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#26 PietroRaposo

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Posted 25 October 2014 - 06:22 AM

not a bad suggestion, classic needs something to ress the server!


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#27 Hrishi

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Posted 11 November 2014 - 10:59 AM

I hope interest in this thread is not the indicator of how popular something like this will be, considering I completely missed this thread and only saw it now. I would be confident in saying it would be highly popular with many people if they were aware that it is happening.


Edited by Hrishi, 12 November 2014 - 10:40 AM.

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#28 LarryProbe

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Posted 11 November 2014 - 09:41 PM

I've had 5 people that I told today express interest in this within 2 minutes of hearing it, one said he'd transfer[pay] up to 10 characters on his own, he just refuses to have to level all over again[gear hunting isn't a big deal] when he has his 99/70s from before.


Edited by LarryProbe, 11 November 2014 - 09:42 PM.

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#29 Alaska

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Posted 13 November 2014 - 10:21 PM

If I could play on classic without having to do the leveling all over again (sorry but after like 9 years the grind has gotten a little old) I'd definitely do it. My wizard on classic is in the process of being leeched leveled, but it's not something I can see myself doing multiple times to play different classes; I'm just too invested on renewal to put the same time into classic.


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#30 AlmrOfAtlas

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Posted 14 November 2014 - 01:11 AM

It depends on the scope of the xfers for me. If we can take current 3rd classes, revert them to 99 or even just 90 trans and cross them over, I'll probably take an entire account to Classic.

 

If it's limited to classes that have not yet gone 3rd, it'll be more like 4 characters.

 

And if it's limited to stuff from Pre-Renewal, then 1-2 or none at all due to my having xfered characters between new and old accounts, deleting and recreating them quite often.

 

I'm especially interested in whether characters can be taken over AFTER implementation of the VAS (I assume it'll be a paid VAS). As in, creating characters that may then be xfered over, bypassing the mundane leveling of Pre-Renewal XD

 

Perhaps they could be xfered as High Novices in that case? Nobody likes leveling a non-trans due to the impact of having to do exactly the same thing again for trans. Bypassing non-trans via VAS xfer could be a great boon for the server.

 

I'm also wondering if the service will be offered in the style of an event, done either once with sufficient warning and advertisement of the fact, repeatedly or permanently just like every other VAS.


Edited by AlmrOfAtlas, 14 November 2014 - 01:18 AM.

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#31 Rumm

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Posted 20 November 2014 - 06:01 AM

I am curious to how many players on Renewal or before would be interested in this service? 

 

Let's make a poll?  I for one am down.


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#32 DexRain

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Posted 15 December 2014 - 08:21 PM

I'd do it in a heartbeat if I could keep my gear, that's really the only reason I'm not active on classic right now, losing 7+ years of items is a huge blow to me, and I'd love to finish leveling the HP, Minst, and sader I've put so much time into but don't want to play on renewal anymore


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#33 Oda

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Posted 26 January 2015 - 05:36 PM

Looking to resurrect this proposal for 2015. Exploring options and looking for feedback on what items people would definitely need when starting from scratch on Classic. 

 

 

It would not be possible to do a traditional transfer with characters, quest variables and items automatically moving, rather the process would be creating the 99/50 trans character on classic by hand. 


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#34 Divine

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Posted 26 January 2015 - 09:51 PM

Sweet, I was beginning to think that this was an impossible idea.


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#35 Xellie

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Posted 26 January 2015 - 10:12 PM

Looking to resurrect this proposal for 2015. Exploring options and looking for feedback on what items people would definitely need when starting from scratch on Classic. 

 

 

It would not be possible to do a traditional transfer with characters, quest variables and items automatically moving, rather the process would be creating the 99/50 trans character on classic by hand. 

 

Like I said before, tardis them back in time from whatever 3rd class they are to their pre-trans self. Dump them on this new planet with some pre-set gear and an allowance of zeny.
 

