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Classic: Patch notes for June 18th 2014


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#26 skivsorrowblade

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Posted 18 June 2014 - 02:01 AM

Thumbs up for AnO/Valk alliance  :rice:  :heh:  Do what makes you happy  :ok:


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#27 Godless

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Posted 18 June 2014 - 04:30 AM

This coming from the Valk/AnO alliance, the poster boys of avoiding all fights and econning empty castles. Flack would very much dislike this change as his guild would actually have to try and fight to defend a fort in order to crap out god items!

This coming from the guild that can't stay a guild longer than a month. 


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#28 AMzobud

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Posted 18 June 2014 - 04:55 AM

Wasn't the whole idea of WoE:SE to promote fighting and open areas/maps to GvG.

 

Don't you have WoE:FE to precast?

 

[edit] Aside from having like 5 open forts per active WoE guild is kind of weird..... If you think back it was meant that guilds actually fought over castles and numbers were way higher back then. It would seems logical to adjust.


Edited by AMzobud, 18 June 2014 - 04:57 AM.

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#29 HansLowell

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Posted 18 June 2014 - 05:06 AM

What make the server decrease in population? Server filled with whiners, unhealthy competition, you could say that any guild is avoiding fights, but I don't believe its true. Your perception is only for yourself, as we don't share it, and don't care. If you want a change then you should bring up something decent and not think about one guild but many guild. Woe should not be reserved to elite neither the mvps or anything in the game. The real question is nothing about econ, its how to bring good woes. and bringing people on the server, by taking in consideration any kind of playing and not only our own way of playing.


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#30 EtNox

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Posted 18 June 2014 - 05:25 AM

What make the server decrease in population? Server filled with whiners, unhealthy competition, you could say that any guild is avoiding fights, but I don't believe its true. Your perception is only for yourself, as we don't share it, and don't care. If you want a change then you should bring up something decent and not think about one guild but many guild. Woe should not be reserved to elite neither the mvps or anything in the game. The real question is nothing about econ, its how to bring good woes. and bringing people on the server, by taking in consideration any kind of playing and not only our own way of playing.

 

It's true what you're saying, but I am sure you'll only hit deaf ears with that attitude.

 

People don't care for economy, fair play or anything besides themselves. Crybabies, cheaters and botters are everywhere and chunked down this servers population right from the start.

But what do you expect from people thinking of iRo as a "worse version of the pserver i played on"?


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#31 thatfool

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Posted 18 June 2014 - 06:15 AM

only 1 castle in each realm can make god items and/or have god items drop

 

problem solved. those that avoid fighting probably use 2-4 white potions and maybe 6 strawberries per woe


Edited by thatfool, 18 June 2014 - 06:16 AM.

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#32 WickedElbow

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Posted 18 June 2014 - 06:17 AM

+1 that defending should be a bonus, not a hassle. We need good rewards for econing.

+1 for creating a god item should reduces econ/defense by 20

 

-1 for castle breaks reducing 10 points. Should stay 5 in FE and can be 10 in SE, since its harder to break.

 

-72653965 for reducing castles. Makes no sense on iRO.


Edited by WickedElbow, 18 June 2014 - 06:18 AM.

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#33 124131104181757540

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Posted 18 June 2014 - 06:57 AM

Are 1.5x exp and drops leaving?


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#34 Nathy

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Posted 18 June 2014 - 07:02 AM

The mentality most of you people have regarding woe, is embarrassing.


Edited by Nathy, 18 June 2014 - 07:02 AM.

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#35 Humbelum

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Posted 18 June 2014 - 07:10 AM

The mentality most of you people have regarding woe, is embarrassing.

 

Not only regarding woe...
 


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#36 Xellie

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Posted 18 June 2014 - 07:53 AM

It's true what you're saying, but I am sure you'll only hit deaf ears with that attitude.

 

People don't care for economy, fair play or anything besides themselves. Crybabies, cheaters and botters are everywhere and chunked down this servers population right from the start.

But what do you expect from people thinking of iRo as a "worse version of the pserver i played on"?

 

The problem is on both sides

 

it;s not gvg of the emperium, but at the same time free econ needs to be curbed. Bryn parts vend for 30m a pop.... Items need to maintain a semblance of rarity to have value.

 

edit:

  • Buff Bio3 Box drop rates
  • Fix Kathy
  • Ban Anniversary quest bots

Edited by Xellie, 18 June 2014 - 07:58 AM.

