Upcoming Skill Changes(Pt. 5); Rogue, Shadow Runner, and Assassin - Page 4 - Kruxena Shadows - WarpPortal Community Forums

Jump to content


Photo

Upcoming Skill Changes(Pt. 5); Rogue, Shadow Runner, and Assassin


  • Please log in to reply
129 replies to this topic

#76 CG6HU3HM2

CG6HU3HM2

    I made it Off Topic

  • Members
  • 79 posts

Posted 10 June 2014 - 09:21 PM

i just see a commie with 14 buff…when pking, and yr screenshot show me 12 buff …how come 20 buffs, pking can't get party buffs, so if pking, they just can buffs alone with his skill, so DNA soccer kick…hahah…, pls show me u can buffs yrself with 20 buffs + pls
  • 0

#77 Sceptre

Sceptre

    I made it Off Topic

  • Members
  • 89 posts
  • LocationIowa
  • Playing:Requiem
  • Server:Trifri

Posted 11 June 2014 - 05:24 AM

I have a feeling that none of y'all have an assassin. Assassins don't need stuns taken away they need the ability to make them tanky as -_- taken away that is all.
  • 0

#78 Demtd

Demtd

    Amateur Blogger

  • Members
  • 166 posts
  • Playing:Requiem
  • Server:Nova

Posted 11 June 2014 - 07:07 AM

I would personally like to see a cool down for flag takers who use stealth. 5 seconds should do it. This is from personal frustration using classes than cannot use stealth or clairvoyance.
  • 0

#79 Brock666

Brock666

    I made it Off Topic

  • Members
  • 56 posts
  • Playing:Requiem
  • Server:Trifri

Posted 11 June 2014 - 08:53 AM

Rogue: 
1. DoppelgangeR. Changes: full compliance dopelganger called (add helmet,shoulder,head over to the "Nickname" of the player instead of labeling "DoppelgangeR (nickname)"). If possible, change your walking to running, and make repeat the animation for the player. To distinguish from Rogue Dopelganger should be challenging, it must be a good distraction ability.
2. Soccer Kick. Changes: add the ability to delete the positive effect of the "Contract with Doomguard" and "Contract with Inferno". The reason: these skills are not "Immune to Soccer Kick", as for example Summon Illusion,Summon Humbaba and Monster Revival. 

Just change the effect of removing the top 10 buff 10 random buff, as it was a few years ago.

 

Assassin: 
1. Breaking Pieces. Changes: increase the damage, or add additional effects, damage or change to the splash damage, and also to reduce the recharge of 1 second.
Reason: compared with the ability of the same LVL "Infection: the damage 114 against 446, nothing against powerful long-term damage, recharge 9 seconds versus 6 seconds. This infection opens 70 skill, and the devastating attack in a cul-tree development. Any physical skill 1 LVL any class is damage 70-100, almost as devastating attack 10 LVL. The class "Protector" mass ability to 50 LVL damage has 5 times higher when recharging for 3 seconds less.(note: the devastating attack has lots of mistakes)
2. Explosive hacking. Changes: improved skill in any way. Reason: too weak ability to recharge in 35 seconds and application only from the back. Long animation. Competent opponent simply will not give the opportunity to use it.
Perhaps they need to reduce the power of the near protection 5 - 10% for a short period of time,as a class "Warlord",or add effect to the prohibition of healing to do the actual class feature "Poison". Maximum force near the security damage skills 987*2 = 1974, 1974*20% = 394 damage.This is very little for targets who has 20-30K HP, and we have on Russian server lot like that.
(note: the devastating attack has lots of mistakes)
3. Lightning Speed. Changes: increase the damage, or add additional effects, or to make a splash damage (as the ability to "Spinning Edge" 70 LVL).
Reason: very low damage is less than the damage to some skills 1 LVL. A long cooldown. The ability absolutely not important in such hands.
Needs a little improvement.
4. Brutal Scud. To correct mistakes when working skills. If the target is moving, moving towards the target does not work properly. In some cases, the target cannot be damage within a few seconds. We think that it is connected with coordinates on the server, that is, the target is not where it is displayed on the screen, so it cannot cause damage.
This happens very often and very strongly interferes with play.
Also, please fix the bug with the ability to "Home Thrust" does not use the stun effect when used on a target under the action of skills "Brutal Scud". 