 

Give them weapons. They're coming from renewal? Cool, give them mercs. Give them acc bound unfrozen/wildcat armor etc, simple things to get started with.


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#36 HikariYari

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Posted 26 January 2015 - 10:15 PM

Looking to resurrect this proposal for 2015. Exploring options and looking for feedback on what items people would definitely need when starting from scratch on Classic. 

 

 

It would not be possible to do a traditional transfer with characters, quest variables and items automatically moving, rather the process would be creating the 99/50 trans character on classic by hand. 

 

 

The remake/transfer service would be nice, I would love to bring my RK over w/o quest variables and items. I wouldn't mind it being set at 99/50 with nothing. But, for the people that would mind. Maybe start out maybe 3 month rentals + fish in mouth, 20m and marc card. It would give them something to help farm needed items to keep or sell while having one important WoE card for a slotted armor they find/buy so they can participate.

 

 

 

 

 

Xellies post is also a very good option too.


Edited by HikariYari, 26 January 2015 - 11:18 PM.

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#37 Themes

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Posted 26 January 2015 - 11:18 PM

Looking to resurrect this proposal for 2015. Exploring options and looking for feedback on what items people would definitely need when starting from scratch on Classic. 

 

 

It would not be possible to do a traditional transfer with characters, quest variables and items automatically moving, rather the process would be creating the 99/50 trans character on classic by hand. 

 

Okay so here's a quick breakdown by slot what I'd consider reasonable gear for someone who has played enough to get a 90-95 trans character in any normal circumstance.

 

Head:

Anything here, doesnt matter too much, mostly a defense slot. Consider stun immune stuff for those doing pure woe chars, slotted mids etc drove those early in the server but we now have Dark Bacillium as a budget option.

 

Armor:

A couple of armors carded with element cards, common ones are fire/dark/water/wind. Unfrozen for woe chars. Pupa/Peco for HP otherwise usually.

 

Weapon:

This depends entirely on class. Casters would have a Piercing Staff, BG staff (woe again), 4x dex rod. Physical dps would have a couple of 3/4x carded weapons and probably a BG weapon also.

 

Shield:

One or two of the good racial cards. Most common/useful are probably for Demi/Formless. The others Brute/Insect/Angel etc are all cheap enough for someone to purchase when they have need of them.

 

Garment:

Flee garment for Agi builds, generally a Whisper card for 20 flee. Damage reduction, Raydric for 20% neutral reduction for pretty much everyone else.

 

Shoes:

Health/SP, popular options are Matyr (HP), Sohee (SP) or Verit (little of both).

 

Accessories:

Generally a stat placeholder, Phen/Vitata for casters. Dex for most, Str for Str based dps.

 

Now I'm not recommending that every player gets one each of all these if they transfer something here, that's what I'd expect someone to have accumulated over the course of leveling a dude. You generally have two sets of gear, PvM and WoE. You may want to have people specify which set of gear they'd prefer for any character they get transferred. You could easily do BG weapon/armor/cranial/poo hat and other specific character bound gear and have someone able to just log on and go.

 

You may want to be a big more specific about what you want them to be able to do. For example if they're 99/50 trans, some characters could probably just be woe ready. Some would obviously need some job levels etc. Do you want people to log on maybe get some pots and go level? Do you want them to be able to join in your turnin parties (Dragons/Titans and whatever else you're working on)?

 

There's also stuff like Kafra shop items that are very important and almost mandatory for some things. For example weight up box is huge, nobody should really be doing anything too seriously without it. There's also other popular items like Robo Eyes, Ramen Hat. Also Witch Pumpkin Hat is a big deal right now, its almost silly not to be doing PVM without one on a character you'd be mobbing or potting on, it doesnt really take long for you to cover the cost you would usually be paying out in other consumables. Lets not forget all the other useful irregular Kafra items which new players should have regular access to, but may not, for example Pencil, Mental/Resist pots, Mercenary Scrolls and other hats like Skull Cap/Moon Rabbit which are very strong.

