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Skill build help for Assassin ML sans the purchased skill points


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#1 tertersiy

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Posted 21 September 2014 - 09:50 PM

Hi,

 

I would just like to ask for opinions on my skill build for a PvE grind type Assassin. This build has no purchased skill points from the ML points yet.

 

http://ro2base.com/b...1.1.1/0.0.0.0.0

 

Notes: (Please share your opinion)

 

Mark of Genocide - Due to patch 08/20/2014 this has been buffed to 10% crit so i decided to max it out

 

Cross Impact - Due to patch 08/20/2014 the damage has been up'd to 700% at max level making it a high damaging skill if coupled with Hiding

 

Double Attack - Left it at level 1 since I won't be relying on it's damage much and it's sole purpose is for when my skills are on cooldown.

 

Shadow Fiend - Left it at level 1 for now since I need to max other skills and 4% proc rate should be enough for the meantime?

 

Hiding - Maxed it since level 1 makes me move sluggish. What do you think? Sacrifice Dagger Throw and Poisoning Weapon for this.

 

Shadow Assault - Left this out since the Fall effect doesn't really work on Boss type monsters and it tends to bug me by making me unable to use skills or move at all.

 

Shadow Fang or Shadow Armor - I mostly run with a Party when grinding at ML. I'm just not sure whther a level 1 Shadow Fang will benefit me more or a level 1 Shadow Armor?


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#2 buszokkk

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Posted 22 September 2014 - 07:33 AM

If you want to go for PVE grind build i would sacrifice shadow assault or shadow explosion to get 10/10 grimtooth . On 10 it hits 10enemies right ? That would be much better imo :) btw shadow fang 6/6 is must have . 2x more dmg .

Edited by buszokkk, 22 September 2014 - 07:35 AM.

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#3 tertersiy

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Posted 22 September 2014 - 05:11 PM

If you want to go for PVE grind build i would sacrifice shadow assault or shadow explosion to get 10/10 grimtooth . On 10 it hits 10enemies right ? That would be much better imo :) btw shadow fang 6/6 is must have . 2x more dmg .

 

Really hesitant on adding too much on Grimtooth due to the 30 sec cooldown. Took the level 1 Shadow Assault for emergency purposes though. I'm going to need to farm for skill points soon. But first I'll go for ML 20 or 30 since skill points are really expensive :( almost 12k mp per skill points


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#4 Rafnex

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Posted 22 September 2014 - 07:24 PM

ML1-M20 is all about AoE Grinding/Team mode... i suggest you go with this build http://ro2base.com/b...1.1.1/0.0.0.0.0

 

still 2 points left i leave it to you on where to put it

 

lvl1 shadow armor is for emergency cases (better max it at lvl5 if you goin to be a lurer)

 

lvl 10 Grimtooth can one shot Condors/Muka if it crits (though about 25sec cd with abit of vigor)

 

lvl 1 Dagger Throwing... your one and only skill the lets you pull/lure some mob/boss

 

lvl 1 Dark Illusion is the fastest way to jump from one mob to another (hide and cast)

 

lvl 1 SStrike and SExplosion - you dont really need this for grinding (better to lure 10-20 mobs and kill with grimtooth + Sfang) - can max thsese 2 when you get the extra 20points

 

Note: there is very good way for Sins to solo grind luring 10-30 mobs and killing them fast without getting hit at all (you can do this as early as ML1 with green ML1 gears at condors - Need VIP for additional Movement speed).... i might make an example video for it when server is up (though my pc is like 8 years old video might be abit sluggish)

 

Important Note: its advisable you grind for 20skill points and 100 stats at ML15-19 (you get max exp in osiris grind) though you might need to be ML20 to be able to join a Team faster (most teams dont want/kick ml20 below sins) - Osiris Grinding is like 3x-4x faster than grinding in Darkwhisper (ML24-Ml30) since mobs there is alot Tougher (high def and HP)  + very high dmg and only gives like abit higher exp than Osiris)

 

 


Edited by Rafnex, 22 September 2014 - 07:32 PM.

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#5 Greven79

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Posted 23 September 2014 - 01:33 PM

lvl 1 Dagger Throwing... your one and only skill the lets you pull/lure some mob/boss

 

You can use guild skills as well.


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#6 4458130508113924833

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Posted 23 September 2014 - 07:51 PM

Consider the fact that the current end game is PVP, so Double Attack, Shadow Armor and Shadow Assault are essential for that,.

