skills that share offense and special offense capabilities, and truthfully, the low damage they do is justified by the decent effects the can apply... except for the fact that the effects are either too low in %chance to proc (Fear, bleeding) or too short of a duration to make them worthwhile to apply (vital strike effects). For the knight skills that do lower damage with added statuses, you have to make it worthwhile to use them, especially when it is all to easy to just 1 shot your enemies with a strong damage skill.

For WindCutter, increase the %chance for fear. For Traumatic, increase the % chance for bleeding and increase its duration or improve bleeding damage. For VitalStrike, improve the duration of all the effects.

As for hundredspear, what a garbage skill that is. If it were good in terms of damage, (which it comparably isn't) it would not be practical because of it's intensive SP requirement. And then, even it's damage is not particularly great. 1000% (1250% at 150) with a 1 cell range, against a large monster, Pierce is better (600%, 3 cell range, aspd-not casttime-controlled, 7sp). Not only that, but with a 40% rate to cast spearboom, it isn't even spammable. Further, even if the skill did decent damage, it would be redundant, because clashing is almost the same skill only slightly less spammable. Hundredspear needs to be reworked.

For that skill, it needs to be redone. If it is going to still be the spammable damage skill then you need to set the aftercastdelay on spearboom to 0 (give spearboom a 2 second skill-specific re-use instead). You need to increase the skill's range to 3 cells. Personally, I think RKs (and all classes actually) have enough short cooldown spammables. What is in rare order is hard-hitting skills with long cooldowns (comet) or activated-passives (Martyr Reckoning). RK as a class could benefit from having a skill with similar properties to one of these.
For example, if Hundredspear were to have the following effect:

Skill type: Self Supportive
Cast time: 1*(skill level)seconds
Cast Delay: None
Reuse Delay: 20+10*(skill level used) seconds.
Damage modifier: Attack power of all skills and attacks is reduced to 10%*(skill level) (using level 1 reduces all damage you do by 90%)

Bonus: Each non-skill melee hit preformed during has .5%*(skill level) chance to proc spear boomerang at the level learned.

Effect: Only using a spear class weapon, for the next 100 attacks (melee and skill based), gain +X aspd and -Y% cast time, and -Z% after cast delay. This is not a quicken skill, so it cannot be removed by agi down or slow grace. The skill's duration is counted down just as martyr reckoning, once the hit counter expires the bonus is lost. Using any skill or performing any attack, including autocast attacks or spells, uses one counter from the duration.

Changing spear class weapons, even 1-2 handed changes will not cancel this effect. Changing to barehanded, a non spear class weapon, or strip will cancel this effect.

the skill itself would be good and at the same time, enhance many of the other skills that RKs have learned all the way back to first class.

Alternatively Hundredspear could take on a less spammable, but harder hitting style:

Cast time: 1*(skill level used) seconds
Cast delay: (Motion type)
Reuse delay: 6*(skill level used) seconds
Attack type: Ranged, cast range equivalent to the range of the maximum spear boomerang skill learned.

Using only a spear class weapon, this skill attempts 10*(Skill level) individual, consecutive attacks to the target at maximum attack speed.
Each attempt has a % chance to cast spear boomerang.

in this form, the skill scales from being a quick jab of an attack to being an extremely powerful dps attack, unique because it is actually useful at all levels, as opposed to only level 10.

In either suggestion, Hundredspear becomes a useful skill with an identity that is distinct from any of the other RK skills, which is important. Even if hundredspear is improved to the point of usefulness, in its current form it is only CS version 2.0, completely redundant, and whichever does more damage in the end will be the only one you ever see used.

Edited by Mischelle, 16 December 2010 - 09:00 PM.

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#68 Alca

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Posted 16 December 2010 - 08:55 PM

Pre renewal your "standard armor" requirment was met but the kvm armor set all around protection no freezing either. that's not an anti class specific gear. Why we need one armor for ONE class, and every one has to carry it and your still going to defend this? and pre renewal all the most insane gear on a LK Bowling bashes don't even one shot people. one card and you don't want to look this RK in the eye because his stare alone will kill you. Which is extremely bad *ss and I love that and if you get a toa you deserve it. Other classes can not abuse god gear or mvp cards in such a manner though so where is every one elses? I'll complain about your class in your thread. even RKs know they are over powered. to much versatility again I'll say, with all options being awsome. you tell me what a water indow on ignition break does with over upgraded kvm weapon, that's right. it one shots. just like everything else you do. And If you can't one hit with a gloomy clashing spiral on some one that some one must be a royal guard or another RK, or much higher level than your ready to deal with. if not your hitting a arch bishop, ashura, mechanic, genetic, wander/minstrel, or w.e. might as well of been a super novice because they're all gonna die. and if you can't kill these guys one shot? - in that case YOUR the one doing something wrong. Other classes do not have the kind of HP pull to take a hit like that, doesn't matter if they have variants, kvm armor or a nidhog. w.e. gear you'ld like to imagine. you get one easy to get cardo, and you'll be a killer. Every one has a cardo. and if you don't one shot with gloomy than you two shot or you have bad gear. and two shot is bad enough. this class needs more cr*p skills like other classes are filled with. there are cr*p skills brimming out the side on just about every other character but again, why they stuck all the good ones on one character class? maybe this greedy guy can tell you



