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Patch Notes v498 - (3/25/14) Server Maintenance 2PM (-7 UTC)


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#101 ViolentMoon

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Posted 25 March 2014 - 08:43 PM

Of course they had to touch the raiders ._. i guess thats what happens when u have to many clerics on forum complaining great  going Leonis.


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#102 Phish

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Posted 25 March 2014 - 08:58 PM

Doesn't seem like Raiders have problems, there still are tons of them in wars. Last war I played had 12 raiders in it. 

 

 

I don't really feel positively about the mute resistance on mystic armor, and it does need some adjustment in my opinion. It's working additively so mute skills with 50% or less success will never mute clerics who have the skill. Quite harmful for mages whose greatest mute skill is elemental spike at 60% success, or pvp elemental spike at 75%. These respectively only work 10% and 25% of the time on clerics now. 

 

If anything mute resistance should work multiplicatively, that way lower success mute skills still have a chance to work, rather than be completely nullified. Like this elemental spike, and pvp elemental spike will work 30%, and 37.5% of the time. 


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#103 ChampPower

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Posted 25 March 2014 - 09:11 PM

Doesn't seem like Raiders have problems, there still are tons of them in wars. Last war I played had 12 raiders in it.


I don't really feel positively about the mute resistance on mystic armor, and it does need some adjustment in my opinion. It's working additively so mute skills with 50% or less success will never mute clerics who have the skill. Quite harmful for mages whose greatest mute skill is elemental spike at 60% success, or pvp elemental spike at 75%. These respectively only work 10% and 25% of the time on clerics now.

If anything mute resistance should work multiplicatively, that way lower success mute skills still have a chance to work, rather than be completely nullified. Like this elemental spike, and pvp elemental spike will work 30%, and 37.5% of the time.

Honestly speaking, I do fear the Mage, but I fear the raider and xbow scout a lot more. Even with a little reduce in the raider attack speed, it still has around 350% attack speed, and their stack effect still post a major threat to the cleric. However, I will give the DEV Team the benefit of doubt for their effort to twist the raider. I will wait for a few days to see how it go.

PS: DEV Team and Leonis, you still need to do something about the xbow scout.

Edited by ChampPower, 25 March 2014 - 09:12 PM.

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#104 SlowBob

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Posted 25 March 2014 - 11:23 PM

Honestly speaking, I do fear the Mage, but I fear the raider and xbow scout a lot more. Even with a little reduce in the raider attack speed, it still has around 350% attack speed, and their stack effect still post a major threat to the cleric. However, I will give the DEV Team the benefit of doubt for their effort to twist the raider. I will wait for a few days to see how it go.

PS: DEV Team and Leonis, you still need to do something about the xbow scout.

 

Are you refering to a-speed raiders? i'm just asking since my raider didn't even manage to hit 350% aspeed pre-patch.


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#105 Feuer

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Posted 25 March 2014 - 11:43 PM

Feuer - "Most clerics, in-fact almost all cleric, only want the Purify in their team in case they get muted. Seems selfish, but also serves a purpose. However, you should have to invest into the skills and max them out to receive the full benefit."

 

I just have one question...do you play cleric as your main char in CDs?  My purify is maxed and I spent the money for the unique purify.  Of course it was all for selfish reasons...oh wait, I can't purify myself so maybe not.  I use purify on other clerics for sure, but I also use it on other classes that really suffer from mutes like mages, or on those trying to escape, etc.  I use it smartly and as I can.  

 

I don't know how you do it Feuer but you are very good at getting to me with the choice of words that you use.  I had decided to wait and see how much the lack of purify effects my game before posting again, but you posted that.  

 

FS cleric is my main char.  I care about the class and actually we are typically the most unselfish players in the game.  Everyone else jumps ship off of cleric if there are too many changes or if they are no fun to play anymore after each nerf they get.  But some of us still stay.  But maybe if things make playing the class less and less fun you will finally get your wish and the class will die.  Maybe we will become selfish and play another class where we can only be aware of ourselves and our game play.  The cleric gets nerfed more than any class in this game and it is continual.  Yet we keep trying to adjust and play the class but it really is not much fun anymore.

