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#51 mooMOOmoo

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Posted 23 November 2010 - 11:38 AM

Oh, and delete the judex skill please, or make it spawn flowers or something like that.


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But I agree that Judex is no way remotely comparable to other classes AOE leveling skills...

Edited by mooMOOmoo, 23 November 2010 - 11:40 AM.

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#52 kymmy

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Posted 23 November 2010 - 12:46 PM

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But I agree that Judex is no way remotely comparable to other classes AOE leveling skills...



lolz moOOooOOOooo i remember your chars its nice to see you still playing,

its defently a harder class than ever to level, im personally not to bothered about it i havent been playing much but rly on wots fair and wots not...

if noone has mentioned it already, on valk priestess class is already punished with high sp cost for teleport, more expensive gems right?

i know thats not a big thing but why were just our class made to suffer for free server?

but yep its tough bcas we lost alot in renewal, not least of which is mercs, we cant solo at all now ...in a game which changed to soloing being the only smart thing for most classes to do

im sure there will be changes, if they are soon enough for most i duno
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#53 kymmy

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Posted 23 November 2010 - 01:38 PM

i just logged in now and all i see is AB's being leeched up, i dont really feel like playing that way <_<
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#54 mooMOOmoo

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Posted 25 November 2010 - 08:06 AM

I also think that all existing Priest skills should have their global cast delays converted into individual skill delays.
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#55 Charon

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Posted 25 November 2010 - 01:45 PM

I also think that all existing Priest skills should have their global cast delays converted into individual skill delays.


Yes, that's one thing I dislike about the renewal approach. They came up with good ideas, like individual skill delays, but "forget" to apply it to old content. Another example is how they updated Warlock skills to have less fixed cast, but did nothing to wiz skills.

Would be really cool if lots of NON 3RD CLS SKILLS got individual delays o:
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#56 kymmy

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Posted 27 November 2010 - 01:46 AM

trade asump for rollerskating please!
or yogurt mastery
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#57 alittlelove

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Posted 28 November 2010 - 03:08 AM

This this this too! With a cast time of 15 seconds, this is the slowest casting skill in all of RO.
Even Wizard's big AOE spells max out at 12 seconds only.


One more for reducing the cast time of ME. I'm guessing the average cast time for current AB builds is around 6-8 seconds, which makes us just about useless - our leveling options are severely limited, our damage output is low because our cast time/delay is horrible, Judex is useless with that low MATK modifier even when maxed, Secrament won't happen until at least job 28, Safety Wall/Assumptio is nerfed and KE will never last through ME cast in the middle of a mob...
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#58 kymmy

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Posted 08 December 2010 - 04:17 AM

sooo much needs to be changed to make it even close to fair/balanced, its a come back in 6months thing i think
spending 10points in meditatio and our heal still being lame aint right lolz

but yeh whatever if they going to put all our useful skills in a box with a price tag give us amulet of cart cannon so we can all go solorok /thx :D
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#59 Puppet

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Posted 09 December 2010 - 11:58 AM

Remove the 3 Ancilla Stone limit, Seeing they bound to the Character, AB can use them restore there SP instead of using blues, Which i see no problem with seeing it not gona ruin the Blues market see these stones only work for the person that made them. and cant be traded

ANd i said one before I say it again Heal nerf needs to be removed or at least reduced to half of what it is now, Getting 20k hp on 3rd class is beyond easy for most now and it joke trying to heal people forget about people with 30k+ plus, I feel sorry for Priest and HP even more so 2k 2.4k if they lucky is beyond ridiculous when you trying to heal people many people with 15k+ hp


Coluseo Heal needs to have its delay in using it again removed to it delay is excatly like heals deal, it useless in healing a party that almost dead, for the above reason

Renovatio Remove its fixed cast time or atlest cut the cast time down by half, great sklll for 2 man party impratical for large parties cause the terrible cast time , Which really help now cause of the Really stupid Heal nerf

Edited by Puppet, 09 December 2010 - 12:32 PM.

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#60 Lucentos

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Posted 09 December 2010 - 03:53 PM

Heal was nerfed thanks to orientation of Gravity to single monsters killing with skills, where damage isn`t excessive, as damage of many monsters dramatically reduced, compared with Pre-Renewal. But players knowing shortest route to cheese(AoE Lvling) suffering hard with Heal Nerf and making Priest class suck at healing when Lvling with most progressive methods of Lvling and therefore rendering Archbishop`s only hope at being useful in Duo Parties go in vain.