:)
You just like to make stuff up, don't you? The only thing Gloomy CS oneshots are low level characters or classes with bad HP mods. High level Sura's/Arch Bishops/Wanderer's/Minstrels/Mechanic/Chaser/etc. can tank a gloomy CS, it's just a matter of whether you're stupid enough to stand and pot, or walk away and pot. Cardo's aren't all that practical in WoE, because you'd lose your shield for it. Hunting Spears are obviously better. RK's actually have crappy skills like phantom thrust, hundred spear, wind cutter, sonic wave, dragon howling, or that Rhydo Rune. Drop a pneuma and you pretty much make RK's not all that threatening. Other classes have the Hp mods to do it, you're just not doing it right.

Sura's can take advantage of a tao, Gate of Hell actually relies on HP. It makes RG's almost unkillable. If you actually plan to Perma-fire armor all woe, learn to play the damn game.
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You're level 100, go level before you complain about anything. You probably die to Psychic wave too -_-
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#69 MrMajestic

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Posted 20 December 2010 - 09:21 PM

:sob:
You just like to make stuff up, don't you? The only thing Gloomy CS oneshots are low level characters or classes with bad HP mods. High level Sura's/Arch Bishops/Wanderer's/Minstrels/Mechanic/Chaser/etc. can tank a gloomy CS, it's just a matter of whether you're stupid enough to stand and pot, or walk away and pot. Cardo's aren't all that practical in WoE, because you'd lose your shield for it. Hunting Spears are obviously better. RK's actually have crappy skills like phantom thrust, hundred spear, wind cutter, sonic wave, dragon howling, or that Rhydo Rune. Drop a pneuma and you pretty much make RK's not all that threatening. Other classes have the Hp mods to do it, you're just not doing it right.

Sura's can take advantage of a tao, Gate of Hell actually relies on HP. It makes RG's almost unkillable. If you actually plan to Perma-fire armor all woe, learn to play the damn game.
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You're level 100, go level before you complain about anything. You probably die to Psychic wave too :)

Alright dude. learn to play the damn game? learn to use your damn brain. first of all my point, and your refusal to acknowledge and failure to realize a point to begin with shows in your going the other direction with this. go check a mechanics skill chart and tell me you dont see these inate fire resistance here. why does that not work on dragon breath. if they make a skill so good, they should have a built in meta game character. which looked to me like it actually should have been the mechanic. in certain situations which happens a lot of the time, you get surrounded in woe. which turn gear switch to crap. if this fire protection actually worked they wouldnt need to gear switch when you get dragon breathed and CSed at the same time. or what ever other skill you want to throw in with dragon breath. it would make ONE god damn character, only one, good against a Dragon breath rk build. is that to much to ask for. for ONE character to be good against the class that FORCES every one in the damn entire woe to carry fire armor with them. one character? dude. you dont know what your talking about. there are plenty of situations where your points are worth nothing. everything in woe is situational, and to be mobbed up in it you dont just run. its better to not have to gear switch at all. mechanic SHOULD be the meta class to dragon breath. or have some other class that beats this crap. not an armor that is gonna end up killing you and you dont even realize this. pop on fire armor to dragon breath while you get hit with mr dragon breaths other friend mr water endow? make a better point than one you just pull out of your *ss. please.
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#70 Alca

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Posted 20 December 2010 - 10:16 PM

Alright dude. learn to play the damn game? learn to use your damn brain. first of all my point, and your refusal to acknowledge and failure to realize a point to begin with shows in your going the other direction with this. go check a mechanics skill chart and tell me you dont see these inate fire resistance here. why does that not work on dragon breath. if they make a skill so good, they should have a built in meta game character. which looked to me like it actually should have been the mechanic. in certain situations which happens a lot of the time, you get surrounded in woe. which turn gear switch to crap. if this fire protection actually worked they wouldnt need to gear switch when you get dragon breathed and CSed at the same time. or what ever other skill you want to throw in with dragon breath. it would make ONE god damn character, only one, good against a Dragon breath rk build. is that to much to ask for. for ONE character to be good against the class that FORCES every one in the damn entire woe to carry fire armor with them. one character? dude. you dont know what your talking about. there are plenty of situations where your points are worth nothing. everything in woe is situational, and to be mobbed up in it you dont just run. its better to not have to gear switch at all. mechanic SHOULD be the meta class to dragon breath. or have some other class that beats this crap. not an armor that is gonna end up killing you and you dont even realize this. pop on fire armor to dragon breath while you get hit with mr dragon breaths other friend mr water endow? make a better point than one you just pull out of your *ss. please.