 

Ahem, Let me rephrase this perfectly clearly

 

The ONLY reason clerics give any damn about purify if for themselves. They REALLY don't care if a champ has a 5% dodge down on them, its not any of their real concern. Everytime a debate comes up with purify, the word "mute" is in the conversation, and I can't help but to think that's the real issue. You don't want to be muted. And if you do get mute, you want someone to purify you. I've NEVER seen a cleric purify me because i have a few status downs on me. Not once. THAT'S why I said the desire for purify to remain OP is because clerics, are selfishly fighting EVER being muted. I didn't say I want the class to die. If I did, I wouldn't be investing zully time and energy into Leveling DrFeuer -a Heal support Cleric- now would I? Stop assuming because something get's balanced, that it's for a malicious reason. 

 

You have now the options of

Cure = Purify @ lvl 5

Purify

AoE Purify

30% Resistance to mutes.

 

If anything, the trade off of losing all ALL CURE button, to gain your self 30% resist was worth the swap. Sheesh. 


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#106 Infinity49

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Posted 26 March 2014 - 12:01 AM

The nerf of purify is maybe too strong, but heh, this skill completly blow up the debuff skills in CD. Now, debuff skills can change a fight, especially when you can have a lot of debuffs on enemy team. Just hit one button to clear in AOE 5 debuffs was OP. Now debuffs are more interesting.

Then, i can understand the point of view of FS cleric, some adjustments can be done about it. (maybe let the CD of 2sec and remove one debuff, or remove 2 debuffs with a cd of 4 sec). 5 debuffs every 2sec was too much, now purify is almost useless/based on luck.


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#107 Valakas

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Posted 26 March 2014 - 12:03 AM

Anyone seen the new dragons yet ? SS please ! 


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#108 borgahutt

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Posted 26 March 2014 - 12:50 AM

See how it plays out. We'll be watching too. We expect to hear feedback regarding it. The course of activity behind someone who's paying attention to a debuff to remove, vs just casting it, because "it's time" is one of the factors of attention. It's not impossible to have the skill be changed in the future, for now this is what was done in view of how debuff application to counter was currently viewed.

 

Your example of a situation is pretty well fed towards your dislike of the change. And I could give many questions behind the choices of strategy to pick purify over another supportive action to that person. So, let's try to put it in to a bit more of an objective look and see how it actually affects you, rather than creating situations that cater to a failure of support. :) I think the good Clerics will be able to step up to the change.

 

the good clerics will step up to the change... like matt said its the good clerics that notice when people need to be purified (muted, slept etc) and the bad ones that simply spam heals all the time. i guess thats what you percieve of clerics now then. from the point of view of many clerics that have played for years everyone single one doesnt like the change to this purify as the few good clerics left in leonis are ones who actually strategically use purify in the right situations. i dont know if you have played cleric in a cd but im sure you would find out you really dont have time to sit and remove everyones debuffs all the time.

 

to be honest again something has been changed that no one was even bothered about. the cleric class is dieing and the appeal to play it is getting lost by many, i hope it can be re-gained as the old days of playing cleric were AMAZING! and the difference between a good and a bad cleric were significant as they should be.


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#109 borgahutt

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Posted 26 March 2014 - 12:52 AM

Doesn't seem like Raiders have problems, there still are tons of them in wars. Last war I played had 12 raiders in it. 

 

 

I don't really feel positively about the mute resistance on mystic armor, and it does need some adjustment in my opinion. It's working additively so mute skills with 50% or less success will never mute clerics who have the skill. Quite harmful for mages whose greatest mute skill is elemental spike at 60% success, or pvp elemental spike at 75%. These respectively only work 10% and 25% of the time on clerics now. 

