Anyone for Pegasus? - Page 2 - ROSE Community Chat - WarpPortal Community Forums

Jump to content


Photo
- - - - -

Anyone for Pegasus?


  • This topic is locked This topic is locked
296 replies to this topic

#26 FireJin

FireJin

    Raider Representative

  • Members
  • 249 posts
  • LocationCanada
  • Playing:ROSE Online
  • Server:Draconis

Posted 25 April 2014 - 11:20 PM

Purify. Clerics should learn to use it more often is those kind of situations [if they haven't figured it out yet~] And lower AP/Crit etc also means fights lasting longer, allowing more time for puri to cast, and more tactical healing to occur. My opinion anyway.

 

 

I hope you once try solo cleric in CD. There are many times I have been playing solo cleric. And none of time I can make purify  agaisnt Dual Raider debuff along with other debuff. AoE Purify dispell 2 debuff and 8 secs cooldown, also you dont know too what debuff will be dispell your team. And dual raider debuff  is 5 secs cooldown, they can spam even before aoe purify done cooldown.

As same as single purify, it is 4 secs cooldown with 3 debuff dispell. I still cannnot make that for whole team to move from one dual debuff spamming along with other debuff from spear champ or mage.

 

Or if you make cleric to be able to super purify alone with we have to focus on healing and moving away from hitter, I would love to see you play as solo cleric in CD

 

 

With in 7 secs included time of player using skill. in one single enemy, Axe damage will be about 3k dmg from Bleeding 500 dmg per sec for 6 secs and Burn 2k damage in 5 secs [no different then a mage burn, but those last longer?]

 

 

5k dmg I mean is from 2 skill Axe using Bleading + Burn. 3k from bleading + 2k from burn. These dmg is not including the dmg you skilling to target. You may do crit on two skill. That mean within 7 secs, 1 Axe can do ton of dmg in 2 within 7 secs to single target. This not include if they are doing these dmg while on berserk

 

And I won't be considering of mage's dmg and axe's dmg becasue their survive ability are different. Mage is the first target in CD with about their 4k def alone with raider and almost every class gangbang them.

 

 


Edited by FireJin, 25 April 2014 - 11:39 PM.

  • 1

#27 Feuer

Feuer

    They pay me to post

  • Members
  • 10958 posts
  • Twitter:@LovatianOwl
  • LocationCaves of Owlverick
  • Playing:ROSE Online
  • Server:Le' Forumz

Posted 25 April 2014 - 11:29 PM

Meh My role in CD is 70% of the time defend my cleric with stun support and taunts. So, I know what that's like.

 

As for those spamming downs, Purify isn't meant to be able to keep up, it is meant to slow the process. If status downs were all fully negated by 1 type of spell, then it would render those downs completely useless / undesirable in pvp situations. Hence application rates being more / second then removals. But, I see the 20 second duration as potentially way too long lol. Especially when it roots you. 

 

So one would want to think either

1: Reduce downs duration's across the board for Duals

2: Develop a "resistance" over time to downs. 

 

Or as a third potentially just as annoying option,

Make it so downs are applied in stages, for example

Dual Raider: Enfeeblement

1 stack: -5% mspd + 35 [base]

max 3 stacks.

 

Would require a lot of reworking for classes that specialize in downs though, and it would impact their immediate survival. so they may need a def adjustment to compensate. 

 

Course this is all my perception etc, but I do like to see people open up to new ideas / proposals and contribute them to the game so hopefully this fuels some more ideas.


  • 0

#28 FireJin

FireJin

    Raider Representative

  • Members
  • 249 posts
  • LocationCanada
  • Playing:ROSE Online
  • Server:Draconis

Posted 25 April 2014 - 11:35 PM

Anyway, solution from me:

 

If your idea is to make the selfbuff stronger than cleric, I suggest to leave cleric's buff to be as it is right now in live server, and make other classes' selfbuff stronger to buff himself only, not to pt. So if they want their stat better, they will just invest some charm and waste some skill point for their own. For who don't want to invest SP for selfbuff and rely on cleric's buff, they can spend their sp in some other thing that can help to protect clerics.

