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Anyone for Pegasus?


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#1 Leonis

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Posted 25 April 2014 - 03:44 PM

So, we've got some test changes on Pegasus up right now, for anyone who wishes to come and check them out.

 

These were changes put in to works prior to the Class Representatives motion was being carried out, so perhaps the candidates can use it as an opportunity to help offer focused feedback with the changes.

 

Pegasus Patch Notes

Spoiler

 

Everyone please keep in mind, these are changes only on Pegasus and are still subject to change before they are planned for a live server release. We're looking for your feedback, so we appreciate feedback based on experience, more than observation. Thank you.


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#2 DestinyDeoxys

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Posted 25 April 2014 - 04:10 PM

patching


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#3 LoveU4ever

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Posted 25 April 2014 - 04:12 PM

same here patching :P


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#4 DestinyDeoxys

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Posted 25 April 2014 - 04:19 PM

Awww...Draconis data only. :sob:


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#5 iMatt

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Posted 25 April 2014 - 04:27 PM

now i know why i didn t download pegasus - it takes 50min to download the installer? o.O


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#6 Genesis

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Posted 25 April 2014 - 04:34 PM

Here's a mirror of the Pegasus client installer if the official site is acting a little slow (as it generally seems to be).


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#7 iMatt

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Posted 25 April 2014 - 04:36 PM

way better thx gen

wanna hop over so we can test some thingies?=)


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#8 Leonis

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Posted 25 April 2014 - 04:41 PM

Yeah, it's currently using Draconis data (sorry Leonis players). It was the last server data we had loaded up so it was just continued to be used. If you're able to test, feedback will be important to hear, otherwise, we can swap the server data after the weekend to give the Leonis players a chance of their own to provide feedback as well. :)


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#9 Desertman

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Posted 25 April 2014 - 04:44 PM

no change for spear -_-

 


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#10 iMatt

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Posted 25 April 2014 - 04:45 PM

no change for spear -_-

 

what u wanna change at the 2nd best aoe class that can even tank?


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#11 Phish

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Posted 25 April 2014 - 04:50 PM

Can't test until Leonis is uploaded onto Pegasus, but even from the looks of it those are too many buffs to the axe champ when the class didn't need much change, if any.


Edited by Phish, 25 April 2014 - 04:51 PM.

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#12 iMatt

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Posted 25 April 2014 - 04:51 PM

and -50% on berserk looks kinda hard for me - -20% would be really enaugh o.O


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#13 Desertman

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Posted 25 April 2014 - 04:52 PM

increase Spaear AoE Range, Burning damage and Skill Power :D


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#14 Leonis

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Posted 25 April 2014 - 04:56 PM

Again, I can appreciate the observational feedback, but I really need you guys to play test and feel it.

 

The Axe Champ was comparatively underpowered and, I admit, missing some intended effects to be more on par with the other two weapon trees, to be effective with its tree design.


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#15 Valakas

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Posted 25 April 2014 - 05:24 PM

Will jump on it after my work . Will tell my wife to start patching it for me first <3 


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#16 iMatt

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Posted 25 April 2014 - 06:01 PM

I have weird Errors - any ideas?

 

104546u.jpg

 

 


Edited by matthiashornauer, 25 April 2014 - 06:02 PM.

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#17 jerremy

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Posted 25 April 2014 - 06:04 PM

Hmm.. I've had the error before, but I forgot how I fixed it then. Haven't seen it in a while.

Maybe it didn't patch/install properly? Might be something with using the mirrored version.

Generally reinstalling does the trick with most ROSE errors, so I'd say try that. If not, you'll have to ask Gen or Leo, they're more capable when it comes to the techy stuff.


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#18 Feuer

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Posted 25 April 2014 - 07:24 PM

Try putting THIS in your Pegasus root folder, and then 

Open the patcher > Settings > Plugins > Add/New > Name:"ORange_Fix" > Optional Files:"ORange_Fix.GENFS" > Enable Plugin.

Then try starting the Pega Client.

 

It may or may not work, no promises.


Edited by Feuer, 25 April 2014 - 07:24 PM.

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#19 XsybilX

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Posted 25 April 2014 - 08:02 PM

I've received the (almost) same before (different files - same error) - it always happens with a file is downloaded but corrupted during patching. If I do a "check all", it always fixes my issue. Also make sure you are running it as an Administrator (right-click the icon, do properties, then under compatibility choose the check box "Run this program as an administrator").

 

 


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#20 pdfisher

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Posted 25 April 2014 - 08:15 PM

I can't test since you're using Draconis Data :(


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#21 Nifa

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Posted 25 April 2014 - 09:17 PM

The data is so old TT


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#22 Valakas

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Posted 25 April 2014 - 09:54 PM

The data is so old TT

How old ? :o Are you still wearing that silly alien head on that lucile costume ? :P 


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#23 Feuer

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Posted 25 April 2014 - 10:07 PM

You can check all or manually patch like i helped matt do. though. do so at your own risk, not all files between live + pega are compatabile and you may "brick" your client and have to redownload all together hah. 


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#24 FireJin

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Posted 25 April 2014 - 10:46 PM

I have been checking pegasus before you announce it here though

 

However, I could guess whose idea to make things like this on cleric and how axe champ improving.

 

 

Muse
The reduction to the influential values of buffs, offsets a bit of the Charm bonus impact that was previously not well included or anticipated when considering the full scope of impact from player build. Rather than scale back the effects of Charm or Primary Stats from a class and equally affect all skills, we've focused solely on the skills that are considered to be only useful from the Cleric Source. This offset, depending on builds, should better equalize and put class buffs at a competitive rate to Clerics.