 

If anything mute resistance should work multiplicatively, that way lower success mute skills still have a chance to work, rather than be completely nullified. Like this elemental spike, and pvp elemental spike will work 30%, and 37.5% of the time. 

 

i dont think their should be such thing as a mute resitance. thats the major skill to stop us from healing etc and is good for the offensive classes to use against us and 'COULD' be undone with another good cleric however you would work your build around it to try survive while muted... if we are not getting muted alot now then i will dissapointed. the aim now is to spam heal all the time? fun fun.

 

 the people who decide these decisions obviously dont play cd on a cleric and understand it fully??

 

 

 

EDIT : been in multiple CD's now and the purify is useless. not even needed and if i didnt need it to get soul doubt i wouldnt even skill it at all. and i dont have it on my skill bar anymore. AND imo the mute resistance we didnt even need. thats the whole point the offensive classes can mute us! that was the strategic thing to mute the clerics, now we have that resistance. now thats the stupid OP part not the purify.

 

ok so cleric didnt like the slash in defences but we dealt with that, changed gear/build etc. can deal with that although its still a good chunk depending on what you was using. thats fine but changing the one thing which i think defines good clerics is now gone. no class should have resistance in mutes, thats silly.


Edited by borgahutt, 26 March 2014 - 01:26 AM.

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#110 MidnightSmurf

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Posted 26 March 2014 - 01:09 AM

Scout: Web Arrow 15sec Cooldown 3 debuffs.
Along with 2 burns and 2 poison.
+Traps, 3 that debuffs, 1 that drains 50% mana

Raider, Dual
Weaken 5 sec cooldown
Crippling Storm 2debuffs 5 sec cooldown
Freezing assault 8sec cooldown
Along with 2 poison.

Champions:
Berserker's Cry 3 debuffs 15 sec cooldown (the pre req has 5 sec cooldown)
Axe has 4 other ones
Sword has 4 other ones
Spear has 5 other ones
Including burn in the upper numbers.

 

I'm queing up for CD as we speak.


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#111 Infinity49

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Posted 26 March 2014 - 01:41 AM

AND imo the mute resistance we didnt even need. thats the whole point the offensive classes can mute us! that was the strategic thing to mute the clerics, now we have that resistance. now thats the stupid OP part not the purify.

 

ok so cleric didnt like the slash in defences but we dealt with that, changed gear/build etc. can deal with that although its still a good chunk depending on what you was using. thats fine but changing the one thing which i think defines good clerics is now gone. no class should have resistance in mutes, thats silly.

 

In the previous topic, bunch of FS cleric were "whinning" about tons of CC (when you have your def nerfed and not able to tank during these cc especially mute/stun). This resistance is a compensation, if you think you don't need it, don't take it.

 

@MidnightSmurf: The time all classes you said cast their debuff, they didn't dps. (except skills who deal damages and debuff at the same time, but usually, these skills are not the main source of dps). This time you had, clerics can cast heals/purify.


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#112 borgahutt

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Posted 26 March 2014 - 02:11 AM

In the previous topic, bunch of FS cleric were "whinning" about tons of CC (when you have your def nerfed and not able to tank during these cc especially mute/stun). This resistance is a compensation, if you think you don't need it, don't take it.

 

@MidnightSmurf: The time all classes you said cast their debuff, they didn't dps. (except skills who deal damages and debuff at the same time, but usually, these skills are not the main source of dps). This time you had, clerics can cast heals/purify.

