Edited by 9345130720165518677, 30 July 2014 - 10:03 PM.
[Suggestion] Knights need Improvement!
Started by
9345130720165518677
, Jul 30 2014 10:02 PM
1 reply to this topic
#1
Posted 30 July 2014 - 10:02 PM
We need Knights to be tanks again in Mastery. In Mastery, the Knight becomes obsolete compared to the Monks, Warriors and Beastmasters. We need a Skill that's specific to Knights that make us have better HP and Defense by a lot, Knights can't tank when everyone around them are better at Tanking and otherwise, why would we exist in the first place if we weren't gonna be tanks all the way?
#2
Posted 31 July 2014 - 01:17 AM
You arrived late we already have been fixed and we already have what make us special tanks, i'm talking about shield fortress, the problem is the game post AoV that make tank useless because there is no reason a tank to exist:
Refining allow priest to tank because they can hit the defence cap, no bosses can kill you if you don't use shield fortress. In the grinding proces it's different Knights are welcone in any party since at lower level when you don't use refinement they are the only ones able to survive 20 monsters together maintaining thread and staying in place (war tend to move randon and monks are really rare and useless against groups).
Obviously all this only if you can actually play the game (see bugs etc.)....
Refining allow priest to tank because they can hit the defence cap, no bosses can kill you if you don't use shield fortress. In the grinding proces it's different Knights are welcone in any party since at lower level when you don't use refinement they are the only ones able to survive 20 monsters together maintaining thread and staying in place (war tend to move randon and monks are really rare and useless against groups).
Obviously all this only if you can actually play the game (see bugs etc.)....
Edited by Shinyusuke, 31 July 2014 - 01:18 AM.
Reply to this topic
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users