I believe I've been playing my Beastmaster since week 2 of release, it's very dear to me. This means I've suffered through the tough times, and I am hating the fact that post-AOV is simply a faceroll for us.
Character: Arbalist
Feedback Type: Skill
Skill (If Applicable): Ymir Child: Gaia + Bear Carnival
Feedback: Cannot be activated while in Grizzly form. If this is intended, I'm fine with it, but it would be nice if Master Skill "Bear Carnival" wasn't tied to it, so that Grizzly mains can use it as an option. Again if this is intended, then whatever.
Feedback Type: Stats
Stat: Vitality
Feedback: Currently, 1 Vit gives 2 Defense for BM. At master level 20, I have 66% def in human/bear/tiger form and 75% def in grizzly form. This is without insane runes/seeds, and before VIP. I feel that because beastmasters already have the highest HP, we don't need to hit the defence cap too (which by the way is never discussed, is it still 75%?). I know that warriors are also capable of achieving 75% def easily with defender. Defence should be the niche role of knights, and so I feel that if we are able to match it in any way, you're just driving away the knight community. I might give the suggestion of changing it to 1 vit = 1 def, or having the 1 vit = 2 def apply only in Grizzly form, but I'm not entirely sure that will solve any problems.
As much as I love being nearly invincible, the truth of the matter is that defense stat is unbalanced. This could be an issue of the game itself, where monsters are simply too weak, but it's an issue I'd like to see discussed for the long term. Frankly, being invincible breeds ignorance and laziness and I sometimes feel ashamed. I would rather be balanced than overpowered (despite knowing how weak we were pre-AOV).
TL;DR: Our defense is too high in human and bear forms (and maybe even grizzly). We are taking away a niche role that I feel is better suited for knights. Knights should have the highest defense, beastmasters can keep the highest HP.
Feedback Type: Stats
Stat: HP
Feedback: This is the one thing I care about. Ask any of my guildies; I've become obsessed. Having the niche of highest HP is perfectly acceptable for Beastmasters and I would rather that no one touches the hp as it is. Don't even consider changing HP without thinking carefully about defence first. If you are going to change tanking classes in any way, leave beastmasters as masters of hp control.