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Crescentia Master Level Skill Bonus


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#1 Lanie

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Posted 26 December 2013 - 11:25 AM

Master Levels grant an increased cap on certain skills for all classes, and gaining levels above the cap unlocks new features for each skill.  Since information on this is not available without max level in the particular skill, I figured it would be useful to put this up.  (Other classes may want to create one for themselves.)

 

Applicable skills: Tempest 10, Stigma Mastery 6, Crucio 10, Evanesco 10, Contingency 10.

 

*Tempest: Stigma Damage Bonus caps at 5%.  Base Skill Damage continues to grow at the same rate.

*Stigma Mastery: Critical Bonus caps at 5%.  New Bonus increases Stigma Duration 1s / 3s / 5s.

*Crucio: Base Skill/Dot Damage continues to grow at the same rate.  New Bonus increases Curse duration 2s per level.

*Evanesco: Damage Reflect continues to grow at the same rate.  New Bonus applies AoE effect, affecting 1 additional target per level.

*Contingency: Skill Dot caps at 5%.  Skill Damage continues to grow at the same rate.


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#2 Leinzan

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Posted 28 December 2013 - 12:02 AM

Welp, guess I'll throw my cents here.

 

There is another aditional effect for «Crucio», at the end of the effective timer, the DoT will explode resulting in a 300% bonus damage of the DoT tick value. This hit won't crit.

 

«Earth Worm» now adds 1 Stigma to every target it hits (the sucess rate is of 100% if the skill lands)

 

«Bram Gush» Stigma addition was modified so it will have a 20 x level % chance of adding a stigma to each of its 10 targets.

 

«Land of Darkness» has a new animation and now has no casting time. Damage modifiers per level and Stigmas are the same as before.

 

 

Tips & Hints:

 

If you are planning to let Crucio end its DoT timer every time, and if you pay enough attention, level 5 is actually stronger than level 10, and level 9 is stronger than level 5. However if you are planning to spam Crucio on every cooldown regardless of the DoT ticks not ending, level 10 is many times stronger than level 5.

 

 

As far as I know, LoD is still bugged, not hitting any target regardless of your Accuracy being high or being 50 level above your oponents.

 

 

At 30% Vigor, maxed «Illusion Blade» is enough for Stigma generation (and Earth Worm just makes that easer), so you might not even need «Diem Wind».

 

 

«Stigma Mastery» extra Stigma seconds doesn't seem to be working :/

 

 

If you throw a maxed Earth Worm, a lvl 5 Crucio, a «Furnuculus» and a «Raw Tilt» on a target in the field, you better start looking for another target cuz that one is already dead :/

 

 

Combo your Stigmas and your DoTs for a maxed DPS :v!! («Curse Burst» FTW!)


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#3 Lanie

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Posted 28 December 2013 - 06:12 AM

Those effects are new to the expansion, but are not affected by master levels (You have access to them the second you can get them at first level), so none of those effects counted for this topic.  Topic was needed cause you can't figure out how those skills grow before you reach master level, and then you only learn which skills apply.  You then have to have them at Pre-ML cap before you can see how they may grow.  This makes it harder to plan for such.

 

People for some reason keep mistaking that "Master Level" and "AoV Expansion" aren't the same idea (ML is part of AoV, but AoV includes more than just ML content).

 

But otherwise off-topic then, to reply to your post...

 

First, Bram Gush always applied Stigma like that.  LoD also seems to be applying 0 damage vs targets with no Stigma.  This itself is one of the sad parts of ML Stigma Mastery not working right yet.  However, it is interesting that Earth Worm's Stigmas actually apply the ML Stigma Mastery Bonus.  This means, if you hit a target for 4 Diem Winds or 2 Illusion Blades, followed by Earth Worm, you apply a 10s grade-5 stigma combo on the enemy.  Since Stigma Threading doesn't seem to apply the ML Stigma Mastery Either, the same thing can be applied to a group of enemies if a grade-4 stigma is threaded, and then Earth Worm is applied.

