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Glast Heim Memory update and WoE: TE Update


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#51 Myzery

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Posted 15 May 2014 - 02:08 PM

10258703_730698293636594_699708202366084


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#52 thatfool

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Posted 15 May 2014 - 02:15 PM

is amon ra only few hundred mil there?


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#53 Myzery

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Posted 15 May 2014 - 02:17 PM

Zeny isn't inflated over there


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#54 Tofu

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Posted 15 May 2014 - 02:28 PM

Do you know which enchants those are though? The blue one is probably Spell 4. That crystal fragment looking thing MIGHT be the super proc enchant. It's very unclear as to how exactly this works. The most detailed explanation of the system was from http://ro.vrc7.net/?page_id=2561

But that's from jRO, and it seems like the base effect of the shoes were removed, and instead replaced with the proc enchant of the same type, while the rest of the system stays the same, maybe?

I've seen from multiple sources you have to choose between (at the very least):
1. Card Slot
2. Super Proc Enchant

The additional enchants may or may not be allowed, on top of the card slot (but the kRO screenshot suggests at the very least, card slot + basic enchants are possible).


If the crystal frag looking thing is the +200 int proc, then GG magic-type fallen bishop shoes with +200 int proc!
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#55 Myzery

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Posted 15 May 2014 - 03:42 PM

I'm pretty sure that's the int proc, yeah. I don't know anything else about it though.

I got the screenshot from wiki.


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#56 moimoi213

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Posted 15 May 2014 - 04:18 PM

the special enchants have same sprite, except the name :)

 

MMpZN7P.jpg

 

vSnHstJ.gif

 

7PyQ6Zp.jpg


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#57 Draciolus

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Posted 15 May 2014 - 04:24 PM

the special enchants have same sprite, except the name :)

 

MMpZN7P.jpg

 

vSnHstJ.gif

 

7PyQ6Zp.jpg

 

Oh yep, definitely. I see. That is so true. *If only it were English so EVERYONE could read it*


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#58 Ashore

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Posted 15 May 2014 - 05:05 PM

can someone from KRO  verify the validity of theses statements?

War of Emperium TE (Training Edition) Event Equipments

* 1 of Hervor and Jormungand will be given out to 1 guild master of an eligible guild per week.

** To be eligible for these items, a guild must have broke an emperium at least once during War of Emperium TE.

*** If the guild master character is ineligible to participate in War of Emperium TE, he or she will be exempt from these prizes. (ie. If the guild leader is 3rd class or 2nd expansion class such as extended super novice, Kagerou or Oboro, he or she will not be able to obtain these equipments)


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#59 Hissis

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Posted 15 May 2014 - 05:06 PM

can someone from KRO  verify the validity of theses statements?

War of Emperium TE (Training Edition) Event Equipments

* 1 of Hervor and Jormungand will be given out to 1 guild master of an eligible guild per week.

** To be eligible for these items, a guild must have broke an emperium at least once during War of Emperium TE.

*** If the guild master character is ineligible to participate in War of Emperium TE, he or she will be exempt from these prizes. (ie. If the guild leader is 3rd class or 2nd expansion class such as extended super novice, Kagerou or Oboro, he or she will not be able to obtain these equipments)

 

***** if this is true...''OP''!!
 


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#60 Ashore

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Posted 15 May 2014 - 05:14 PM

so every week 1  guild master will  recieve  " BOTH " items?

 

What determines that your guild master will get it over others? 

and how do you increase your guildmaster's chances of getting both items.

 

What is the class requirement and level to play in woe te?

will the emp take 1 dmg per hit as renewal emps?


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#61 Mulder1

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Posted 15 May 2014 - 05:34 PM

200 INT proc = 300 matk...

 

[ 8XX (base) + 7XX (weapon) + 7XX (weapon) * 0.4 (level weapon) ] * 1.5 * 2.05 * 1.47 = Shiroe's new total MATK when boots proc's.

 

Kinda scary indeed.


Edited by Mulder1, 15 May 2014 - 05:36 PM.

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#62 Quazera

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Posted 15 May 2014 - 06:47 PM

can someone from KRO  verify the validity of theses statements?

War of Emperium TE (Training Edition) Event Equipments

* 1 of Hervor and Jormungand will be given out to 1 guild master of an eligible guild per week.

** To be eligible for these items, a guild must have broke an emperium at least once during War of Emperium TE.

*** If the guild master character is ineligible to participate in War of Emperium TE, he or she will be exempt from these prizes. (ie. If the guild leader is 3rd class or 2nd expansion class such as extended super novice, Kagerou or Oboro, he or she will not be able to obtain these equipments)

 

 

they better expire...:V 


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#63 AlmrOfAtlas

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Posted 15 May 2014 - 06:53 PM

It's unfortunate to see these listed with a lv99 3rd class minimum req.

 

I want to use them on my TE MS!  :p_love:


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#64 ilovemilk

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Posted 15 May 2014 - 06:54 PM

10258703_730698293636594_699708202366084

So you cant enchant and slot this boots? Please take my money now.
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#65 EinZweiDrei

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Posted 15 May 2014 - 06:59 PM

does this patch include the rebellion class, higher level caps, new skills
and some skill changes like dragon breath damage reduced by thara frog and damage is affected by archer skeleton?


