Reasons:
1. Most clerics are spending over 50b to get max charm to buff for the team to make his team progress the best to protect him while he use fighting gear on low charm himself. If liek this, I am not going to spend 50b at least to get full charm, because my fight gear buff and max charm buff are having no different on stat. I only just hope my team won't lack of classes to do selfbuff for team and hope.
And I am sure most of full support clerics is not going to max their charm and hold 50b charm buff gear to buff team while other classes with about a few charm can do buff better than +65 buff from cleric
the scaling of charm is anyways way too high on buffs (in my opinion).
2. If this change the cleric buffs to be like this, you have to rescale every single debuff stat fro other classes.
Example. My fs cleric has about 890 mspd buff with fight gear and my team has no raider or scout that do have selfbuff. And my enemy team do have charm dual that trolling everyone on mspd down. My whole team going to be walking play.
As same as other debuff, such as accu down, ap down and atsp.
As you read in the patchnotes its clear to see, that the developers try to achive that people use their different class party buffs instead of cleric buffs only - tbh what is the first thing you do when you enter a Crystal Defender Game? You count the FS clerics in your team and sort them after their strength - lets face it - people complain about raiders damage or champs berserk aoe but support clerics are the BIGGEST impact on EVERY Game Arena Game. What I miss is a CLEAR statement from the developer team like "There should be no difference between a good Healer or another Fighter in your team" or "Support Clerics have always been a key type of class in ROSE since the beta and we keep Clerics as what they are even if we are aware of their high influence in every part of ROSE" - from what I see and hear I think the dev team is at the moment unsure what way cleric buffs, support clerics and other classes' buffs should go.
3. Teamwork doesn't happen just to rely on full classes team, bourg, champ or raider. That will make game in CD definitely unbalanced when another team lack of some classes for selfbuff.
Or people start organizing their teams pre queuing? If the Devs plan more teamwork even with classbuffs they should rework the queuing system so "teamed"-5man+ groups won't get stuck in the queuing system!
4. There are people who build their classes for war, or only to 1 vs 1 pvp. So they wont waste their sp on selfbuff and rely on cleric buff to do pvp. And if this patch happen. They all need to give up some at least some sp for selbuff. That will even make them harder to build for pvp since now currently patch, some classes like raider already lack of sp.
Everyone is free to build what ever he/she likes, like I used to have a war-raider and a 1on1 raider (I got rid of one since I skipped using charmbuilds in 1on1s) - if you don't know what statbuffers are then you are probably from Draconis - Classbuffs have been stronger than cleric buffs for a long time (just saying).
Anyway, solution from me:
If your idea is to make the selfbuff stronger than cleric, I suggest to leave cleric's buff to be as it is right now in live server, and make other classes' selfbuff stronger to buff himself only, not to pt. So if they want their stat better, they will just invest some charm and waste some skill point for their own. For who don't want to invest SP for selfbuff and rely on cleric's buff, they can spend their sp in some other thing that can help to protect clerics.
Buffs are already OP in general - even the charm skaling is WAY op - i will upload a picture of my scouts buffs - you will understand what i'm saying then.
So with this even team lack of classes, they still can progress to protect cleric as the same from that cleric buff. And if some class like champ/knight who want themselves have more ap/def/and hp, raider/scout who want more mspd and atsp or bourg/artisan who want more accu, they have to give up their skill point and charm for it.
no idea what you want to say.
Note: Right now there are less FS Clerics around in GA because many of them turn to BC and please consider it again that not to make FS cleric disappear.
Note: tell me any situation where a BC is stronger than any other class in ROSE - BCs are decent allround classes but nothing more - now since its actually possible to play BC again let people try it - sooner or later they realise that BCs have 0 tactical effectiveness and go back to FS or to another fighting class.
Also about axe type, in my opinion, I do think that is too much adding.
I don't play champ but the berserk nerf makes all other buffs justifiable