IMHO tolerable Heal amount with Heal at ArchBishop with 10 Lvl Meditatio is ~6k Per Heal, ~6k Per Coluceo Heal per each one second(Coluceo Heal should have 5 times more SP cost to render this skill only useful in Parties) and ~24-30k Highness Heals per each 5 seconds at Lvl 5 and ~12k Heals per each 3 seconds for Highness Heal Lvl 1(This skill should have 6x-8x cost of Basic heal to make it useful at Burst Healing). Renovatio should have ~2k HP recovery per second and have cast time removed to be worthwile in my thoughts. IMHO there are nothing wrong at these numbers - you`re needed to have AB in your party, SP cost of skills also quite high, and by the way, why Damage Skills have so much power in PvP and Heal isn`t?

Edited by Lucentos, 09 December 2010 - 04:31 PM.

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#61 Quazera

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Posted 25 December 2010 - 12:54 PM

What is heals cool down? 1 second? What would happen if you reduced THAT time? I we'd probably have a bit more use for us priests if we could actually heal FASTER since anyone can probably pot over a measly 5k HP in less than half a second before a priest can even cast two heals which unless you have insane int will do what? 2k tops unless you maxed out yur int~

Then as a side note...everyone is like arc bishop arc bishop ARC BISHOP~! It's fine because if you look at an arc bishops skills yaddahyaddah~ it takes a LOOOOONG ass time to get to an arc bishop; n; especially for new players since a priest class is only as good as his/her skill levels~ the only time you don't trans a priest is because you're adopted.
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#62 Ardi

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Posted 29 December 2010 - 06:30 PM

I don't know if people saying that Heal is fine even play an AB post renewal. My 99/70 40... yes FOURTY... int hp could heal higher and tank better then my now 120 100int AB. I saw someone say use KE... well that sucks unless the person you are KEing has ALOT of HP and isn't mobbing because KE is eaten up quickly. So you either are spamming KE on the mobber, or you click ass then spam Heal->high heal-> heal heal heal -> high heal and still see the tank spamming pots because without white lady sunnies you can barely out heal a small mob.

Basically every skill except sacrament(job 28 for level 1) can be bought in the kafra shop for better exp/hr and ABs are just getting less exp/hr if any at all.
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#63 Brindizer

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Posted 30 December 2010 - 07:44 AM

There are so many problems with the individual skills that it becomes useless to have or use them.

Lauda Agnus and Lauda Aramus cap out with a 50% success rate? Status effects are extremely fast paced. Stunned? Asleep? Use Ramus. Frozen or Petrified? Agnus. Even if the player uses the correct skill, the 50% chance of working really kills its usefulness.

Oratio. Currently its only use is tagging people with that icon so they can be spotted after hiding. Increase the potency of holy reduction. A 50% reduction at level 10 would cancel out the Faith bonus every single Royal Guard has, and someone wearing deadly/shadow armor and tagged with Oratio would be absolutely doomed to be crushed by Adoramus, or forced to switch. Someone wearing holy armor wouldn't completely negate you. 20% is just too paltry to even bother.

Expiatio. This skill doesn't even do anything. The defense bypassing mechanic doesn't even work, so have fun with this one. Make it the gift of battle archbishops everywhere. Have it increase attack on Shadow/Demon/Undead/Ghosts (stackable on Demon/Shadow) by +25 per skill level. The good kind of attack, not the useless kind. I don't want this skill to be used and have a "+125" damage pop up at the top of your old damage. 125 status attack, not mastery.

Judex. Make it scale with the player's INT. We all know the MATK formula is a scam right now. Sorcerers can do well because their skills aren't solely reliant on MATK.
We Adore Adoramus. It scales in power with your base level so using it at a low level won't see a very positive result. As it stands though, it's our only option of dishing out holy damage to shadow property monsters that aren't demon or undead.

Eucharistica. Without the prospect of 100% demon resist, no one would even get this skill. My suggestion is to add Undead race and property and increase its potency to 20%, and allow for the damage portion to apply similar to an archer skeleton card and apply it to magic as well. At first the reaction is "20%? That's way too high." But there's absolutely no way to actually add points into this skill without suffering elsewhere, so it should be worthwhile. If one has Eucharistica he/she should be the paramount demon/undead slayer.