 

Secondly, while partly on topic, I agree that Crucio is only worth putting ML levels into now if it's being used as a primary attack (Curse Build vs Stigma Build), due to the superficial duration.  In reverse, Stigma Build is far too dependant on using Diem Wind as a Primary Attack to give room for Illusion Blade.  However, a Hybrid Build might be able to mix these two factors up.  The new ML upgrades makes me wonder if Evanesco might actually be fun at a high enough level (6 targets set for 20% each in a single cast?), though that's probably mostly for PvP.


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#4 Leinzan

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Posted 28 December 2013 - 02:05 PM

oh, so the topic was specific for the ML expansions, my apologies XP

I thought it was about the changes implemented since the AoV huh, my bad XD

 

Crazy as it might be, it is very possible to use solely stigmas but only using «Illusion Blade», however we better meet in-game for those kind of discussions :/

 

 

More on topic,

About «Evanesco», it is true that now it looks a lot more appealing due to the fact that it can both AoE and return a 20% damage dealt to the enemy. However personally I haven't been able to figure out a situation in which I may need it, let alone a build that can afford it.

 

 

I personally wish «Stigma Mastery» was already working properly because those extra seconds on Stigma duration would be beyond lovely <3

 

Like:

Furnuculus -> Raw Tilt -> Crucio -> Illusion Blade -> Earth Worm -> Contingency -> Land of Darkness -> Illusion Blade -> Tempest -> Curse Burst till your finger falls <3

 

Speaking of which, «Land of Darkness» works if the oponent has Stigmas on? I will test it out right away!

 

*and then the test happened*

 

:<

It still won't hit any target, regardless of them having Stigmas or not.... most it did was 1, then all misses .____.

 

 

«Bram Gush» always had a chance to add Stigmas, but prior AoV said chance was of 6 x level %, for a max of a 30% at lvl 5, now its 100% at level 5.

 

 

It is true that prior to AoV «Diem Wind» was a must for a Stigma based build, however, current Vigor rates calculations can bring you up to a 30% far too easily, with which you can cooldown «Illusion Blade» fast enough and «Earth Worm» can also add another Stigma + some slow effect, after that you only need to do some skill in-between before you can use Illusion Blade again and puff, 5 Stigmas >=D!

 

Diem Wind can easily do what Earth Worm now does, Stigma adding wise is even faster, however, its no longer a must, IMO.

 

 

On the other hand, about «Tempest» and «Contingency»... say, would you max them? would you leave them at level 5, or would you keep them for utility at level 1?

 

«Tempest» is a fierce strike, a very painful hit with the addition of doing even more damage when Stigmas are around. However, sadly it is ATK based and most of Cres gears are tilted to the INT side. Of course that even if its not in the best of the Cres expertices, it is not a poor damage dealing attack, and it is more deadly now that the animation doesnt root the character to the spot and you can resume attack almost as soon as you casted the skill, which in converse allows you actually take adventage of the Stun effect which comes along with it. Definitely an useful skill even if only at level 1.

 

In the case of «Contingency», I would personally not max it... I mean, from level 5 to level 10 there is an increase in the damage the skill does, it even has a new animation in which the Cres will swing the Scythe in a double circle, which divides the damage in 2 instances (altho it happens as just one), and like with Tempest, it will not stop you from continuing your fierce attacks. However there is no increase neither its DoT, nor the enemy DEF reduction per stack and the cooldown of the skill remains the same no matter which level... so, given that Crescentias have already a lot of skills with side effects to worry about, I would not level it past level 5, and since the DoT is ATK based and most of my power is based on MATK, maybe even leaving it at level 1 would be enough :/ (btw, if the first strike of the skill animation misses but the second one lands, neither the DoT nor the DEF debuff will apply :\)

 

Im saying all this, but Im still going to have them as high level as possible eventually (if the skill scrolls get a less ridiculous price or the exp we get is not as lame as now that is), how about you O___o?


