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Patch Notes v502(503)


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#51 MidnightSmurf

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Posted 16 May 2014 - 04:31 AM

Yeah I just wanted to hear more about the attack speed buff as I was 'fighting' over that part a bit thinking it would have too much of an impact. Wich many seems to agree on when things went live.

Either they can change it back a little or they can redo defence/hp a little and decrease healing and stuff like that. Keeping the same def/hp/heals but lowering the general dmg output a great deal never seemed logical. The reasoning must have been to make fights last longer but in reality, many scenarios, most fights will never end instead now. I know it was hard to kill a team who had 2-3 clerics before this update came to be.


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#52 LeWicked

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Posted 16 May 2014 - 04:45 AM

I Think they could better redo the whole change instead of this radical buff nerf.

The buff balance from clerics to other classes was better in the previous patch...


 


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#53 Feuer

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Posted 16 May 2014 - 04:57 AM

The crazy this place comes up with sometimes... lol ridiculous. 


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#54 Fireburn

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Posted 16 May 2014 - 05:13 AM

heey everyone i just started this rose again after some time.

now here's the thing i had full int gear like legendary orlean +20int and so on.

but i resseted it to charm all my stats.

 

But now i read this update and im confused so what do you guys recomend me going back to full int or leaving it on charm stats.

I think i got some hours left on the free reset so i really need to know what to do :P


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#55 Feuer

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Posted 16 May 2014 - 05:15 AM

Think you should find a preferable balance that you enjoy using. 

 


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#56 LeWicked

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Posted 16 May 2014 - 05:16 AM

The crazy this place comes up with sometimes... lol ridiculous. 

 

What do you mean with that?


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#57 Fireburn

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Posted 16 May 2014 - 05:16 AM

well i might think it would be more smart to reset it in int since i got billions of gears for that already :P and if the changes to charm aren't that big ? :o


Edited by Fireburn, 16 May 2014 - 05:17 AM.

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#58 Feuer

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Posted 16 May 2014 - 05:22 AM

I mean the things people here come up with to rationalize their opinions "wonder if the people who pushed it get a cut" lol really? 

 

@Fireburn

It reeally depends wha tyou want to do with it. INT provides a decent buff + strong survival build, assuming you support it with proper skills. CHA provides better buffs to your team, but you may lack survival to stand long enough to keep them alive with heals if you take too much heat.

So it's really up to you, and how you want to play

 

You may even want to look into a cross of Endowed Armors with +20 int, and 30/8 [cha/mp regen]


Edited by Feuer, 16 May 2014 - 05:24 AM.

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#59 Fireburn

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Posted 16 May 2014 - 05:24 AM

Well this cleric of mine has to be a good buffer on all places so that she won't die so easy as well.

 

So I asume i will need an full int stat than.

 

But where should i put the rest of my stats in than like rest on charm ? 


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#60 Feuer

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Posted 16 May 2014 - 05:30 AM

I haven't got to test it yet~

But I did help someone with a "starting point" build. 

It was roughly 165 dex, 350~ or so CHA, rest INT. 

The dex is for the block % passive, so if you don't get it, you can invest it into sen for crit defense [not all classes are built for crit, so having some won't hurt in defending against those builds] or you can try STR, -not recommended really- or some other stats, maybe even dividing it into INT/CHA up to you.

 

But like I said, that's for a semi-strong buff, + survival. It's still recommended you have access to a strong CHA buff set, to buff before you go into a fight, BUT this buff/survival build is gonna help you counter dispells, and give you a good size MP pool, and allow you access to more healing without much concern for running out of mana too quick. 

 

If you need more help, PM me if you want, or a cleric representative, or look for more recent guides, this isn't the appropriate section to continue the chat anyway, 


Edited by Feuer, 16 May 2014 - 05:31 AM.

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#61 Fireburn

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Posted 16 May 2014 - 05:38 AM

okay well i will do some research than before i make up my mind! :)

 

thank you anyways :)


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#62 KHAIDOH

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Posted 16 May 2014 - 05:41 AM

It is OK that no Free reset on Skills and Stats for this changes?


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#63 Feuer

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Posted 16 May 2014 - 05:44 AM

I wouldn't think so, i think more then enough changed for there to be a free reset given, but that's just my opinion. 


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#64 Filipito98

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Posted 16 May 2014 - 05:52 AM

well last skill updates n stats we all get free skill n stat reset... soo y in this one we dont get one???? :\


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#65 Feuer

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Posted 16 May 2014 - 05:54 AM

It was probly forgotten, they'll be in the office in like 1 hour, reraxxxx


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#66 Filipito98

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Posted 16 May 2014 - 05:58 AM

im relaxing, cause as u know nowadays i dotn play mutch rose :P, but even, wana made others players idk happy? xDD

i got bored in only farming n lvling up .-., since i got bored, im bored also to lvl up my main ;c


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#67 KHAIDOH

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Posted 16 May 2014 - 06:12 AM

Let's wait then :p_sleep:  


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#68 johnnozc

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Posted 16 May 2014 - 06:59 AM

i see now that the cleric and other classes has no use of charm anymore!!!!!

