Flash bang, and the other grenades
Started by
SnipesXP
, Nov 07 2010 08:37 AM
7 replies to this topic
#1
Posted 07 November 2010 - 08:37 AM
Well i wanna know what lvl I leave caused bomber, flash bang and fire bomb...thats pretty much it
#3
Posted 07 November 2010 - 12:15 PM
There isnt anything about them in the guide, i wouldnt of asked if it was in the guide
#4
Posted 07 November 2010 - 12:25 PM
I guess it wasn't as obvious. The part under the Recommended Skills section, the phrase "Recommended Skills" is underlined. That's a link to a skeleton build, meaning anything else you add won't affect much.
#5
Posted 07 November 2010 - 01:15 PM
I read that, and i wasnt thinking, but i just wanna know is it worth lvling or is it better to save the sp for lvl 60 skills o.oI guess it wasn't as obvious. The part under the Recommended Skills section, the phrase "Recommended Skills" is underlined. That's a link to a skeleton build, meaning anything else you add won't affect much.
#6
Posted 07 November 2010 - 01:19 PM
Well... it says add everything else to whatever you see fit. So if you want to try new skills, go ahead and use points there? Anything else will not hurt your build, or help it by much.
#7
Posted 07 November 2010 - 01:35 PM
ok thank you
#8
Posted 09 November 2010 - 07:48 PM
fire grenade and heavy bomber are kinda useless. fire grenade is a charge and therefore a dumb idea, heavy bomber can be helpful but its low range for minimal effects are bleh.
Flashbang is the most helpful and even then its questionable.
Now if we could jump toss these they might be of more use but because we can't, they aren't.
Flashbang is the most helpful and even then its questionable.
Now if we could jump toss these they might be of more use but because we can't, they aren't.
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