After using skills "Home Thrust" target should be able stun for 3 seconds, and now will menesi can move and use any skills. This must be corrected, since all other classes stuns replaces earlier imposed stuns, and the target can not move and use skills. 

 

ShadowRunner:
1. Deadly Strike. Changes: remove the training. Reason: too little damage and effect for the preparation time of 1.5 seconds and 1 target.
2. PiercingArrow. Modifications: replace the decline in the near protection to reduce far zasudit preparation skills.
3. Chaos Sniping. Edit: to fix the ability, as it works properly.
4. Paralyzed Nerves. Changes: remove the training.
5. Curse of Darkness. Edit: to fix the ability, as it works properly.
Mercenary Camilla:
1. The level. Changes: demote to 94 LVL. Reason: too big advantage for free.
Dual Weapon Claw:
Changes: a chance critical attacks to replace the chance critical skills, or at SCAD.
Attack speed change from 1.6 to 1.8-2.0. Due to the high attack speed is very inconvenient to use skills.
Claw have damage is lower than the Dual Blades, so AA do not use them. Therefore it is necessary to make them relevant to SS players.


Addition:
On the Russian server no problem with stun duration, so stun 3 seconds and 7 seconds will not need to modify. On the Russian server in the battle 70-90 LVL involved a maximum of 1-2 Assassin in both teams. We believe that the Assassin is very useless in the mass battles, with 1 on 1 he is worse than Commander, Druid or Warlord.Players of Russian servers are well learned to counteract the Assassin.

 

We are sorry for our English:)


Edited by Brock666, 12 June 2014 - 02:10 AM.

  • 4

#80 Horst110

Horst110

    I am New.

  • Members
  • 6 posts
  • Playing:Nothing

Posted 11 June 2014 - 10:50 AM

this what brock666 posted is realy the best i read so far in the topic...good work :thumb2:

 

and i mixing it up with gear because this is the MAIN PROBLEM...and i think before they dont fix it we dont need to talk about skills.

 

since brock666 updated his post i will do it too because there is 1thing i personally dont like

 

all stuns and crowdcontrol skills should not be able to stack(this counts for all classes) because you dont need any timing for your skills then.

stuns should not stack with stuns, roots not with root and so on..it allways should result into miss if you dont time it right...for give the target a chance to fight back

 

and for ppl that still think SS do lesser dmg in PvP as AA they are wrong. i can explain why(im playing a SS sin too..allready like it more than my AA sin)

 

AA sins mostly not crit with skills so no double dmg from skills and in endgame ppl have allready high evasion and AA swings miss alot ( and AA sins are very squishy if they wanna be effective...while SS sins can go for "tank" build and still do decent dmg)

 

for SS sins skills mostly crits..maybe some skills have lower damage numbers on high def as AA but u still have extra dmg froms DOTs and a megadamage skill that can hit realy hard...if you count all that together there will be no big diffrence between them in endgame PvP...it all have pro and cons how see...and nobody play a sin for farming mobs^^

 

and for ppl that still not be able to enjoy battlefiled with maxed out equip..maybe stop playing the BOSS in trifri village and join more battlefields for some practice :p_idea:


Edited by Horst110, 12 June 2014 - 07:53 AM.

  • 1

#81 FinishStrike

FinishStrike

    I am New.

  • Members
  • 1 posts

Posted 12 June 2014 - 11:52 PM

I only see absurdities of noobs players who never played with a SIN talking about what they do not understand (SidZSpY) say: Quick Attack

 

- Reduce duration to 30 seconds. 20 second cooldown. Remove DNA. NO DNA? you are crazy? plz stay in silence .... Nowadays, a PVP with full reinforce+30 characters , move easily from, more than one minute duration would be ridiculous to have to rebuffer all the time while we are attacked.

 

Sins need only fix bugs in dashs skills and a decent set that give us CAD, today is already impossible to kill a comander, if Sins realy take this nerf as (SidZSpY) thinks. Is best delet the game character, kill the class of once a all.

