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Skill Balance Update: Planned DNA Skill Changes


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#1 ShazamO

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Posted 30 July 2014 - 04:45 PM

We recently went over all the classes currently in Requiem. If you wish to see the feedback/suggestions provided, please check out the links below.

 

Previous Threads ::

Protector/Commander Discussion

Templar: Tempest/Radiant Discussion

Warrior: Berserker/Warlord Discussion

Shaman: Forsaker/Mystic Discussion

Rogue: Shadow Runner/Assassin Discussion

Soul Hunter: Defiler/Dominator Discussion

Hunter: Ranger/Avenger Discussion

Battlemagician: Druid/Elementalist

The list shown below are the first steps to how the development team plans to change the DNA Skill Structure for the better! We would love your feedback on what is displayed below. Do you like it? Hate it? Let us know.

 

 

 

Class_Name DNA Skill Count DNA Skill Removed Count DNA Skill Added Count Note Druid 5 0 6 Extended Duration DNA on Self-Target Buffs removed where skill duration exceeds cooldown time. New DNA Skills to be added currently under development. Elementalist 5 0 6   Avenger 10 0 1   Forsaker 10 0 1   Commander 10 0 1   Assassin 10 0 1   Tempest 10 0 1   Protector 10 2 3   Defiler 10 0 1   Ranger 10 0 1   Berserker 10 1 2   Shadow Runner 10 0 1   Hunter 11 0 0   Shaman 11 0 0   Battle Magician 11 0 0   Soul Hunter 11 2 2   Dominator 11 0 0   Mystic 11 0 0   Defender 11 3 3   Templar 11 2 2   Rogue 11 2 2   Warlord 11 0 0   Radiant 11 0 0   Warrior 11 2 2  

 


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#2 hasut

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Posted 30 July 2014 - 05:09 PM

hmm,, :questionmark:


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#3 Brooklynkid11216

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Posted 30 July 2014 - 05:17 PM

hmm,, :questionmark:

 

I had the same exact expression lol


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#4 RadiantHelper

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Posted 30 July 2014 - 05:27 PM

Oh good im not the only one who doesn't understand, dint want to look like an idiot.
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#5 Ninnghizhidda

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Posted 30 July 2014 - 07:47 PM

Trying to decipher this... I think you meant that, from the number of skills that can be currently DNAed (DNA skill count, 1st column), the suggestion is either remove some said skills (DNA skill removed count, 2nd column) or add new one(s) (DNA Skill added count, 3rd column), or both.

 

Did I get that right? As for the "new" skills that can be DNAed, we currently "do not know yet" (under development).


Edited by Ninnghizhidda, 30 July 2014 - 07:48 PM.

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#6 RoxCore

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Posted 30 July 2014 - 09:08 PM

?


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#7 BumblefootV7

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Posted 30 July 2014 - 09:11 PM

LOL wtf does that mean? Little more effort maybe or do you make these updates for your self? 


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#8 AngelicPretty

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Posted 31 July 2014 - 12:08 AM

pointless post if you wont tell us what you are adding and removing.

 


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#9 MacMad

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Posted 31 July 2014 - 12:40 AM

make dna reskillable like honor

 

change  "bind on acquire" to "bind on account" :thumb2:


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#10 Kazara

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Posted 31 July 2014 - 03:20 AM

 

We recently went over all the classes currently in Requiem. If you wish to see the feedback/suggestions provided, please check out the links below.

 

Previous Threads ::

Protector/Commander Discussion

Templar: Tempest/Radiant Discussion

Warrior: Berserker/Warlord Discussion

Shaman: Forsaker/Mystic Discussion

Rogue: Shadow Runner/Assassin Discussion

Soul Hunter: Defiler/Dominator Discussion

Hunter: Ranger/Avenger Discussion

Battlemagician: Druid/Elementalist

The list shown below are the first steps to how the development team plans to change the DNA Skill Structure for the better! We would love your feedback on what is displayed below. Do you like it? Hate it? Let us know.

 

 

 

Class_Name DNA Skill Count DNA Skill Removed Count DNA Skill Added Count Note Druid 5 0 6 Extended Duration DNA on Self-Target Buffs removed where skill duration exceeds cooldown time. New DNA Skills to be added currently under development. Elementalist 5 0 6   Avenger 10 0 1   Forsaker 10 0 1   Commander 10 0 1   Assassin 10 0 1   Tempest 10 0 1   Protector 10 2 3   Defiler 10 0 1   Ranger 10 0 1   Berserker 10 1 2   Shadow Runner 10 0 1   Hunter 11 0 0   Shaman 11 0 0   Battle Magician 11 0 0   Soul Hunter 11 2 2   Dominator 11 0 0   Mystic 11 0 0   Defender 11 3 3   Templar 11 2 2   Rogue 11 2 2   Warlord 11 0 0   Radiant 11 0 0   Warrior 11 2 2  

 

 

After skill change right?


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#11 Unbound

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Posted 31 July 2014 - 03:49 AM

This is like watching a slow motion train crash.


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#12 RoxCore

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Posted 31 July 2014 - 04:19 AM

Give us more details about it.... or delet it


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#13 Nerthu

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Posted 31 July 2014 - 04:23 AM


Edited by Nerthu, 31 July 2014 - 04:26 AM.

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#14 Kazara

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Posted 31 July 2014 - 04:24 AM

 

We recently went over all the classes currently in Requiem. If you wish to see the feedback/suggestions provided, please check out the links below.

 

The list shown below are the first steps to how the development team plans to change the DNA Skill Structure for the better! We would love your feedback on what is displayed below. Do you like it? Hate it? Let us know.

 

Maybe if you give more details we can answer...


Edited by Kazara, 31 July 2014 - 04:25 AM.

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#15 INeedANewName

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Posted 31 July 2014 - 04:58 AM

eeeerrmmmmm...... wat te fak? :D


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#16 Vulcano

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Posted 31 July 2014 - 05:09 AM

bloody hell :o


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#17 explicid17

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Posted 31 July 2014 - 05:31 AM

 

like it? Hate it?

 


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#18 ShazamO

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Posted 31 July 2014 - 07:53 AM

The biggest note to take from this is: Extended Duration DNA on Self-Target Buffs removed where skill duration exceeds cooldown time. New DNA Skills to be added currently under development.

 

This applies for all classes.


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#19 RoxCore

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Posted 31 July 2014 - 07:57 AM

still don`t get it....


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#20 explicid17

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Posted 31 July 2014 - 08:03 AM

No I dont like that short term buffing, i like the buffs how they are now, nobody wants to rebuff every 60 seconds in a raid


Edited by explicid17, 31 July 2014 - 08:06 AM.

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#21 Unbound

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Posted 31 July 2014 - 08:05 AM

They're asking us to do their job for them, as usual.


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#22 Unbound

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Posted 31 July 2014 - 08:15 AM


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#23 Spud

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Posted 31 July 2014 - 08:19 AM

The biggest note to take from this is: Extended Duration DNA on Self-Target Buffs removed where skill duration exceeds cooldown time. New DNA Skills to be added currently under development.

This applies for all classes.


Does this count for effect skills like Shadow Binding? And what about Quick Attack? Gotta get that table up there fixed brah
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#24 Spud

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Posted 31 July 2014 - 08:18 AM

.

Edited by Spud, 31 July 2014 - 08:26 AM.

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#25 Spud

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Posted 31 July 2014 - 08:22 AM

Yikes quadruple post my bad, stupid phone

Edited by Spud, 31 July 2014 - 08:24 AM.

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