I made it easier for you to read this, scroll down to the bottom of the post for summary

Pre-renewal, you wear a -_-ing unfrozen to protect yourself from Storm Gust. You could've worn a ghostring to protect yourself from Gfist. YES, YOU WEAR A SPECIFIC ARMOR TO PROTECT YOURSELF FROM A SPECIFIC CLASS. Quit crying over your KvM set not being able to do everything. Once again, please stop complaining about how mechanics are still the worst class in-game, that's old news. Stop complaining in the RK about what your class is supposed to be. There's a specific thread for your class, don't complain about it here.

If you haven't heard, Dragon Breath ignores all forms of elemental & racial reductions, except for elemental armors, Defender, and WoE reduction. If it didn't do this, RK's would be the 2nd worst class in the game. Want a class that's good against RK? Go play Royal Guard. RK's end up looking like garbage against them. Renewal pretty much broke the old RO Metagame, imagine that.

And of course everything in WoE is situational, THAT'S WHY PEOPLE CARRY A VARIETY OF GEARS. Getting mobbed up on your Mechanic? Bwing. You'd have to just be plain stupid to waste pots when your guild isn't there to back your ass up.Getting hit by a DB/Water Convert combination? Stand in a -_-ing pneuma. Learn to move in a group, you might actually make an impact in woe. Just because you actually have to use more than one hotkey bar, doesn't mean it's the end of the world!

So,let's sum up this entire post for you. You pretty much:
1. Refuse to gear switch
2. Run around solo in WoE
3. Refuse to Level
5. Use one hotkey bar
4. Don't know what Pneuma's are for.

Sounds like your everyday baddie.


make a better point than one you just pull out of your *ss. please.

lol'd so hard. Hey guys, WoE is situational! No sh!t sherlock.
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#71 Budro

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Posted 21 December 2010 - 06:03 AM

One other point MrMajestic:
The reason I loved my high attack speed is because I didn't have to spam skills just to kill some one.
Even if my damage wasn't fantastic, I could hold down sins, knights, or other emp breakers untill the rest of my guild could help dispose of them.
If it makes you feel any better, you don't have to worry about me DBing you in woe, sence that isn't my build.
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#72 Mefistofeles

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Posted 23 December 2010 - 02:15 PM

[quote name='Alca' date='20 December 2010 - 11:16 PM' timestamp='1292915774' post='264128']
I made it easier for you to read this, scroll down to the bottom of the post for summary

Pre-renewal, you wear a -_-ing unfrozen to protect yourself from Storm Gust. You could've worn a ghostring to protect yourself from Gfist. YES, YOU WEAR A SPECIFIC ARMOR TO PROTECT YOURSELF FROM A SPECIFIC CLASS. Quit crying over your KvM set not being able to do everything. Once again, please stop complaining about how mechanics are still the worst class in-game, that's old news. Stop complaining in the RK about what your class is supposed to be. There's a specific thread for your class, don't complain about it here.

If you haven't heard, Dragon Breath ignores all forms of elemental & racial reductions, except for elemental armors, Defender, and WoE reduction. If it didn't do this, RK's would be the 2nd worst class in the game. Want a class that's good against RK? Go play Royal Guard. RK's end up looking like garbage against them. Renewal pretty much broke the old RO Metagame, imagine that.

And of course everything in WoE is situational, THAT'S WHY PEOPLE CARRY A VARIETY OF GEARS. Getting mobbed up on your Mechanic? Bwing. You'd have to just be plain stupid to waste pots when your guild isn't there to back your ass up.Getting hit by a DB/Water Convert combination? Stand in a -_-ing pneuma. Learn to move in a group, you might actually make an impact in woe. Just because you actually have to use more than one hotkey bar, doesn't mean it's the end of the world!

So,let's sum up this entire post for you. You pretty much:
1. Refuse to gear switch
2. Run around solo in WoE
3. Refuse to Level
5. Use one hotkey bar
4. Don't know what Pneuma's are for.

Sounds like your everyday baddie.


