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Tank? or Bait? Want to Claim for a Real Fix for Knights


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#1 BaalMardikt

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Posted 19 January 2014 - 01:57 AM

It's time for a general claim...

Reason: I will fight for the rights of the Knights...

We have tolerated for so Long that we are all being used as Bait...
If they call us "Tanks", then why the hell we are used as "living barricade"?
A Real tank wipes out his enemies, nothing hurts him for his armor and resistance. That is a tank.

1.-Low damage.

Men, is a Sword... Not a Stick...
 

2.-Not enough HP...

Is useless to upgrade an stat that give us 15hp per VIT. To be a Tank we Need MORE THAN 16k -18k HP...

 

3.-The Boost of "0,02%" for Red Potions...

"Red Potion VI" recovers 810 HP... 810 HP!!! even in the situation of this: VIT=500 = +10% of HP recovery: 810 + 10% = 891 HP... Before the "Potions Bug fix" that Red potion recover my HP over 9KHp... I was in Danger, around 2KHp, One click and HP: +11kHP... Even if that made the Game "Easy", At least It was a good chance to Beat Every the Raids without problems or Normal/Hard Dungeons playing alone..
 

4.-The parry also seems to have diminished and "reduced damage" suggests that the armor is made of cardboard and the shield is made of cloth.

 

5.-Why the ML gears are giving us WIS?... Skills not spend more than about 7 MP...

Not to mention The
 Absolute decline of our accuracy. There are classes that have less Hp and Def than Knights and yet are capable of holding between 10 and 15 enemies, while Knight with 2 enemies can be killed easily.
 

puppy the Logics about Knight's essence.

 

PS: No, I'm not gonna change My Favorite Class for another, not even for Warrior Class...

 

The most heard phare in the Entire game is:

"Justice with My Sword

Honor with My Shield."


Edited by BaalMardikt, 19 January 2014 - 02:02 AM.

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#2 PooCake

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Posted 19 January 2014 - 06:10 AM

AMEN TO THAT! I really love tanking role you'll never make me take DPS or support role and I really love tanks classes with sword and shield I made a mistake by going for warrior and being a tank because they say knight sucks but now I realize what I have done is wrong!

 

"Justice with My Sword

Honor with My Shield."


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#3 TifaValentine

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Posted 19 January 2014 - 08:55 AM

Shh. Theyre sexist too =/ Male knights animation for aura strike is faster than female's </3 But yeah, I agree with you in several points. Knights were supposed to be THE tank class in this game, but its like devs are drunk or something, their skills seem to be either broken most of the time or just dont make sense,  other classes get to be better tanks AND still can dps and oneshot stuff, while knights are just... "oh yeah, use your shield fortress, kthx" <- thats all they seem to be wanted for -_-' Warriors keep getting buffed, and their self heal is much better than knights forever crap aura heal xD


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#4 zJuliusx

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Posted 19 January 2014 - 09:52 AM

2.-Not enough HP...

Is useless to upgrade an stat that give us 15hp per VIT. To be a Tank we Need MORE THAN 16k -18k HP...

Last time I checked, Warriors have less hp than most knights.... And last time I checked, I saw a knight with 33k hp unbuffed. Also, Did u realize Shields give you VIT which Warriors don't have?


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#5 1987130502183006863

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Posted 19 January 2014 - 10:23 AM

3.-The Boost of "0,02%" for Red Potions..

tell me, if pots were meant to heal that much, could you please tell me what a healer role would be, because with pots healing that much a healer wouldn't be needed anymore on partys as was on the pot bug update.

 

Also, a tank is meant to be the meatshield of everything, so the healers can focus on him instead of triying to heal the whole party. Thats why the good raids got 2 tanks: main tank and off-tank.

main tank: fights the boss

off tank: call the ads that are attacking other members of the raid.

 

Indeed the problem is that the knights are now off-tanks now, meanwhile their skills are not meant to off-tank. Classes like warriors are, because of its skills. they can use that whirlpool attack that even can move meanwhile casting and get most of the adds against the grand-cross wich is an static attack.

 

that's from a PVE view.

 

now for a PVP point of view, it's completely different, since it's true and i really agree on that:

"THE KNIGHT ACCURACY IS HORRIBLY LOW"

same goes for warriors.


Edited by 1987130502183006863, 19 January 2014 - 10:30 AM.

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#6 BaalMardikt

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Posted 19 January 2014 - 05:00 PM

Last time I checked, Warriors have less hp than most knights.... And last time I checked, I saw a knight with 33k hp unbuffed. Also, Did u realize Shields give you VIT which Warriors don't have?

 

That is for Master Knights... I'm talking of beginners (Knight lv25 -> 30)... When I reached lv50 with my First Tank, they excluyed me because I Had 13kHP... Nowadays is Ease to have more than 20KHp.

