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Upcoming Skill Changes(Pt. 4); Shaman, Forsaker, and Mystic


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#51 AngelicPretty

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Posted 01 June 2014 - 02:56 PM

Bartuk = Game in easy mode.

 

Warrior based = charge run charge run charge run some times throuwing in a fear  or slow or root or anouther stun or 2.

Shamy = Crap load hp, heals, great damage, able get good def and res npnp.

 

shamys be fine if they nerf mystics heals


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#52 Jabrody

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Posted 01 June 2014 - 05:19 PM

Shamy = Crap load hp (2k additional HP with DNA at the COST of 15% evasion rate, tit for tat), heals (fine, since we have no decent crowd control skills, gotta have something to contribute), great damage (which is  comparably average to soul hunters, templars, battle magicians), able get good def (shammies have no defensive skills, tempests have more defense skills. As a mystic, Protection Totem is not an passive skill, and you don't see mystics casting this nonstop) and res (fire guard only helps with fire res, every other type is based on your gear/int not on your skills. Also based on similar level progression just like every other caster class) npnp.
 
shamys be fine if they nerf mystics heals (okay fine, then mystics get a better crowd control skill with a proper debuff to better handle other classes who rely on silence,stun,paralysis,chaos,sleep,slow skills for that kill combo)

 

 


Edited by Jabrody, 01 June 2014 - 05:24 PM.

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#53 SidZSpY

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Posted 02 June 2014 - 03:34 AM

 

SO 2k hp compromise for like 3k evasion i guess? tit for tat?.. thats just tits

 

Heals...really? 4XX ticktick+instant healing fairy+instant first air+instant wound care..you compare that with current crowd control skills?you guys heal more than opponents damage..you have to be caught unarmed to kill

 

Maybe your not aware but shammies are only class who has no sweat to deal 2.5k damage..

Other class AVERAGE is 1.9k 

 

Defense..i cant comment on that idk much about it since im not melee and cant really see whats screwing up..but as i heard you get almost cap res with totem..so no complain abt that -_-

 

Res..Why you guys even need res..again you have heals more than damage being hit on you.As far as iv seen there is not a single mystic who hasent had to compromise resistance over damage.

 

not to forget..there is not a single Mystic in this game who has the balls to play without pb..since Bartuk has the most OP,unbuggy PB who does 10k+ damage no sweat.

 

Dude no offense to you but the fact is The whole race needs to be WORKED ON

 

If you want proof i got planty to show,how the population of bartuks has increased coz of thier easyness. And if im not wrong its impossible for full fledged bartuk to be newbie..so its obvious people made alts to dominate.


Edited by SidZSpY, 02 June 2014 - 04:02 AM.

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#54 RadiantHelper

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Posted 02 June 2014 - 04:54 AM

I'm not sure what you are smoking saying a mystic can easily do 2.5k but I can easily link you my fully +30ed pure int mystic and I can do max 2.3k and that means I have 14k hp, no defense.
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#55 Sandyman

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Posted 02 June 2014 - 04:59 AM

well i can only Speak for myself. (Shamy 85)

 

using an (Con/Int) Armor +10

Weapon + 15

(Accessory +15)

 

- dealing 1500 DMG

 

- healing 332 Healing tick.

 

-defense 2000 (lvl 9 Protec. Totem + 1P DNA)

 

VS PD Mob 86 

 

Spoiler

 

 

Spoiler

 

mby. some of you think we ALL have the latest Gear or being +30

but thats not the Case and i don`t even know why it has to be.

 

mby for Epeen sake?

 

if you start the Game as a new Player you need Month or even Years to collect 

Carus Gear - ya as a free Player.

 

i know - i know... sell some Cash Shop use some Prem. (during xp event aka x-mas)

and you need 1 Week to be 90 and have it all^^

 

- but again... thats Your Way not mine and surly not the Way of the average Player.

 

Mystic shine only PvE Wise - why you complain about that....is out of my Mind.

 

If...a Mystic has been able to eat you alive -  then he MUST have spent a lot DNA into instant Fire Rain and his SCAD

aka +30

 

its surly NOT the general Case.