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#5 Lanie

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Posted 28 December 2013 - 05:53 PM

As I said, only real use I could see for Evanesco would be in mass scale PvP, maybe Colo, possibly WoE... that's it.  Tis a shame, it looks so cool and I usually like Reflection skills...

 

Additionally, yes, Stigma Mastery ML, when I read it, got me really excited at its potential... and then depressed when it wouldn't work as well as I would like.  The fact Earth Worm still applies Stigma Mastery though has made me abuse this factor to throw down some heavy Curse Bursts.  I would also recommend on your combo to lead off with Latilt, as it would improve your Furnuclus.  All you need to do then is to figure out how to end a 4-stigma with Earth Worm to hit 5-stigma, and you've got 10s of Stigma to burn.

 

Regarding LoD, it seems minorly unreliable, I was hitting things, but not others.  However, I noticed that the things I could hit, required at least 1 stigma to hit at all.  If they fix the accuracy issue with LoD, it may still end up keeping this requirement.

 

Regarding Bram Gush, that's true, I recall that now.  Actually, that was one of the two reasons I dropped it (the other was the extended cooldown).  I'll need to re-evaluate that possibly, but the second reason may still be enough on it's own.  Stigma Threading is still too good.

 

Your forgetting how fast Diem Wind can apply now too, that skill is vicious fast that it can apply easily twice as fast.  Illusion Blade meanwhile can't do twice the damage, so Diem Wind still wins.

 

Tempest I actually dropped completely, because of a calculation on animation speed vs a comparison of damage using Curse Burst, Curse Burst can actually dish out way more damage, without pinning you down in an immobile state, and that's without AoE.  Tempest is just WAY too slow (total animation time is over 3s).  The upscaled 40% additive damage bonus though may fix the scaling for damage, making it simply a trade-off, but I personally prefer mobility over spiking, especially considering the skill point cost and cooldown.  However, the fact that you aren't stuck in animation anymore was not something I had heard of, so I'll actually have to reconsider the skill.  At level 1, you're left with the skill no longer drilling dependancy on Stigma, so that may have it's own value as a "kept at 1", though the level 10 growth sets you at a 72% additive bonus, which is almost double damage.  This means, this still sits at a user-preference.

 

Contingency to me was the same as Tempest, honestly, I left it at one and actually hardly used it (mostly important for things which would live for over 30 seconds... aka raid bosses only, and since they are raid bosses keeping Contingency in continuity was unreliable), and just the same if they've touched it up a bit I might make a bit more use out of it.  However, Contingency was always more about dropping def more than it was about dealing damage, especially since the class is becoming more about magic damage and this skill is physical.  I doubt I would grow this skill with much priority.

 

Now, while we know we only have access to 20 ML Skill Points, there is always the consideration that there is also only 20 of the 50 Master Levels themself.  As such, there is always the chance that things will grow further.  This can go two ways, as while it may mean we should expect an additional 30 points to be unlocked in future updates, it may also lead to unlocking new potential skill improvements at certain 'ranks', which means other skills will have new max levels.  However, if there is no new skill potentials unlocked, throwing around an extra 50 points to all those skills will mean I will get to carpet over a lot of ground, and raise whatever I may want.  We will have to see which case comes to be true.


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#6 Leinzan

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Posted 28 December 2013 - 07:01 PM

You pointed out something so simple, I didn't notice before.

 

«Diem Wind» like any other skill has a cooldown, and to top it off it procs the auto-attacks, so it not only adds Stigmas pretty fast but doubles its damage thanks to the normal attacks :/

 

Hmm worth of consideration... altho I usually just jump in, do an «Illusion Blade» and walk away, this might be worth a try.

