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#1 Sestuplo

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Posted 08 April 2014 - 07:57 PM

Hello there Priests of Midgard!

 

So doing a bit of discussion, Lex Divina seems like a questionable skill, the side effects of it being kinda gimmicky and the damage not very impressive. If given the chance, I would transfer the skill being extended to another skill.

 

So the question of the week:

 

If you had a choice of what skill to be extended (ie a skill with 5 points becoming a skill with 10 in ML), which skill would it be?

 

It can be any skill that hasn't already been extended. [Holy Light, Ray of Genesis, Gloria, High Heal, Aspersio, Lex Divina]


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#2 kimsera

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Posted 08 April 2014 - 08:20 PM

Archangel lv10 for overall utility. Reno lv...8?

 

Or Mediato to encourage super p2w.


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#3 KayleePepper

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Posted 08 April 2014 - 09:13 PM

More Renovatio levels  :rice:

 

Or higher resu with less cd. There will be no more spinels in daily rankings so after everyone's spinel stock depletes, priests' resu will be in demand again.

 

 


Edited by KayleePepper, 08 April 2014 - 11:15 PM.

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#4 ChocoVivi

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Posted 08 April 2014 - 09:46 PM

Reno lvl6 or assumptio lvl 10*_*

sound too sexy to be true tho


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#5 4458130508113924833

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Posted 12 April 2014 - 11:18 AM

Renovatio level 6.

Or Credo level 10 :3


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#6 esbern

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Posted 13 April 2014 - 07:20 AM

imo priest's skills are great. dont think we need to develop any further. however, several things i'd like to point out:

 

1. renovatio lv6 sounds great!

2. assumptio maybe not a lv10, lv8 like assassin's would do just fine

3. archangel would be great to be increased to a lv8... i think... OR we can bring it down to lv3 with a percentage of 10>20>30%? lol though it may seem too good but with an archangel like this, many would reconsider their build making skill points more difficult to distribute *evillaugh

4. gloria lv6 is just too much like seriously, who would bother with this? even during pre-aov not many max this skill and now? pft..

5. the DOTs are just fine at 5, having one of these to lv10 is just.... @_@ too much


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#7 2186130521195602510

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Posted 14 April 2014 - 05:56 AM

1. Moar Renovatio levels (5 or 6 is enough)
2. Moar Meditatio (10 for the sake of HoT)
3. Moar Archangel (Do I need to comment anything?)
4. Moar Magnus Exorcismus (Is level 5 too much for asking?)

Gloria and Aspersio were alright before the ML expansion.


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#8 DarkKurayami

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Posted 14 April 2014 - 12:18 PM

Renovatio definitely.

 

If possible to do something about that horrible cool down in Resurrection, sure why not. Kinda makes wonder if anyone has this maxed anyhow, not counting with the spare skill points with Master Level.


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#9 138130526004516927

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Posted 05 May 2014 - 05:46 PM


4. gloria lv6 is just too much like seriously, who would bother with this? even during pre-aov not many max this skill and now? pft..

 

I see you asked a question then pft'ed. I'm sorry Gloria gave you gas. :(

 

Give me a chance to argue for Gloria Level 6.

 

I bothered to max Gloria and found that it provided me with much more utility of my skills.

 

For instance, you can instantly Heal between attacks when you see Gloria activate. If you have moderate APM, you can keep topping off the HP of your party with Gloria Heal on top of Renovatio and avoid using Highness Heal which can generate a lot of threat on top of the damage already dealt. Healing too much can be deadly in some cases.

 

Instant Holy Light cast is not amazing, but it does provide you with the opportunity to cast it between other attacks. This will increase your dps with little effort, although it is up to the priest to decide whether that effort is worth it.

 

Instant Aspersio Holy Light can be pretty useful. If you keep Holy Light on Aspersio and use it only when Gloria activates, you can sneak in some quick crits inbetween your other attacks and heals (which includes using other skills that also use Aspersio; you can have multiple instances of Aspersio if one is already activated for another skill). Can be used for killing blows if Lex Divina is on cooldown.

 

My personal favorite is the Gloria Lex Divina Low HP combo. Lex Divina does double damage when your target is below 20% HP. With Gloria, Lex Divina does double damage to any target. So Gloria Lex Divina on a target with low health deals four times the damage. This significantly increases the probability of last-shotting a mob and generating more Holy Water. (Before the SP buff, I sometimes ran out of SP because I wasn't using Aqua Benedicta to get Holy Waters.)

 

The Gloria Lex Divina Low HP combo is also good for when high HP bosses are at below 20% HP. Each attack (Holy Light, Judex, or Lex Divina) gives a 1 in 5 chance of generating Gloria which will give you a Quadruple damage attack with Lex Divina. It is also a good kill-shot for PvP.

 

Basically, the more points you put into Gloria, the more often you will be able to do what is stated above.

 

Yes, Gloria is a bit RNG, but that is where a player's skills come into play. You only need to pay attention to when it activates (definitely not a skill for face-rollers).  xD

 

 

With regards to the original post:

 

The idea of Gloria Level 10 sounds fun to me, but it could be a bit overpowered. So I think it is just fine at Level 6.

 

The idea of Renovatio at higher levels seems overpowered to me. Renovatio can already be used with Aspersio Highness Heal which makes it very hard to dps down a priest due to the high Heal Over Time. To me, higher levels of Renovatio could also turn the skill into a "no-brainer" skill dump which benefits dps priests who want a convenient way to heal and could make Full Support priests unkillable unless they are one-shotted. I think that there should at least be some trade-off between healing and dps. This may as well be what the people want, but it seems to make priests an easier class to play than they already are. I just don't want RO2 to end up with a "Best" build for priests, and this kind of seems like a step in that direction.