 

So with this even team lack of classes, they still can progress to protect cleric as the same from that cleric buff. And if some class like champ/knight who want themselves have more ap/def/and hp, raider/scout who want more mspd and atsp or bourg/artisan who want more accu, they have to give up their skill point and charm for it.

 

Note: Right now there are less FS Clerics around in GA because many of them turn to BC and please consider it again that not to make FS cleric disappear.

 

 

 

And yes, I still stand by on this solution if selfbuff are going to be improved. You can boost your own unique class's stat by own selfbuff that your sacrifice for your sake. And this way, they don't need to re-adjust the number of debuff from other class, 

 

I would like to see other solution as well


Edited by FireJin, 25 April 2014 - 11:36 PM.

  • 0

#29 iMatt

iMatt

    Too Legit To Quit

  • Members
  • 1539 posts
  • LocationMunich, Bavaria
  • Playing:ROSE Online
  • Server:Leonis

Posted 25 April 2014 - 11:43 PM

Reasons:

 

1. Most clerics are spending over 50b to get max charm to buff for the team to make his team progress the best to protect him while he use fighting gear on low charm himself. If liek this, I am not going to spend 50b at least to get full charm, because my fight gear buff and max charm buff are having no different on stat. I only just hope my team won't lack of classes to do selfbuff for team and hope.

And I am sure most of full support clerics is not going to max their charm and hold 50b charm buff gear to buff team while other classes with about a few charm can do buff better than +65 buff from cleric

 

the scaling of charm is anyways way too high on buffs (in my opinion).

 

2. If this change the cleric buffs to be like this, you have to rescale every single debuff stat fro other classes.

Example. My fs cleric has about 890 mspd buff with fight gear and my team has no raider or scout that do have selfbuff. And my enemy team do have charm dual that trolling everyone on mspd down. My whole team going to be walking play.

As same as other debuff, such as accu down, ap down and atsp.

 

As you read in the patchnotes its clear to see, that the developers try to achive that people use their different class party buffs instead of cleric buffs only - tbh what is the first thing you do when you enter a Crystal Defender Game? You count the FS clerics in your team and sort them after their strength - lets face it - people complain about raiders damage or champs berserk aoe but support clerics are the BIGGEST impact on EVERY Game Arena Game. What I miss is a CLEAR statement from the developer team like "There should be no difference between a good Healer or another Fighter in your team" or "Support Clerics have always been a key type of class in ROSE since the beta and we keep Clerics as what they are even if we are aware of their high influence in every part of ROSE" - from what I see and hear I think the dev team is at the moment unsure what way cleric buffs, support clerics and other classes' buffs should go.

 

3. Teamwork doesn't happen just to rely on full classes team, bourg, champ or raider. That will make game in CD definitely unbalanced when another team lack of some classes for selfbuff.

 

Or people start organizing their teams pre queuing? If the Devs plan more teamwork even with classbuffs they should rework the queuing system so "teamed"-5man+ groups won't get stuck in the queuing system!

 

4. There are people who build their classes for war, or only to 1 vs 1 pvp. So they wont waste their sp on selfbuff and rely on cleric buff to do pvp. And if this patch happen. They all need to give up some at least some sp for selbuff. That will even make them harder to build for pvp since now currently patch, some classes like raider already lack of sp.

 

Everyone is free to build what ever he/she likes, like I used to have a war-raider and a 1on1 raider (I got rid of one since I skipped using charmbuilds in 1on1s) - if you don't know what statbuffers are then you are probably from Draconis - Classbuffs have been stronger than cleric buffs for a long time (just saying).

 

Anyway, solution from me:

 

If your idea is to make the selfbuff stronger than cleric, I suggest to leave cleric's buff to be as it is right now in live server, and make other classes' selfbuff stronger to buff himself only, not to pt. So if they want their stat better, they will just invest some charm and waste some skill point for their own. For who don't want to invest SP for selfbuff and rely on cleric's buff, they can spend their sp in some other thing that can help to protect clerics.