 

yes but we have all adapated builds and gear to compensate for loosing def, annoying but thats what was changed. the resistance shouldnt even be available for any class, its a skill that most classes have and i believe should be able to use, especially against a cleric. why shouldnt we be muted to stop healing our team? thats the strategy in the game itself. if then a cleric noticed and was good could if they wanted to counter it with purify (if they were not slept/stunned/muted) themselves.. that was the skill in it all, where most clerics when you asked for puri wouldnt even puri other clerics so i liked that it defined between different ones... now not so much and ive tested and its pointless to even get puri now and with the resistance against other cleric probably pointless to get soul doubt too


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#113 SlowBob

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Posted 26 March 2014 - 02:16 AM

On top of what you have mentioned, If you take in the account of glorious raptor set (30% attack speed), 4 P7, fearless Vengeance (8.4% attack speed), and accessory, you are looking at the near 300% attack speed for katar raider. If you also count the buff, the raider attack speed is still standing at a near 400%. Is it a bit much comparing with the other.

 

found it, but what should i say? This isn't a realistic build at all, you deal a way more damage if you don't go full aspeed....


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#114 MidnightSmurf

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Posted 26 March 2014 - 02:22 AM

In the previous topic, bunch of FS cleric were "whinning" about tons of CC (when you have your def nerfed and not able to tank during these cc especially mute/stun). This resistance is a compensation, if you think you don't need it, don't take it.

 

@MidnightSmurf: The time all classes you said cast their debuff, they didn't dps. (except skills who deal damages and debuff at the same time, but usually, these skills are not the main source of dps). This time you had, clerics can cast heals/purify.

 

When a cleric cast Purify they don't heal. Works both ways but the difference is that the Cleric dispells 1 debuff while the others throw 3 or 2 debuffs at the same time, sometimes with a shorter cooldown.
And as you said yourself some skills do debuffs and dps at the same time.


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#115 azakurah

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Posted 26 March 2014 - 02:30 AM

GMs, can I ask you? Why is it, everytime I play ROSE, I'm always DC. I checked my ISP speed, result is good. But when starting to play ROSE, it's so lag and always get DC. Does ROSE have problem? I can't play Game Arena because I'm always like that and my GA points are wasted. :(


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#116 Infinity49

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Posted 26 March 2014 - 02:32 AM

When a cleric cast Purify they don't heal. Works both ways but the difference is that the Cleric dispells 1 debuff while the others throw 3 or 2 debuffs at the same time, sometimes with a shorter cooldown.
And as you said yourself some skills do debuffs and dps at the same time.

 

Totally, but before, purify would clean 5 debuffs with one cast, whereas to put 5 debuff on a enemy team, at least 3-4 skills had to be casted. The time lost to put 5 debuffs and clean 5 debuff -on all your group- was not fair at all. So majority (?) of players didn't debuff at all (if they took the skill ahaha).

Some debuff indeed do some dps, but it's not the source on the main source dps/burst.

But, I agree, this nerf of puri is too much. But clerics shouldn't say that puri was perfect before the update, because we have to be honest, this skill totally kill the debuff mechanics.


Edited by Infinity49, 26 March 2014 - 02:33 AM.

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#117 Bendersmom

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Posted 26 March 2014 - 02:33 AM

The changes over the past months to the cleric are based on flawed data.

 

1.When the points for healing were so high that everyone made clerics there were most times 3-5 clerics per side in CD.  With that many clerics (and a lot had high charm gear for more healing points) teams and clerics rarely died.  And in 1vs1 it was hard for some classes to kill clerics.  Clerics did not kill the opponent but they also didn't die.  So people started yelling that clerics had too high defense.  1K++ defense was taken away.

 

2. A month later a lot of the "new" clerics were gone.  Many did not really like playing cleric. 

 

3. The cleric is changed to have less def, mp consumption is increased, etc.  and the other classes received a boost to their attacks in a number of ways and now really hurt.

 

4. Most CDs now have no cleric on one side but 2-3 grouped clerics on the other side.  Or sometimes one poor lone cleric vs 3 clerics.  People are complaining about no clerics on their side and just quit.  Or if you happen to be the poor lone cleric you get abused by your own team because you die so fast.  With the other team clerics, champs, etc muting you, and your team not able to protect you because you are ganged some of us suggested that something be done with mutes. Maybe make the cooldown a bit longer, the duration of the mute shorter, things like that.  