Stop talk trash about sins and talk really good things here, about commandes (immortal class in PVP) Full Block+(Adamant= no stum no traps no fear no sleep no slow and fast re-cast time)+Silence+Stum+CapDef EASY+Isane HP+Slow at long range+Buff Give Fast Speed+OP Dash+Insane Dots ( this character really need NERF)

 

 

 

WAKE UP! REQUIEM PLAYERS!


 


  • 0

#82 cosi4zara

cosi4zara

    Amateur Blogger

  • Members
  • 228 posts
  • Playing:Requiem
  • Server:Valdes

Posted 13 June 2014 - 12:08 AM

I only see absurdities of noobs players who never played with a SIN talking about what they do not understand (SidZSpY) say: Quick Attack

 

- Reduce duration to 30 seconds. 20 second cooldown. Remove DNA. NO DNA? you are crazy? plz stay in silence .... Nowadays, a PVP with full reinforce+30 characters , move easily from, more than one minute duration would be ridiculous to have to rebuffer all the time while we are attacked.

 

Sins need only fix bugs in dashs skills and a decent set that give us CAD, today is already impossible to kill a comander, if Sins realy take this nerf as (SidZSpY) thinks. Is best delet the game character, kill the class of once a all.

Stop talk trash about sins and talk really good things here, about commandes (immortal class in PVP) Full Block+(Adamant= no stum no traps no fear no sleep no slow and fast re-cast time)+Silence+Stum+CapDef EASY+Isane HP+Slow at long range+Buff Give Fast Speed+OP Dash+Insane Dots ( this character really need NERF)

 

 

 

WAKE UP! REQUIEM PLAYERS!


 

Then go and make a commander if its soo op.


  • 2

#83 Justtank

Justtank

    I made it Off Topic

  • Members
  • 78 posts
  • Playing:Requiem

Posted 13 June 2014 - 12:11 AM

I only see absurdities of noobs players who never played with a SIN talking about what they do not understand (SidZSpY) say: Quick Attack

 

- Reduce duration to 30 seconds. 20 second cooldown. Remove DNA. NO DNA? you are crazy? plz stay in silence .... Nowadays, a PVP with full reinforce+30 characters , move easily from, more than one minute duration would be ridiculous to have to rebuffer all the time while we are attacked.

 

Sins need only fix bugs in dashs skills and a decent set that give us CAD, today is already impossible to kill a comander, if Sins realy take this nerf as (SidZSpY) thinks. Is best delet the game character, kill the class of once a all.

Stop talk trash about sins and talk really good things here, about commandes (immortal class in PVP) Full Block+(Adamant= no stum no traps no fear no sleep no slow and fast re-cast time)+Silence+Stum+CapDef EASY+Isane HP+Slow at long range+Buff Give Fast Speed+OP Dash+Insane Dots ( this character really need NERF)

 

 

 

WAKE UP! REQUIEM PLAYERS!


 

 

Maybe you should wake up.. the more we beg for devs to weaken our skills, the more dependent we become of our gears instead, why not ask to improve your class instead ?
Anyway with all due respect, I believe your post belongs in another topic.


  • 0

#84 EdenEcho

EdenEcho

    Amateur Blogger

  • Members
  • 117 posts
  • Playing:Nothing

Posted 13 June 2014 - 05:01 AM

I only see absurdities of noobs players who never played with a SIN talking about what they do not understand (SidZSpY) say: Quick Attack

 

- Reduce duration to 30 seconds. 20 second cooldown. Remove DNA. NO DNA? you are crazy? plz stay in silence .... Nowadays, a PVP with full reinforce+30 characters , move easily from, more than one minute duration would be ridiculous to have to rebuffer all the time while we are attacked.

 

Sins need only fix bugs in dashs skills and a decent set that give us CAD, today is already impossible to kill a comander, if Sins realy take this nerf as (SidZSpY) thinks. Is best delet the game character, kill the class of once a all.

Stop talk trash about sins and talk really good things here, about commandes (immortal class in PVP) Full Block+(Adamant= no stum no traps no fear no sleep no slow and fast re-cast time)+Silence+Stum+CapDef EASY+Isane HP+Slow at long range+Buff Give Fast Speed+OP Dash+Insane Dots ( this character really need NERF)

 

 

 

WAKE UP! REQUIEM PLAYERS!


 

 

i see your point

 

BUT NO WORRIES!