 

Buffs are already OP in general - even the charm skaling is WAY op - i will upload a picture of my scouts buffs - you will understand what i'm saying then.

 

So with this even team lack of classes, they still can progress to protect cleric as the same from that cleric buff. And if some class like champ/knight who want themselves have more ap/def/and hp, raider/scout who want more mspd and atsp or bourg/artisan who want more accu, they have to give up their skill point and charm for it.

 

no idea what you want to say.

 

Note: Right now there are less FS Clerics around in GA because many of them turn to BC and please consider it again that not to make FS cleric disappear.

 

Note: tell me any situation where a BC is stronger than any other class in ROSE - BCs are decent  allround classes but nothing more - now since its actually possible to play BC again let people try it - sooner or later they realise that BCs have 0 tactical effectiveness and go back to FS or to another fighting class.

 

Also about axe type, in my opinion, I do think that is too much adding.
 

I don't play champ but the berserk nerf makes all other buffs justifiable
 

Here are the probably best buffs in ROSE atm - tell me how this can be balanced:

In fact, Classbuffs AS clericbuffs are at the momement WAY to strong and mean nothing else than "OP buffs" as aruas, sigils and boosters were before their big nerf - those just got renamed into "statbuffers" (at this point: Dev-team, why you nerf one "overpowered" buffstyle to add another one?)

 

34gts01.jpg


Edited by matthiashornauer, 25 April 2014 - 11:54 PM.

  • 0

#30 Feuer

Feuer

    They pay me to post

  • Members
  • 10958 posts
  • Twitter:@LovatianOwl
  • LocationCaves of Owlverick
  • Playing:ROSE Online
  • Server:Le' Forumz

Posted 26 April 2014 - 12:04 AM

-edited out-

 

Actually, I'm gonna let you guys do this one, I wonna see where it goes. 


Edited by Feuer, 26 April 2014 - 12:09 AM.

  • 0

#31 iMatt

iMatt

    Too Legit To Quit

  • Members
  • 1539 posts
  • LocationMunich, Bavaria
  • Playing:ROSE Online
  • Server:Leonis

Posted 26 April 2014 - 12:10 AM

Those only affect TG Wars/PvP. It can't be used to exploit CD. And even being exploitable in TG, there are no rewards for doing so, so it's really moot to even act as if it's anyhting more then a challenge for clans. 

 

Yes, I partly agree but sadly you and some developers forget way too often that clanwars and wars in TG or other PvP maps were always something the community loved to do and that it is a part of ROSE - you forget way to often to include those things in your balancings...You can't ignore what a huge part of the community WANTS to play... I wish you would finally open your eyes for these things. Arena Games are a part of ROSE yes, AS open PvP is!

 

 


  • 0

#32 Bendersmom

Bendersmom

    Cleric Representative

  • Members
  • 2000 posts
  • LocationUSA
  • Playing:ROSE Online
  • Server:Leonis

Posted 26 April 2014 - 04:10 AM

I can't test until Leonis is up on Pegasus.  My chars on Draconis are too low.  

I do have a comment or two though from reading so far.

 

1. What if you go at the class party buffs from a diff way first.  Instead of decreasing all of the cleric buffs, which in my opinion really won't make people get class party buffs.  Make class buffs as good as a high charm cleric for now.  Then keep cleric buffs as they are for now.  When we are in CD FS clerics can't play in charm gear or they die very fast.  So during wars the buffs people receive are really low charm, at that point the class buffs would really come into play and people would start getting used to having them and using them. And in the CDs where there is not a FS cleric on a solo one the class buffs would really come into play.  Then people will get used to it and more will get the class party buffs.  And I agree, until the queue can accept a group of 5 or more in a better way then the reality of forming a group before you go in with all classes is not a reality.

 

2. If you feel that you have to change the cleric buffs please do not decrease the mspd one.  Right now there are so few escape routes for clerics.  We can't heal through 2-3 attackers and with all of the stuns and sleeps and silences and mutes we can't heal ourselves.  And with Purify randomly taking debuffs it rarely takes mspd down. The only chance we have is to try to run.  And very few clerics use mspd gear, they need more def.  I don't remember people saying mspd was way too high on any class with or without buffs.  So I would not change the mspd buff.