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#37 thatfool

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Posted 18 June 2014 - 08:01 AM

would be nice to have a gvg event too


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#38 azertygf

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Posted 18 June 2014 - 08:03 AM

you speak only about woe but this server have no pvm importance this is a real problem for me. no quest, no hat, no bloody, no fun, nothing sellable because economy is dead. 


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#39 Xellie

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Posted 18 June 2014 - 08:04 AM

would be nice to have a gvg event too

 

A statement was made due to abuse and exploiting that happened with Last Years USRC

I mean I've love it, but the stuff above says no. *snip*


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#40 Nathy

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Posted 18 June 2014 - 08:07 AM

you speak only about woe but this server have no pvm importance this is a real problem for me. no quest, no hat, no bloody, no fun, nothing sellable because economy is dead. 

 

Well, when you get events like dragonlabs you can 99/70 anything you want. After that, the only entertainment left is woe. Even bg is nothing but a farm fest


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#41 Nathy

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Posted 18 June 2014 - 08:11 AM

*snip*

 

*Snip*


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#42 Campitor

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Posted 18 June 2014 - 08:18 AM

*snip*

This is the last time I will post this.. If you have proof you need to report it. Posting accusations on the forums does nothing for anyone as you let possible cheaters know that they are being reported, and you cause drama on the forums. If we continue to see accusations being posted we will start handing out forum and maybe in game suspensions.

If you believe that a proper report has gone no where then Warnhal, Oda, or Myself can be PM'd on the forums. If you are afraid for some reason that Oda or myself might be biased (due to interactions with Volunteers mods, Quest Writers, and the like) Warnhal has no ties as far as we know to the RO community. Also, any of the other CMs should be willing to look into any reports (but their knowledge of RO1 may be limited).


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#43 WickedElbow

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Posted 18 June 2014 - 10:16 AM

you speak only about woe but this server have no pvm importance this is a real problem for me. no quest, no hat, no bloody, no fun, nothing sellable because economy is dead. 

 

That's a huge problem as well. Most people do ET every week and can't sell anything.
Still....we got no solution.


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#44 Chipotle

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Posted 18 June 2014 - 10:30 AM


Bio 3 Monsters get a large boost to Supply Box drop rates (60%).

 

 

dumb question, 60% increase from what %. was it like at 2% going to 3.2%?
 

 

There is no z on the market, people with the zeny be hoarding it or quit :(


Edited by Chipotle, 18 June 2014 - 10:31 AM.

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#45 Elaine

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Posted 18 June 2014 - 10:33 AM

dumb question, 60% increase from what %. was it like at 2% going to 3.2%?
 

 

There is no z on the market, people with the zeny be hoarding it or quit :(

 

I'd also like to know what the drop rate for Guild Supply box is.


Edited by Elaine, 18 June 2014 - 10:33 AM.

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#46 Xellie

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Posted 18 June 2014 - 10:33 AM

won't be satisfactory unless its 60% base drop rate

 

camping an instant spawn in bio currently with gum wields about 20 boxes an hour!!11!!!111


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#47 Greyhame

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Posted 18 June 2014 - 11:51 AM

Havloks are missing, aswell Bays and Gabors. I can only find their champion counterparts.


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#48 Hrishi

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Posted 18 June 2014 - 11:59 AM

Wasn't the whole idea of WoE:SE to promote fighting and open areas/maps to GvG.

 

We can only speculate what the whole idea of WoE:SE was.


Edited by Hrishi, 18 June 2014 - 12:01 PM.

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#49 Bucetation

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Posted 18 June 2014 - 12:15 PM

Photos of Red Beret?


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#50 Bazzz

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Posted 18 June 2014 - 01:59 PM

If you were as good as you say (think/claim) there wouldnt be any forts at 100 econ that you dont own.

 

Except as I stated above It takes a lot of time to break a fort 20 times even without interference. No guild of 35 people can keep 10 castles at 0 econ every WoE and hold their own econ. But as you saw this Sunday we are at least working on it.

 

 

This coming from the guild that can't stay a guild longer than a month. 

How is this relevant to anything in my statement.

 

 

So far I've not heard any reasoning to not implement what I've suggested, just off-topic insults directed towards my guild. If the majority of guilds would just rather afk and collect loot that's a pretty sad state for the server to be in to be honest.


Edited by Bazzz, 18 June 2014 - 02:00 PM.

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