WOW what a bad guy..... ghostring was for martyr reckoning too, the dragons breath its insane fast and ned a fixed slow cast like all ALL mage classes have, mage class need special reduction cast gear and tons of dex but we never will have that insane fast and spameable cast BUT, its a thirdclass skill its OK anyways the problem its clashing spiral and macros user that thing of auto change gears its a pro way to play? its just cheat, CMON USE A LK VERSUS OTHER CLASS LIKE SCHOLAR, HIGH WIZARD, SNIPER, WITHSMITH,MINSTREL! AGAINST A LORD KNIGHT............guess who gona win?
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#73 MrMajestic

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Posted 24 December 2010 - 07:51 PM

I made it easier for you to read this, scroll down to the bottom of the post for summary

Pre-renewal, you wear a -_-ing unfrozen to protect yourself from Storm Gust. You could've worn a ghostring to protect yourself from Gfist. YES, YOU WEAR A SPECIFIC ARMOR TO PROTECT YOURSELF FROM A SPECIFIC CLASS. Quit crying over your KvM set not being able to do everything. Once again, please stop complaining about how mechanics are still the worst class in-game, that's old news. Stop complaining in the RK about what your class is supposed to be. There's a specific thread for your class, don't complain about it here.

If you haven't heard, Dragon Breath ignores all forms of elemental & racial reductions, except for elemental armors, Defender, and WoE reduction. If it didn't do this, RK's would be the 2nd worst class in the game. Want a class that's good against RK? Go play Royal Guard. RK's end up looking like garbage against them. Renewal pretty much broke the old RO Metagame, imagine that.

And of course everything in WoE is situational, THAT'S WHY PEOPLE CARRY A VARIETY OF GEARS. Getting mobbed up on your Mechanic? Bwing. You'd have to just be plain stupid to waste pots when your guild isn't there to back your ass up.Getting hit by a DB/Water Convert combination? Stand in a -_-ing pneuma. Learn to move in a group, you might actually make an impact in woe. Just because you actually have to use more than one hotkey bar, doesn't mean it's the end of the world!

So,let's sum up this entire post for you. You pretty much:
1. Refuse to gear switch
2. Run around solo in WoE
3. Refuse to Level
5. Use one hotkey bar
4. Don't know what Pneuma's are for.

Sounds like your everyday baddie.



lol'd so hard. Hey guys, WoE is situational! No sh!t sherlock.



storm gust never one shoted any one. you only needed an unfrozen. din't need unfrozen wind. this dragon breath is so strong you need to be fire property to survive. there is no skill in this. ther is almost no time for gear switching the cast time of a dragon breath is to spammable. so you are wearing fire armor 80% of the time around in woe. and other armors are not needed. you dont need to switch to ghost ring to survive it. just hide. walk out a portal. b wing. or let it hit you and come back. its not like your dieing in bulk with every one else dieing to one dragon breath. with all the steps you need to do to build up for a gfist there should be no complaing about dieing to one. that's what they we're made to do. one shot people. since when did it become the soul purpose of a rk to do this? and to be almost the only character capable of doing so. this is a thread for what's wrong or right with RK. i'm giving my opinion. stop telling me where to complain. this is where the complaints go. deal with it.
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#74 Mefistofeles

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Posted 25 December 2010 - 08:32 PM

storm gust never one shoted any one. you only needed an unfrozen. din't need unfrozen wind. this dragon breath is so strong you need to be fire property to survive. there is no skill in this. ther is almost no time for gear switching the cast time of a dragon breath is to spammable. so you are wearing fire armor 80% of the time around in woe. and other armors are not needed. you dont need to switch to ghost ring to survive it. just hide. walk out a portal. b wing. or let it hit you and come back. its not like your dieing in bulk with every one else dieing to one dragon breath. with all the steps you need to do to build up for a gfist there should be no complaing about dieing to one. that's what they we're made to do. one shot people. since when did it become the soul purpose of a rk to do this? and to be almost the only character capable of doing so. this is a thread for what's wrong or right with RK. i'm giving my opinion. stop telling me where to complain. this is where the complaints go. deal with it.


Just disable gloomy shyness for pvp and its enough, becouse sorcerers skills effect like arrullo and cool mode from diamond dust are disabled for pvm and many other skills of other classes are usless in pvp or pvm, but clashing spiral with gloomy shyness its the most super bestial overpowered combo buff, guillotine fister LOSSE ALL SP, also NEED TO PRECAST FURY AND HAVE THE 5 SPHERES, its the same as clashing spiral?
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#75 MrMajestic

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Posted 30 December 2010 - 11:20 AM

Pre renewal Wizard class characters where hands down the best mass damage dealers with the best AoE skills... AT A COST> they had to forgoe a shield and had weak HP mods. NOW dragon breath is the new wizard class and i'll one up it. they ONE SHOT PEOPLE, UNLIKE WIZARD ever did. and all this AND they can wear a shield/ combat knife?!?!?! LMFAO. AND having one of the HIGHEST HP MODS IN THE GAME??? are you still defending this at this point? why even be a wizard for AoE damage now. they changed wizard class into a slow down team, so if you wanna be good for woe you dont focus on your damage any more. you have to worry about dying like a little b*tch and all you can do to others is make them walk slower or freeze them, so that the REAL wizard can come on over and dragon breath them for you. lol.
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