 

3. I didn't see any changes to mana burn.  A lot of mages are going high charm and are able to take away many classes full MP in one cast.  That doesn't seem right to me.

 

I will give more comments once I can test.  I understand the need to decrease buff influence in game, I just thing it should be done in stages and the first stage should be to encourage classes to get the class party buffs, then change cleric buff influence,


  • 2

#33 EmoCutt

EmoCutt

    Too Legit To Quit

  • Members
  • 1963 posts
  • Playing:ROSE Online
  • Server:Draconis

Posted 26 April 2014 - 07:55 AM

I have felt for awhile that cleric buffs have been too high, but these numbers scare me, they seem too low. But we will see. I personally don't think class buffs should be on par with cleric buffs since the cleric for the most part exist to buff. But we will see how it goes. :)
  • 1

#34 Feuer

Feuer

    They pay me to post

  • Members
  • 10958 posts
  • Twitter:@LovatianOwl
  • LocationCaves of Owlverick
  • Playing:ROSE Online
  • Server:Le' Forumz

Posted 26 April 2014 - 08:04 AM

Cleric exists to HEAL, not to buff. Buffs are a global factor. 


  • 1

#35 DestinyDeoxys

DestinyDeoxys

    Cleric Representative

  • Members
  • 1588 posts
  • Playing:ROSE Online

Posted 26 April 2014 - 08:05 AM

2. If you feel that you have to change the cleric buffs please do not decrease the mspd one.  Right now there are so few escape routes for clerics.  We can't heal through 2-3 attackers and with all of the stuns and sleeps and silences and mutes we can't heal ourselves.  And with Purify randomly taking debuffs it rarely takes mspd down. The only chance we have is to try to run.  And very few clerics use mspd gear, they need more def.  I don't remember people saying mspd was way too high on any class with or without buffs.  So I would not change the mspd buff.
 

 

Do you know the reason of the low demand of precious honor armors recently after these skill updates? Because with high CHA buffs, most of the classes do not even need to wear any mspeed equipment to reach a sufficient mspeed, by sufficient mspeed in crystal defender, I mean about 1500. No one really use precious armor for the sake of running faster, everyone just pick chivalrous and glorious most likely.
 

 

3. I didn't see any changes to mana burn.  A lot of mages are going high charm and are able to take away many classes full MP in one cast.  That doesn't seem right to me.

 

 

 


The following are all buffed by a 300INT 1052CHA cleric

15INT Champ 2918
40INT Bourg 3588
35INT Arti 3764
15INT Knight 2491
15INT Raider 3210
15INT Scout 3590



Generally, a mage will go for INT more likely than CHA, and

50CHA = -225 MP PvP mana burn
50CHA = -25 MP for PvP mana break



Mage @ 470INT 305CHA will have the following
PvP mana burn -2527 MP
PvP mana break -280 MP -5% MP



I don't have a CHA mage, it is not appropriate to go for max CHA, but if you do, it will

have 300INT 660CHA consider you are forced to wear chvailrous armor pretty much.

Mage @ 300INT 660CHA will have the following
PvP mana burn -3870 MP
PvP mana break -430 MP -5% MP


Conclusion: A regular mage (INT build) can only one shot (PvP mana burn + PvP mana break) the knight and champ classes, they cannot one shot the scout, raider, arti and bourg classes. And a CHA mage (CHA build) can one shot everything except cleric and mage. It is pretty balanced to me in my opinion, because a CHA mage lacks INT and SEN, which means their AP/ACC/Critical are going to be bad not to mention you cannot do mana shield due to the low MP gauge, you really should not go for a full CHA build, so the CHA mage is overpowered thing is out of the window.


  • 2

#36 MidnightSmurf

MidnightSmurf

    Artisan Representative

  • Members
  • 1424 posts
  • Playing:ROSE Online
  • Server:Arua

Posted 26 April 2014 - 08:46 AM

Cleric exists to HEAL, not to buff. Buffs are a global factor. 