On the other hand Grimtooth has become kind of useless as a mobbing/aoe tool since it has a very long cooldown, and your actual AoE (Shadow Fang) deals very little damage, and your role in a party is usually luring it doesn't really make much of a difference, so you could leave it at level 1 too, but that would make you reliant on how good is your party's DPS.

Still, this was the build I used while leveling from ML 1 to 20: http://ro2base.com/b...1.1.1/0.0.0.0.0

But at the time Grimtooth was actually awesome, and Mark of Genocide and Cross Impact were plain useless, so for now I'd suggest something like this: http://ro2base.com/b...1.1.1/0.0.0.0.0

Which would be a good base, effective for grinding to be completed with the other 20 skillpoints at ML20 to look something like this: http://ro2base.com/b...1.1.1/0.0.0.0.0

Didn't max Shadow Strike nor Shadow Explosion yet since you won't be Single Targeting much in your grinding phase.

I eventually got a skill reset and dropped Shadow Fang altogether and maxed Poisoning Weapon, but that was after getting to ML30.
 


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#7 Greven79

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Posted 24 September 2014 - 04:20 AM

I think, your build is quite perfect. I wouldn't max Double Attack, because you will one-shot opponents or be one-shotted later. In addition, you might want to focus on vigor, so a basic attack doesn't make much sense.

 

Leaving out Shadow Assault is also quite good, because you won't ever need more than a single point in that skill and you can obtain it later. Whether you max Shadow Explosion // Shadow Strike // Shadow Armor first is up to you, because neither one is essential unless you enter WoE at ML30. Shadow Armor will your best friend however, because Assassins usually perform the "hit-&-run" tactics, one-shotting out of hide and then popping their Shadow Armor for a 5sec totally immunity (even against stun) to get away. I would have chosen Shadow Armor first because receiving no damage might come in handy as a lurer as well.

 

Leaving Shadow Fang at level 1 might be ok and save you a skill reset if you have a regular grinding team. Otherwise, some folks out there might not be interested to invite you at all. So that would be my build.


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#8 4458130508113924833

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Posted 24 September 2014 - 06:29 AM

I wouldn't max Double Attack, because you will one-shot opponents or be one-shotted later. In addition, you might want to focus on vigor, so a basic attack doesn't make much sense.


Maybe I'm being pretty conservative in that regard but not maxing your basic attack seems like a giant NOPE to me, I agree it's not the best tactic on PVP since you use it maybe once if you didn't crit the cross impact out of hiding and combo training didn't proc so you need that extra combo point for SS+SE to make sure your target dies, but on PVE (lol what's pve) your DPS (which is supposedly the main purpose of a sin) will suffer.


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#9 tertersiy

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Posted 24 September 2014 - 07:55 AM

Thanks for the different inputs! Will surely take these into consideration. Currently using the build i posted. Been leveling on Golems and Sandman when I'm solo and Condors with Party. Switching between using Menace Claw with Firmament and Sinister :) 


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#10 Greven79

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Posted 24 September 2014 - 07:56 AM

Maybe I'm being pretty conservative in that regard but not maxing your basic attack seems like a giant NOPE to me, I agree it's not the best tactic on PVP since you use it maybe once if you didn't crit the cross impact out of hiding and combo training didn't proc so you need that extra combo point for SS+SE to make sure your target dies, but on PVE (lol what's pve) your DPS (which is supposedly the main purpose of a sin) will suffer.

 

Well, it's not that you can avoid the skill completely. It's the question whether raising the damage from 170% to 250% is really worth it.

 

As I've written above, if you concentrate on Vigor, the cooldown of SE, SS and CI will be about 6sec or lower. So it's almost possible to cycle through them alone. With a combined ATK of ~2400% for these 3 skills, how much difference would the additional 80% from Double Attack make?

 

And it's not that you simply waste the skillpoints then. So I could question whether the "lame" DoT isn't still better overall than those extra points in DA.


Edited by Greven79, 24 September 2014 - 07:59 AM.