 

You're obviously looking at creating a template for you guys to use to create characters against, you may want to look at price for transfers/creation then consider stuff like what level you want people to come in and how geared you'd expect them to be. All of these will have an impact on the end result.

 

Summary:

 

I feel that any character "transferred" should be well equipped enough to log on, allocate skills/stats and then find someone to group with for <activity> (including woe). This means they need some basic gear to reduce the damage they take and enough gear to deal suitable damage. I'm not sure the best way to approach that with some dmg classes outside of weapon tickets they can turn in for % weapons for races/elements. I dont believe people should get 100% equivalent gear, for example instead of Raydric Garments or 30% race shields, something a little worse (Valis mant provides 15% neutral reduction in garment instead of Raydrics 20% and size cards are 25% reduction and Hodremlin provides 15% to all with a Pdodge proc). They should be encouraged to improve their gear, but have good enough stuff to get into the game without feeling useless.


Edited by Themes, 26 January 2015 - 11:19 PM.

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#38 Xellie

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Posted 26 January 2015 - 11:21 PM

screw economy, we need more weekend warriors/alts for guilds!


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#39 Quanta

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Posted 26 January 2015 - 11:59 PM

Looking to resurrect this proposal for 2015. Exploring options and looking for feedback on what items people would definitely need when starting from scratch on Classic. 

 

 

It would not be possible to do a traditional transfer with characters, quest variables and items automatically moving, rather the process would be creating the 99/50 trans character on classic by hand. 

I'm just going to cross-post my post from the "Save Classic" thread:

 


This would be helpful for those of us who came back to what is basically a completely different game. I'm not sure a straight transfer is possible (I would assume the data format is changed between Classic and Renewal, unless Classic is just a Renewal server with a custom ruleset?), but maybe they could just add custom-tailored copies of the characters directly to the Classic database and then delete the old characters from the Renewal database afterwards?

 

I'm thinking that you could have a limited-time signup (and ADVERTISE IT; give the event a name like "Back To Classic" or something like that and buy some adspace on anime and gaming sites a month or two before the actual start of the event, give people time to see it and go "Sounds cool, maybe I'll come back") with a start date and an end date. People get the opportunity to transfer one character for free, with the option of transferring up to two additional characters for a small fee. The transfer would be a copying of the character's class, levels, equipped items, inventory, and an amount of zeny; if they've migrated to a 3rd class, they're just downgraded to either a transcendent or non-transcendent version of that class (depending on skills available to them at the time), and their level is set to 99 while their job level is set based on existing skill points. The transfer would have some rules and restrictions, of course, mostly to help protect the market and item pool of the Classic server:

 

- There must be available character slots on the Classic server for the account in order to complete the transfer.

- Characters signed up for the event will have a set weight limit for the duration; this is more to give non-Strength classes a chance to carry a good amount of items over.

- Zeny transferred is limited to 10,000 zeny per base level for each character, so a level 99 character can transfer a grand total of 990,000 zeny on a character.

- No loose cards are to be transferred. Normal cards that are already slotted into gear are permitted. MVP cards are barred altogether.

- Certain gear is ineligible for transfer. This mostly relates to God items, but the community probably has some ideas of what gear shouldn't be allowed to make it onto the server in large quantities.

- Alchemist/Creator classes with a Homunculus will receive a new one of their choice. Those with a Homunculus S will get a normal one, fully evolved with max Loyalty.

- Kafra Storage will not be transferred.

- Marriages will not be retained, but a voucher should be given to the character to acquire the needed items.

- Feel free to come up with more ideas here!

 

Once the signups have concluded and the transfers have been completed, I would also suggest offering lapsed accounts of at least 2 years a little incentive: 30 days free of VIP service on the Classic Server Only, and maybe a small gift as a "Welcome Back" thing. Nothing fancy: a couple of Battle Manuals or something to that effect, maybe a headgear commemorating the occasion.

 

This campaign would give players an opportunity to get at least some of their characters off of the Renewal server and back onto a server that is more to their liking, and may persuade people to return to the game. They won't have all their stuff, but they'll at least have the stuff that matters to them and won't be helpless on arrival.