 

 

It might be the way you want it to be and in many other games is -  but not in Rose currently.

 

I'll be sure to logg in at the beginning of next week to give these changes a try :)
Hope to meet some of you there.


  • 1

#37 EmoCutt

EmoCutt

    Too Legit To Quit

  • Members
  • 1963 posts
  • Playing:ROSE Online
  • Server:Draconis

Posted 26 April 2014 - 08:49 AM

Guess that's true. I've invested far too much zulie into charm, lol
  • 0

#38 iMatt

iMatt

    Too Legit To Quit

  • Members
  • 1539 posts
  • LocationMunich, Bavaria
  • Playing:ROSE Online
  • Server:Leonis

Posted 26 April 2014 - 08:50 AM


Conclusion: A regular mage (INT build) can only one shot (PvP mana burn + PvP mana break) the knight and champ classes, they cannot one shot the scout, raider, arti and bourg classes. And a CHA mage (CHA build) can one shot everything except cleric and mage. It is pretty balanced to me in my opinion, because a CHA mage lacks INT and SEN, which means their AP/ACC/Critical are going to be bad not to mention you cannot do mana shield due to the low MP gauge, you really should not go for a full CHA build, so the CHA mage is overpowered thing is out of the window.

 

no offence but if you don't get "decent" crit amounts around 1.500 buffs there is no point in focussing on sen / crit since nearly all fighter classes will outcrit you anyways - if you have some points left you can use 'em in sen.

you try to "talk" PvP manaburn with high charm bad - you don t point our that PvP Manaburn is very relyable and if you're able to use it 3-4 times the cleric is simply out of mana. If you would at least point out that Manaburn is very Skillpoint heavy but you try to make the whole charm mana burn mechanic bad....

 

 

 


  • 0

#39 Feuer

Feuer

    They pay me to post

  • Members
  • 10958 posts
  • Twitter:@LovatianOwl
  • LocationCaves of Owlverick
  • Playing:ROSE Online
  • Server:Le' Forumz

Posted 26 April 2014 - 08:58 AM

It might be the way you want it to be and in many other games is -  but not in Rose currently.

 

I'll be sure to logg in at the beginning of next week to give these changes a try :)
Hope to meet some of you there.

 

Yes but I'm looking at the correlation between clerics having the only Healing available in game as a class, and they also double as the only class in game currently relied on for their buffs. This makes them so fundamental and so game breaking for any class that is not good. Having all support as healing and buffs, and such heavy amounts of requirements in 1 class forces all classes to rely on them in all situations.

 

I shouldn't have to rely on a cleric to do damage as a champion. It's my class design. and I know you agree with that.


Edited by Feuer, 26 April 2014 - 09:00 AM.

  • 2

#40 DestinyDeoxys

DestinyDeoxys

    Cleric Representative

  • Members
  • 1588 posts
  • Playing:ROSE Online

Posted 26 April 2014 - 09:27 AM

 

 

I read your sentence few times and I hope I get what you are trying to say, you are saying a CHA mage is good? I didn't say PvP mana burn is good or bad, I said it is well balanced from the data I've posted because you cannot one shot with a regular build but you can one shot with a CHA build.

The "Cleric run out of mana" thing is under the assumption that you get hit 3-4 times, but do you know how long it takes to land this skill 3-4 times? It takes 24 sec to drain a cleric with a regular mage and it takes 16 sec to drain a cleric with a CHA mage, do you think a CHA mage can stand more than 5 sec? Not to mention many clerics have mana flames to back them up, and do you know the stats of a mana flame? one mana flame recover 9% MP every 3 seconds, two mana flame recovery 18% MP every 3 seconds.


  • 0

#41 FireJin

FireJin

    Raider Representative

  • Members
  • 249 posts
  • LocationCanada
  • Playing:ROSE Online
  • Server:Draconis

Posted 26 April 2014 - 01:10 PM

Currently selfbuff from other classes are higher than cleric's unless if they are doing charm to buff for team.