 

oh nearly forgot:

let me apologize in advance if my poorly/weak Gear has offended you!111!

 

:Emo_14:

 

 


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#56 SidZSpY

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Posted 02 June 2014 - 06:23 AM

I'm not sure what you are smoking saying a mystic can easily do 2.5k but I can easily link you my fully +30ed pure int mystic and I can do max 2.3k and that means I have 14k hp, no defense.

is that with bonus? if yes for a mystic your hp is very low,either you messedup with combinations on armor stats or ur enchants sux hard like mine

 

well dmg wise...its easy for a average mystic to crit 2k+..and the 2.5k dmg thing im talking abt full fledged mystic like viper,lonelyalex...well you got my point


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#57 Sandyman

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Posted 02 June 2014 - 06:26 AM

mby Sid you have no clue 

what Game looks like without Pet/Bonus Staats and so on...and on.


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#58 SidZSpY

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Posted 02 June 2014 - 06:28 AM

i sure am..plus im 1 month senior than you! 

Its not my fault that i work to get wat i have..


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#59 RadiantHelper

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Posted 02 June 2014 - 06:34 AM

Not sure you understand, my mystic has full +30 int carus jewels stacked with full event scc, full +30 sealing set with rare hearts, trinity staff with high ranks, pure dps, same as torch had, yes on cap as a mystic fully buffed with pet and td I hit 2.3k with maybe a small chance of 2.4 ...so i dont know where you are getting easy 2.5k with decent hp and defense...if you balance it out hp with defense with dmg you get 1.8-2k, if I'm not mistaken jabrody and dj both had balanced mystics back when I played with them and they used to hit my capped rad for 1.5-1.7
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#60 Sandyman

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Posted 02 June 2014 - 07:10 AM

Sid is pro^^

 

we all have no clue.


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#61 VModBlueberry

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Posted 02 June 2014 - 07:46 AM

Temperions keep it ON-TOPIC!


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#62 Sandyman

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Posted 02 June 2014 - 08:17 AM

its on Topic Mr.V-Mod06.

 

do you really believe we can dig this out without some Emotions?

 

Some fight for there Ego other for a more Balance Game.

 

But Truth comes with a Prize...some might not like it. :Emo_23:

 

 


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#63 Jabrody

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Posted 02 June 2014 - 10:17 AM

SO 2k hp compromise for like 3k evasion i guess? tit for tat?.. thats just tits
 
Heals...really? 4XX ticktick+instant healing fairy+instant first air+instant wound care..you compare that with current crowd control skills?you guys heal more than opponents damage..you have to be caught unarmed to kill
 
Maybe your not aware but shammies are only class who has no sweat to deal 2.5k damage..
Other class AVERAGE is 1.9k 
 
Defense..i cant comment on that idk much about it since im not melee and cant really see whats screwing up..but as i heard you get almost cap res with totem..so no complain abt that -_-
 
Res..Why you guys even need res..again you have heals more than damage being hit on you.As far as iv seen there is not a single mystic who hasent had to compromise resistance over damage.
 
not to forget..there is not a single Mystic in this game who has the balls to play without pb..since Bartuk has the most OP,unbuggy PB who does 10k+ damage no sweat.
 
Dude no offense to you but the fact is The whole race needs to be WORKED ON
 
If you want proof i got planty to show,how the population of bartuks has increased coz of thier easyness. And if im not wrong its impossible for full fledged bartuk to be newbie..so its obvious people made alts to dominate.

 
Note: For all my rebuttals below I'm just going to focus mainly on the soul hunter / defiler classes for comparative analysis since that seems to be what is in your sig. You can't just nerf some aspects of a class without comparing all the other classes out there with similar skills and traits.  Even if it does seem like i'm comparing apples to oranges, they are just different styles of play and that is all.
 
-----
 
SO 2k hp compromise for like 3k evasion i guess? tit for tat?.. thats just tits
 
Bartuk focuses on HP as a skill booster, while Kruxena focuses on Evasion.