 

Thoughts? Suggestions?

 


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#40 HikariYari

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Posted 27 January 2015 - 10:05 AM

Okay so here's a quick breakdown by slot what I'd consider reasonable gear for someone who has played enough to get a 90-95 trans character in any normal circumstance.

 

Head:

Anything here, doesnt matter too much, mostly a defense slot. Consider stun immune stuff for those doing pure woe chars, slotted mids etc drove those early in the server but we now have Dark Bacillium as a budget option.

 

Armor:

A couple of armors carded with element cards, common ones are fire/dark/water/wind. Unfrozen for woe chars. Pupa/Peco for HP otherwise usually.

 

Weapon:

This depends entirely on class. Casters would have a Piercing Staff, BG staff (woe again), 4x dex rod. Physical dps would have a couple of 3/4x carded weapons and probably a BG weapon also.

 

Shield:

One or two of the good racial cards. Most common/useful are probably for Demi/Formless. The others Brute/Insect/Angel etc are all cheap enough for someone to purchase when they have need of them.

 

Garment:

Flee garment for Agi builds, generally a Whisper card for 20 flee. Damage reduction, Raydric for 20% neutral reduction for pretty much everyone else.

 

Shoes:

Health/SP, popular options are Matyr (HP), Sohee (SP) or Verit (little of both).

 

Accessories:

Generally a stat placeholder, Phen/Vitata for casters. Dex for most, Str for Str based dps.

 

Now I'm not recommending that every player gets one each of all these if they transfer something here, that's what I'd expect someone to have accumulated over the course of leveling a dude. You generally have two sets of gear, PvM and WoE. You may want to have people specify which set of gear they'd prefer for any character they get transferred. You could easily do BG weapon/armor/cranial/poo hat and other specific character bound gear and have someone able to just log on and go.

 

You may want to be a big more specific about what you want them to be able to do. For example if they're 99/50 trans, some characters could probably just be woe ready. Some would obviously need some job levels etc. Do you want people to log on maybe get some pots and go level? Do you want them to be able to join in your turnin parties (Dragons/Titans and whatever else you're working on)?

 

There's also stuff like Kafra shop items that are very important and almost mandatory for some things. For example weight up box is huge, nobody should really be doing anything too seriously without it. There's also other popular items like Robo Eyes, Ramen Hat. Also Witch Pumpkin Hat is a big deal right now, its almost silly not to be doing PVM without one on a character you'd be mobbing or potting on, it doesnt really take long for you to cover the cost you would usually be paying out in other consumables. Lets not forget all the other useful irregular Kafra items which new players should have regular access to, but may not, for example Pencil, Mental/Resist pots, Mercenary Scrolls and other hats like Skull Cap/Moon Rabbit which are very strong.

 

You're obviously looking at creating a template for you guys to use to create characters against, you may want to look at price for transfers/creation then consider stuff like what level you want people to come in and how geared you'd expect them to be. All of these will have an impact on the end result.

 

Summary:

 

I feel that any character "transferred" should be well equipped enough to log on, allocate skills/stats and then find someone to group with for <activity> (including woe). This means they need some basic gear to reduce the damage they take and enough gear to deal suitable damage. I'm not sure the best way to approach that with some dmg classes outside of weapon tickets they can turn in for % weapons for races/elements. I dont believe people should get 100% equivalent gear, for example instead of Raydric Garments or 30% race shields, something a little worse (Valis mant provides 15% neutral reduction in garment instead of Raydrics 20% and size cards are 25% reduction and Hodremlin provides 15% to all with a Pdodge proc). They should be encouraged to improve their gear, but have good enough stuff to get into the game without feeling useless.