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#11 Rafnex

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Posted 24 September 2014 - 12:06 PM

As promised i made an example video on Using the lvl10 Grimtooth + shadowfang to kill group of mobs easily (well many sins already using this simple maneuver)

 

 

-basically you can do this too at Condor/Muka Grind too (even DW grind on spores/worms) - well if your solo grinding or even in team

 

-in Osiris Grind... if you have decent gearset at ML20... you can help the team by solo advancing and kill the next group of mobs so you guys finish fast (about 3minutes to 4minutes per Run if your team doin alternate/advance mobbing)

 

-if your muka farming for zenny... lvl10grimtooth is your best friend,,, lure 10 mukas + press grim tooth + loot + repeat = profit (grim can one shot them assuming you using Osiris claw destruction element even no +++++)

 

-lvl10grimtooth is very nice in colosseum (for KS or instant killing 5-10 mobs inside there + it has mid range so can cast in pretty easily - it can do 12k-14k critical hits on cloth wearers)

 

-poisoning weapon still using the old Pre-AoV dmg calculation so it does very lil dmg (well its good against some class with hide in colloseum so they cant rehide... but dmg wise... its negligible + it dont work on Shadowng fang)

 

 

P.S. sorry for the bad quality of the video... it the best i can offer with my PC spec... XD


Edited by Rafnex, 24 September 2014 - 12:15 PM.

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#12 Greven79

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Posted 26 September 2014 - 01:14 PM

As you can see in your own vid, you wouldn't need Grimtooth level 10 at all. It has dealt like 18k damage, whereas your Shadowfang deals like 5~10k damage. To me, it also seems you've used a fully refined Osiris weapon for this test, which isn't such a perfect idea. Most players tend to save the refinement costs for later.


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#13 Rafnex

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Posted 26 September 2014 - 03:54 PM

As you can see in your own vid, you wouldn't need Grimtooth level 10 at all. It has dealt like 18k damage, whereas your Shadowfang deals like 5~10k damage. To me, it also seems you've used a fully refined Osiris weapon for this test, which isn't such a perfect idea. Most players tend to save the refinement costs for later.

 

nah thats not the only reason why i have lvl10 grimtooth.. i love it in colosseum (mid ranged burst aoe skill)

 

btw grimtooth only good for burst dmg like on osiris mobs which only has 65k hps... in DW mobs are more tougher so you'll find yourslef casting Sfang most of the time

 

yeah sfang is like 5-10k (4k-8k per hit if no combo points - grim as opener gives full 5 combos points so  you get extra dmg)... and grimtooth is like 18k-36k (7k-15k sfang and 25k-51k Grim with Ymir) - +19 Osi Weapon

 

4k-8k sfang and 14k-28k grim (5k-11k sfang and 19k-38k grim with Ymir) - if you want +0 osi weapon (with runes though)

 

 

at the end it really depends on your preference and playstyle (i cant just give up that 683% burst dmg even though it has 19sec cd :ok: - well thats just me)


Edited by Rafnex, 26 September 2014 - 04:02 PM.

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#14 tertersiy

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Posted 28 September 2014 - 08:20 AM

As promised i made an example video on Using the lvl10 Grimtooth + shadowfang to kill group of mobs easily (well many sins already using this simple maneuver)

 

 

-basically you can do this too at Condor/Muka Grind too (even DW grind on spores/worms) - well if your solo grinding or even in team

 

-in Osiris Grind... if you have decent gearset at ML20... you can help the team by solo advancing and kill the next group of mobs so you guys finish fast (about 3minutes to 4minutes per Run if your team doin alternate/advance mobbing)

 

-if your muka farming for zenny... lvl10grimtooth is your best friend,,, lure 10 mukas + press grim tooth + loot + repeat = profit (grim can one shot them assuming you using Osiris claw destruction element even no +++++)

 

-lvl10grimtooth is very nice in colosseum (for KS or instant killing 5-10 mobs inside there + it has mid range so can cast in pretty easily - it can do 12k-14k critical hits on cloth wearers)

 

-poisoning weapon still using the old Pre-AoV dmg calculation so it does very lil dmg (well its good against some class with hide in colloseum so they cant rehide... but dmg wise... its negligible + it dont work on Shadowng fang)

 

 

P.S. sorry for the bad quality of the video... it the best i can offer with my PC spec... XD

 

Thanks for this! :) just to let you know I switched over to your build. Works great! the other 2 skill point i invested on Shadow Armor level 3 since i lure alot when grinding condors with friends. You're right about Shadow Strike and Shadow Explosion not having much use unless I'm 1 on 1 which is a slow way to grind besides WoE which is ML 30 or so lol. Left both at level 1 for now and will max it soon as I can grind for skill points when I'm ML20. Spent my skill reset scroll fro this. But great build none the less! Thanks to all of you :)