Look at Soul Hunter's Invisibility, It offers up to a +43% boost in Physical Attack Evasion Rate with DNA and it comes without any NEGATIVE debuffs that are associated with Dura Amulet.

Example, say you have 18k evas without Invisibility, then suddenly you're up to 25k evas with it. That's pretty huge even more so when you factor in a +30 evasion stacked bloody doll, so from 28k evas without to 40k evasion with the skill.
 
This Evasion buff is comparably as helpful as Mystic's additional 2k HP skill, and even far more so if you happen to have built your entire gear around evasion and also chosen to embrace Blessing of Wind for additional evas. The only thing that is just "tits" would be O.o at a soul hunter/defiler/domi who doesn't focus on the inherent features of their class which should be based on hoarding as much evasion as possible.
 

-----
 
Maybe your not aware but shammies are only class who has no sweat to deal 2.5k damage..
Other class AVERAGE is 1.9k

This 2.5k damage argument could easily be said the exact same way about defilers and tempests, even more so considering both these classes have magic damage % boosters, shammy/mystic does not, only forsaker does (on cap I know these modifiers dont add much but they do help). Any defiler,tempest,mystic,forsaker,elem,druid could pull down those numbers with a full +30 INT lvl 85 armor set stacked with carus hearts, full +30 INT carus nm jewels stacked with event scad,  a +30 INT Ominous Knuckle/Staff, and a +30 scad ball with event scad. The stats involved in all this gear does not change much if at all between these classes, so the damage numbers across all caster classes should be relatively similar against capped opponents since we know SCAD is really the only thing that matters when it comes to damage.

I personally hit around 2k with my gear and I'm no glass cannon, so 2.5k does not seem absolutely ludicrous as I do happen to know one mystic who does hit in the 2.4k range, he however only has about 10k HP which is not how most mystics enjoy playing their toon. I need a balance as many others do too. I personally happen to have been killed by defilers who hit in the 2.1-2.5k range with some skills on capped res without rage or deadly cry and they don't seem to have too difficult a time staying alive. But again this last sentence was just my conjecture that I have come to know as true as was your statement without any real hard data to back it up. The differences in damage are too negligibly small for anyone to try and make a solid point here but you're welcome to keep trying.

-----

Heals...really? 4XX ticktick+instant healing fairy+instant first air+instant wound care..you compare that with current crowd control skills?you guys heal more than opponents damage..you have to be caught unarmed to kill
 
I'll start by posing a few heal & crowd control comparative arguments Q/A style:
 
Who has the ability to heal the majority of their HP bar (easily up to and over 10k hp as I have experienced myself)  in an Instant given many opponents near by? Surely not Mystics, that skill belongs to soul hunter/defiler's Vampiric Touch, a very serious heal that with dna that can be used to make casttime instant with a 10 second downtime. Also to note: This skill is arguably the single greatest single person heal in the entire game, with the sum of all the smaller heals collected at the end of the skill. Mystic does not have anything similar to the damage and health that can be generated by this one skill and 3 corresponding DNAs.
 
Who has the ability the stun up to 7 people at a time for up to a whopping 14 seconds at an 83% chance as arguably the most powerful Crowd Control skill in game? Again not mystics, that would be defiler's Trap of Stiffness. Mystic does not have anything similar.

Who has the ability to confuse up to 10 targets for 28 seconds with 0 casttime? Right again, not mystics. This skill would be defiler's Fury, another very impressive Crowd Control skill.

Who also has the ability to immobilize a target for up to 42 seconds? Definitely not mystics, that would belong to soul hunter's Shadow Binding.
 
Are you suggesting to me that you as a defiler you would give up all of the above skills in exchange for mystic's heals? You would be silly to say yes just for giving up Vampiric Touch alone.