 

For Stigma build up I still like Illusion Blade tho XP

Might take some time for it due to its cooldown, but one Illusion Blade is already 2 Stigmas and its not longer animation wise to Diem Wind. If anything, they are a good combo.

 

I might try it once this lag gets away :/!!

 

 

I think its too early to discard «Tempest» and «Contingency», the class is well biased to the INT side, but «Ignition» and the Osiris gears boost up ATK in quite the considerable amount. Of course, its not like they are the easest thing in the world to get...

 

But yea, if anything, I would put points in them at the very end.

 

 

I personally dont mind that «Land of Darkness» require Stigmas to work, Lets Stigma everything! I like that. What I would like is that it works already!! It could easily double my DPS if it were working! (specially if «Stigma Mastery» would work out too!)

 

 

The reason of why I start my combo with «Furnuculus» its because the first tick doesn't happen until 2 seconds later, and thats plenty enough time for «Raw Tilt» to hit in. If anything, Im upping the DPS start up by 1 second, quite miserable, but still remarkable :/

 

You should try it.


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#7 Lanie

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Posted 29 December 2013 - 12:14 PM

A lot of things are up to personal opinion, the constraint between Illusion Blade and Diem Wind may yet be another twist of personal opinion.  As such, neither of us have to change our minds, but it means that for helping others both sides should be presented (to allow people to build their own opinion).

 

As said for both Tempest and Contingency, my opinion was formed pre-expansion based on horrid skill delay.  However, there is also the matter of priorities too (I simply did not give myself enough skill points to cover everything I wanted).  As such, it's now simply a consideration for future skill point allocation, I doubt I'll be changing my original build for it.

 

I do agree that I have no personal qualms with LoD requiring Stigma, especially since Earth Worm can do such so easily (and now even Bram Gush can too), it would mearly remain a consideration for combinations (such as, a LoD on the ground does nothing if Stigma can't be sustained in any combo, important for both 'lazy grind' and for Raid Bosses).  But yes, the cooldown on Earth Worm and the duration for LoD makes me want Stigma Mastery to work properly too.

 

However, Furnuculus is still something that we need to discuss more about.  As with all DoTs, when the skill is applied, damage is calculated, and then it will not change unless the skill needs to be recasted.  This is true if the target's defense changes or your attack changes.  Did you know that DoT application can be influenced by a critical, so that for the full duration of the DoT, it deals damage based on your critical attack damage for its full duration?

 

Lets consider this using numbers (simple numbers for easy math).  Furn lets say usually applies for 100 damage (on it's first tick).  If your first hit is applied after Latilt, the first tick is 115.  If you apply Furn and then instantly apply Latilt a second later, the next Furn hit will be 100 damage.  Furn increases by 4% after 5s, so the first increase of a Latilt>Furn combo will raise it to 120 damage, but a Furn>Latilt combo will raise to 104.  If the target then applies a 30% damage reduction buff on themself between the cast of Furn and it's first increase, Furn's damage output will not decrease (120 or 104).  Just the same, if you receive a 10% damage buff at the same time, Furn's damage will not be affected (120 or 104).  If the game registers the DoT application using critical damage output (lets just say criticals are double damage), Latilt/Furn will apply 230 damage and Furn/Latilt will apply 200 damage.  This critical damage will increase to 240 or 208 after 5s depending on the which damage was applied originally.

 

Crucio thus works the same way.  In other words, it's most efficient to apply DoTs before the enemy turns on any defense buffs or applies any attack debuffs, but best to apply after allies use attack buffs on you, or defense debuffs on the enemy.  The game also does not notify you if a DoT was a critical hit, though the abnormally large number on the DoT should give it away.


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#8 Leinzan

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Posted 29 December 2013 - 05:39 PM

hmm, what you say about the Critical DoT from «Crucio» sounds interesting, and for «Furnuculus» and «Raw Tilt» combo, I would need to test out properly (after all, the first tick would be a perfect example).