 

once commanders get their pet as helium wants, they will even kick you out of stealth!

 

:ani_meow: :ani_meow: :ani_meow: :ani_meow: :ani_meow: :ani_meow: :ani_meow: :ani_meow: :ani_meow: :ani_meow:


  • 1

#85 SidZSpY

SidZSpY

    Amateur Blogger

  • Members
  • 144 posts
  • Playing:Requiem
  • Server:Hammarine

Posted 13 June 2014 - 05:56 PM

I only see absurdities of noobs players who never played with a SIN talking about what they do not understand (SidZSpY) say: Quick Attack

 

- Reduce duration to 30 seconds. 20 second cooldown. Remove DNA. NO DNA? you are crazy? plz stay in silence .... Nowadays, a PVP with full reinforce+30 characters , move easily from, more than one minute duration would be ridiculous to have to rebuffer all the time while we are attacked.

 

Sins need only fix bugs in dashs skills and a decent set that give us CAD, today is already impossible to kill a comander, if Sins realy take this nerf as (SidZSpY) thinks. Is best delet the game character, kill the class of once a all.

Stop talk trash about sins and talk really good things here, about commandes (immortal class in PVP) Full Block+(Adamant= no stum no traps no fear no sleep no slow and fast re-cast time)+Silence+Stum+CapDef EASY+Isane HP+Slow at long range+Buff Give Fast Speed+OP Dash+Insane Dots ( this character really need NERF)

 

 

 

WAKE UP! REQUIEM PLAYERS!


 

(SidzSpY) thinks that you need to calm the hell up

(SidzSpY) says that he didnt say sins need nerf,he only says they need certain skill changes


  • 0

#86 AngelicPretty

AngelicPretty

    Too Legit To Quit

  • Members
  • 1514 posts
  • LocationKiwiland!
  • Playing:Requiem
  • Server:FOC

Posted 13 June 2014 - 06:42 PM

like the idea of Dopple being better. With same tag above head and appearance as player. Using same rogue skills as player has skilled other than stuns. Be fun haveing others trying figure out what one is the real player and what one is the dopple.

 

Extend the CD on Dash's or remove dna for them. Hit in run play style of SR is meep.

 

Other than that current sins do the job they are designed for. 1v1 PvP. and do it rather well.

 

have had rogue based toons for years . played all lvls of foc as the sneaks. fun toons. Do the job well. If you are not OP you just need have good timeing and know your abilities and know how to use it to back up your team. From supporting your lead dps toon or protecting your healer or harassing the other teams lead dps and heals with stuns  SW slows soccer kick etc. Even when i play well geared Rogue based toons you still need always have that in mind.

I find newer (S2) rogues all want be some god of PvP thinking they should be able take on whole teams and heaven forbid if the opponent uses a heal pot what is just not fair. Most sins these days all rage and epenis flex i find - odd cus when those players log another toon they return to "normal" and chatter away happily.


  • 1

#87 Lyess

Lyess

    Amateur Blogger

  • Members
  • 322 posts
  • Playing:Nothing

Posted 14 June 2014 - 03:00 AM

I speak of battlefields when I say that Assassin being a PvP class should not limit it to 1 vs 1 fighting ability !  All these blind people of course QQing for nerfs while Assassin has one of the worst scores on Battlefields.   All QQ about scud, but in reality if a second player jumps in and interrupts that scud ( all the time on battlefields ), what is there left for most Assassins to do? dash away?, if they even can... Many common skills are extremely overpowering to this class ( casters with sleep, Terms of Service, shadow bind, Chaos totem, these are how many seconds ??  Lets make all these 2 second duration, ok ?!  ).  See? you hypocrites!  People QQ stealth duration; so many DoTs and effects last more than 30 seconds, locking us out of our main combo and ability. Scud nerf ?  This class needs tactical balancing to make it more difficult to use ( I suggested short duration buffs), everybody say no nerfs before this thread, lol, cool story. You better strengthen this class. I'm seeing here on forums new people angry at Sins for like killing them once or twice when they was all alone, they don't play it or realize the class currently sucks at everything else. Ever tried leveling up and farming with a Sin ? Good luck !  Its glass-cannon killer and you all QQ to remove its damage and abilities to kill ! The real problem with Assassin is that they use very few skills and have an automatic way of killing rather than a tactical and skill-based one, and you want them using even less ?  Need changes to skill-combos, nerfing would literally make this class useless. Instead, would be nice to see battlefield-friendly abilities such as the new " Excessive Bleeding " I suggested to make the class more calculated rather than automated.