Look, it's pretty simple to see why mystics need proper heals, they simply do not have any worth while crowd control skills as other caster classes do and rely on to make an impact. Mystic's only "major" crowd controlling skill is Burning Meteor which is a short multi-target stun that could be nice if it was made instant, but it isn't so it isn't even considered a clutch skill with it's 1.5 second casttime which is why most mystics I talk to don't use it very often if at all. Mystic's only clutch skills are heals which is all they honestly have to keep themselves from dying. These heals are in no way as powerful as a defiler's crowd control skills against you. Defilers get to choose from Vampiric Touch which can offer an all at once much more powerful heal, that also happens to do damage to multiple targets, than that of all the mystic heal skills combined. They also can choose to Fury an entire party when they need to get out of a situation, which then they can proceed to stick around and follow that up with Trap of Silence and the other ground AOEs to proceed and kill them all. Mystics cannot do this and they can barely run away most of the time, a 400 HP HoT tick from Healing Fairy means precisely hooha compared to a defiler critting 2.5k damage on you every other second, and remember Healing Totem is not useful on the run or once you go out of range.

-----

Defense..i cant comment on that idk much about it since im not melee and cant really see whats screwing up..but as i heard you get almost cap res with totem..so no complain abt that -_-

+1656 additional Def is what it offers with max DNA, which is only useful as long as you stay within distance of it and have the proper smarts to cast it ahead of time with it's 1 second casttime. Absolutely useless once you're caught without it. So some up and down sides to it. This skill and the heals help to make up for Mystic's lack of crowd control abilities.
 
-----
 
Res..Why you guys even need res..again you have heals more than damage being hit on you.As far as iv seen there is not a single mystic who hasent had to compromise resistance over damage.
 
Well we need resistance to stand a chance against everyone else with 20-30-40k hp, without res I would be getting 5-6k damage hits, Mystic/shaman heals come nowhere close to this, if someone told you they did then they lied to you.
 
No, we do not have heals that do more than opponents damage, otherwise I would agree with you and say mystic heals are too powerful and should be nerfed, but they aren't so I won't. First Aid can heal upwards of 3 to 4k HP in an instant, this is a one shot deal with a cool down of 10 seconds. In that 10 seconds it is incredibly easy for most defilers to clear 3-4k in damage, more like 20-30k, which is the reason for also having Wound Care, Healing Fairy and Healing Totem available if First Aid is in downtime. The sum of all these healing skills still does not come even remotely close to the damage a defiler can deal to a mystic in that 10 second window. Especially when a Mystic is Terms of Service'd/Fury'd and he cant use any of them, because again, mystics can only attempt to run away because they don't have a clutch crowd control skill.

Well I keep myself fully Res'd, I cant speak about other players' compromised resistance habits, but if they wanna die faster and deal more damage then that is their choice just like it is for a defiler and really is a null argument.

-----

not to forget..there is not a single Mystic in this game who has the balls to play without pb..since Bartuk has the most OP,unbuggy PB who does 10k+ damage no sweat.

Am I supposed to be threatened or thankful by this? ¯\_(ツ)_/¯
I agree Bartuk AND Turan classes got lucky with their PBs, but you will be hard pressed to find many Mystics that can deal 10k damage without +30 INT and SCAD everything. I only do 8kish which isn't bad but it isn't your "10k+ damage no sweat [bro]."

My SR does 10k damage with his Giont and his gear is mostly CON stat based, so by this measure do you think Giont is cool too?

-----
 
Dude no offense to you but the fact is The whole race needs to be WORKED ON
 
Why would I be offended because you don't like a particular race? No class has a perfect set of full rounded skills otherwise we would never need these forthcoming skill changes.
 
-----

If you want proof i got planty to show,how the population of bartuks has increased coz of thier easyness. And if im not wrong its impossible for full fledged bartuk to be newbie..so its obvious people made alts to dominate.

Well whatever you think you need to prove then prove it and make your points available for data-backed debate.

Edited by Jabrody, 02 June 2014 - 10:22 AM.

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#64 W1lliam

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Posted 02 June 2014 - 12:22 PM

Hi everyone.

 

I do not intend to be mean but if I summarize your post Jabrody I obtain :

 

1) That's a lie we're not op we don't have crowd control ; we don't have any stun so abusive values of the totems in addition of two (instant ?) AoEs and a bunch of other bonuses are completely justified.