 

 

can we get another set of resets from the server after these new patch!!!!!!

 

 

seems everything has to resets and need another set of them, to take out that charm again, and i hate the sky high prices of charms that people are crazy selling, now becomes useless, oh too bad, but i hope the developer will do a thing for that specially those IM items...

 

please tell us if it is possible to have the resets again after these new settings of stat etc...


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#69 Feuer

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Posted 16 May 2014 - 07:11 AM

maybe!!!!!!!!

you could wait and find out later today!!!!!!!!


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#70 LeWicked

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Posted 16 May 2014 - 07:29 AM

I can now really say this nerf is a big mistake. Ranged types like a scout rely on attack speed/power/accu to even do a little damage before they come for you.
Now they just laugh and kill another before they come for you as a scout.. Scout damage/speed is way to low to do something...
Also the movementspeed nerf is a big no go .... you cant even run from battle if you must ( like scouts do ) 

I look forward to what they want to do bout this.. cause i hear alot of people that they are not amussed with this patch...


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#71 DestinyDeoxys

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Posted 16 May 2014 - 07:53 AM

I can now really say this nerf is a big mistake. Ranged types like a scout rely on attack speed/power/accu to even do a little damage before they come for you.
Now they just laugh and kill another before they come for you as a scout.. Scout damage/speed is way to low to do something...
Also the movementspeed nerf is a big no go .... you cant even run from battle if you must ( like scouts do ) 

I look forward to what they want to do bout this.. cause i hear alot of people that they are not amussed with this patch...

 

You also forgot the fact that mspeed is nerfed, so it takes more time for non-ranged characters to come to you.


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#72 LeWicked

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Posted 16 May 2014 - 08:06 AM

You also forgot the fact that mspeed is nerfed, so it takes more time for non-ranged characters to come to you.


Almost all classes has a ranged stun/sleep etc.. you can not outrun that in any way.. 

Its just the fact that scout was fragile before and now cant do any damage . they become mutch weaker ..
( only mentioned the scout but other classes will also have trouble with this new patch )

Like said before : Katar / Gunbourge etc. 

 


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#73 ThunderBug

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Posted 16 May 2014 - 08:06 AM

I can now really say this nerf is a big mistake. Ranged types like a scout rely on attack speed/power/accu to even do a little damage before they come for you.
Now they just laugh and kill another before they come for you as a scout.. Scout damage/speed is way to low to do something...
Also the movementspeed nerf is a big no go .... you cant even run from battle if you must ( like scouts do ) 

I look forward to what they want to do bout this.. cause i hear alot of people that they are not amussed with this patch...

 

The movement speed was never intended to be that high, the buffs are now more as they were intended in the first place.

You are simply used to the old movement speed, that is your problem.

Before buffs were that strong you would never get that high of an amount of speed, and no one complained about it back then.


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#74 DestinyDeoxys

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Posted 16 May 2014 - 08:22 AM

Almost all classes has a ranged stun/sleep etc.. you can not outrun that in any way.. 

Its just the fact that scout was fragile before and now cant do any damage . they become mutch weaker ..
( only mentioned the scout but other classes will also have trouble with this new patch )

Like said before : Katar / Gunbourge etc. 

 

 

That is the problem of the scout class, everybody knows bow scout class is currently underpowered, and it has nothing to do with the cleric buffs nerf.

Something, you will have to get used to is you don't get all the best buffs from cleric anymore.

HP/AP/Def/STR you get it from a soldier
attack speed/movement speed/DEX you get it from a hawker
5% additional crit rating you get it from a bow hawker
ACC/CON/SEN you get it from a dealer
MP/M-def/critical/dodge/angelic charm/additional damage/INT you get it from a cleric


 

With the cleric buffs nerf, a cleric itself have a reason to pick mspeed/dodge equipment, INT for def equipment once again.

Before the buff nerf, it was like if you wear as much CHA equipment, you don't need to get mspeed/dodge or INT for def equipment at all, because CHA was an all-in-one package, you get those stat indirectly through better buffs from CHA.

 


Edited by DestinyDeoxys, 16 May 2014 - 08:31 AM.

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#75 angeltje

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Posted 16 May 2014 - 08:57 AM

i am confused like hell, did my cleric with full cha just became useless or not :hmm:

:sob:  why keep make changes and let us figure out again :questionmark:  i loved my cleric and now her buffs got less fun and stuff :pif:

gimme my old cleric back :p_sad:


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