+3luk
+1% Matk
+1% Attk
Low Chance of Dropping Witherless Roses
Posted 12 March 2014 - 10:43 PM
+3luk
+1% Matk
+1% Attk
Low Chance of Dropping Witherless Roses
Posted 13 March 2014 - 03:04 AM
LUK + 3
P.Dodge + 3~5
When dealing Physical damage, adds a 3~5% chance auto-cast Gloria Lv3.
Adds a low chance(0.1%) of the Four Leaf Clover item dropping when killing a monster.
Lucky Headgear!!
Posted 13 March 2014 - 03:49 AM
+3 Luck, has a 5% to drop alcohol or potatoes and a 5% to cause hallucination (drunk) effect.
Posted 13 March 2014 - 05:04 AM
+3 LUK
+5 critical rate
+0.5% chance to drop a blank card
Posted 13 March 2014 - 06:49 AM
luk +3
crit +3
add chance of getting zenny when killing a monster ^___^
Posted 13 March 2014 - 08:06 AM
How did I miss that?
Luk +3
Incresed healing rate of potato!
Make potatoes drop!
Posted 13 March 2014 - 08:20 AM
Pirate Dagger have atk+5, Pencil have dex+ 2 and hit+ 3,
for Lucky clover you can add
crit+ 3% and hit +3
Posted 13 March 2014 - 08:20 AM
Ah, if only we had a green top hat of sorts to use as a set effect...
Posted 13 March 2014 - 08:28 AM
+3 luk, +5 Perfect Dodge, and +15% exp
and drop.Small chance of casting Orc Face on self when attacking.
+5 Luk +3 Perfect Dodge Crit+1 and 10 flee. Lose 1-100 zeny each time you dodge an attack, Gain 1-100 zeny when critical attacking.
+4 Luk Small chance to summon a Poring named Oda or Campitor when attacking.
Edited my old post above.
Posted 13 March 2014 - 10:25 AM
I was just about to make this joke...
can't believe you beat me to it
(but really... this is a bad idea... imagine a champ +9 carat top gear incubus mid and incubus lower..?
thats too much...)
personally I believe some classes dont have enough attack power
going to throw a completely biased effect here
Increased Magnus Exorcismus damage!!! (or MDEF pierce effect? we do too little compared to hi wizzies even against shadow4 mobs )
On a less biased suggestion...
how about making it upgradeable (no addition to def/mdef) but each upgrade will add a (.01*upgrade+1) chance of randomly giving a bonus to atk and matk when dealing damage
(+2-5% maybe?)
or completely take out the upgradeable portion and just give it a static chance.
(but this would really let some test out their luck...
and have them buy more boxes)
By their nature, lower headgears are hard coded to be non-upgradable.
Posted 13 March 2014 - 10:37 AM
-
+3 Luk +2% crit ( Basically another version of WCP )
And you can give it a special bonus during this event times, like extra exp or drop of some kind.
Posted 13 March 2014 - 11:01 AM
I think 2% matk and atk would make it all around desirable for any class that wants to use it, it would still make other lower headgears viable, but you would actually see more than a WCP and the very occasional pirate dagger.
Posted 13 March 2014 - 11:29 AM
not sure that wizards need more matk, but then with 2% matk/atk it does nothing for biochems.
Posted 13 March 2014 - 11:44 AM
My HP needs that MATK boost for ME... sooo hard to compete with hi wiz
(of course an all around matk bonus wont help with competition... but it wouldnt hurt either)
anyway... i suggested upgrade cus well... wasnt spare card allowed to be upgradeable during its first week of implementation?
it was just a suggestion anyway...
well how about a chance of adding atk/matk +1% and str/int+1
i doubt that is OP and gives all damaging classes a reason to where it.
You'd see anyone focused on cast or getting that extra hit with pencil
and those who care more about dishing out some hurt with clover
a bit more of a spread
Posted 13 March 2014 - 12:41 PM
+4 Luck
+3 Perfect Dodge
Has a small chance dropping clovers (be them normal or the four leaf ones)
or
+3 Luck
Every time a monster is killed has a chance of gaining +3 to any stat for 33 seconds (or a short amount of time)
Posted 13 March 2014 - 12:51 PM
+3 Luk
2% matk if worn by:
2% atk if worn by:
low chance of dropping aloe leaflet, hinalle leaflet, yggrasil leaf
my first post by the way
Edited by bryzki69, 13 March 2014 - 01:04 PM.
Posted 13 March 2014 - 12:58 PM
+3 luk
-3 defense
or
+3 luk
+3% MAX HP
Posted 13 March 2014 - 01:01 PM
It's a 4 leaf clover, it should have an epic 4 abilities.
Posted 13 March 2014 - 01:12 PM
+3 LUK
Increases success rate when taming pets
Posted 13 March 2014 - 01:13 PM
luk +3
crit +2
perfect dodge +2
has a small chance of casting gloria lvl 5 with each attack when worn with bunny band.
Edited by RonSilver, 13 March 2014 - 01:13 PM.
Posted 13 March 2014 - 01:39 PM
LUK+3
each hit have a chance (3 or 4%) of increase the perfect dodge by 10.effect end if item is removed.
each hit have a chance (3 or 4%) of increase the drop rating for 0.3(or 30%) for 5 or 10 seconds
each hit have a chance (3 or 4%) of increase crit rating for 10.effect end if item is removed.
each hit have a chance (3 or 4%)of increasing ur casting time by 10%.(effect will reduce when event ends)
each hit have a chance (2%)of increasing all your stats by 2. only during event
If you use Green ale, effects and chances are doubled but each hit have a 6%(or more, as programmers decide)of getting Chaos status,-30% hit.
Posted 13 March 2014 - 02:09 PM
Luk+ 3
low chance to cast greed when receiving physical damage.
Posted 13 March 2014 - 02:18 PM
Can you please make sure my allies potter is accessible so that they will have supplies for WoE. I don't really find 2v4 very fun. Thanks!
Posted 13 March 2014 - 02:54 PM
not sure that wizards need more matk, but then with 2% matk/atk it does nothing for biochems.
Yeah, that means that It won't take over every headgear and a WCP would still be useful, but they might have to do something to the Ninja Scroll if it ever comes out.
Posted 13 March 2014 - 07:29 PM
Sometimes when you close your eyes, you imagine the rolling green of the emerald isle and taste the nutritious, filling carbohydrates of home grown potatoes instead of this four-leaf clover in your mouth.
+3 Luk
5% chance of getting potato
Potato recovery rate + 250%
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