 

Simple question from my part now, since I'm a melee player, how do you call a skill that forbids you to go in that area because you know you won't be able to damage the people in it ?

It sounds a lot like "crowd control" to me. Oh and... All aoes which last more than 2 sec are crowd control because... Well, we, the peasants without heal, we try to avoid damage.

And please, spare the evasion thing, this stat is useless unless you get 50k, everyone knows it, that's not an argument.

 

2) We're not op', give us any evidence we are. And look at all these naughty defilers over there with their ugly Terms of Service.

 

That is a way to avoid the main issue. Be sure all the rage and complaints about Terms of Service will be unleashed in the adequate topic in the next few weeks. I'll even volunteer to do it if noone dares !

 

Now, a way to prove mystics are top efficient on the battlefield : take the real time kill ranking and, oh surprise, 9 mystics out of 50 ppl, so that is 1/5th. There are also 11 defis.

There are 8 classes in game (I don't count first jobs) and only 2 of them are trusting 40% of the ranking.

 

Rhetorical question now : what do you deduce from that ?

 

These two classes are the most played. Why ? Because they're super effective. End of the story. Thank you.

 

Oh and have a look at the ratio too. ~300-350 / ~100. Not bad I'd say for a weak class.

 

 

 

So, stats say mystics are op, end of the story.

 

 

 

 

And now for everyone : we're discussing PvP, and, in general, PvP means FoC or Union so don't use examples where you appear alone.

I just came out of a union on the bridges map with 5 mystics in the other team. Whatever my angle of attack was I took 10k damage before reaching my target because all you guys do is "cast aoes on my group, cast totem, move 2meters, repeat.

In the case I managed to hit someone... "Oh look, I can't do any damage because everyone is healed 2 times more than what I hit".

"Oh look that mystic alone just killed a whole team with a PB, and when he was finally alone and we took half of his HP down... Nah, mega heal. Oh and WTF double 12k AoE damage in my teeth."

See, I can tell anything with examples, but sadly it's what you see in every battle. Having a mystic in my team is the same thing as having a rad.

 

 

PS :

Beloved GM if you read that, by chance. Dramatically boosting all team heals was really cool for PvE. Dramatically boosting every single heal AND removing the only counter in PvP, aka hush was really... Yeah... I don't need to write it, do I ?

 

Have a nice evening folks, thank you for reading.

 

Will


Edited by W1lliam, 02 June 2014 - 12:26 PM.

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#65 Sandyman

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Posted 02 June 2014 - 02:32 PM

You did not read careful enough Will.

 

Defense Totem is only a Compensation not an Advantage. 

 

You know what represents the Kill Ranking?

 

All the CS Who.es! and nothing else.

 

You Guys can only do +30 Talk and don`t even see how absurd that is in regards of a Game/Class Balancing.

 

Well me at least is getting tired of speaking against Walls -good night.


Edited by Sandyman, 02 June 2014 - 02:33 PM.

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#66 Viole

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Posted 02 June 2014 - 03:04 PM

tbh mystics are stronger because of the hush nerf, but that can be said for ALL casters.

healing totem didn't need as much of an increase as it got it was already a very strong skill, at this point in time 2 to 3 healing totems can keep a party comprised of lowbies alive against high burst, that's kind of silly.

 

 


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#67 Jabrody

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Posted 02 June 2014 - 08:44 PM

Hi everyone.
 
I do not intend to be mean but if I summarize your post Jabrody I obtain :
 
1) That's a lie we're not op we don't have crowd control ; we don't have any stun so abusive values of the totems in addition of two (instant ?) AoEs and a bunch of other bonuses are completely justified.
 
Simple question from my part now, since I'm a melee player, how do you call a skill that forbids you to go in that area because you know you won't be able to damage the people in it ?
It sounds a lot like "crowd control" to me. Oh and... All aoes which last more than 2 sec are crowd control because... Well, we, the peasants without heal, we try to avoid damage.

