Character: Ursaling
Feedback Type: BM balance
Skill (If Applicable): All of them I guess? Nah, I'd say most or even some maybe.
Feedback: Beastmasters have always been good tanks, where other tanks had high defense and parry, BMs had high hp and heals to make up for it making much more dynamic gameplay. Other tanks can just sit there and as long as they can keep aggro they're fine, but the BM's low damage mitigation leaves us with a constant need to heal. The only balance issues BMs had before AoV(imo) was that we had such hit rate. Tank gear gave crap, and having to tank bosses 4 levels above us only rubbed the problem in our faces. Right now that isn't an issue in PvM, but that seems to be plaguing the whole community in terms of PvP so look into that as a general fix (but with us in mind :3)
Anyway, healing was always what BMs have been about, low defense was never issue because the extra damage taken could be healed up. Having the defense increase is great and I love it, but it's unreasonably high and steps into the other tanks' territory. As the only tank that required hit rate in order to survive, that would have been a much more appropriate boost in my opinion.
Things to note:
-Cruel bite is pretty op right now but that's because of the high defense which doesn't even help in PvP when you're a walking punching bag loaded with explosives.
-SP consumption is . We need to carry around SP food and pots in order to solo the now trash raid bosses. But I guess this is reasonable since most other classes have to carry around HP pots(?)
-Feral defense is pretty useless right now. It was nice to have as an emergency defense skill that added to the dynamic of tanking pre-AoV, but there's really no need for it now. Maybe in the upcoming raid it'll have a place but.... (refer below)
-How exactly are we supposed to know what would "balance" the game when there's nothing in endgame besides PvP worth being balanced for? We don't know what the new raid is like so how will we know where to set the bar for class balancing when that comes out? What happens when classes are finally balanced with each other and the new raid ends up being Osiris 2.0?
Other thing:
As others have said above, BM fixes are pretty low priority. Fixing the weaker classes to the point where you can THEN bring the more OP classes down to their level should be top priority here, but because this is a suggestions thread and I haven't actually suggested anything:
Replace the defense boost on VIT to a hit rate boost... preferably on VIT
Edited by Turniper, 04 March 2014 - 06:36 AM.