 

Example These buff in Live Server.

This pic is cleric's buff on AP/Def/HP only with max charm 1084 to my dual raider

 

cleric_sbuff.jpg

 

 

And this pic below is champ's buff HP/Def/AP with 1024 charm

 

champ_buff.jpg

 

So current patch in live server, All self-buff from other classes is already higher than clerics's if they are willing to sacrifice like Cleric that go max charm with full charm gear item.

Why do you need to decrease number of cleric's buff with them give up stat point to go full charm while in pegasus, other classes maybe have about 150 charm and buff is higher than cleric.

If they want their buff higher than cleric for a team, they just need to max their charm and wear charm gear for 1084 charm.


Edited by FireJin, 26 April 2014 - 01:17 PM.

  • 0

#42 MidnightSmurf

MidnightSmurf

    Artisan Representative

  • Members
  • 1424 posts
  • Playing:ROSE Online
  • Server:Arua

Posted 26 April 2014 - 01:17 PM

Yes but I'm looking at the correlation between clerics having the only Healing available in game as a class, and they also double as the only class in game currently relied on for their buffs. This makes them so fundamental and so game breaking for any class that is not good. Having all support as healing and buffs, and such heavy amounts of requirements in 1 class forces all classes to rely on them in all situations.

 

I shouldn't have to rely on a cleric to do damage as a champion. It's my class design. and I know you agree with that.

 

I could repeat what I said before.. haha.

I feel buffs have much influence as well and there are many possible solutions. I think giving classes selfbuffs (viable in the sense you nerf cleric buffs to be less good) is a great way but also an awkward way that isn't really taking away the problem but provides multiple build-options and group-formations. To work with this idea I feel the impact that buffs has in Rose has to be lessened overall.

When I picture the idea it seems to me that CD remains a guessing game if you'll be in a "good" group as in well-balanced or in a group with 8 raiders and 2 BC's. And Cleric buffs remains equally important when it comes to lvling. I see no significant change other then you reduce the use of Clerics and thus rendering the class to have fewer players yet again.

Naturally we'll have to try this properly before we can say anything for sure, and not even then all will agree with eachother, but it's how I see things at the moment. I could be a bit radical mayhap and I hope you don't take everything word by word as the testing session just started.


Axe Champ, you didn't tell them to do all them changes did you Feuer? ;)

 

@FireJin based on those SS it seems certain classes will have a way easier way to adapt their builds to make use of these options then others as they will still want to be able to fight properly. How does it feel to build your characters for this purpose? Will they be able to stand their ground against other classes that maybe have an easier time building for this buffing purpose. A champ for instance would have to spent a great deal of charm and skill points in order to make the buffing aspect worthwhile while other classes will feel little difference in SP as they are not AS short on skill points as I experience champs to be as an example. Then yet again certain classes would suffer alot by adding charm to their builds and champs wouldn't get hurt as bad by this. There are many ups and downs to consider for sure.
Share some feelings here if you wouldn't mind as I'm hella curious and wont be able to play until Monday comes.


Edited by MidnightSmurf, 26 April 2014 - 01:27 PM.

  • 1

#43 jerremy

jerremy

    Knight Representative

  • Members
  • 6045 posts
  • LocationYour closet.
  • Playing:ROSE Online
  • Server:Currently unknown

Posted 26 April 2014 - 01:23 PM

Jin, you say that as if 'maxing' charm on an offensive class is such a good idea. Clerics can afford to go 400 on cha because they also need it for their heals. But a battle arti, who has next to no debuffs, gains as good as nothing from cha. Sure the accu/con/sen buffs will be strong for your teammates, but the arti himself will be considerably weaker since he lacks sen/dex/con because of going cha.

Personally I don't mind the buff changes. While I think the movement speed one may have been hit a bit too hard, and could use adjustments, the rest seems perfectly fine to me.

I don't really think this reduces the use of clerics much, and it isn't much of a 'nerf' either. In fact, cause it's mostly the offensive buffs that got lowered, people should be dying slightly less often, makiing the job of healing in PvP ever so slightly easier.