 

You must me new and have no HP, +30 hoes just run through my aoes like they were nothing since they have 20-40k HP, which means that might translate to 4k hp damage in the process of running through, remember you don't get Slowed, Stunned, Slept, Silenced, Chaosd, or Lith'd running through a Mystics AOEs. So calling Mystic Aoe's Crowd Control is silly since it isn't a burden if you suddenly get hit once or twice, it'll only kill if you stupidly stay put or get actually caught by someone with Crowd Control skills.

 

And please, spare the evasion thing, this stat is useless unless you get 50k, everyone knows it, that's not an argument.

 

Nice conjecture here chief. So, someone with 40k evasion with Invisibility is an uncouth rube? I'll be sure to let 3x6 know you said so. You play to your class's inherent abilities, if not, you're gonna have a bad time.
 
2) We're not op', give us any evidence we are. And look at all these naughty defilers over there with their ugly Terms of Service.
 
That is a way to avoid the main issue. Be sure all the rage and complaints about Terms of Service will be unleashed in the adequate topic in the next few weeks. I'll even volunteer to do it if noone dares !

 

You silly goose, yea didn't bother to read at all did you? Ill copypasta what I wrote. Here's what you missed which I put just under Sids quote before I started my rebuttals.

 

"Note: For all my rebuttals below I'm just going to focus mainly on the soul hunter / defiler classes for comparative analysis since that seems to be what is in your sig. You can't just nerf some aspects of a class without comparing all the other classes out there with similar skills and traits.  Even if it does seem like i'm comparing apples to oranges, they are just different styles of play and that is all."
 

I focused on comparing mystic skills with defiler to put things into perspective for Sid, I could have easily done with this tempest or druid just as well since their skills are vaguely comparable. If you don't compare skills between jobs then this whole process will be no more useful than taking a knife and hacking out the pieces you don't like about a class without actually looking to see what skills the other classes have available that make up their whole identity.

 

Now, a way to prove mystics are top efficient on the battlefield : take the real time kill ranking and, oh surprise, 9 mystics out of 50 ppl, so that is 1/5th. There are also 11 defis.
There are 8 classes in game (I don't count first jobs) and only 2 of them are trusting 40% of the ranking.
 
Rhetorical question now : what do you deduce from that ?

 

 
These two classes are the most played. Why ? Because they're super effective. End of the story. Thank you.
 
Oh and have a look at the ratio too. ~300-350 / ~100. Not bad I'd say for a weak class.
 
 
 
So, stats say mystics are op, end of the story.
 
 They are OP if you want to spend the money, they are NOT OP if you dont wanna build your toon, your argument is null as ALL classes can have a ranking like you posted.  Wake up fer god sakes! Look at AngelicaPretty's Sig. What is that 8 different job toons with OP'd out gear? Clearly there is nothing to see here, move along. Oh and I find it amusing/serendipitous that not one of them is a Mystic, love it.

 

3096jv8.jpg
 
...

PS :
Beloved GM if you read that, by chance. Dramatically boosting all team heals was really cool for PvE. Dramatically boosting every single heal AND removing the only counter in PvP, aka hush was really... Yeah... I don't need to write it, do I ?
 

I actually agree with you, somewhat. I don't necessarily believe that mystic heals should have been improved as they seemed fine as they were, but whatever that's what they chose to do.

 

Have a nice evening folks, thank you for reading.
 
Will


Edited by Jabrody, 02 June 2014 - 09:04 PM.

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#68 AngelicPretty

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Posted 02 June 2014 - 09:04 PM

Jabrody just dosnt want his toon hurt.

Kinda natural. guessing it his main and mb only toon. never played any other classes at 49, 69, 85+ so kinda blind.

 

Fact none my toons in my sig are shamy based ( and i do have them  69 and 8590) is cus i find it easy to play. like meep. drop a totem aoe it and watch melee melt...

or throw my fireballs 30m and watch ppl blow up like that...

 

i use Mystics for farming cus it easy to chat and fast to kill on. So hard die as mystic when farming means u got lots time to chatter as u kill.