 

And about Warriors and Shield... Warriors doesn't need VIT, if the Warrior is thinking about being Half-Tank, they still need more STR for Extra Parry (Stats + Gears + Skill). And, maybe we Knights have a Shield, but they include "Wis" and Defense up... Wis is useless for us... and Defensive Bonus is useless too if the amount doesn't work to help to Parry or "Damage Decreased %"

There are screens of Warriors that has the best Parry ever... over 75% Probabilities of Block and around 90% of Damage decreased if the Parry succeed. Now we can hardly reach to 24,31% being Full STR.

 

3.-The Boost of "0,02%" for Red Potions..

tell me, if pots were meant to heal that much, could you please tell me what a healer role would be, because with pots healing that much a healer wouldn't be needed anymore on partys as was on the pot bug update.

 

Yeah, I know that... But try to see it from Tanks position... If we have enough HP and The best Pots, the Healer can take care of DPS's and themselves... We can take care of every enemy (Tank and Off-tank) and Healers can healr others members with less HP or defense.

 

My point sound strange, but It might be because a wrong focused explanation... But I'm talking about that "0,02%"... Why not "0,2%"? or "0,25".... A bit more % per VIT (Only Knight Tanks or Off-tanks are "Full" or "Half" VIT, other classes are now focused in Dodge and Critics).

 

Last time I posed an Example about the % per VIT...

Maybe with 0,2% and 500 VIT (Stat + Gears) means Any Pot Effect x2.. 810 * 2 = 1620 Hp recovery (For Tanks is Ok, and Healers can work easily with other members... And using pots Instead of Point to themselves and miss another member that needs heal).

 

 

Shh. Theyre sexist too =/ Male knights animation for aura strike is faster than female's </3 But yeah, I agree with you in several points. Knights were supposed to be THE tank class in this game, but its like devs are drunk or something, their skills seem to be either broken most of the time or just dont make sense,  other classes get to be better tanks AND still can dps and oneshot stuff, while knights are just... "oh yeah, use your shield fortress, kthx" <- thats all they seem to be wanted for -_-' Warriors keep getting buffed, and their self heal is much better than knights forever crap aura heal xD

 

xD Really?? But, I've never notice that "slow reaction" in my Little Helena... ^^U

Yeah, I have a Female Character.. She is so Cute X3 and Strong too. Female Knight looks so Cool in Full Armor

 

 

 

 

PS: Sorry if I wrote in a Wrong/Weird way... I'm a Spanish Player and is hard to write correctly in English... 


Edited by BaalMardikt, 19 January 2014 - 05:05 PM.

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#7 1987130502183006863

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Posted 19 January 2014 - 05:25 PM

That is for Master Knights... I'm talking of beginners (Knight lv25 -> 30)... When I reached lv50 with my First Tank, they excluyed me because I Had 13kHP... Nowadays is Ease to have more than 20KHp.

 

And about Warriors and Shield... Warriors doesn't need VIT, if the Warrior is thinking about being Half-Tank, they still need more STR for Extra Parry (Stats + Gears + Skill). And, maybe we Knights have a Shield, but they include "Wis" and Defense up... Wis is useless for us... and Defensive Bonus is useless too if the amount doesn't work to help to Parry or "Damage Decreased %"

There are screens of Warriors that has the best Parry ever... over 75% Probabilities of Block and around 90% of Damage decreased if the Parry succeed. Now we can hardly reach to 24,31% being Full STR.

 

 

Yeah, I know that... But try to see it from Tanks position... If we have enough HP and The best Pots, the Healer can take care of DPS's and themselves... We can take care of every enemy (Tank and Off-tank) and Healers can healr others members with less HP or defense.

 

My point sound strange, but It might be because a wrong focused explanation... But I'm talking about that "0,02%"... Why not "0,2%"? or "0,25".... A bit more % per VIT (Only Knight Tanks or Off-tanks are "Full" or "Half" VIT, other classes are now focused in Dodge and Critics).

 

Last time I posed an Example about the % per VIT...

Maybe with 0,2% and 500 VIT (Stat + Gears) means Any Pot Effect x2.. 810 * 2 = 1620 Hp recovery (For Tanks is Ok, and Healers can work easily with other members... And using pots Instead of Point to themselves and miss another member that needs heal).

 

 

 

xD Really?? But, I've never notice that "slow reaction" in my Little Helena... ^^U

Yeah, I have a Female Character.. She is so Cute X3 and Strong too. Female Knight looks so Cool in Full Armor

 

 

 

 

PS: Sorry if I wrote in a Wrong/Weird way... I'm a Spanish Player and is hard to write correctly in English... 

thats ok then, i though you wanted the 9k hp recovery back.


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#8 1214681284

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Posted 20 January 2014 - 08:38 AM

Please dnt make double post!

 

Low damage and LOW DEFENSE XD and the warrior class can parry you any day with one of their god tier skills. I think devs should reconsider the class and focus more on shield skills such as this one.