 

5. So the Devs give a mute resistance (which is now OP) and make purify useless (a great skill that the good clerics use like crazy).  I really think the idea of making purify worthless was the idea of raiders and such that have so many debuffs.  If so many clerics say they didn't really use it before, then why bother changing it?  A few of us used it for the purpose it was intended, to help teammates as we can but no one spams it, there is no time for it.  Unless there are 3-4 clerics per side and you have that kind of time.

 

So decisions are made on CDs filled with clerics and those decisions are not relevant anymore.  But they are relevant in the sense that cleric is really not much fun to play anymore.  FS cleric used to be a lot of fun.  But all of the changes throughout this past year or so have really turned us into simple heal and buff slaves and easy kills for the other team.  The only way to play CD was to group up with another cleric so you could at least get a purify.  But that is null and void now.  There is no joy or sense of accomplishment anymore in playing cleric.

 

Give us our def back.  Give us our pufiy back.  And just decrease mute duration a little bit or increase the cooldown, not the mute resistance you have.  


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#118 borgahutt

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Posted 26 March 2014 - 02:39 AM

Totally, but before, purify would clean 5 debuffs with one cast, whereas to put 5 debuff on a enemy team, at least 3-4 skills had to be casted. The time lost to put 5 debuffs and clean 5 debuff -on all your group- was not fair at all. So majority (?) of players didn't debuff at all (if they took the skill ahaha).

Some debuff indeed do some dps, but it's not the source on the main source dps/burst.

But, I agree, this nerf of puri is too much. But clerics shouldn't say that puri was perfect before the update, because we have to be honest, this skill totally kill the debuff mechanics.

 

thats not true at all. most classes took a status down effect when they could, a poison or something for example. and you can cast aoe's that put the effect on the whole team . it doesnt ruin the debuff mechanics at all, its simply a skill to counter it when simply did you see a cd where no one was ever debuffed at all times of the war... no. its impossible, as i keep saying clerics dont have all the time in the world to use whatever skill whenever they want to. i think who ever said about purify being OP is really looking into it way too much and comments on alot of skills to be said.

 

ok so beserk with high high damage is op

cold snap to make a character not be able to move op

judge knight op

the list goes on and on...

 

but these skills and things are the advantage to the class and if you want to counter them you can..

 

changes are being made too much in this game to things that are fine and dont need to be changed

 

and with this stupid resistance thing youve kinda gone round in a circle right here, change the puri so you cant get rid of mute however as people were saying about mute you put resitance on it so cant get muted alot by some classes anyway.

 

id like to see most people who say about puri being OP and people making changes to actually be watched playing a cleric in cd themselves... then see what changes they would want to make


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#119 borgahutt

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Posted 26 March 2014 - 02:41 AM

The changes over the past months to the cleric are based on flawed data.

 

1.When the points for healing were so high that everyone made clerics there were most times 3-5 clerics per side in CD.  With that many clerics (and a lot had high charm gear for more healing points) teams and clerics rarely died.  And in 1vs1 it was hard for some classes to kill clerics.  Clerics did not kill the opponent but they also didn't die.  So people started yelling that clerics had too high defense.  1K++ defense was taken away.

 

2. A month later a lot of the "new" clerics were gone.  Many did not really like playing cleric. 

 

3. The cleric is changed to have less def, mp consumption is increased, etc.  and the other classes received a boost to their attacks in a number of ways and now really hurt.

 

4. Most CDs now have no cleric on one side but 2-3 grouped clerics on the other side.  Or sometimes one poor lone cleric vs 3 clerics.  People are complaining about no clerics on their side and just quit.  Or if you happen to be the poor lone cleric you get abused by your own team because you die so fast.  With the other team clerics, champs, etc muting you, and your team not able to protect you because you are ganged some of us suggested that something be done with mutes. Maybe make the cooldown a bit longer, the duration of the mute shorter, things like that.  