 

 

True about sins having one of the worst pvp scores, we have no saying in mass pvp. Pewpew with bow ? - niggas please

 

What came to my mind, about excessive bleeding, not only nerf incoming healing effects, but seriously damage someone whos been hit , since it has EXCESSIVE in it, i suggest  2% or 3% damage based on targets max hp EACH SECOND, lasting for 10 seconds, of course give it a huge cooldown and maybe even  add '% to hit' to it, but dots in this game are just pathetic compared to what kind of heals people are able to do, replace damage in numbers to damage in %, that way  someone whos lvl 50 and gets struck by such modified excessive bleeding will lose the same amount hp as if he was lvl 90. doubling or tripling the damage is bad, lowbies would cry they are getting dot'ed so hard by lvl 10 spinning with doubled or tripled dot duration and damage lol

 

since theres too much to read i only caught few of threats suggestions, our play styles are completely different and we never agreed on almost anything, things may change here lol


  • 0

#88 Mavericky

Mavericky

    Amateur Blogger

  • Members
  • 303 posts
  • LocationAlvorada-RS-Brasil
  • Playing:Requiem
  • Server:Hammerine

Posted 16 June 2014 - 07:51 PM

Sin's AA in this gane already are nerfed coz we are using the RH set yet, all classes are using 85 set with High Defence and anothers exelent status and the sins are using the Lv 67 set yet... i want an decent Armor for my sin, i want upgrade STR, Pyshical critical chance and CAD, i dont need of skill critical chance and SCAD for an AA sin, pliss give us the opition to choice if us want CAD or SCAD, if us want (PCC) Pyshical critical chance or (SCC) Skill critical chance.
 


  • 1

#89 CG6HU3HM2

CG6HU3HM2

    I made it Off Topic

  • Members
  • 79 posts

Posted 16 June 2014 - 10:10 PM

all sin just want his toon OP to nerf other…gogogo
  • 0

#90 Ser4ph1m

Ser4ph1m

    Amateur Blogger

  • Members
  • 103 posts
  • Playing:Nothing

Posted 17 June 2014 - 04:15 AM

Want a good tip for skill changes? Make the balance strengthening all the classes and no with nerf. Nerf leaves everyone frustrated


  • 2

#91 assassincreedi

assassincreedi

    I am New.

  • Members
  • 7 posts

Posted 17 June 2014 - 09:57 AM

Assassin are great killers for 1v1, especially against lower equiped players and classes like forsaker, mystic, elementalist, radiant, Tempest. But Assassin are in general a weak character with bad hp base and defense. Also an Assassin has issues defeating commanders, berserkers, druids and tanks. a +30 CON berserker is stronger than a +30 STR Assassin (yes i have tested). Berserker got low time stuns due to strong attack Power, on the other hand, Assassin got longer skills and less attack Power. The Stuns are an Assassin's speciality, if stuns are gonna be nerfed, then the attack Power needs to be increased to make Assassin balanced with other classes. Stealing Weapon (55 Sec) is average, i agree, 30 seconds is enough. Blinding attack also 30 seconds. The suggestion of "Pickpock 10% of the enemy's wallet" is a retarded idea, and i don't have to explain why because then you need to learn logic.

 

To be honest. Commander are the character that needs to be nerfed, good PvE with skills that can atttack multiple enemies in the same time, great defense, block defense, block rate, Balanced attack Power that inflicts good damage, Stun immunity buff, skills that disable enemy's magic spells.

 

Druids and Commander and Heavy equiped Berserkers will be impossible for an Assassin to kill if the stuns are nerfed without increasing attack Power.