Your idea is absolutely horrible for the economy of the server. Yeah a normal person would accumulate a lot of those cards or gears over the years. On the other hand most the people doing the transfer service would be ones that make and level a character from 1-99 trans in 8 hours. Yes they need something to help them at the start some zeny, marc card, and at the most extended rental items. Not what you're suggesting, "New returning players" don't need all of those to get re-situated in a new server. They just need something to help them get out and grind, farm equipment cards, buy healing items, and unfrozen maybe so they can participate in WoE at the very least. They have options of doing battle grounds for basic WoE gear as well.

 

I'm sorry I read the summery of your post but it's still bad for the economy. The items you're suggesting if they wanted are fairly cheap on the server but they still shouldn't be handed out for free. Vali, odins, etc = no no.


Edited by HikariYari, 27 January 2015 - 10:21 AM.

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#41 Themes

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Posted 27 January 2015 - 10:23 AM

I actually said I dont think they should get all those things, good to see you guys are still picking and choosing what to read from peoples posts.

 

I absolutely disagree that the people who request transfers are those who are power gamers. There's going to be all sorts of people, from casual nostalgia driven players to the power gamers you expect. But you've got to find a way to cater to both of them, hence why I was looking at separating woe/pvm characters.

 

If you're going to give players anything it needs to be worse than your standard gear, but you cannot just give them "some zeny and a marc card" and expect them to get straight in with a 99/50 trans character. It's just like Dragons all over again. Rental gear is also super dodgy because it puts a timespan on the life of their character, I understand that it could be the best idea, but if a player doesnt farm fast enough or play enough to replace every one of their items, they could just lose interest and quit.

 

Most of the people who are looking to transfer will expect their character to come with something, because thats what a transfer is. There's posts through this one and the other two or three we've had where people talked about gear specifically, you cannot expect people to pay money to "transfer" their character from Renewal and then just get the character.

 

Edit: I really dont think they should be getting tradable items, everything that gets added to that account shout be either Account bound and mostly Character bound (except for maybe one or two items to help with making alts, maybe an hp armor?). I dont even mind if it's worse than that pre-trans gear (Valis etc), but you cannot give them nothing.


Edited by Themes, 27 January 2015 - 10:27 AM.

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#42 HikariYari

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Posted 27 January 2015 - 12:23 PM

I actually said I dont think they should get all those things, good to see you guys are still picking and choosing what to read from peoples posts.

 

I absolutely disagree that the people who request transfers are those who are power gamers. There's going to be all sorts of people, from casual nostalgia driven players to the power gamers you expect. But you've got to find a way to cater to both of them, hence why I was looking at separating woe/pvm characters.

 

If you're going to give players anything it needs to be worse than your standard gear, but you cannot just give them "some zeny and a marc card" and expect them to get straight in with a 99/50 trans character. It's just like Dragons all over again. Rental gear is also super dodgy because it puts a timespan on the life of their character, I understand that it could be the best idea, but if a player doesnt farm fast enough or play enough to replace every one of their items, they could just lose interest and quit.

 

Most of the people who are looking to transfer will expect their character to come with something, because thats what a transfer is. There's posts through this one and the other two or three we've had where people talked about gear specifically, you cannot expect people to pay money to "transfer" their character from Renewal and then just get the character.

 

Edit: I really dont think they should be getting tradable items, everything that gets added to that account shout be either Account bound and mostly Character bound (except for maybe one or two items to help with making alts, maybe an hp armor?). I dont even mind if it's worse than that pre-trans gear (Valis etc), but you cannot give them nothing.

I couldn't really agree more with you on some things, but I still think rentals that last for quite a while will still be a better option. How about 1 year rental items and some zeny? Maybe a special cute headgear for them use that gives healing items a boost. Maybe 2000% recovery for potatoes or something. Equal to or less of that of a Witch/alarm combo. They should also get a % of the kp spent to transfer the character added in the account to use in items from kafra shop too.

 

It's not picking or choosing I only noticed/read the summery of the post after I posted a response and in my defense I was still half asleep. I apologize for that.


Edited by HikariYari, 27 January 2015 - 12:25 PM.