I have lived my entire RO career with my main being an ME Priest. I absolutely loathe the forces of Darkness.
But why even play an Archbishop to do that? When Nameless came out, I could manage it just fine. But why does a storm of wind and snow hurt zombies more than a brilliant holy light?
Why does that guy even need to coat his weapon in holy power when he can endow it with fire? The power of Christ should compel you, not make you scoff at it.
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#64 mooMOOmoo

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Posted 30 December 2010 - 07:56 AM

Consider the possibility of modifying Blessing and Increase AGI (and the party-wide versions by ABs) so that they have a much bigger stat boost (lets say +30 str/agi/int/dex) , but with their duration shorted dramastically (let's say around 1 minute duration at level 10)? This will reward active priests while making buff slaves less effective.

Also consider the possibility of reverting Assumptio to the pre-renewal state, but greatly shorten its duration (lets say no more than 20 seconds at level 5), enable its use in WOE but lasts about 10 seconds at level 5?

Generally, more power skills with much shorter duration. Consider this support skill in Guild Wars, which grants near-invulnerability of one ally for 3 seconds, cannot be cast on the user, and has 1/4 second cast time and 30 second cooldown.

Edited by mooMOOmoo, 30 December 2010 - 07:59 AM.

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#65 Lucentos

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Posted 30 December 2010 - 08:26 AM

IMHO Arch Bishop needs better refined existing skills, as well as something new and stunning.
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#66 BreadSandwich

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Posted 02 January 2011 - 03:54 PM

I came to post about Expiatio although Brindizer summed the issue up pretty succinctly: the skill does not work. As far as I can tell the skill has no effect on damage being dealt. Granted it is pretty difficult to tell since this skill has NO visual effect and essentially NO indication that the skill is active, is being activated on hit, has worn off, or anything aside from the word "Expiatio!" appearing above the character's head on cast. However when attacking with nothing active aside from Expiatio (i.e. attacking right after casting it) there is no noticeable difference in damage. I am assuming from the skill description that this skill gives a chance for a physical attack to ignore the defense of a target, even though it is a little unclear as to whether this is the intended effect or if all attacks are supposed to be granted a percentage of defense piercing. If I am interpreting the description correctly, then even with the skill at a low level I should be able to see every several attacks one attack that pierces the defense of the target completely. This would not be hard to spot, especially with a high defense monster or character as the target. I also have to wonder at how good this skill would actually be, I was very excited when I first read about it, but honestly critical hits probably trump this big time.

Expiatio really needs to be checked in terms of whether or not it is working as intended, and any indication of the skill being active would be very helpful.

I also agree with Brindizer's assessment of Oratio: this would be a pretty cool skill to use in conjunction with other skills, which I'm sure was the intention behind it, but the actual change in damage with this skill in effect on a target is insignificant making the skill simply a useless pre-req.

While I'm at it I guess I'll mention that ever since I have played post renewal I have found no reason to cast the skill Aspersio. The entire success of a battle priest used to be in their ability to buff themselves and particularly the ability to endow their own weapon with the very element they primarily needed to kill monsters that their masteries dictate. I have chains that are built specifically to kill particular shadow and undead property monsters, and none of these carefully crafted weapons with Aspersio cast on them does more damage than my Grand Cross. I understand that the Grand Cross is supposed to be amazing, and it is, it's probably the best thing that has happened for my priest, but in the RO I once knew there was never a way that an elemental weapon would do more than a properly carded weapon with an endow.

Duple Light rocks, and if I ever get to Eucharistica I'm sure I will love it, guess I should be grateful for skills that are actually good and targeted at BPs, but I feel let down none the less.
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#67 Miii

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Posted 04 January 2011 - 04:11 PM

Is it too much to ask for a cast time reduction on ME?
I can't outpot the mobs while casting ME for 10 damn seconds, it's just retarded :)
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#68 SoroTrestal

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Posted 12 January 2011 - 03:12 AM