 

Im pretty sure the number that you get by hovering the mouse over the DoT icon is lower than the damage that pops in the end, given Raw Tilt effect.

 

 

Testing out «Diem Wind», it really does have some adventage over «Illusion Blade» DPS wise. If your intentions are of staying besides your oponent then Diem Wind might be the way to go. However I personally just like to poke my oponent once and take some distance, yep, personal gameplay style.

 

Both Diem Wind and Illusion Blade procs Auto-attacks, and unlike «Double Attack» from Thieves or «Bash» from Swordies, Diem Wind has an extremely short animation, so the Vigor parameter will affect its DPS in a lot. Just a thing to remember is that only those 2 Crescentia skills procs Auto-attacks, and any other will cancel them, even «Bram Gush» or «Contingency», so its a good advice to always remember to make some distance when using «Curse Burst».

 

 

In the case of «Tempest», personally, before AoV I had it because it was my second skill for kills in Colo, back in the time when Colo was a must. Now I have it at lvl 1 and probably will never get it higher. The stun is still neat tho.

 

 

Its not my intention to make you change your build or convince you on how a skill is better than other or blah, don't really like speaking about builds. But sharing skill combos, effects and experiences is always a good thing~♪, glad to hear of yours! Hope mines helps too! (altho I highly doubt it XD)


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#9 Lanie

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Posted 29 December 2013 - 06:27 PM

I still hate that it keeps getting called Raw Tilt, when the skill is supposed to be Latilt (you notice it called such in certain areas).  Feel free to test out Latilt's application on DoTs as you wish, just notice that it can be hard due to variable damage with skills.  However, this is also why DoT Crits are fun.

 

But regarding all the other details, I personally love information and if you give me input I find of use for personal changes to things, that would be pretty good.  This topic has even had me start to wonder if they actually fixed up that silence skill combo to be actually any good yet, not something I've checked yet.  And, while I'm happy with the skills I have currently, I have not worked out what I want to do with the future skill points.  All of this information helps to that end.


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#10 Leinzan

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Posted 31 December 2013 - 08:37 AM

Well, I went ahead and did some testing on combos with Stigmas and DoTs.

 

First, tested out a bit «Furnuculus» and (sorry but altho I found it as «Latilt» first and I like that name more, it is more commonly known as) «Raw Tilt». Sadly didn't see any difference damage wise between casting one first or the other, just that the first DoT tick happened later :/

 

I still believe casting Furnuculus first is the way to go... for my combos, that is :\

 

About Crit DoTs, as far as I know, Furnuculus can't crit, which for me sounds fair since it also "can't miss". «Crucio» has a chance to have a Crit impact but I haven't seen that affect the DoT output, or maybe I just didn't pay enough attention. Same goes for «Contingency». The only one which I could call a pseudo-DoT and that is able to Crit on each tick is «Land of Darkness».

 

Oh, thats true, if you kill a target which was cursed by Crucio before Crucio time elapses, you'll see the final strike from Crucio of a 300% DoT come out, but thats just a glitch.

 

 

On the other hand, I always found sorta annoying, or rather difficult to combine DoTs and Stigmas while on «Awake: Darkness», but then again, thanks to the current Vigor/Casting Time rates, it is rather possible to combine such in a very interesting rotation:

 

Death Grip -> Furnuculus -> Latilt -> Crucio -> Contingency -> Death Grip -> Illusion Blade -> Diem Wind -> Curse Burst x 3 -> Diem Wind -> Death Grip -> Diem Wind -> Tempest -> Curse Burst x 3 -> restart (if Tempest is on cooldown, Curse Burst x 4)

 

I used this skill build

(Not really recomending it, just to say thats what I used)

 

It might still be easer for a pure DoT Crescentia to implement «Death Grip» into their rotations :/

Im not sure which will hurt more tho.