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#43 Rumm

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Posted 27 January 2015 - 01:00 PM

^In summary, I think the easiest solution would be to include a kafra shop package with the transfer fee such as;

1 Account bound - Weapon rental box

5 Account bound - Equipment rental boxes  (for shoes, muffler, armor, hat, and all in 1 accessory).

 

Or iRO could simply run an attractive sale during periodic transfer events

 

 

 

 


Edited by Rumm, 27 January 2015 - 01:02 PM.

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#44 Themes

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Posted 27 January 2015 - 03:07 PM

I couldn't really agree more with you on some things, but I still think rentals that last for quite a while will still be a better option. How about 1 year rental items and some zeny? Maybe a special cute headgear for them use that gives healing items a boost. Maybe 2000% recovery for potatoes or something. Equal to or less of that of a Witch/alarm combo. They should also get a % of the kp spent to transfer the character added in the account to use in items from kafra shop too.

 

Yeah I think long term rentals is probably the best bet without dealing with making lots of account/character bindings for specific new items, one year seems quite a while but I donno if anything less would be too short for casual play. Definitely getting a unique hat would be nice especially if you turn it into a Pumpkin Hat alternative. Definitely like the idea of giving them some KP to spend with their purchase too. Make sure they have enough for weight up box and maybe one or two minor things (this totally would depend on how much the transfers cost).

 

What sort of stats would you like to see on the rentals? I'm really not sure how strong/weak they should be. They'd obviously not be the same as the ones we had at launch, a year of those would be nuts. I sort of feel if you're going to go the long term route you make them quite a bit weaker and if you want the duration to be shorter you can justify making them a little stronger.

 

I like Rumms idea too.


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#45 Oda

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Posted 27 January 2015 - 04:05 PM

Long term rentals would be a much simpler option, since going through a player's entire inventory to make sure that the items are copied over would be extremely time consuming. 


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#46 HikariYari

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Posted 27 January 2015 - 05:12 PM

Long term rentals would be a much simpler option, since going through a player's entire inventory to make sure that the items are copied over would be extremely time consuming. 

And pretty detrimental if something that shouldn't be makes it over. 


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#47 Oda

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Posted 27 January 2015 - 05:26 PM

One big issue is that since it would require a new 99/50 character to be created on classic, they would lose any quest progress they had on renewal. It might be tricky when it comes to making sure that the characters have the proper quest variables to be able to get homunculi, get quest skills and the like. 


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#48 Quanta

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Posted 28 January 2015 - 01:14 AM

One big issue is that since it would require a new 99/50 character to be created on classic, they would lose any quest progress they had on renewal. It might be tricky when it comes to making sure that the characters have the proper quest variables to be able to get homunculi, get quest skills and the like. 

Wouldn't the thing to do there be choosing a handful of quests to transfer over due to their difficulty and leave the others? Like, I'd imagine the big ones are things like The Sign and the Nameless Island chain; most others are easy enough to re-do.

 

Also, since you have access to the scripts themselves, as well as the database, couldn't you just create a secret GMs-only room with NPCs dedicated to setting these variables up in some kind of one-size-fits-all progression path, then have the characters talk to these NPCs to set up relevant quests?


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#49 teitoklien

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Posted 28 January 2015 - 08:20 AM

I like what i am reading good suggestions, however as this may increase the population of the classic server temporarily won't people just end up quitting for the same reasons its dead now?

 

Sounds to me a fix would be to FIX the problems, rather than inviting more players onto the server.

 

I would definitely utilize this service though.


Edited by teitoklien, 28 January 2015 - 08:21 AM.

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#50 Oda

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Posted 29 January 2015 - 11:07 AM

I like what i am reading good suggestions, however as this may increase the population of the classic server temporarily won't people just end up quitting for the same reasons its dead now?

 

Sounds to me a fix would be to FIX the problems, rather than inviting more players onto the server.

 

I would definitely utilize this service though.

I understand the reasoning on that, and this would definitely be a project started once the Q1 Roadmap projects gets fully underway.


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