 

5. So the Devs give a mute resistance (which is now OP) and make purify useless (a great skill that the good clerics use like crazy).  I really think the idea of making purify worthless was the idea of raiders and such that have so many debuffs.  If so many clerics say they didn't really use it before, then why bother changing it?  A few of us used it for the purpose it was intended, to help teammates as we can but no one spams it, there is no time for it.  Unless there are 3-4 clerics per side and you have that kind of time.

 

So decisions are made on CDs filled with clerics and those decisions are not relevant anymore.  But they are relevant in the sense that cleric is really not much fun to play anymore.  FS cleric used to be a lot of fun.  But all of the changes throughout this past year or so have really turned us into simple heal and buff slaves and easy kills for the other team.  The only way to play CD was to group up with another cleric so you could at least get a purify.  But that is null and void now.  There is no joy or sense of accomplishment anymore in playing cleric.

 

Give us our def back.  Give us our pufiy back.  And just decrease mute duration a little bit or increase the cooldown, not the mute resistance you have.  

 


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#120 borgahutt

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Posted 26 March 2014 - 02:45 AM

after about 6 cd's now there seems to be no strategy in playing cleric, i just see a charm cleric with another FS cleric sitting in crystal with fires and spam heals to there team and not moving at all. no strategy AT ALL!

 

nothing like how it used to be before when there was so much strategy in how you would play a cleric


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#121 MidnightSmurf

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Posted 26 March 2014 - 02:46 AM

found it, but what should i say? This isn't a realistic build at all, you deal a way more damage if you don't go full aspeed....

 

It is my belief that most katar raiders choose to have Luna set 50/40 (13% aspd) along with Glorious armour (30% aspd), cause most raiders want the accu and dodge since they lack accu and need dodge for survivability, and a Raptor backshield (no aspd) and 4 Leaf Clover mask (no aspd), let's pretend this is a normal build. Ima get a FV katar with 50/40 (8.4% aspd) and simply cause I think it's the best gem I put a Peridot in my glorious (10%aspd).
Adrenaline Rush is also and obvious choice in most builds (50%aspd).

Now I'm at 290+50 = 340% aspd
Further more we can pretend we only took lvl 1 in Raider's Haste and we end up at 320%
Remove the Glori(with peridot), find accu and dodge somewhere else and we end up at 280%
Now let's go see how fast we get 5 wounds.

What I am against is the ability to give wounds with that sort of attack speed. I don't mind if a Raider has high attack speed but what I do mind is that they decrease the healing with 25%. The reasoning that a Cleric, often alone, should Cure/Integ 15 people with 8 Raiders in the enemy team is a dream while still healing and Purifying. Sounds like a tough job, mayhap that's why we rarely see them ;)


You have to admit there GOTTA be a reason why there's so many raiders in CD these days, are they so bad everyone wanna play them to prove they really are good?
Or are they so good everyone wanna play them? Hide and Hide you can't catch me you can't kill me and I make the life of a cleric a living hell.


 


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#122 kwayan19

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Posted 26 March 2014 - 02:54 AM

lol so the "purify" just like the skill cure now lol~

 

more cleric nerf pls

 

PS: it would have been better to just increase the cooldown on puris

many classes now can spam aoe debuff over and over again

 

so before this patch few clerics play cd~ and after this patch lets see what'll happen

 

 


Edited by kwayan19, 26 March 2014 - 03:01 AM.

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#123 pdfisher

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Posted 26 March 2014 - 03:00 AM

GMs, can I ask you? Why is it, everytime I play ROSE, I'm always DC. I checked my ISP speed, result is good. But when starting to play ROSE, it's so lag and always get DC. Does ROSE have problem? I can't play Game Arena because I'm always like that and my GA points are wasted. :(

 

Lag can be due to other things other than  your ISP. I would look at things like your CPU, your video card, or RAM.