 

 

From what I've heard, Feuer instigated the axe changes, but Leonis is the one who went overboard with them~


Edited by jerremy, 26 April 2014 - 01:24 PM.

  • 0

#44 Filipito98

Filipito98

    Awarded #1 Troll

  • Members
  • 996 posts
  • LocationSomewhere in another world
  • Playing:ROSE Online
  • Server:Arua

Posted 26 April 2014 - 02:58 PM

I wana see how this will works wen most of fs know about this, an sugest for me in CD, JUST FREAKING GROUP WITH A CLERIC FS EASY than waiting for a cleric join... Im geting sick of seeing many ppl asking for nerf most of classes principal clerics... Y ppl dont acept the classes they are atm?? Ik there should need to be changed smthing but keep nerfing classes made everything worst...... It even made me sick most of classes geting nerfed, even the vendors made me like idk, is like i just wana give up in buying stuff from others players.... 7b++ for an epic +15 100 dura random gem.... Srsly... Thats watd mading the prices mutch expensives .... I dont have more nthing to say but i dont wana ppl come cryimg to gms n SCREW MORE THE CLASSES this is my opinion in this patchnote n maybe the rest of patchnotes in changing stats/skills/etc in the classes, idk if i have more anything to say, depends the rest of the comments i read ....
  • 0

#45 jerremy

jerremy

    Knight Representative

  • Members
  • 6045 posts
  • LocationYour closet.
  • Playing:ROSE Online
  • Server:Currently unknown

Posted 26 April 2014 - 03:07 PM

I wana see how this will works wen most of fs know about this, an sugest for me in CD, JUST FREAKING GROUP WITH A CLERIC FS EASY than waiting for a cleric join... Im geting sick of seeing many ppl asking for nerf most of classes principal clerics... Y ppl dont acept the classes they are atm?? Ik there should need to be changed smthing but keep nerfing classes made everything worst...... It even made me sick most of classes geting nerfed, even the vendors made me like idk, is like i just wana give up in buying stuff from others players.... 7b++ for an epic +15 100 dura random gem.... Srsly... Thats watd mading the prices mutch expensives .... I dont have more nthing to say but i dont wana ppl come cryimg to gms n SCREW MORE THE CLASSES this is my opinion in this patchnote n maybe the rest of patchnotes in changing stats/skills/etc in the classes, idk if i have more anything to say, depends the rest of the comments i read ....

This comment may be a bit harsh, but can you try to use proper spelling? My head hurts trying to read it (and all your posts in general).


  • 1

#46 Bendersmom

Bendersmom

    Cleric Representative

  • Members
  • 2000 posts
  • LocationUSA
  • Playing:ROSE Online
  • Server:Leonis

Posted 26 April 2014 - 03:07 PM

I read your sentence few times and I hope I get what you are trying to say, you are saying a CHA mage is good? I didn't say PvP mana burn is good or bad, I said it is well balanced from the data I've posted because you cannot one shot with a regular build but you can one shot with a CHA build.

The "Cleric run out of mana" thing is under the assumption that you get hit 3-4 times, but do you know how long it takes to land this skill 3-4 times? It takes 24 sec to drain a cleric with a regular mage and it takes 16 sec to drain a cleric with a CHA mage, do you think a CHA mage can stand more than 5 sec? Not to mention many clerics have mana flames to back them up, and do you know the stats of a mana flame? one mana flame recover 9% MP every 3 seconds, two mana flame recovery 18% MP every 3 seconds.

 

I actually know a lot of mages on Leonis that are really high charm and wear charm gear in wars and CD.  Their goal is to use mana burn the most and they are still able to do a lot of AOEs and stuns.  And when you are a lone cleric and a mage is hitting you with mana burn, and you are healing your team, and buffing as needed and god forbid you actually try to use your mana shield, you run out of mana very fast.  And other classes get hit as well, for example the champs and knights that are trying to protect the cleric.  all I am suggesting is that mana burn be decreased some or best of all maybe have it have less of a chance at hitting. And most clerics use block skills instead of mana flames in CD.  I know some use mana flames but they die faster than I do with the block.  We have tried a ton of builds with and without flames and without flames but with block and def we tend to last longer.  But it all depends on game play.  And I am not alone in complaining about Mana burn, a lot of classes do in CD.  If there are more than one cleric in then the mages focus on other classes that have lower mp and take all of that.  The only thing a good support knight has is to taunt.  They get no real kills and are there to protect, but one shot of mana burn and they can't taunt either.  And that happens a lot.  