 

I suggest Increase Agility Level 8:

Have the decrease in cooldown taper off, but have the duration keep increasing (possibly with 2 or 3 second increases).

Would be good for WoE. Could have a few Priests chain-cast Increase Agility to run the guild across the map.

 

I also suggest Resurrection Level 6:

(I maxed Resurrection, but everyone still has hundreds of spinels from previous ranking rewards so I hardly ever use it! Also, I am afraid to resu someone who wants to use a blue spinel to get MP back, so here is what I think...)

The cooldown would increase for each level, but at level 4, 5, and 6, the resu will reclaim 25%, 50%, and 75%, Master Points lost (maybe more with Aspersio). However, I don't think that the cooldown should be ever be less than 5 min with vigor and buffs. I imagine that a group of 5 Priests with 1 min Resurrection cooldowns would be extremely overpowered.

 

 

Edit: I lied about Judex, but I'm pretty sure another skill activates Gloria (and that skill is called Heal).


Edited by 138130526004516927, 05 May 2014 - 11:25 PM.

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#10 esbern

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Posted 05 May 2014 - 06:04 PM

sorry, i suppose what i said wasn't clear. i didn't say gloria is a lousy skill. what i was trying to say is a lv6 gloria with only 20% chance is imo too much points to be invested in. i like how the old gloria was with 15% at lv3. so it'll only make gloria a "master" skill if a lv6 gloria is at 30%. why we had 15 at 3 then only 20 at 6? that's not being "master" its just rebalancing instead :| *though this might actually be the reason


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#11 Chocs

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Posted 05 May 2014 - 07:21 PM

I was a bit miffed with the effective chance decrease for Gloria as well -- it was a cheap but nifty skill. This "nerf" is probably to balance out its extra effect that doubles Lex Divina damage.

 

On topic, a level 3 Aqua Benedicta would be pretty dope (40s CD?). Level 6 Renovatio sounds nice too.

 

If we can get Resurrection down to at least 5 minutes it would be something I'd like to see most, but probably never gonna happen.


Edited by Chocs, 05 May 2014 - 07:23 PM.

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#12 138130526004516927

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Posted 07 May 2014 - 05:26 AM

sorry, i suppose what i said wasn't clear. i didn't say gloria is a lousy skill. what i was trying to say is a lv6 gloria with only 20% chance is imo too much points to be invested in. i like how the old gloria was with 15% at lv3. so it'll only make gloria a "master" skill if a lv6 gloria is at 30%. why we had 15 at 3 then only 20 at 6? that's not being "master" its just rebalancing instead :| *though this might actually be the reason

 

I meant no offense; just wanted a reason to rant in defense of Gloria.

 

I think the decrease in percentage per skill point in Gloria may may be due to anticipation of high cast speeds from future gear. With full osi gear with runes and Suffragium I can cast Holy Light or Heal every 0.41 seconds, and Lex Divina Level 6 every 3.18 seconds. If, for example, Gloria at Max Level was buffed to 50%, the critical damage potential from Lex Divina and the 50-50 chance to spam Holy Light could get pretty ridiculous (of course all of this on top of the DoTs which have that tremendous SP to Damage disparity). Of course 30% would have a less dramatic effect, but I suppose the developers chose to err on the conservative side damage-wise (which is, however, completely contradictory when observing the hilarious dps of the DoTs).

 

I agree that the skill points don't feel that well used when maxing Gloria. Maybe if Levels 4 and 6 allowed Gloria to stack to 2 and 3, respectively, then the skill may become more attractive. For instance, at Gloria Level 6 you could save three stacks of Gloria to Aspersio into a three crit combo with Holy Light (maybe a bit overpowered?). This could give the priest some control when using Gloria and make its use less RNG.

 

My apologies for posting off-topic.

 

Increase Agility ftw!


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#13 esbern

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Posted 07 May 2014 - 11:52 PM

interesting idea on the stacking! but how would they apply that though? to get gloria you need to use either HL, Heal or Lex and to use gloria you need to use either 3 of them lol


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#14 Greven79

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Posted 08 May 2014 - 04:30 AM

Hello there Priests of Midgard!

 

So doing a bit of discussion, Lex Divina seems like a questionable skill, the side effects of it being kinda gimmicky and the damage not very impressive. If given the chance, I would transfer the skill being extended to another skill.

 

So the question of the week:

 

If you had a choice of what skill to be extended (ie a skill with 5 points becoming a skill with 10 in ML), which skill would it be?

 

It can be any skill that hasn't already been extended. [Holy Light, Ray of Genesis, Gloria, High Heal, Aspersio, Lex Divina]

 

So rather than asking for how to fix this skill, you want to increase an existing one by reducing the number of different skill options? Let's combine all three DoTs into a single skill with max. level 15; let's combine Archangel and Ymir form and let's remove Suffragium and Sacrament for a higher skill level on other skills as well. For Lex Divina, just increase Judex or Magnus Exorcism, because farming  and overpowered AoEs will always be useful in this game.


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#15 Sestuplo

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Posted 08 May 2014 - 12:06 PM

So rather than asking for how to fix this skill, you want to increase an existing one by reducing the number of different skill options? Let's combine all three DoTs into a single skill with max. level 15; let's combine Archangel and Ymir form and let's remove Suffragium and Sacrament for a higher skill level on other skills as well. For Lex Divina, just increase Judex or Magnus Exorcism, because farming  and overpowered AoEs will always be useful in this game.

It's moreover because more of the skill extensions are on the DPS side of things instead of the support side, which as a primarily support class, sends the wrong message.


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