Wallop Charm/Chant

  • Stat influential base Attack Power bonus reduced to 2/4/6/8/10, from 5/10/15/20/25

Precision Charm/Chant

  • Stat influential base Accuracy bonus reduced to 3/6/9/12/15, from 5/10/15/20/25

Cleric
Battle Charm/Chant

  • Stat influential base Attack Speed bonus reduced to 0.5%/1.0%/1.5%/2.0%/2.5%, from 1.5%/3%/4.5%/6%/7.5%

Hustle Charm/Chant

  • Stat influential base Movement Speed bonus reduced to 3/6/9/12/15, from 10/20/30/40/50

Critical Charm/Chant

  • Stat influential base Critical bonus reduced to 3/6/9/12/15, from 5/10/15/20/25

Evasive Charm/Chant

  • Stat influential base Dodge bonus reduced to 3/6/9/12/15, from 5/10/15/20/25

 

 

These Charm buff from cleric  decrease to make it depends on other classes buff, I totally disagree.

 

Reasons:

 

1. Most clerics are spending over 50b to get max charm to buff for the team to make his team progress the best to protect him while he use fighting gear on low charm himself. If liek this, I am not going to spend 50b at least to get full charm, because my fight gear buff and max charm buff are having no different on stat. I only just hope my team won't lack of classes to do selfbuff for team and hope.

And I am sure most of full support clerics is not going to max their charm and hold 50b charm buff gear to buff team while other classes with about a few charm can do buff better than +65 buff from cleric

 

2. If this change the cleric buffs to be like this, you have to rescale every single debuff stat fro other classes.

Example. My fs cleric has about 890 mspd buff with fight gear and my team has no raider or scout that do have selfbuff. And my enemy team do have charm dual that trolling everyone on mspd down. My whole team going to be walking play.

As same as other debuff, such as accu down, ap down and atsp.

 

3. Teamwork doesn't happen just to rely on full classes team, bourg, champ or raider. That will make game in CD definitely unbalanced when another team lack of some classes for selfbuff.

 

4. There are people who build their classes for war, or only to 1 vs 1 pvp. So they wont waste their sp on selfbuff and rely on cleric buff to do pvp. And if this patch happen. They all need to give up some at least some sp for selbuff. That will even make them harder to build for pvp since now currently patch, some classes like raider already lack of sp.

 

Anyway, solution from me:

 

If your idea is to make the selfbuff stronger than cleric, I suggest to leave cleric's buff to be as it is right now in live server, and make other classes' selfbuff stronger to buff himself only, not to pt. So if they want their stat better, they will just invest some charm and waste some skill point for their own. For who don't want to invest SP for selfbuff and rely on cleric's buff, they can spend their sp in some other thing that can help to protect clerics.

 

So with this even team lack of classes, they still can progress to protect cleric as the same from that cleric buff. And if some class like champ/knight who want themselves have more ap/def/and hp, raider/scout who want more mspd and atsp or bourg/artisan who want more accu, they have to give up their skill point and charm for it.

 

Note: Right now there are less FS Clerics around in GA because many of them turn to BC and please consider it again that not to make FS cleric disappear.

 

 

Also about axe type, in my opinion, I do think that is too much adding.
 

Final Strike

  • Increased cast speed significantly.
  • Added Bleed effect for 2/3/4/5/6 seconds.

Axe Wrath

  • Increased cast speed significantly.
  • Added Burn effect dealing 1000/1500/1500/1800/2000 damage over time.

 

 

With in 7 secs included time of player using skill. in one single enemy, Axe damage will be about 5k dmg from Bleeding 600 dmg per sec for 6 secs and Burn 2k damage in 5 secs. These 5k dmg is not including your damage from skilling that have really good chance of crit 100% damge. I could say this adding is too much currently.

 

 

These are just my opinion.


Edited by FireJin, 25 April 2014 - 10:47 PM.

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#25 Feuer

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Posted 25 April 2014 - 11:01 PM

 

2. If this change the cleric buffs to be like this, you have to rescale every single debuff stat fro other classes.

Example. My fs cleric has about 890 mspd buff with fight gear and my team has no raider or scout that do have selfbuff. And my enemy team do have charm dual that trolling everyone on mspd down. My whole team going to be walking play.

As same as other debuff, such as accu down, ap down and atsp.

 

Purify. Clerics should learn to use it more often is those kind of situations [if they haven't figured it out yet~] And lower AP/Crit etc also means fights lasting longer, allowing more time for puri to cast, and more tactical healing to occur. My opinion anyway. 

 

3. Teamwork doesn't happen just to rely on full classes team, bourg, champ or raider. That will make game in CD definitely unbalanced when another team lack of some classes for selfbuff.

 

That's where clerics backup buffs come into play. and it's the very nature of the game for random qeues. The ability to pre-build arena teams still exists as well. 

 

4. There are people who build their classes for war, or only to 1 vs 1 pvp. So they wont waste their sp on selfbuff and rely on cleric buff to do pvp. And if this patch happen. They all need to give up some at least some sp for selbuff. That will even make them harder to build for pvp since now currently patch, some classes like raider already lack of sp.

 

Class builds are choice, you can choose to build for buffs + CD self buffs for arena team compositions, or not. That's a choice factor and has no baring on the ability/choices avail to build teams. 

 

With in 7 secs included time of player using skill. in one single enemy, Axe damage will be about 3k dmg from Bleeding 500 dmg per sec for 6 secs and Burn 2k damage in 5 secs [no different then a mage burn, but those last longer?]. These 5k dmg is not including your damage from skilling that have really good chance of crit 100% damge. I could say this adding is too much currently.

 


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