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#66 Facekiller

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Posted 15 May 2014 - 07:03 PM

does this patch include the rebellion class, higher level caps, new skills
and some skill changes like dragon breath damage reduced by thara frog and damage is affected by archer skeleton?

no


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#67 DeathDealer

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Posted 15 May 2014 - 07:52 PM

cool stuff, side note; people that talk about themselves in the 3rd person perspective are.....lol


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#68 Azyrk

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Posted 15 May 2014 - 08:40 PM

hi kaddy.

 

my friend barvyn (my third favorite Canadian*; first favorite white canadian, though) poetically extols your merits and longs your return into his life as his, quote, "vibrant muse. ohhhh yEeEAaAaahhhhhhh."  you are the pancakes to his maple syrup; the red to his leaf; the snow to his ground. and most of all, his blue buff at 7 minutes.

 

the end.

 

 

* The first two being WildTurtle and Dobby, of course


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#69 Kadelia

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Posted 15 May 2014 - 08:59 PM

 ew its azyrk hi there!

 

Tell Barv I hate him slightly less than the other humans :p_love:


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#70 CharAznable

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Posted 15 May 2014 - 10:31 PM

For those of you who are confused, You cannot slot this boots and have enchant on them yet because we're not getting Old Glast Heim Memorial Nightmare Mode(Hard Mode). Which is harder version catered to 160+. I think there are already enough information about enchants, and processes of making these, but it seems like people are still confused.
 
Important: What we're getting is 1) Old Glast Heim Memorial Dungeon (Regular Mode) 2) Glast Heim Challenge Dungeon(just like Pyramid Challenge Dungeon). 
 
There are 5 stages of enchanting this boots. 1~3 consist of upgrading spell/ranged/atk/etc from lowest to highest. that will be your 1st slot enchant. .

  • For FS, it starts from 4->7(meaning 4->5->6->7 being 1,2,3,4th stages)
  • For EA, it starts from 1->4
  • For Spell, it starts from 2->5
  • For vit, it starts from 2->3->MHP1->MHP2
  • For aspd, it starts from aspd1->4
  • For luck, it starts from 3->6.

That will be first slot enchant. 
 
Second slot enchant(hidden enchant, 5th stage) consist of 

  • 1) Power of Bear, +200 str for 5 sec, procs when recieving physical damage.-500hp per sec while it last.
  • 2) Eagle's Eye, +200 dex for 5 sec, procs when you're physically attacking. -50 sp per sec whitl it last.
  • 3) Overflowing Magic, +200 int for 10 sec, procs when you're magically attacking. -200 sp per sec while it last.
  • 4) Muscle Lover, +1000 item def for 5 sec, procs when recieving physical damage, -50% atk/matk while it last.
  • 5) Light Speed, 193 aspd, +100 pdodge for 5 sec, procs when physically attacking. -400hp, -40sp per sec while it last.
  • 6) Today is my lucky day, +200 luk for 5 sec, procs when physically attacking,recieving damage. no panelty.

For 1st slot, 1st stage need 1 concentrated magic power stone, 2nd stage, you need 4 of them, 15 for 3rd stage, 30 for 4th stage. After reaching 4th stage with 1st slot, you can then try for 4th slot, which gives one of 6 enchant above. its random, and you need to use 10 of concentrated magic power stone. 
 
However, you can slot those boots by spending 5 concentraged magic power stone. but you wont be able to get hidden enchant on them. Which will require you to have corrupted concentrated magic power stone(comes with nightmare mod).
 
 
TL;DR: To enchant slotted temporal boots of whatever, we need to get nightmare version of Old Glast Heim Memorial Dungeon(hard mode), and its most likely will not come with this particular update. 
 

May I ask that can we choose the enchant on the first slot independent from the type of the boots? For example, can I enchant Time-space boots of strength with spell enchant?
 

Yes. for the 1st enchant slot, you can choose which enchant you want to put, and upgrade. Upon enchanting 1st slot, they will give you an option for your desired enchant. Then you will have to upgrade it till 4th stage, then you can try enchant for hidden enchant, which is random(meaning you can't choose this one).


Edited by CharAznable, 17 May 2014 - 02:08 AM.

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#71 Kadelia

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Posted 16 May 2014 - 05:41 AM

sadface


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#72 MintRoyale

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Posted 16 May 2014 - 05:51 AM

thanks charz for clearing that up =D


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#73 Fortissimo

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Posted 16 May 2014 - 06:07 AM

you are the pancakes to his maple syrup; the red to his leaf; the snow to his ground. and most of all, his blue buff at 7 minutes.

 

That was beautiful. You always strike me off guard as a talented wordsmith.

 

Tell Barv I hate him slightly less than the other humans :p_love:

 

I'll take what I can get.


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#74 Havenn

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Posted 16 May 2014 - 06:08 AM

BARV!!!!!!!!!!!!!!!!!!!!!!!!


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#75 CharAznable

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Posted 16 May 2014 - 06:12 AM

We're still getting hidden enchant for non slotted temporal boots! no sadface!!


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