 

 

Edit: some extra info: fun facts, altho «Tempest» is ATK based, its current % modifier is so frigging high (taking into account the Crescentia's base ATK) that a single lvl 1 Tempest is just as good as a 5 Stigma lvl 5 «Curse Burst», and level 10 is at least 4 times stronger than that same Curse Burst. (Of course, depends on your gears)


Edited by Leinzan, 31 December 2013 - 08:44 AM.

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#11 Ayakaya

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Posted 31 December 2013 - 12:52 PM

Some good Crecentia discussion :D

 

I test things a lot, and the only DoTs that have ever been able to crit were Firebolt w/ the old Fire Emblem and Fireball, because their DoT damage was actually described as being x% of the initial damage.  I've never experienced any DoT other than those two being able to crit.

 

From my knowledge regarding Latilt/Raw Tilt, it amplifies all damage by reducing the target's damage reduction (which is why it breaks 100% damage reduction, Ice Wall, Feral Def, etc.).  It does this as soon as it's applied and for the entire duration, so it has no influence on the initial damage calculation of DoTs.  If you're only looking at the DoT dmg as stated on the little DoT icon under your target's Portrait/HP, Lawtilt's effects will never show there.  The actual damage ticks that appear over your target's head will be 15% higher than the numbers on the DoT icon.  In any case, I do the same thing as Leinzan using Furnunculus first and Raw Tilt second.  However, if I wasn't using a Furnunculus as my first attack, I would apply Latilt first.

 

One suggestion I have is to embrace melee range as much as possible.  I noticed recently how auto-attacks are occurring much more frequently due to whatever they changed with the haste stat and attack speed.  For me it hits every 1 second for 500-600 dmg.  Before AoV I think it hit every 3s, or 2.6s with T2 Colo weapon.   Auto-attacks only activate automatically after using physical damage skills, so you will have to manually use it during magical attacks by putting Auto-attack on your skill bar.  No need to throw away a free extra DoT.  I think some skill animations and casting times interfere with auto-attacks, mainly Earth Worm, Crucio and Death Grip, but for Curse Burst it is great.  If you're kiting, avoid using it because it will either make you run to your target or stop moving for a second.

 

About Imperio+Mayhem: I think the best use for this skill is a long-term mass AoE farming build.  On all normal mobs that only use normal attacks, their attack speed is reduced by half with maxed Imperio, and is considerable as a 50% damage reduction on 10 targets.  Being hit less frequently rather than being hit for less damage means your armour durability lasts slightly longer.  I guess it's a semi-decent debuff in parties/raids, especially right now if you're trying to do Raids while ignoring adds.  The silence effect I havn't found to work on any Boss-class mobs, so I find it as strictly a PVP skill.

 

Wish we had better ML'd skills than Evanesco, Tempest and Contingency.  Or at least meaningful changes, like at least 100% damage reflect, maybe an increased stun duration or reduced CD for Tempest, and double the defense reduction + DoT% of contingency.  A 50% Dmg DoT would've been very nice.  That or even just increasing the max stacks to 10.


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#12 Leinzan

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Posted 31 December 2013 - 02:55 PM

Use auto-attacks in-between «Curse Bursts» D:?!

too much work for me >____>;;

 

What you said about «Imperio» however is a logic I didn't think about and could be pretty neat under those circumstances. At least if you are NOT kiting the mob, cuz if you are, then I wouldn't see any real difference :/ (well, for raids do sound good)

 

Speaking about a 50% DoT, Crescentias do happen to have one, just that it is not a DoT itself... «Land of Darkness» is boosted by «Curse Reinforcement», which when it ticked back in the old days it did even more damage than my Curse Bursts. About half the MATK I had back then. Im pretty sure each tick should do about 2~3k with the current parameters at least, and it can Crit! :F

 

So I bet that a combination of «Diem Wind», «Illusion Blade», «Earth Worm», «Stigma Thread», «Stigma Mastery», Land of Darkness, and Curse Burst could dish out a huge load of damage to big mobs :>


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#13 Ayakaya

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Posted 03 January 2014 - 12:32 AM

Did some testing and noticed Contingency's DoT actually does seem to go up to 10% dmg per stack at lvl 10.  I hadn't noticed before because the damage doesn't go up by much, but there is a noticeable difference.  My Contingency's average DoT per stack went from 160 dmg at lvl 1 to 215 dmg at lvl 5 to 270 dmg at lvl 10.