 

 

http://forums.warppo...t-shield-skill/


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#9 BaalMardikt

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Posted 23 January 2014 - 09:40 PM

Please dnt make double post!

 

Sorry about that, But I didn't post it twice.. The other post was the "Original", but this one is Edited and better... The other "No replied" topic was the first text, I edit the post and then when I comfirmed the Edition,This one was created.


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#10 JeroenC

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Posted 02 March 2014 - 11:23 PM

Yeah the Accuracy Hit is EXTREMELY LOW when it comes to PVP.. it really pissed me off that u cant land a single hit and you are dead already


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#11 VanS3n

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Posted 03 March 2014 - 12:58 AM

all the miss in the world.
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#12 Chocs

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Posted 03 March 2014 - 02:52 AM

But tanks are bait  :p_idea:


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#13 KaintheOmega

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Posted 03 March 2014 - 03:16 AM

Agreed, you're suppose to be the bait, taking damage in others' steads. Not be able to take on & destroy everything by himself. That's the DPS' job, isn't it?
I agree with Parry (blocking attacks), as Knights should be the class to have more than any other, not Warriors. Like how Monks should be the kings of Dodge.
I do notice equipment is a bit backwards when it comes to more recent things, for Knights especially.
WIS is necessary because without it at all you have 0 base SP. Checked this for myself. I myself would have preferred a base amount.

Accuracy is a universal issue except with those AGI classes who get bonuses to HIT per point I think.


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#14 LuckyDan

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Posted 03 March 2014 - 06:35 AM

Yeah, I know that... But try to see it from Tanks position... If we have enough HP and The best Pots, the Healer can take care of DPS's and themselves... We can take care of every enemy (Tank and Off-tank) and Healers can healr others members with less HP or defense.

 

I'm a healer, and I don't want my job to be easier than you're already making it.

 

I'm glad tanks exist, don't get me wrong, but I come to play because healing is an art.  You not only have to know when to heal and which heals to use, but you need to know who you're healing and when they're about to mess something up.  In some respects it is the most dynamic form of the game.  It really cheapens my role if any character can simply potion themselves every ten seconds and get rid of my role.  Besides, what happens when we're out of targets to heal?  I can't stand off-DPSing!

 

Things like potions are a great place to even things out when the healer just can't handle it on their own, but it certainly doesn't need a buff, even for tanks.


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#15 BaalMardikt

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Posted 13 March 2014 - 08:59 PM

Agreed, you're suppose to be the bait, taking damage in others' steads. Not be able to take on & destroy everything by himself. That's the DPS' job, isn't it?
I agree with Parry (blocking attacks), as Knights should be the class to have more than any other, not Warriors. Like how Monks should be the kings of Dodge.
I do notice equipment is a bit backwards when it comes to more recent things, for Knights especially.
WIS is necessary because without it at all you have 0 base SP. Checked this for myself. I myself would have preferred a base amount.

Accuracy is a universal issue except with those AGI classes who get bonuses to HIT per point I think.

 

Maybe... But at the same time, even if we are "supposed" to be the Bait... We can't increase the Thread if we can't Hit the enemy (and you have to admit that nowadays Bosses don't pay attention to Thread Meter), but they can Hit us always... 

 

And Right, Our parry Sucks... That's the problem with Knight, 

 

I support you about Monk's dodge ability. If you need Votes to reach a Balance with that, PM me..

 

But, I have to say this: About WIS, maybe we need a bit, but they're giving us more WIS than AGI (20 WIS - 5 AGI), we need the inverse formula.

For example: In Master Lv; My PJ have 2.5k MP... and in a battle: VS Leviathan, my MP will not reach to 2000, I will never use that much MP. Maybe max MP can be 1,5k and that's all, But we really don't need that much WIS. (Some players talk about "WIS = Reduction of Elemental Damage", in that Right moment, WIS will be useful).

 

I'm a healer, and I don't want my job to be easier than you're already making it.

 

I'm glad tanks exist, don't get me wrong, but I come to play because healing is an art.  You not only have to know when to heal and which heals to use, but you need to know who you're healing and when they're about to mess something up.  In some respects it is the most dynamic form of the game.  It really cheapens my role if any character can simply potion themselves every ten seconds and get rid of my role.  Besides, what happens when we're out of targets to heal?  I can't stand off-DPSing!

 

Things like potions are a great place to even things out when the healer just can't handle it on their own, but it certainly doesn't need a buff, even for tanks.

 

I'm glad of read this :')

Long time ago, I was Healer too (In another game), I forge my own experience, but you see Healing as an Art and I respect that. To me, holding a Sword and a Shield is an Art too.. I need to cover my whole party no matter what... But I can't if my HP or, at least, my Parry supports me... I always apreciate a Healer fighting by my side in any game, better if I can trust him.


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