 

i think mystics r fine other than there heals as i said a few times. just need totem looked at or its dna


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#69 Jabrody

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Posted 02 June 2014 - 09:22 PM

Jabrody just dosnt want his toon hurt.

Kinda natural. guessing it his main and mb only toon. never played any other classes at 49, 69, 85+ so kinda blind.

 

Fact none my toons in my sig are shamy based ( and i do have them  69 and 8590) is cus i find it easy to play. like meep. drop a totem aoe it and watch melee melt...

or throw my fireballs 30m and watch ppl blow up like that...

 

i use Mystics for farming cus it easy to chat and fast to kill on. So hard die as mystic when farming means u got lots time to chatter as u kill.

 

i think mystics r fine other than there heals as i said a few times. just need totem looked at or its dna

 

Never directly acknowledging me during your attempt to degrade my more than authentic input, classy. Looks like my plan is working since you think I wouldn't read your comment that you posed in a manner that would assume I was never part of the convo. If you're afraid of confrontation than that is something that you need to work on your personal life.

 

Feel free to ask around Ms Pretty, I have lots of other +30 toons that I play just as much with. But I'm flattered that you think I only represent and play mystic.

 

Maybe you should try playing Mystic in PvP, you will find that you are limited to either dealing damage, healing yourself/your party, or running away. If you get caught, you're dead.


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#70 AngelicPretty

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Posted 02 June 2014 - 10:30 PM

o.o sheash u get defensive over ur pixils.

it kinda obvious u would read this forum... u been writing walls of text.

 

As a mainly pvp based player.. Have PvPed on mystics lots over the years of game play. it aint hard as u make out. played 24, 29, 49, 65, 69, 79, 85, 90 brackets as shamy based toons.

Sure u can die to sins and zerks.. but hey they are 1v1 specialists. but if u have your totems up or aoes.. they also tend to melt just as fast or faster.

24- shamys r bam.

49 - reason why so many shamys there as well..

69 - yip loads shamies and they are hard meepers to kill unless u on a broken +30 class like druid. And they melt ppl npnp. Hec seen FlowerOfCarnage kill  90's and he a 69 mystic.

90 - non +30  r mobs mostly and end up on supportive side but +30 i find still go well. aoes non stop, totems with great range and duration. 

 

hey sorry i upset you so much.

 

 


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#71 Jabrody

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Posted 02 June 2014 - 10:56 PM

Sorry for my long posts since they probably dried your eyes out, perhaps warpportal should buy you some Visine, silly class discussions where players are supposed to debate the classes. I am deeply, deeply touched by your empathy and overall manner.

 

The only way I know how to convey my point of view is with explanations loaded with as much attempted data-backed examples that I can come up with, no other way around it. The more concrete info put into my statements the better the argument, not just thoughts and ideas from folks who may or may not be playing mystic whatsoever.  However if they don't play mystic, their points are still valid as someone who is looking at the class through a scope of what they see from their own unique class. It all adds up to the bigger picture of what a mystic is from those who play it as well as those who just watch them play in pvp/pve and abroad.

Going with your outside-based Mystic PvP input:

You mentioned heals should be nerfed / looked over, please provide your arguments as to why you think so given the bigger picture of comparing other classes while keeping in mind the inabilities all the above classes, namely mystic's lack of debuffs. Also, what would you suggest these healing skills be lessened to (value-wise)? Finally, do you think Mystic skills should be compensated with better crowd control based on whatever nerf-heals you happen to mention?

 

You didn't just come here to suggest a class be nerfed simply without any arguments or substantive data did you? Because I have bad news for you if you did, but ill let you figure it out.


Edited by Jabrody, 02 June 2014 - 11:11 PM.

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#72 SidZSpY

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Posted 03 June 2014 - 01:39 AM

Jabrody 1st of all stay on topic..behind every of my comments your comparing things with defiler.Is this a defiler discussion? you think you can prove your point by making a wall of text? if you want to make your point,keep it small and to the points,coz it gets annoying to read lenghty texts.