I came to post about Expiatio although Brindizer summed the issue up pretty succinctly: the skill does not work. As far as I can tell the skill has no effect on damage being dealt. Granted it is pretty difficult to tell since this skill has NO visual effect and essentially NO indication that the skill is active, is being activated on hit, has worn off, or anything aside from the word "Expiatio!" appearing above the character's head on cast. However when attacking with nothing active aside from Expiatio (i.e. attacking right after casting it) there is no noticeable difference in damage. I am assuming from the skill description that this skill gives a chance for a physical attack to ignore the defense of a target, even though it is a little unclear as to whether this is the intended effect or if all attacks are supposed to be granted a percentage of defense piercing. If I am interpreting the description correctly, then even with the skill at a low level I should be able to see every several attacks one attack that pierces the defense of the target completely. This would not be hard to spot, especially with a high defense monster or character as the target. I also have to wonder at how good this skill would actually be, I was very excited when I first read about it, but honestly critical hits probably trump this big time.

Expiatio really needs to be checked in terms of whether or not it is working as intended, and any indication of the skill being active would be very helpful.

I also agree with Brindizer's assessment of Oratio: this would be a pretty cool skill to use in conjunction with other skills, which I'm sure was the intention behind it, but the actual change in damage with this skill in effect on a target is insignificant making the skill simply a useless pre-req.

While I'm at it I guess I'll mention that ever since I have played post renewal I have found no reason to cast the skill Aspersio. The entire success of a battle priest used to be in their ability to buff themselves and particularly the ability to endow their own weapon with the very element they primarily needed to kill monsters that their masteries dictate. I have chains that are built specifically to kill particular shadow and undead property monsters, and none of these carefully crafted weapons with Aspersio cast on them does more damage than my Grand Cross. I understand that the Grand Cross is supposed to be amazing, and it is, it's probably the best thing that has happened for my priest, but in the RO I once knew there was never a way that an elemental weapon would do more than a properly carded weapon with an endow.

Duple Light rocks, and if I ever get to Eucharistica I'm sure I will love it, guess I should be grateful for skills that are actually good and targeted at BPs, but I feel let down none the less.


When I was in ID yesterday with my SIN-X in a large party, I suddenly critted like 1600 against Ice Titans.

And there wasn't idd any extra Icon at my buff list.

I'm using +10 3x Beholder Jur and I had Wind Endow on.

We had 3 AB's in party, could it be Expiatio works after all ?

Didn't ask them <.<
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#69 Brindizer

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Posted 12 January 2011 - 07:01 AM

When I was in ID yesterday with my SIN-X in a large party, I suddenly critted like 1600 against Ice Titans.

And there wasn't idd any extra Icon at my buff list.

I'm using +10 3x Beholder Jur and I had Wind Endow on.

We had 3 AB's in party, could it be Expiatio works after all ?

Didn't ask them <.<


Even if it did work, there'd be no way of you knowing, since it's a self-buff only.
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#70 mooMOOmoo

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Posted 12 January 2011 - 07:45 PM

Is it too much to ask for a cast time reduction on ME?
I can't outpot the mobs while casting ME for 10 damn seconds, it's just retarded :rolleyes:


Marry a linker and Kaahi yourself :D (You need base 120 int for the mana regen)

Edited by mooMOOmoo, 12 January 2011 - 07:46 PM.

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#71 Blueness

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Posted 13 January 2011 - 07:36 AM

The lauda skills need updated, 50% chance to work isn't enough. Either increasing the success rate or lowering the cooldown would work fine.
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#72 Lucentos

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Posted 13 January 2011 - 11:03 AM

The lauda skills need updated, 50% chance to work isn't enough. Either increasing the success rate or lowering the cooldown would work fine.

Cooldown on Lauda skills will be lowered by Affection set in Episode 14.1.
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#73 estereofonica

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Posted 13 January 2011 - 01:59 PM

Judex and Adoramus are not strong enough.
And the bgem requirement for Adoramus is annoying. And if u wanna get Adoramus at lvl 10 takes u 20 jobs. Sigh.
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#74 ValeriusM

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Posted 18 January 2011 - 12:24 AM

Why is "Sacrament" called "Secrament" in iRO? In the skill description, it's properly called "Sacrament", but the naming in the skill tree and when casting is "Secrament". Which, uh, makes the eyes water.

Also, "Cantocandidus" should be "Canto Candidus". It'stwolatinwordsnotone.
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#75 Trixdee

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Posted 18 January 2011 - 12:01 PM

Just delete this class from the game period. I don't know how anyone can play such garbage with the healing nerf, and everything else. Good for nothing but a pretty warper! Posted Image
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