 

Summarize:

§ Keep stuns the way they are (Increase attack Power if nerf)

§ Nerf Stealing Weapon to 30 seconds

§ Nerf Blinding Attack to 25-30 seconds


  • 2

#92 IVixxl

IVixxl

    I made it Off Topic

  • Members
  • 62 posts
  • Playing:Requiem
  • Server:Trifri

Posted 17 June 2014 - 10:10 AM

Assassin are great killers for 1v1, especially against lower equiped players and classes like forsaker, mystic, elementalist, radiant, Tempest. But Assassin are in general a weak character with bad hp base and defense. Also an Assassin has issues defeating commanders, berserkers, druids and tanks. a +30 CON berserker is stronger than a +30 STR Assassin (yes i have tested). Berserker got low time stuns due to strong attack Power, on the other hand, Assassin got longer skills and less attack Power. The Stuns are an Assassin's speciality, if stuns are gonna be nerfed, then the attack Power needs to be increased to make Assassin balanced with other classes. Stealing Weapon (55 Sec) is average, i agree, 30 seconds is enough. Blinding attack also 30 seconds. The suggestion of "Pickpock 10% of the enemy's wallet" is a retarded idea, and i don't have to explain why because then you need to learn logic.

 

To be honest. Commander are the character that needs to be nerfed, good PvE with skills that can atttack multiple enemies in the same time, great defense, block defense, block rate, Balanced attack Power that inflicts good damage, Stun immunity buff, skills that disable enemy's magic spells.

 

Druids and Commander and Heavy equiped Berserkers will be impossible for an Assassin to kill if the stuns are nerfed without increasing attack Power.

 

Summarize:

§ Keep stuns the way they are (Increase attack Power if nerf)

§ Nerf Stealing Weapon to 30 seconds

§ Nerf Blinding Attack to 25-30 seconds

Pure Truth :o


Edited by IVixxl, 17 June 2014 - 10:10 AM.

  • 2

#93 CG6HU3HM2

CG6HU3HM2

    I made it Off Topic

  • Members
  • 79 posts

Posted 17 June 2014 - 01:24 PM

hahaha same sentences nerf other get OP is true, right? i'm tank base hp 21k, 2.9 def , 80block success and 1.2k block def, in front of sin, can't do anything, e.g. butthead(sin) he stun on me,debuff, stun lock,stun stun lick……debuff, stun……i cant move cant heal, just wait die, it is the true of sin'stun, y?sin always want nerf other just OP themself, saw ppl(sin player) dissuss all post b4, right? hahahaha gogogog just sin OP
  • 1

#94 sonemere

sonemere

    Too Legit To Quit

  • Members
  • 2350 posts
  • Playing:Requiem

Posted 17 June 2014 - 01:36 PM

Want a good tip for skill changes? Make the balance strengthening all the classes and no with nerf. Nerf leaves everyone frustrated

 

this is the best advice and the only thing i have wanted since momento mori release... im sick and tired of nerfs period.

 

1. the one and only nerf i approve after all this time is global max stun/root of 3 sec. over all classes. its been posted multiple times throughout requiem's history...now u have a chance to do it.

 

2. also make all skills have chance to apply in pvp and pve. basically make every skill useful and balanced.

 

3. make all % hp rec buffs a hp buff. FFS pls for the luv of gawd!!!


  • 0

#95 ShazamO

ShazamO

    They pay me to post.

  • Retired
  • 5764 posts
  • LocationEarth
  • Playing:ROSE Online

Posted 17 June 2014 - 01:55 PM

Just a heads up guys and gals, tomorrow the topic of Soul Hunter, Defiler, and Dominator will be constructed. 

 

You can still freely talk about these classes though. 


  • 0

#96 ThreeTimes6

ThreeTimes6

    Too Legit To Quit

  • Members
  • 1103 posts
  • LocationGermany
  • Playing:Nothing
  • Server:Ex-Hammerine

Posted 17 June 2014 - 07:48 PM

I smell alot of "...nerf everything..." *lol*


  • 0

#97 Eladar

Eladar

    I made it Off Topic

  • Members
  • 47 posts
  • Playing:Nothing

Posted 17 June 2014 - 11:57 PM

I TOTALLY AGREE WITH assassincreedi!! although I don't think the assassin inflicts low damage, I must advice not to modify the skills. After testing a friend of mine's assassin level 81 and not-so-well-equipped, I can say that if it weren't for those stuns most of people complain about, that poor creature would be wiped by an elite monster before you could say lol. Take into account that a game is not entirely based only in pvp and that pve is as important as pvp or even more. PVP is just fun and not played by everybody, while pve is what helps us more to gain some satisfaction by the fact of being able to kill a difficult monster by ourselves. A well equipped assassin (not necessary full +30) might be self-suficient for some things like killing strong monsters one by one on the field without having so many problems, but always with the help of the stuns. If those skills are lowered, with due respect, the class will become a crap. Just imagine having to ask for help every time we go hunting.


