A little background, I would say i am a casual free player and haven't really played much in the last couple months.
Despite rogues being jack of all traits master of none, I've continue to main a rogue since server inception.
Hopefully this patch changes that.
I chose rogue cause of the ability to afk anytime we want whenver we want, when real life gets busy (ie. wife aggro)
So at the moment I've made it to ML 21, on the path to ML30 maybe by the time ML40 is out (i despise grinding, need more quests imo).
I went for a test drive with my current skills/stats as I don't know why we didn't receive stat/skill resets after a balance patch.
It seems for the time being I won't be able to drop Rolling Cutter 6 until ML50, as all the levelling parties pretty much require this and because my Mark of Genocide is lvl 1, I would need to find 4 more points to invest in this since MoG directly benefits this skill. (droolz at 10% crit)
It seems when soloing single targets or bosses, the new cross impact is amazing, even at level 1 the damage on it is better than double attack 5, though you can't move when using it and there is some wonky animation... It's even better than deadly blow (mine is lvl 1), but i suspect it will be the case at lvl 5 too. With my current vigor (33% vigor) its cycle is only around 6 seconds per use.
The new combo mastery(lvl3) and combo training (lvl2), I definitely noticed it popping up more especially combo mastery.
I find myself with full combo points and combo mastery active, with moonlight drive (lvl 10) and crescent moon (lvl 10) and gangsters paradise (lvl5) on cool down.
As it seems better to continue to Cross Impact and double attack rather than use deadly blow due to the animation of jumping up in the air?
The new ymir (lvl3) seems awesome on those high def monsters, like those rackufs near the entrance to dark whisper.
Mark of Death (lvl 10) i haven't had the chance to pvp with it but pve wise, it's the same, unless you need to kite something to wait for some cooldowns to come back.
Duel Stab (lvl1), i may invest in this one day when i no longer need to AoE to level or go for a raid spec. Does anyone know if they have fixed the damage for detect weakness otherwise the 5 extra seconds is not going to matter.
So given that some rogue skills have been improved what are other rogues doing?
I know i'm going to have a difficult time finding 8 skill points to put into cross impact and mark of genocide.
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Part 2:
So I was able to find a skill reset velum lying around in my event gift storage,
I reset to the below.
http://ro2base.com/b...1.1.1/0.0.0.0.0
Gangster's Paradise from lvl 5 -> lvl 1 , since a low cool down, heal pet can do the job for the most part. (though admittedly i don't spend time in colo or woe)
Dropped some crescent moon to lvl 8, if I one day ever got some Green Wind [20], i would drop to hiding 1, and go back to lvl 10 crescent moon.
Soloing...
Lemme say with the new MoG having almost 50% crit is awesome, Cross impact lvl 5 crit from hide was almost 1 shotting mummies, with buffs or doping it was one shotting, and proccing combo mastery, you can go and 1 shot the next mummy with moonlight drive from hide and rinse repeat. With the crit up there, I ended up going back to using deadly blow as a combo point drain anytime Cross impact/Moonlight wasn't up.
Party wise for grinding was about the same experience, drop pet ...spin...spin...spin.. x 10 and then type 1 at the end, leave party.
I hope the ML30 content will be more refreshing than the journey getting there.
Edited by Shinyuki, 22 August 2014 - 09:50 AM.