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#15 tertersiy

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Posted 28 September 2014 - 09:13 AM

nah thats not the only reason why i have lvl10 grimtooth.. i love it in colosseum (mid ranged burst aoe skill)

 

btw grimtooth only good for burst dmg like on osiris mobs which only has 65k hps... in DW mobs are more tougher so you'll find yourslef casting Sfang most of the time

 

yeah sfang is like 5-10k (4k-8k per hit if no combo points - grim as opener gives full 5 combos points so  you get extra dmg)... and grimtooth is like 18k-36k (7k-15k sfang and 25k-51k Grim with Ymir) - +19 Osi Weapon

 

4k-8k sfang and 14k-28k grim (5k-11k sfang and 19k-38k grim with Ymir) - if you want +0 osi weapon (with runes though)

 

 

at the end it really depends on your preference and playstyle (i cant just give up that 683% burst dmg even though it has 19sec cd :ok: - well thats just me)

 

by the way, let's say i get the optional 20 skill points I can only max out 2 out of 3 skills remaining namely: Shadow Strike, Shadow Explosion, and Shadow Armor.

I'm leaning on maxing Shadow Strike and Shadow Armor which leaves Shadow Explosion at Level 7. Or is it better if I just leave Shadow Armor at Level 5 and Max Shadow Explosion

 

Here's the build just to make the explanation clear  http://ro2base.com/b...1.1.1/0.0.0.0.0


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#16 Rafnex

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Posted 28 September 2014 - 04:04 PM

by the way, let's say i get the optional 20 skill points I can only max out 2 out of 3 skills remaining namely: Shadow Strike, Shadow Explosion, and Shadow Armor.

I'm leaning on maxing Shadow Strike and Shadow Armor which leaves Shadow Explosion at Level 7. Or is it better if I just leave Shadow Armor at Level 5 and Max Shadow Explosion

 

Here's the build just to make the explanation clear  http://ro2base.com/b...1.1.1/0.0.0.0.0

 

lvl8 S.Armor is good for pvp but lvl5 is already optimal for PVE/Grinding

 

for me id rather max Shadow Explosion 10/10 and Shadowfang 5/6... then put the 1 skill point to Shadow Assault 1/5 (just a suggestion though)


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#17 tertersiy

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Posted 29 September 2014 - 07:35 PM

lvl8 S.Armor is good for pvp but lvl5 is already optimal for PVE/Grinding

 

for me id rather max Shadow Explosion 10/10 and Shadowfang 5/6... then put the 1 skill point to Shadow Assault 1/5 (just a suggestion though)

 

Alright thanks! :) I'll Take Shadow Explosion Level 10 then. I may have to reset in the future though if ever I want to put 1 point in Shadow Assault since I maxed out my Shadow Fang


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#18 LaughingCoffin01

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Posted 23 October 2014 - 11:10 PM

Hi! I' m new to assassin chracter and I just want ur suggestion on wer to put my stats point, wer to put skill points and best skill rotation. I' currently lvl 25. Just converted my thief to assassin. 


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#19 7397141015204128823

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Posted 06 November 2014 - 08:28 AM

Hi! I' m new to assassin chracter and I just want ur suggestion on wer to put my stats point, wer to put skill points and best skill rotation. I' currently lvl 25. Just converted my thief to assassin. 

 

Hi,

 

For the skill points, this thread and the skill build links are good starting points. There are builds that has Lv1 Grim and has Lv10 Grim. Pick which one you prefer, though this should come once you hit ML, specifically started to grind Osi and DW.

 

For rotation in a one vs one battle (against another player or agianst a mob), you want to start with hide and open with Cross Impact for a chance for huge hit. Follow up with a Shadow Strike and then Double Attack to complete the 5 combo points. Then finish with Shadow Explosion. If everything else is on cooldown, use Double Attack.

 

But you know, in PvP, this isn't always the case because your opponent won't just stand there taking damage. They might run away, they might kill you, they might stun you, you might miss, etc. A lot can happen like if you miss that Shadow Strike, it's hard to fill 5 combo points to use Shadow Explosion. You may also be in a situation where you cannot use hide.


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