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#1 monimonih

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Posted 08 March 2014 - 04:04 AM

Hello :)
This is my skilltree now:

f2phna.png

What skill should I improve with my other 8 skill points?
I wanted to improve Imperio and mayhem, but aren't those pvp skills?
Thanks!


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#2 Quetzalcoatlx

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Posted 08 March 2014 - 07:07 AM

stigma mastery contributes alot in bram gush :) cuz it lets you crit more and add damage aswell


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#3 Lanie

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Posted 08 March 2014 - 02:18 PM

Curse Burst is highly recommended as well if you're throwing around stigma at all. Resulting damage is a huge aoe.

Imperio is also totally worthless in PvP (no one uses normal attacks), it's really only good in PvE (effectively halves the incoming damage to affected monsters). The Mayhem part however does quite nicely in both situations, but... isn't actually considered reliable (Since it will disable mob attacks for it's duration though, it can help with reducing team damage taken... but only at a chance of working every couple minutes..)
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#4 monimonih

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Posted 10 March 2014 - 01:52 AM

Thanks, and what about illusion blade? :p_laugh:


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#5 602130608175754197

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Posted 11 March 2014 - 11:22 AM


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#6 Lanie

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Posted 13 March 2014 - 01:47 PM

Thanks, and what about illusion blade? :p_laugh:

Illusion Blade is for people who main Curses while trying to use some Stigma. If you take it, you ignore Diem Wind and Bram Gush. Getting all three together is a big point waster.
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#7 esbern

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Posted 15 March 2014 - 02:02 AM

how good is LOD? like seriously im still in doubt whether i should get this or not. and contingency, a lot has been getting this only to lv5 or simply not at all. why?
 

why do you put up diem wind when you have bram gush at max? just curious.
 
also i might be copying your build, seems good enough but i'd like points for blindness (must have for me), stigma mastery (for the additional seconds, optional), and i switched diem wind with curse burst.
 

Curse Burst is highly recommended as well if you're throwing around stigma at all. Resulting damage is a huge aoe.

Imperio is also totally worthless in PvP (no one uses normal attacks), it's really only good in PvE (effectively halves the incoming damage to affected monsters). The Mayhem part however does quite nicely in both situations, but... isn't actually considered reliable (Since it will disable mob attacks for it's duration though, it can help with reducing team damage taken... but only at a chance of working every couple minutes..)


so are you saying imperio is handy for raid bosses? or it will backfire instead making the entire boss' attack sequence unpredictable (if you rely on their HP)? and mayhem works on bosses?


Edited by esbern, 15 March 2014 - 02:08 AM.

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#8 Lanie

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Posted 15 March 2014 - 03:18 PM

You would get more value out of mobs, either the ones supporting the boss, or for much else considering bosses aren't currently much of an end game feature. Imperio is aoe after all, just like Levicorpus.
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#9 lonelyx20

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Posted 17 March 2014 - 09:22 PM

Imperio and mayhem are only just "Fancy" skills. They're only good at mano-o-mano (not on colo or woe)

 

Also, I think mayhem works on bosses too... even if, it's not really that noticable. What? 5 sec silence? while a whole raid or party would take to kill a boss at the very least of 4 mins?

 

 

 

Also my opinion for the three stigma skills... 

 

You guys miss the point the the first two, diem wind and illusion blade, are based of physical attack, meanwhile, bram gush is based on magical attack. I think, whatever skills you pick on the tree is based on your stats...

 

 

And the LOD

 

as I said before, it depends on your stat, I find LOD good because i am an int-type. Good in terms of pve.

 


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#10 esbern

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Posted 21 March 2014 - 12:26 AM

what about an AGI type for crecs? is it worth it? a friend of mine suggests to get more AGI to achieve more crits for curse burst.
 
build: current plan

 

do you think this would have promising DPS? i'd get contingency to lv5 if i could but i got 1 point left and got no clue where to put it. should i get imperio instead? cause i believe in having more skills will be more beneficial in this situation.


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#11 YamiSuki

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Posted 21 March 2014 - 11:31 AM

It depend on your purpose esbern. If PvP Agi would be nice since you could actually do some stuff with it. However if its strictly for PvE. Int is better or Strg depend on what do you do with ur skill build.


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#12 esbern

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Posted 21 March 2014 - 09:38 PM

i wanna be good at both cause i play priest and i can excel both for pvp and pve (since we basically heal instead of dps for pve). what would you suggest then?


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#13 Quetzalcoatlx

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Posted 22 March 2014 - 06:41 AM

i guess the best option right now is going for Int type :D


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#14 monimonih

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Posted 28 March 2014 - 04:21 AM

For the stats, it's bettere 40 STR and rest in INT or full INT?


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#15 Lanie

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Posted 02 April 2014 - 08:24 AM

Imperio and mayhem are only just "Fancy" skills. They're only good at mano-o-mano (not on colo or woe)
 
Also, I think mayhem works on bosses too... even if, it's not really that noticable. What? 5 sec silence? while a whole raid or party would take to kill a boss at the very least of 4 mins?
 
 
 
Also my opinion for the three stigma skills... 
 
You guys miss the point the the first two, diem wind and illusion blade, are based of physical attack, meanwhile, bram gush is based on magical attack. I think, whatever skills you pick on the tree is based on your stats...
 
 
And the LOD
 
as I said before, it depends on your stat, I find LOD good because i am an int-type. Good in terms of pve.


1: The Imp/May set would be wicked in PvP if it was applied to Vigor instead of Haste. The description words it wrong, at max level it basically doubles the usage delay (originally cast time) in attacks. If this was changed to double the cooldown of skills instead, the PvP application would be impressive. Monsters being "slowed" to half speed as they are now should be retained. The silence factor would then simply be a small touch bonus, as it should be.

2: Bram Gush has an error in it's description. It does not apply magic attack power, instead it deals physical attack power. Skills follow the "Stimga is Strength based except for one skill (Curse Burst), Curses are Intelligence based except for one skill (Contingency)." This appears to also notably follow the pattern that all melee skills use Str and all range skills use Int.

3: LoD is effectively a hybrid skill (just like Death is for our awakening form). Both hybrid skills appear to be Int/ranged in style. LoD is only efficient if you are strongly hybrid in both trees enough to sustain both stigmas and have a good curse mastery, while our awakening's special attack is conversely completely independent of build (reliant on neither stigmas nor curses).
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