second this also.
I can't add much, so thirded
Posted 15 November 2010 - 02:23 PM
second this also.
Posted 15 November 2010 - 04:12 PM
Stuff I'd like to see for Performers
Song of Despair - Less cast time, enemies don't tele when hit.
Severe Rainstorm - You're performing a raindance/song... use the instrument/whip, not a bow.
Arrow Vulcan - Remove cast time or halve cast time, remove fixed time.
Melody Strike/Slinging Arrow - Remove cast time.
Reverberations - do not split damage among enemies
Metallic Sound - buff it to be equal/better than AV's damage with an INT/DEX build. Right now it does around 1/3 what AV does, which is pretty bad.
Chorus skills - usable solo for reduced effect
Deep Sleep Lullaby - enable in pvm, fix the bug that effects players out of pvp.
Gloomy Shyness - Reduce to 150% @ lvl 1 and 200% at lvl 5 (still nice). Its kind of OP'd and we don't need to be slaves.
Circle of Nature - Fix the bugs/flaws with it so it can be enabled in PVM for actual use. Make it where in PVM it only effects positively on party members gain HP, drain tiny bit of SP to pay for the regenned HP), and in woe drain SP of enemies on screen.
Posted 15 November 2010 - 08:52 PM
This matches most of what I have listed above in my first post so I'll fourth it!
@ Chorus skills, I'm not so sure about allowing the ability to do it solo, maybe if you were forced to get Voice Lessons 10.
@ Gloomy, I don't mind 200% but then I'd like to see it affected by Base/100 like other 3rd class skills so it can stay at 300% at level 150.
In general, and in addition to what I've written before, I'd like to see base level or job level affect the performance of skills more, I'd like a reduced affect of DSL on allies in PvP, similar to Frost Joke and Dazzler, I'd like to see skills like Song of Despair and Siren's Voice not affect players in PvM. Skills like Warcry from Beyond, Sinking Melody, Gloomy, DSL(if it's allowed in PvM), and Circle of Nature (if it's allowed in PvM), to not affect players outside the party (this would remove any chance of skill abuse/griefing by performers). I'd also like to see the addition of MATK to our currently existing instruments/whips.
Posted 15 November 2010 - 09:55 PM
This matches most of what I have listed above in my first post so I'll fourth it!
@ Chorus skills, I'm not so sure about allowing the ability to do it solo, maybe if you were forced to get Voice Lessons 10.
@ Gloomy, I don't mind 200% but then I'd like to see it affected by Base/100 like other 3rd class skills so it can stay at 300% at level 150.
In general, and in addition to what I've written before, I'd like to see base level or job level affect the performance of skills more, I'd like a reduced affect of DSL on allies in PvP, similar to Frost Joke and Dazzler, I'd like to see skills like Song of Despair and Siren's Voice not affect players in PvM. Skills like Warcry from Beyond, Sinking Melody, Gloomy, DSL(if it's allowed in PvM), and Circle of Nature (if it's allowed in PvM), to not affect players outside the party (this would remove any chance of skill abuse/griefing by performers). I'd also like to see the addition of MATK to our currently existing instruments/whips.
Edited by Echo, 15 November 2010 - 09:55 PM.
Posted 15 November 2010 - 10:02 PM
Posted 15 November 2010 - 10:34 PM
Im just now realizing, that Improvised song spells DONT do any DAMAGE if your singing a 2nd class song at the same time. Reverberation has this same bug.
Posted 16 November 2010 - 04:26 AM
Posted 16 November 2010 - 05:31 AM
Posted 16 November 2010 - 08:32 AM
Posted 16 November 2010 - 09:02 AM
Posted 16 November 2010 - 10:09 AM
Edited by Yanzan, 16 November 2010 - 10:09 AM.
Posted 16 November 2010 - 11:36 AM
Improvised Song and Metallic Sound will get a small buff with the release of the Green Whistle and the Rose Whip below it.
Posted 16 November 2010 - 11:59 AM
What I can't decide is if I want Gloomy for my early levels or Siren max. or just go for buffs. Or gloomy, deep lvl 1 then siren.
How is that a buff to metallic sound? More than half the dmg of metallic sound is atk and this wep has 85 less atk than a carrot whip.
Posted 16 November 2010 - 01:14 PM
Improvised Song and Metallic Sound will get a small buff with the release of the Green Whistle and the Rose Whip below it.
Main problem with Improvised Song is that it's just too random to be useful for anything other than maybe a precast or stationary party. It's not like you're going to level with it. Letting it choose what spell you use would be too much of a buff, but perhaps, since it's really just a prerequisite for Gloomy this could work:
Level 1: casts a random Mage/Wizard spell (all spells included).
Level 2: casts a random defensive spell (Firewall, Quagmire, Safety Wall, Fire Pillar, Ice Wall, Sight).
Level 3: casts a random disable spell (FD, Frost Nova, Stone Curse).
Level 4: casts a random bolt spell (LB, CB, FB, JT, WB, Earth Spike, Soul Strike).
Level 5: casts a random AoE spell (TS, HD, SG, MS, LoV).
Napalm Beat and Fireball can just be under level 1, and you can keep the level 5-9 spell progression.
This setup would reward people even more for putting more skill points into it.
Posted 16 November 2010 - 01:41 PM
Edited by Akin, 16 November 2010 - 01:43 PM.
Posted 16 November 2010 - 03:07 PM
I was thinking that if you had level 5 and cast level 2, it would still be a level 9 spell. If you had level 3 and cast level 1-3, it would be a level 7 spell. And so on and so forth.
Posted 17 November 2010 - 01:26 PM
Posted 17 November 2010 - 03:25 PM
Posted 17 November 2010 - 03:33 PM
Posted 18 November 2010 - 08:42 AM
Edited by Akin, 18 November 2010 - 09:25 AM.
Posted 19 November 2010 - 12:18 PM
Thanks!BTW, I like your avatar!
Edited by Sapphic, 20 November 2010 - 12:19 AM.
Posted 20 November 2010 - 06:44 AM
Posted 20 November 2010 - 02:54 PM
Posted 20 November 2010 - 04:58 PM
Posted 21 November 2010 - 03:09 AM
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