  • 1

#98 cosi4zara

cosi4zara

    Amateur Blogger

  • Members
  • 228 posts
  • Playing:Requiem
  • Server:Valdes

Posted 18 June 2014 - 02:54 AM

Assassin are great killers for 1v1, especially against lower equiped players and classes like forsaker, mystic, elementalist, radiant, Tempest. But Assassin are in general a weak character with bad hp base and defense. Also an Assassin has issues defeating commanders, berserkers, druids and tanks. a +30 CON berserker is stronger than a +30 STR Assassin (yes i have tested). Berserker got low time stuns due to strong attack Power, on the other hand, Assassin got longer skills and less attack Power. The Stuns are an Assassin's speciality, if stuns are gonna be nerfed, then the attack Power needs to be increased to make Assassin balanced with other classes. Stealing Weapon (55 Sec) is average, i agree, 30 seconds is enough. Blinding attack also 30 seconds. The suggestion of "Pickpock 10% of the enemy's wallet" is a retarded idea, and i don't have to explain why because then you need to learn logic.

 

To be honest. Commander are the character that needs to be nerfed, good PvE with skills that can atttack multiple enemies in the same time, great defense, block defense, block rate, Balanced attack Power that inflicts good damage, Stun immunity buff, skills that disable enemy's magic spells.

 

Druids and Commander and Heavy equiped Berserkers will be impossible for an Assassin to kill if the stuns are nerfed without increasing attack Power.

 

Summarize:

§ Keep stuns the way they are (Increase attack Power if nerf)

§ Nerf Stealing Weapon to 30 seconds

§ Nerf Blinding Attack to 25-30 seconds

I thought this is a sin and sr`s skill changes not commander.

 

1.What is a commander`s role in your eyes?

2.Does every sin hate commander with a passion like you ?

3.When is the last time you had a commander?(that if you had)

4.Would you ask to nerf a class just because you can`t kill them?


  • 0

#99 cosi4zara

cosi4zara

    Amateur Blogger

  • Members
  • 228 posts
  • Playing:Requiem
  • Server:Valdes

Posted 18 June 2014 - 02:55 AM

I TOTALLY AGREE WITH assassincreedi!! although I don't think the assassin inflicts low damage, I must advice not to modify the skills. After testing a friend of mine's assassin level 81 and not-so-well-equipped, I can say that if it weren't for those stuns most of people complain about, that poor creature would be wiped by an elite monster before you could say lol. Take into account that a game is not entirely based only in pvp and that pve is as important as pvp or even more. PVP is just fun and not played by everybody, while pve is what helps us more to gain some satisfaction by the fact of being able to kill a difficult monster by ourselves. A well equipped assassin (not necessary full +30) might be self-suficient for some things like killing strong monsters one by one on the field without having so many problems, but always with the help of the stuns. If those skills are lowered, with due respect, the class will become a crap. Just imagine having to ask for help every time we go hunting.

Sin is a PvP char from what i remember.


  • 0

#100 warjat69

warjat69

    Amateur Blogger

  • Members
  • 313 posts
  • LocationAmsterdam
  • Playing:Nothing
  • Server:somewhere over the raibow

Posted 18 June 2014 - 03:09 AM

hahaha same sentences nerf other get OP is true, right? i'm tank base hp 21k, 2.9 def , 80block success and 1.2k block def, in front of sin, can't do anything, e.g. butthead(sin) he stun on me,debuff, stun lock,stun stun lick……debuff, stun……i cant move cant heal, just wait die, it is the true of sin'stun, y?sin always want nerf other just OP themself, saw ppl(sin player) dissuss all post b4, right? hahahaha gogogog just sin OP

Butthurt is strong with this one... but srsly you want defeat Sin as a TANK class? is this normal for you?

 


Edited by warjat69, 18 June 2014 - 03:10 AM.

  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users