 

Your points arent proving anything.And FYI evasion mostly works on pve,unless we change to shield which would be totally stupid.

 

As Kim said,you dont want your precious class to be balanced. since the last 4 years i havent seen any such nerf which would totally change the class gameplay style.So i think it is time for you to experience what other class has been experiencing for the past years,

 

Plus i dont think you should say mystics dont need change since iv never seen jabrody name in foc or tb.(IDK if you play as a differnt name,if you do please specify who you are in your signature)


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#73 Nerthu

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Posted 03 June 2014 - 02:07 AM

@jabrody

 

a little question. you have ever played a other class the shamys wihtout +30 gear? i play atm a mystic and a wl with low gear. and both of them are crap. bud the mystic is way easyer to play becouse he have very nice heals. or my defi. i startet wit 85foc set when i beginn my regear. i wasnt able to kill a mob on nightmare map with same lvl. ofc shamys have not really crowdcontroll. bud they have a nice def/heal totems, a good amoubt of hp and good heals. this class is ok becouse they have nice heals. defi have Terms of Service yes. bud only one heal witch can miss and is crap in 1/1. if you now give shamys stuns or so. good night lol.

 

the prob in this game is the big diffrent between +0 and +30. as non wp player is close to impossible to doo something. as +30 cs whore this game is way too easy.


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#74 Sandyman

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Posted 03 June 2014 - 05:57 AM

 

 

the prob in this game is the big diffrent between +0 and +30. as non wp player is close to impossible to doo something. as +30 cs whore this game is way too easy.

 

 

very right Nerthu!

 

we all know that the Cash Shop rewards Pimping Gear to much.

 

Its not a Problem you see only with the Mystic! My own Mystic can`t kill anybody at 70+ FoC

 

Well i don`t even want to kill some1 only looking for a Way to get easier Contribution - thats all.

 

But don`t you see WHY we speak talk at cross purposes?!

 

you can`t blame the Skills for it! again: Mystic only accelerate slightly more than other cuz. of defense Potential 

not for his DMG! and surly not because the Skills are OP.

 

another important point is ...

 

like i said a few Days before at another Topic.

 

That the Defense Formula is kind of broken! 

 

'Sakana', on 15 Feb 2012 - 06:18 AM, said:snapback.png

Currently, the formula is set where the Defense Value is reduced to 1/4 before it is plugged into the defense formula

 

 

it should be like Magic VS Resist! 

 

or you say 80% Defense Reduction is at 6800 Defense and not 3400

than you Guys had no Reason to Q_Q 

So again don`t blame the Mystic - blame the broken Formula.

 

Please try to look at the Full Picture and not only a single Piece.


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#75 Spud

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Posted 03 June 2014 - 06:50 AM

Going to throw my 2 cents in here to get warmed up for throwing my dollar when the domi/defi thread goes up (since its been ages I've posted here lol, so bare with me): (Also this is from the perspective of a +10 player that has hardly used malls and can't level for crap (Not 85 and therefore not using Trinity or Ominous); yet somehow has 60% resistance on everything but elec and curse (80/40 respectively))

 

Everything that has been said is mostly true; however you guys are overlooking one detail, the amount of skill points you can use

 

Sure Mystics have Burning Meteor and a Defense Totem, but I have rarely seen them BOTH maxed on one mystic, let alone hardly see any of the end game Mystics use Burning Meteor, they just don't got time for that. Same can be said with Defis and their AOE fear which I swear no one uses cause of Terms of Service. To compare these two classes in any different manner is a bit bs because their playing styles are different, so drop the comparison.

 

Yes Mystics can dial in some damage, but that's mostly if someone is dumb enough (or not paying attention enough) to sit in their AOEs and get nailed for 1.5-2k per tick even with modest resist such as myself, otherwise unless you're going against a +30 Mystic, their fireballs won't be doing too much. But simultaneously, trying to hit a Mystic can be troublesome cause of their nice healing power and crazy hp.

 

Tl;dr Mystics are fine aside from nerfing heals a bit, maybe find an incentive to use Burning Meteor more or draw attention away from the totems.


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