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#14 Leinzan

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Posted 03 January 2014 - 08:02 AM

uuuh... seriously? that sounds like a lot of a pain >__>;;

 

would need to test it... <___<

 

But hell with that SP constumption! 67 points per use! >___>!!


Edited by Leinzan, 03 January 2014 - 08:04 AM.

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#15 Leinzan

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Posted 05 January 2014 - 10:06 AM

Double post :v

 

Oh well :/

 

Confirmed, «Contingency» lvl 10's DoT is higher than lvl 5's by quite the bit.

 

Also, fun facts, Contingency's lvl 1's 5 stacks when ATK is lower than half the MATK is still stronger DoT wise than «Crucio» lvl 5's with «Curse Reinforce» lvl 3

 

This is just getting weirder :/


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#16 Crodes

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Posted 13 January 2014 - 08:00 PM

Let me add something here o.o

Evanesco should be a viable colo/mass pvp skill or even a nice 10man raid skill, but the way the damage is applied right now (only reflects damage if the target is hitting you, the caster) makes it meaningless, even at level10 D:

As for Imperio, it truly shines if you use bram gush for stacking stigma. While i'm using an aoe build, i alternate between levicopus and imperio. You can feel the effect of imperio most notably at the sanders/deserters in dayr where they take something like 2-3 seconds to attack when you use imperio. However, since the haste stat and cast speed stat have become seperate, the mayhem add is a must if you want to use it in pvp. Not that i will keep the aoe build after skill resets are gone, but it's fun stuff to know o.o


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#17 orcazelda

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Posted 27 March 2014 - 06:16 PM

excuse me I want to ask about the skill combo illusion blade and Curcio.
 

information written on the blade illusion skill:
Targets under curse spells receive 30% more damage in addition to the initial damage it had taken.
Skills Affected: Crucio, Evanesco, Furnunculus, Latilt, Blindness.

 

and now I want to ask the form icon curse spells it like? there are examples of screen shoot?
so if there is the icon curse spells I would combo with Curcio will add 30% dmg
? yes/no?


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#18 orcazelda

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Posted 28 March 2014 - 07:03 PM

excuse me I want to ask about the skill combo illusion blade and Curcio.
information written on the blade illusion skill:
Targets under curse spells receive 30% more damage in addition to the initial damage it had taken.
Skills Affected: Crucio, Evanesco, Furnunculus, Latilt, Blindness.
and now I want to ask the form icon curse spells it like? there are examples of screen shoot?
so if there is the icon curse spells I would combo with Curcio will add 30% dmg. Yes/No?


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#19 Lanie

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Posted 02 April 2014 - 12:47 PM

excuse me I want to ask about the skill combo illusion blade and Curcio.
information written on the blade illusion skill:
Targets under curse spells receive 30% more damage in addition to the initial damage it had taken.
Skills Affected: Crucio, Evanesco, Furnunculus, Latilt, Blindness.
and now I want to ask the form icon curse spells it like? there are examples of screen shoot?
so if there is the icon curse spells I would combo with Curcio will add 30% dmg. Yes/No?


Illusion Blade's Curse Bonus can be described as follows:

*First, apply Crucio on target. Crucio does normal damage.
*Next, apply Illusion Blade on target. Illusion blade does 30% more than normal, because Crucio was applied.

Substituting "Evanesco, Furnuculus, Latilt, or Blindness" for Crucio in the above steps works as well. This 30% does not stack for each curse though, it is only applied once.
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