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#124 MidnightSmurf

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Posted 26 March 2014 - 03:02 AM

thats not true at all. most classes took a status down effect when they could, a poison or something for example. and you can cast aoe's that put the effect on the whole team . it doesnt ruin the debuff mechanics at all, its simply a skill to counter it when simply did you see a cd where no one was ever debuffed at all times of the war... no. its impossible, as i keep saying clerics dont have all the time in the world to use whatever skill whenever they want to. i think who ever said about purify being OP is really looking into it way too much and comments on alot of skills to be said.

 

ok so beserk with high high damage is op

cold snap to make a character not be able to move op

judge knight op

the list goes on and on...

 

but these skills and things are the advantage to the class and if you want to counter them you can..

 

changes are being made too much in this game to things that are fine and dont need to be changed

 

and with this stupid resistance thing youve kinda gone round in a circle right here, change the puri so you cant get rid of mute however as people were saying about mute you put resitance on it so cant get muted alot by some classes anyway.

 

id like to see most people who say about puri being OP and people making changes to actually be watched playing a cleric in cd themselves... then see what changes they would want to make

 

True, let's say there's a cleric in my team and 2 Champs, ignoring the other 10, in yours - one with Def down and one with Berserker's Cry. Your Champ does Def down, my cleric purify it. Oh wait the other Champ did Berserker's Cry = Cleric gotta wait till I can Purify again and this time it might take away the ms down rather then def wich can be useful at sometimes but not most.
Everytime a Cleric Purify is a time when they don't throw a heal. Purify doesn't come for free, it costs time. Precious time consider how often you wish to throw Cure that hardly heals for anything, it kinda costs time as well even if it's better for that player 30seconds onward you could end up letting the player be killed before you manage to throw a better heal onto him/her cause you used such a weak healing in the first place merely in order to heal better later. Fights go very fast these days after all with the new buffs - wich brings me to the OP section.

I totally agree with you that many skills being OP but I think we have to turn this concept upside down. Rather then nerfing the OP things, boost the not so good things, such as our survivability. I'd personally like to see a boost of HP across the board giving Clerics a bit more time to heal someone before they are bursted down in a flash. Who says no thank you to longer fights? That used to be fun imo.

Purify was op for those who used it but the nerf will have rendered it near useless and many might choose to spend those 7sp on something else entirely.


I also like to say thank you Bender for defending the cleric in a more constructive way.


Edited by MidnightSmurf, 26 March 2014 - 03:04 AM.

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#125 borgahutt

borgahutt

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Posted 26 March 2014 - 03:06 AM

True, let's say there's a cleric in my team and 2 Champs, ignoring the other 10, in yours - one with Def down and one with Berserker's Cry. Your Champ does Def down, my cleric purify it. Oh wait the other Champ did Berserker's Cry = Cleric gotta wait till I can Purify again and this time it might take away the ms down rather then def wich can be useful at sometimes but not most.
Everytime a Cleric Purify is a time when they don't throw a heal. Purify doesn't come for free, it costs time. Precious time consider how often you wish to throw Cure that hardly heals for anything, it kinda costs time as well even if it's better for that player 30seconds onward you could end up letting the player be killed before you manage to throw a better heal onto him/her cause you used such a weak healing in the first place merely in order to heal better later. Fights go very fast these days after all with the new buffs - wich brings me to the OP section.

I totally agree with you that many skills being OP but I think we have to turn this concept upside down. Rather then nerfing the OP things, boost the not so good things, such as our survivability. I'd personally like to see a boost of HP across the board giving Clerics a bit more time to heal someone before they are bursted down in a flash. Who says no thank you to longer fights? That used to be fun imo.

Purify was op for those who used it but the nerf will have rendered it near useless and many might choose to spend those 7sp on something else entirely.


I also like to say thank you Bender for defending the cleric in a more constructive way.

 

that sentence right there is PERFECT!! and explains it all! thankyou


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