 

Destiny - Maybe clerics need a self buff for mspd then if everyone else in game has good enough mspd.  Ours really suffers when in def or hp gear.

 

And I understand what everyone says about buffs being OP, etc.  But making cleric buffs lower without giving clerics something else seems kind of not right.  At the moment there are not many FS clerics in CD anymore.  I am afraid that if clerics feel they are being nerfed again there will be less playing.  And for other classes to get on board with the class party buffs they will have to be forced to use them.  It makes no sense atm for them to waste sp on party buffs.  Most are in the mindset of wanting to be able to kill a lot, so they build for battle.  I still think the best way to lower the dependency on buffs would be to get rid of them completely from the cleric except 1 or 2 that make sense for clerics to have. That would make the other classes have to get them and would make you form good teams before entering instances.  But it would take a whole mindset change in game. And in exchange the clerics would need to be rebuilt and have more skills then just healing.  Just healing is lame.

 

And has anyone tried the cleric buff changes when fighting mobs yet?  How much does it effect leveling, farming, dungeons?  It seems that if you really want to change the buffs a lot of other thing will have to change too.  


Edited by Bendersmom, 26 April 2014 - 03:20 PM.

  • 0

#47 Filipito98

Filipito98

    Awarded #1 Troll

  • Members
  • 996 posts
  • LocationSomewhere in another world
  • Playing:ROSE Online
  • Server:Arua

Posted 26 April 2014 - 03:11 PM

Just try to understand wat im trying to say jerremy, better i cant say lolz, and yah ik my english isnt like perfect like others but anleast have lucky for i can communicate with others ....
  • 0

#48 jerremy

jerremy

    Knight Representative

  • Members
  • 6045 posts
  • LocationYour closet.
  • Playing:ROSE Online
  • Server:Currently unknown

Posted 26 April 2014 - 03:12 PM

That is incredibly hard when almost every noun/verb is spelled incorrectly.


  • 1

#49 Filipito98

Filipito98

    Awarded #1 Troll

  • Members
  • 996 posts
  • LocationSomewhere in another world
  • Playing:ROSE Online
  • Server:Arua

Posted 26 April 2014 - 03:14 PM

=_= do i need to say idc if my verbs/nouns are correct or not?? If u dont understand or u lazy to try understand better u just forget n dont care about it ...
  • 0

#50 DestinyDeoxys

DestinyDeoxys

    Cleric Representative

  • Members
  • 1588 posts
  • Playing:ROSE Online

Posted 26 April 2014 - 03:22 PM

I actually know a lot of mages on Leonis that are really high charm and wear charm gear in wars and CD.  Their goal is to use mana burn the most and they are still able to do a lot of AOEs and stuns.  And when you are a lone cleric and a mage is hitting you with mana burn, and you are healing your team, and buffing as needed and god forbid you actually try to use your mana shield, you run out of mana very fast.  And other classes get hit as well, for example the champs and knights that are trying to protect the cleric.  all I am suggesting is that mana burn be decreased some or not effected so much by charm or best of all maybe have it have less of a chance at hitting.

 

Maybe clerics need a self buff for mspd then if everyone else in game has good enough mspd.  Ours really suffers when in def or hp gear.

 

I agree it is quite an issue when you are the only cleric in the match, but it means you will have 9 fighters, if your team cannot take down a mage, you can only blame your teammates. But I'll blame you if you still use mana shield constantly in CD, you are supposed to use it one time only, you don't re-cast it during a heavy fight.

And for me, I don't even have the mana shield skill, it is only suitable for battle clerics and mages.


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users